KayJay
Smash Ace
All Samus mains know: U-Smash is not a neutral move, it is not required in our combo arsenal and it can be hard to hitconfirm characters but this also means that U-Smash will not be staled whenever you need it.
Something that's been overlooked, U-Smash is a great tool to actually edge guard on reaction.
OoS U-Smash punishes Ledge get-up / Ledge attack on reaction.
OoS Grab punishes Ledge Roll on reaction.
OoS Up B and OoS U-Smash (Samus facing the ledge) punishes Ledge Jump.
So if you have good reactions, you can punish 4 ledge options in that position.
Let's get deeper into reaction times:
Smash runs at 60 Frames per second, 1 Second = 1000ms so 1 Frame lasts 16,66ms.
Let's say if your average reaction time is 240ms, you would react after the 14th frame, but Smash has an internal Delay of 7 Frames. This means that in an offline Match you effectively react after the 21th frame.
Most character's ledge get-up animation loses it's invincibility at frame 34. Samus's OoS U-Smash comes out at frame 11, so when considering the reaction time (21 frames in that example) your hitbox actually comes out at Frame 32.
Every single Hitbox of U-Smash lasts 2 frames long.
That means that you succesfully punished ledge get-up and killed your opponent on reaction without having to guess his action.
Now, we can abuse the fact that our U-Smash most likely will be fresh whenever we need it for a kill.
So our internal discord team researched the exact kill % values with U-Smash on the regular tournament stages. This includes Battlefield, Smashville, Final Destination, Lylat Cruise, Duck Hunt, Dreamland and Town & City. (SV, FD, LC, DH & DL share the same vertical blast zone values.)
These values are tested against perfect DI & even Smash DI without Rage, so if your U-Smash fully connects then you can be absolutely sure that your opponent will die at these %s.
Character | Weight Class | Battlefield | SV/FD/LC/DH/DL | Town & City | Hits standing opponent?
Mario | Middleweight | 118% | 112% | 108% | Yes (not reliable in the neutral)
Luigi | Middleweight | 115% | 109% | 104% | Yes
Peach | Middleweight | 110% | 104% | 100% | Yes
Bowser | S. Heavyweight | 135%, 123% , 113% , 99% | 128% | 124% | Yes
Yoshi | Heavyweight | 119% | 114% | 108% | Yes
Rosalina | Featherweight | 102% | 097% | 093% | Yes
Bowser Jr | Heavyweight | 126% | 120% | 114% | Yes
Wario | Heavyweight | 127% | 120% | 115% | Yes (not reliable in the neutral)
Donkey Kong | S. Heavyweight | 138% | 131% | 126% | Yes
Diddy Kong | Middleweight | 119% | 113% | 109% | Yes (not reliable in the neutral)
Game & Watch | Featherweight | 098% | 093% | 089% | No
Little Mac | Featherweight | 116% | 110% | 106% | Yes
Link | Heavyweight | 126% | 119% | 116% | Yes
Zelda | Featherweight | 110% | 104% | 100% | Yes
Sheik | Featherweight | 108% | 102% | 098% | Yes
Ganondorf | S. Heavyweight | 131% | 125% | 120% | Yes
Toon Link | Middleweight | 112% | 106% | 102% | Yes (not reliable in the neutral)
Samus | Heavyweight | 125% | 118% | 114% | Yes
ZSS | Featherweight | 110%, 101% , 91% , 81% | 105%, 96% , 87% , 77% | 101% | Yes
Pit | Middleweight | 118% | 112% | 108% | Yes
Palutena | Middleweight | 110% | 104% | 100% | Yes
Marth | Middleweight | 119% | 113% | 109% | Yes
Ike | Heavyweight | 130% | 123% | 119% | Yes
Robin | Middleweight | 120% | 113% | 109% | Yes
Duck Hunt | Middleweight | 119% | 114% | 110% | No
Kirby | Featherweight | 102% | 096% | 093% | No
King Dedede | S. Heavyweight | 147% | 141% | 135% | Yes
Metaknight | Featherweight | 109% | 103% | 099% | No
Fox | Featherweight | 108% | 103% | 099% | Yes
Falco | Featherweight | 112% | 106% | 103% | Yes
Pikachu | Featherweight | 105% | 100% | 096% | No
Charizard | S. Heavyweight | 125% | 118% | 113% | Yes
Lucario | Heavyweight | 127% | 121% | 116% | Yes
Jigglypuff | Balloonweight | 092% | 087% | 084% | No
Greninja | Middleweight | 114% | 107% | 103% | No
Rob | Heavyweight | 123% | 116% | 113% | Yes
Ness | Middleweight | 112% | 106% | 102% | Yes (very unreliable, don't U-smash him)
Captain Falcon | Heavyweight | 129% | 123% | 119% | Yes
Villager | Middleweight | 114% | 109% | 105% | Yes (very unreliable, don't U-smash him)
Olimar | Featherweight | 105% | 099% | 096% | No
Wii Fit Trainer | Middleweight | 114% | 108% | 104% | Yes
Shulk | Heavyweight | 124% | 117% | 113% | Yes
Dr. Mario | Middleweight | 118% | 112% | 108% | Yes (not reliable in the neutral)
Dark Pit | Middleweight | 118% | 112% | 108% | Yes
Lucina | Middleweight | 119% | 113% | 109% | Yes
Pacman | Middleweight | 117% | 111% | 106% | No
Megaman | Heavyweight | 128% | 121% | 117% | Yes
Sonic | Middleweight | 116% | 110% | 106% | Yes
Mewtwo | Balloonweight | 102% | 097% | 093% | Yes
Lucas | Middleweight | 112% | 106% | 102% | Yes (very unreliable, don't U-smash him)
Roy | Middleweight | 124% | 118% | 114% | Yes
Ryu | Heavyweight | 123% | 116% | 112% | Yes
Cloud | Heavyweight | 126% | 120% | 116% | Yes
Corrin | Middleweight | 123% | 117% | 112% | Yes
Bayonetta | Featherweight | 115% | 110% | 106% | Yes
Mii Brawler | Heavyweight | 125% | 119% | 114% | Yes
Mii Gunner | Heavyweight | 120% | 113% | 109% | Yes
Mii Sword | Heavyweight | 122% | 116% | 113% | Yes
I would only recommend U-Smashing at the edge against characters with a clear "Yes" tag but be careful about characters that have better ledge options.
Rage values may follow, but testing these will be much more time consuming.
Rage Coler = 60%, 100%, 150%
Something that's been overlooked, U-Smash is a great tool to actually edge guard on reaction.
OoS U-Smash punishes Ledge get-up / Ledge attack on reaction.
So if you have good reactions, you can punish 4 ledge options in that position.
Let's get deeper into reaction times:
Smash runs at 60 Frames per second, 1 Second = 1000ms so 1 Frame lasts 16,66ms.
Let's say if your average reaction time is 240ms, you would react after the 14th frame, but Smash has an internal Delay of 7 Frames. This means that in an offline Match you effectively react after the 21th frame.
Most character's ledge get-up animation loses it's invincibility at frame 34. Samus's OoS U-Smash comes out at frame 11, so when considering the reaction time (21 frames in that example) your hitbox actually comes out at Frame 32.
Every single Hitbox of U-Smash lasts 2 frames long.
That means that you succesfully punished ledge get-up and killed your opponent on reaction without having to guess his action.
Now, we can abuse the fact that our U-Smash most likely will be fresh whenever we need it for a kill.
So our internal discord team researched the exact kill % values with U-Smash on the regular tournament stages. This includes Battlefield, Smashville, Final Destination, Lylat Cruise, Duck Hunt, Dreamland and Town & City. (SV, FD, LC, DH & DL share the same vertical blast zone values.)
These values are tested against perfect DI & even Smash DI without Rage, so if your U-Smash fully connects then you can be absolutely sure that your opponent will die at these %s.
Character | Weight Class | Battlefield | SV/FD/LC/DH/DL | Town & City | Hits standing opponent?
Mario | Middleweight | 118% | 112% | 108% | Yes (not reliable in the neutral)
Luigi | Middleweight | 115% | 109% | 104% | Yes
Peach | Middleweight | 110% | 104% | 100% | Yes
Bowser | S. Heavyweight | 135%, 123% , 113% , 99% | 128% | 124% | Yes
Yoshi | Heavyweight | 119% | 114% | 108% | Yes
Rosalina | Featherweight | 102% | 097% | 093% | Yes
Bowser Jr | Heavyweight | 126% | 120% | 114% | Yes
Wario | Heavyweight | 127% | 120% | 115% | Yes (not reliable in the neutral)
Donkey Kong | S. Heavyweight | 138% | 131% | 126% | Yes
Diddy Kong | Middleweight | 119% | 113% | 109% | Yes (not reliable in the neutral)
Game & Watch | Featherweight | 098% | 093% | 089% | No
Little Mac | Featherweight | 116% | 110% | 106% | Yes
Link | Heavyweight | 126% | 119% | 116% | Yes
Zelda | Featherweight | 110% | 104% | 100% | Yes
Sheik | Featherweight | 108% | 102% | 098% | Yes
Ganondorf | S. Heavyweight | 131% | 125% | 120% | Yes
Toon Link | Middleweight | 112% | 106% | 102% | Yes (not reliable in the neutral)
Samus | Heavyweight | 125% | 118% | 114% | Yes
ZSS | Featherweight | 110%, 101% , 91% , 81% | 105%, 96% , 87% , 77% | 101% | Yes
Pit | Middleweight | 118% | 112% | 108% | Yes
Palutena | Middleweight | 110% | 104% | 100% | Yes
Marth | Middleweight | 119% | 113% | 109% | Yes
Ike | Heavyweight | 130% | 123% | 119% | Yes
Robin | Middleweight | 120% | 113% | 109% | Yes
Duck Hunt | Middleweight | 119% | 114% | 110% | No
Kirby | Featherweight | 102% | 096% | 093% | No
King Dedede | S. Heavyweight | 147% | 141% | 135% | Yes
Metaknight | Featherweight | 109% | 103% | 099% | No
Fox | Featherweight | 108% | 103% | 099% | Yes
Falco | Featherweight | 112% | 106% | 103% | Yes
Pikachu | Featherweight | 105% | 100% | 096% | No
Charizard | S. Heavyweight | 125% | 118% | 113% | Yes
Lucario | Heavyweight | 127% | 121% | 116% | Yes
Jigglypuff | Balloonweight | 092% | 087% | 084% | No
Greninja | Middleweight | 114% | 107% | 103% | No
Rob | Heavyweight | 123% | 116% | 113% | Yes
Ness | Middleweight | 112% | 106% | 102% | Yes (very unreliable, don't U-smash him)
Captain Falcon | Heavyweight | 129% | 123% | 119% | Yes
Villager | Middleweight | 114% | 109% | 105% | Yes (very unreliable, don't U-smash him)
Olimar | Featherweight | 105% | 099% | 096% | No
Wii Fit Trainer | Middleweight | 114% | 108% | 104% | Yes
Shulk | Heavyweight | 124% | 117% | 113% | Yes
Dr. Mario | Middleweight | 118% | 112% | 108% | Yes (not reliable in the neutral)
Dark Pit | Middleweight | 118% | 112% | 108% | Yes
Lucina | Middleweight | 119% | 113% | 109% | Yes
Pacman | Middleweight | 117% | 111% | 106% | No
Megaman | Heavyweight | 128% | 121% | 117% | Yes
Sonic | Middleweight | 116% | 110% | 106% | Yes
Mewtwo | Balloonweight | 102% | 097% | 093% | Yes
Lucas | Middleweight | 112% | 106% | 102% | Yes (very unreliable, don't U-smash him)
Roy | Middleweight | 124% | 118% | 114% | Yes
Ryu | Heavyweight | 123% | 116% | 112% | Yes
Cloud | Heavyweight | 126% | 120% | 116% | Yes
Corrin | Middleweight | 123% | 117% | 112% | Yes
Bayonetta | Featherweight | 115% | 110% | 106% | Yes
Mii Brawler | Heavyweight | 125% | 119% | 114% | Yes
Mii Gunner | Heavyweight | 120% | 113% | 109% | Yes
Mii Sword | Heavyweight | 122% | 116% | 113% | Yes
Rage values may follow, but testing these will be much more time consuming.
Rage Coler = 60%, 100%, 150%
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