Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
If there was more of one flat, consistent stage for Norfair, then I'd probably like it more. I'm not a great fan of approaching from ledges a lot with ROB. I like my space to work with and reset. But hey, this could just be my bias kicking in due to my playstyle. But to pile on top of it, the fact that one of the stage "accessories" covers the entire (I'll use this a bit loosely) playing field (the lava fall), really irks me about it too. Granted, you are warned when it's going to happen...but it's soooo annoying when it happens about 4 - 7 times a match. At least on a stage like picto, delfino, etc, you can learn the cycles and plan ahead. Also I feel it hurts our top play a little.Norfair is amazing for ROB, and terrible for lots of other chars. It's also my favorite ROB ditto stage, just don't CP against wario or marth.
As long as it doesn't get struck to FD, I'm happy xDThat starterlist is a joke.
Diddy Kong ftw
Like I said, I'm probably saying this with bias due to my playstyle.Mr Eric, you gotta camp on norfair. If you can stay on the bottom corners of the map and spam stuff there's not much people can do about it. The fact that gyro bounces on lava is amazing. Approaching people below you is just not smart.
And like I said, the hazards are WAY more telegraphed than picto, ROB is good at forcing people into stuff.
Agreeing with this.I still feel like ROBs camping game is not strong at all. Yeah, setting the gyro up for stage crontrol (for example, letting it bounce off the lava like you said) is a good tool, but simply spamming two slow *** projectiles...I don't think I'll ever be convinced that that's going to work at high levels of play. Maybe to people who just haven't quite figured it out yet..but seriously, it's so easy to see our spam coming lol. Maybe that's just me tho xD
I still don't think we lose to Diddy on FD. I know you mentioned ROBs poor camping (and I can agree, but it is an annoyance) but if we stay outside of his glidetoss range he can't really do anything to our camping on FD. If he tries to set up a nanner you can set a gyro on top of it to make it hard for him to access. Not to mention it still seems like we control nanners better than he does in general....As long as it doesn't get struck to FD, I'm happy xD
YES!I still feel like ROBs camping game is not strong at all. Yeah, setting the gyro up for stage crontrol (for example, letting it bounce off the lava like you said) is a good tool, but simply spamming two slow *** projectiles...I don't think I'll ever be convinced that that's going to work at high levels of play. Maybe to people who just haven't quite figured it out yet..but seriously, it's so easy to see our spam coming lol. Maybe that's just me tho xD