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are you surprised? they did start with brawls game engine to begin with didn't it?I made a thread on stale moves, but that seems to have changed. Overall, it is looking pretty similar to Brawl.
The first time I saw it, I though it was a bit too much. However, when I looked again, I noticed that at first, Mario got hit by the left column of the attack (closer to the edge of the stage) and seemed to DI toward the center of the stage (into the other column). If there was proper DI, he would have only been hit by one column and taken far less damage. You can see it really clearly in this link since the angle is a bit nicer http://www.youtube.com/watch?v=e-hPRocg8Yw&t=18Mega Man's Smash did ~45% damage.
Do you think you could ask Magus which video he saw it in where it would be plainly obvious for the hit stun cancel? I just perused all the videos, there are 4 instances where someones reacts with an air dodge after being knocked away, but all of them were from low knock back moves, or done at low percents. Either way, you would be able to air dodge rather earlier to remove tumble but not use the hit stun cancelling. Brawl did accidentally implement the hit stun cancel in air dodging, but they intentionally made it so you could get out of tumble with it as well, so we could just be seeing that.Anyway, yeah, apparently in one of the vids you can definitely see someone air dodging to cancel hitstun anim. I'm not sure which vid, but when I was talking to Magus he said he saw it. So it's definitely still there... which isn't good.
Wasn't Brawl looking very similar to Melee the first time it was shown?
So is the universal consensus that there's no credence to a Smash title if it isn't Melee 1.5?
They wouldn't do this.On the subject of Megaman's Downsmash, I don't think it will deal 50% in the final game. This footage was meant to show what Megaman was capable of, and we all know Sakurai is'nt the best Smash Player, so I think they just made Megaman overpowered to show him of.
http://www.youtube.com/watch?feature=player_embedded&v=qJmzalIXRKw#!Do you think you could ask Magus which video he saw it in where it would be plainly obvious for the hit stun cancel? I just perused all the videos, there are 4 instances where someones reacts with an air dodge after being knocked away, but all of them were from low knock back moves, or done at low percents. Either way, you would be able to air dodge rather earlier to remove tumble but not use the hit stun cancelling. Brawl did accidentally implement the hit stun cancel in air dodging, but they intentionally made it so you could get out of tumble with it as well, so we could just be seeing that.
As for gameplay, it looks closer to Brawl, but it looks like it's heading in the right direction. The off stage seems much larger, and with moves having a bit higher knockback, not every recovery looks like it can make it back, not just link and ganon. Death's are also more in the realm of the 90-110% area, so that should speed up matches as well. Landing has a smoother transition for sure, and there's still no sign of random tripping. So far, it's looking good, but we need a lot more testimony and footage of a non-developer build to confirm anything else.