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U-Air is a third jump?

Baloo

Smash Ace
Joined
Nov 14, 2008
Messages
781
Ok, so i was on the Pokemon Stadium, and I was fighting a CPU. It turned into the Wind form, where you fall really slowly, and I used his second jump and then hit U-Air immediately after. Lucas shot upwards, off of the camera! I tried to do it again, but it didn't work. I'll upload the video as soon as I can. What happened?:confused: It looked sort of like a zap jump, but I didn't use PK Fire.

Lucas went up off of the camera and took a few seconds to come back, is it usually that big of a difference? Even on the wind mode, it still went awfully high.
 

B.A.M.

Smash Lord
Joined
Mar 13, 2008
Messages
1,538
Location
Fullerton, CA
NNID
Bambatta
u just said it was on the wind form. what the hell are u asking? its becuz of the wind.
 

Levitas

the moon
Joined
Jul 20, 2007
Messages
5,734
Location
Ann Arbor, MI
Aerials boost jump distance (vert and therefore horizontal) depending on the aerial. This has been around since melee.

Although the impact is usually trivial.
 

Baloo

Smash Ace
Joined
Nov 14, 2008
Messages
781
Wenn sie sich einen Eindruck von dieser, bin ich der heißesten Küchenchef in der Stad

Blahblahlbah stupid thread edit.
 

Levitas

the moon
Joined
Jul 20, 2007
Messages
5,734
Location
Ann Arbor, MI
I wouldn't worry about it. There are a number of things that people sometimes forget to think about that can make that kind of difference (G&W uair).

It's probably nothing, because the Uair doesn't give a significant boost.

I can see you're fairly new to smashboards, so welcome.
 

Baloo

Smash Ace
Joined
Nov 14, 2008
Messages
781
It gave me a huge boost, and I was in a taunt match with a sonic, who was on the other side of the stage. And thanks for the welcome.
 

Baloo

Smash Ace
Joined
Nov 14, 2008
Messages
781


Yeah, so another moveset in the making:






Now, for a joint moveset by Akiak and Baloo, we proudly present...










Here we come! The Toad Brigade!



"Yeah, we're totally the best players in this game, I mean, we're the bravest, we've got, AHHHH! A PENGUIN WITH A HAMMER! RUN!!!!"



☺ Moveset ☺


☺ Special Mechanic ☺
The Toad Brigade consists of five toads, red, purple, yellow, blue, and green, and their newest member, the pink Toadette. The red toad is the leader, and he always tries to be brave. However, he really is a coward, fleeing at the sight of opponents any bigger than him. He wears a mining hat with a bright light and borrows Mine Toad's pickax and Blue Toad's book for many attacks. The purple toad is also called Mailtoad, as he delivers mail to Mario in Mario Galaxy. He likes snorkeling, and attacks with water and mail based attacks. The blue toad is the smartest one, he attacks with books, and can copy Up Specials with Picture Book. Green toad carries a pickax, and likes singing, using his pickax for most attacks. Yellow toad is a childish, sleepy toad who likes to dance and sleep. Toadette is a pink toad with white spots who likes racing.

But who cares? That's a character biography, not a special mechanic! See, the six toads are always on the stage, at once, and are about the size of Pikmin. In fact, they are a lot like the pikmin, except they have no Olimar! They have a leader chosen at the beginning, and can switch with down smash. The leader attacks, while the others follow him around. Each Toad can be individually KOed, so in a three stock match you need to KO 18 times! However, KOing the current leader annexes the others, so if you're good you can just KO one.

That might seem like a weakness, if there are so many different toads, all of them sharing a damage counter, but it can be remedied. By switching to the blue toad, you can use Picture Book to suck up the other toads, or if you want to use a different one, all but that one, and then switch to that one so you only have one excess toad. Switching back to blue toad, you can release them again. This is good if you're not particularly good at dodging attacks, but can be a weakness, due to every toad attacking during down smash, meaning the more toads you have, the more powerful.

D Smash - Not So Orderly Fashion
As this attack charges up, all of the toads look at each other, unsure what to do. When this attack is released, the toads bustle around, bumping into each other and just causing general havoc around themselves. This has high range and lag, and each toad does four damage to anyone they touch, each doping about five hits. In an ideal situation, that means 120 damage, but it is impossible for that to happen, because this does no knockback, at all, not even flinching. So, you can just walk away as they attack you. However, if it is that easy to dodge, what's the point? This switches the Toad Brigade's leader, in this order: Red - Purple - Green - Blue - Yellow - Toadette - Red, etc. This is essential to Toad's playstyle, as each one has different strengths and weaknesses. Who ever is leader had a big badge on their mushroom head.


☺ Toad ☺

☺ Specials ☺


Neutral Special - Mining Light
Red Toad pulls his head back, and then pushes it forward, releasing a beam of yellowish light. This goes about as far as ROB's beam, but has different properties.It can be charged for up to three seconds, and the light beam goes from very dim to extremely bright depending on how charged it is. This does two to ten damage, and no knockback. It has very low start up lag, but high ending lag. It obviously has high horizontal range, but has dismal vertical range, but is angleable. The vertical range is so terrible, however, that unangled, some very few crouches (Kirby's comes to mind) can duck completely under it, and a single jump from most is enough to dodge it. But what does it do? The light is blinding, and makes the opponent stunned, from half of one to a whole two seconds.

So now you think, OK, broken. With their bigillion damage D Smash, you can just walk right over and kill your opponent, or rather, rack up a zillion damage. WRONG!!!!

This has high lag. You can't possibly hope to rack up 120 damage, maybe ITALICS!!!!thirty, if your lucky. So, don't think this is broken. It's not. If they're right next to you, maybe you can do 120, but remember, that D Smash is extremely easy to punish, and so is Mining Light.

Side B - Cake

Red Toad yells "I love mint chocolate!" and throws a cake forward. I know this is Yellow Toad's quote, but his specials are already thought up. So, Red Toad throws a cake. What happens next? The cake lands on the ground. Wow. That has got to be the most amazing thing in the world. A cake? On the ground? I mean, you can't beat that. No really, it does some cool stuff. The cake does but one damage, and low knockback. Amazing. It has high lag, and medium range. Boring. So, what's the point? The cake, it stays on the ground!

<(O.O)>

NO WAY?!?!?!

No really, Baloo, what does this thing do? It acts like bananas, they make opponents trip is they land on them. But, that's not all. They also make the opponent look ridiculous, because they are covered in cake. Seriously, who likes being covered in cake. NO ONE! Who likes seeing their opponent covered in cake? EVERYONE! They also move a little more slowly for three seconds, being covered in sticky cake. Me thinks this is a good time to track up some damage with D Smash, you can't rack up all Marzillion damage, but you most certainly can get in at least ten. In the air, he can do a little hop off of the cake for recovery.

Up B - Grapple
First things first, this is only his up special if he has not gotten a Picture Book power up. See Blue Toad's Picture Book for details on that stuff.

Anyway, Grapple. He throws up a grapple hook, with about the range of Olimar's six pikmin chain. It does three damage and low knockback, and has a powerful sweet spot on the end that does ten damage and high knockback. It provides a very small jump, and can latch on to ledges. It's useful, but not as good as other ones that can be acquired by picture book. Not much else to say, it has high range and medium lag.

Up B - Mario/Luigi - Stupid Jump Punch
Toad lifts his fist up and jumps into the air, punching. It has four hits, each one doing three damage, and the last one doing medium, or for Luigi, high knockback. They are both terrible for recovery, why? Because on the fourth punch he accidentally punches himself downwards, so thus spi8king himself. However, he also spikes anyone else, and does five damage to them. Awesome move, but don't use it for recovery, use Cake.

Up B - Link/Toon Link - Too High
Toad does the same movement Link does for his Up B but with the pickax. But the thing is, he keeps spinning until he rises over one FD put vertically! What does this mean for poor Toad? It means he's risking a Star KO off the top since he rises so high. This is why you should always use it as low as possible. Also, since it sends you into helpless, it's very punishable afterward. Luckily, you can tilt the control stick left and right to slightly move him. Does one 8% hit and not multiple hits like Link. Also, it does a lot of knockback so its good for killing edgegaurders.

Up B - Kirby - Bubble gum
This isn't a copy of Kirby's Up B, but an imitation of his inflating jumps. For as long as you hold B, Toad will start blowing and a big purple bubble will come out. Then he will start rising depending on how big the bubble is. So the best thing to do is inflate it as much as you can right? Actually, if someone attacks the bubble, you'll get sent into helpless so try not to make a bubble too big or you'll get edgegaurded easily. Does no damage.

Up B - Pikachu - Self-Electrocution
This is more a copy of Pikachu's Down B than the Up B. Anyway on input, a short sound effect of a storm is heard. This lasts about 1 second, and during this time, the player must move the control stick in a direction. After the 1 second, a lightning bolt will cut through the sky, in the direction chosen against Toad. So if I move the stick to the left, a bolt from the right GOING left will appear. These bolts, unlike Pikachu's, are like real-life ones, appearing quickly for about a quarter second. So once it hits Toad, he flies the other direction.
This doesn't deal damage to Toad, but it acts as actual knockback, so the more % you have, the higher he'll fly. This also means high% will bring self-destructs since the knockback alone is pretty high. As for the other Toads, you should try to choose a direction which catches other Toads too, as they'll be equally hit. The lightning bolt can also hit other characters, but with still no damage dealt. Overall, this is a very situational move, and shouldn't be used in wrong circumstances, like high damage or bad Toad positions.

Up B - Fox/Falco/WolfUp B - Fiery Failure
Red Toad concentrates a lot still falling, and after falling a block he finally turns on fire! This makes him shoot upwards with fire knockback flying almost twice as far as normal FireFox/Bird. Also, he can DI to the ledge with the knockback. You can't decide where to aim it at the beginning as there is no startup lag to do so. This counts as being hit by an attack and doesn't do damage to the foe and doesn't have the helpless effect because of this.

Up B - Samus - Screwball Attack

Red Toad takes out his pickax and starts spinning it around in a circle, moving up, like Samus's Up B. However, then it hits him on the head, and he is knocked horizontally in the opposite direction he was facing when he started this. The other toads find this hilarious, and laugh, all except for blue toad, who looks exasperated, apparently at Toad's clumsiness. This does ten damage, but low knockback. It also has high lag. This is not only good for vertical, but horizontal recovery as well. It doesn't go as high as real Screw attack, but it adds the horizontal recovery, making it better than the original, which is rare for toad.

Up B - Zero Suit Samus - Somersault Staircase
Weird name huh? Instead of copying the Up B, the Toads copy her Down B. Suddenly all the Toads stand in a diagonally upwards line, like a sort of living staircase. Then Red Toad which is at the bottom, does the animation for the somersault, landing on the second Toad's head. Now here's the catch. When he lands on a Toad, you must press Down B as soon as he touches it. If the timing was correct, he'll jump on the next Toad and so on. After a Toad has been jumped, he'll start doing the same process in sync with Red Toad. Eventually they'll all be from 1 to 6 blocks higher depending on the number of Toads in party. The Toads are all vulnerable during the whole duration of the move, but they don't have freefall at the end.

Up B - Zelda/Shiek - Wrong Way

This time Blue Toad was able to perfectly copy the foe's Up B, well, sort of. Toad does the same thing they do but teleports in the other direction! That's right! If you tilt the stick upward, he'll teleport downwards and vice versa. Reaches a bit farther than Zelda/Shiek and, like them, it does no damage and Toad enters freefall afterward.

Up B - Bowser - Mushroomy Spin

All the Toads hold hands, and their bodies go inside their mushroom hats, heads included. By pressing B repeatedly now, they spin quickly rising for 3 seconds. The faster you press B, the more you rise. The rise can range from 2 to 6 blocks vertically but not much distance at all horizontally. Does multiple 2% damage hits and has freefall.

Up B - Donkey Kong - Spinning Toad
Toad mimics DK in his Up B reaching 3 times as high and with the same horizontal distance. Meanwhile, the other Toads are on top of him. While you may think this is simply a big buff of the original, there's a big downside. Once they're back on stage, they become dizzy! Yep, like when you're hit with a Deku Nut. This means its good for when, after edgegaurding successfully you need to return on stage as the dizziness occurs while the foe needs to respawn.

Up B - Yoshi - Team Toss
Red Toad throws an egg with all the other Toads in it. It reaches slightly higher than Yoshi's and once it "hatches" all the Toads leap out moving forward a bit.
But doesn't this kill the captain? Yes, but in this case he throws his captain badge in the egg too, so one of the other Toads becomes captain! Its totally random.

Up B - Peach - Umbrella Glide

Red Toad pulls out an umbrella, and holds it over him. He notices that nothing happens after a second, and tells the other Toads to blow. They blow and blow and Toad reaches about half of FD horizontally. The other Toads rest behind though so this is one of the worst recoveries he has. Luckily though, there is no freefall afterward. No damage.

Up B - Ice Climbers - Teamwork Rise

All the other Toads footstool on Red Toads head with a rope in their arms rising almost 2 blocks. Red Toad will hold on to it, and the other Toads will throw the rope diagonally upwards with Red Toad attached. Red Toad will rise a total of 3 blocks while the other reach 2. He doesn't care, he's the captain after all.

Up B - Pit - Paratroopa's Wings
Suddenly a Paratroopa (Koopa with wings) appears over Red Toad and he holds onto his legs. The Paratroopa is more controllable than Pit, and flies faster. Then what's wrong with it? After a second, the other Toads will start to hold on to the other Toad's legs. Suddenly, the Paratroopa can't hold on anymore, and starts going slower until it stalls into the blast zones with the Toads still holding on. Luckily, you can press the jump button to let go of the Paratroopa before it stalls which happens after rising a total of 6 blocks. Deals no damage but opponents can footstool the turtle to end the move early with all the Toads going into freefall.

Up B - Wario - Toad Toot
For Wario, Toad does his Down Smash instead! He concentrates, concentrates, concentrates, and.....nothing? A small little particle of gas, not much more. The other Toads laugh at him annoyingly and, suddenly, steam comes out of the angry Toad! This makes him rise slowly for 5 seconds at a slow pace, rising 3 blocks. And with the big starting lag, it's pretty crappy right? No. If ANYONE comes into contact with the mad little thing, they'll GO RUNNIN' HOME TO MAMA! Toad will grab them, squeeze them for 7%, and smash them below making for the most powerful spike in the game! In the end, though he only rises 1 block from the beginning since he keeps falling at the initial part plus freefall at the end.

Up B - Ike - Not So Great Aether
So, Red Toad suddenly gets a pick axe in his hands. He trows it upwards, yelling "GREAT!" and then jumps up. He begins to yell "Aeth---", but the pickax, which was rotating in midair, hits him on the head, and he falls down, unable to use it again until he hits the ground, although he can still jump and use other attacks. This gains him vertical recovery, and is actually better than Ike's, because you don't fall to your doom if it misses. Also, it's amusing. And I know that this isn't Great Aether, it's just Aether, but he's a Toad, he can't be overly intelligent. However, Blue Toad see's his mistake, and facepalms whenever he does this, while Toadette giggles. It has high lag, and only does ten damage and low knockback. It also has high range, and lag.

Up B - Charizard - Fly Away!
Toad, and the rest of the toads behind him, begin to flap their arms as though trying to fly! They flap and they flap until... they lift off! They begin to rise! It takes about half a second for them to start to lift off, and when they do they get some good, steerable recovery. Also, if anyone is slapped by the hands, they get 1 damage and a spike! This is somewhat useful, and doesn't even have a downside.

Up B - Venusaur - Tarzan Swing
Red Toad suddenly pulls out a green vine and swings it diagonally upwards reaching 1 block farther than Venusaur's regular Up B except with much more initial lag to pull out the vine. Once the vine sticks to the stage, Toad won't hang motionlessly like Venusaur but he will swing Tarzan-style in a downward arc. Once the arc is completed he will move upwards passing through the stages main platform (still holding onto the vine) and ending the move 1 block over the stage in helpless. This makes the move an excellent mindgamer for foes who don't know Toad well. They'll attempt to gimp you jumping off stage but you simply use the Up B and end up behind them switching places with who was gimping and who was recovering. This switching idea of mine dates back to my MYM 4 Stickman moveset and his Up B. Anyway, what about the other Toads? It's all about timing. You need to use this move right when the first Toad in line is next to you, that way he'll hang on to Red Toad's feet and then the others do the same automatically. If all 6 Toads are there, the last one will most likely not make it in time before the actual swing starts. The rest of the move proceeds normally with all the Toads ending up over the stage at the end. Does no damage.

Up B - Squirtle - Bucket O' Water
Toad points diagonally upwards and nothing happens. So, annoyed, he tells the other Toads to help him and they Throw a bucket of water, bucket included! He flies depending on his percent, so it acts like a hit. It does 8% and great knockback if someone gets in the way of the bucket making it a decent kill move too. It's also a nice recovery as it doesn't have helpless at the end.

Up B - Grimer - Back Room
Toad makes all the characters F tier and himself SS teir for the rest of the match.

Up B - Diddy Kong

Up B - Metaknight - Shuttle Oops

Toad does the initial movement for MK but instead of doing the loop, only his pickax does it! It will quickly do the loop and hit Toad in the back, propelling him forwards. This can be called the glide, but it can't be controlled. It sends him about 5 blocks forward and has no helpless. The big hitbox is still as big and does 8% with slightly lower knockback. This gives him a decent match-up against MK and his hard to gimp by him like with others.

Up B - Lucas/Ness - Elastical Pain

Red Toad gets in the pose Ness does for his Up B and freezes in mid-air. Then the other Toads grab the elastic on his headlight and pull it. You can control where they pull it and all and on release, they let go slamming poor Red Toad in the other direction. He flies pretty much the same height as Lucas/Ness, maybe slightly higher but has no freefall afterwards. One other Toad will be brought with him while the others are a bit behind. Deals only 5% and some knockback but is great for recovery.

Up B - King Dedede - Super Fungus Jump

Toad does almost the same thing but reaches less higher than D3. But to make up for it, kinda, the horizontal distance is HUGE. If you tilt the control stick too much when jumping, you'll self-destruct on the other side! And it can't be canceled so make sure you aim right. Also, once Toad is soaring through the air, you control the other Toads! If Red Toad lands on the others, they'll push him upwards for extra horizontal distance. Also, it buries foes you squash with 8% so you can follow up with a Down Smash. In the end though, it's extremely hard to control, and is responsible of not a few self-destructs.


Up B - Olimar - Toad Rope

Red Toad flings all the other Toads diagonally upwards. They all hold on to eachother and create a rope. Just like Olimar, its a tether that is bigger or smaller depending on the number of Toads in your team. With all the Toads it'll result a bit bigger than Olimar's maximum, about an extra block, since the Toads are slightly bigger than Pikmin. But its much laggier and deals only 7% with low knockback although all the Toads get on stage.

Up B - Marth - Slippery Handed Slash
Toad does the same movement Marth does but with his Pickax. He reaches 1.5 times higher than Marth, but the pickax slips and is accidentally thrown upwards! He tries to reach to it moving his hands quickly without falling, but when the pickax falls back down, it hits him in the face! He is then spiked downwards to his doom. The other Toads get hit upwards with the sword slash but not downwards like Red Toad so they can get to the ledge easier but since KO'ing your captain means KO for all the others then, well...

Up B - Captain Falcon - Falcon Dive
Toad says "Falcon Dive!" and... dives? He jumps up just one block and then dives downward at a very slight angle, doing eleven damage and spiking anyone he hits. Blue Toad, who sees what a stupid mistake Toad made, stamps his feet three times, which makes shock waves that do three damage, but no knockback, each. They also have low range and high ending lag, because he refuses to do anything for five seconds. Of course, you can just go on without him, but he could get KOed just standing there. There is high lag when he hits the ground.

Up B - Lucario - Extremely Uncontrollable Speed
Toad concentrates, and then dashes in the direction you tilt the control stick like with Lucario. BUT he never stops! You can dash for infinite, curving and what have you. Since the dash is so fast, It could lead to self-destruct if you aren't able to control it. The only way to recover is curving onto the stage which will result in a laggy crash. Does no damage.

Up B - ROB - Jet Platform

Do you have in mind the round flat base where the propulsions come out for ROB? Well that base appears under Red Toad and he soon gains control over it. It works the same and moves the same as regular ROBs Up b except one thing: balance. Since the Toads are so clumsy, a swift turn and change of the direction or a collision with another character or the stage itself may result with Toad falling down in helpless. As for the other Toads, Toad has to literally catch them by making them fall onto the thing. As more Toads accumulate on it, it moves slower and it becomes easier for one of them to fall down. Once you get over the stage, landing on it directly with the platform results in an explosion which deals 13% damage and high knockback in a relatively big explosion range. So the best thing to do is jump off of it and let the platform fall down alone. This makes this Up B very easy to gimp (just attack the platform and they'll all fall down in helpless) but also at the same time an excellent gimper. In fact you can use it over a foe in recovery and let the platform fall on them. This won't result in an explosion because that only happens when hitting the stage but will simply push the foe down FLUDD style. So why is this an excellent gimper? Seen how big the platform is, it's very hard to get around and avoid it.



Up B - Ganondorf - Mushroomish Dive
All the Toads do a small jump which looks a bit like Popo's Up B without Nana although it reaches twice as far (which isn't very far at all). Then what's the point?If you touch a foe on the way, The Toads will literally walk on them and jump off of them reaching the same height as their first jump. This footstool jumps the foe resulting in a switch between edgegaurder and recoverer. The first Toad will push the foe down a bit and jump off after which the next Toad does the same sending him to the next and so on. Does no damage but great for edgegaurding.

Up B - Mr. Game and Watch - Smoke
Toad laughs, and jumps up, a two dimensional parachute on his back. He can float for two seconds, and then he realizes, the parachute is flat! It rotates until it is invisible, Toad screams, and then he falls.

Up B - Jigglypuff - Bad Singing
Toad starts singing in that freaky voice he has still falling. "La la la laaaa---". After 3 seconds a tomato comes towards him along with some moans from the crowd. While he's initially singing, you can decide where the tomato will come from with the control stick. The tomato acts as a physical attack, and it sends him 3 blocks in the opposite direction from where it came with no freefall afterward. Only the tomato does damage if a foe gets in its path.

Up B - Snake - Bee Cypher
Suddenly, a Bee Mushroom from Mario Galaxy appears over Toad and he holds on to it. Then 2 wings come out from the sides and it brings him upwards. The difference is, it accelerates much more slowly and starts from very slow to super fast. Then, after 4 seconds which make him rise 5 blocks, the Mushroom disappears, and Toad panics, falling to the ground in helpless. Does no damage.

Up B - Sonic - Star Sprin

A spring with a star on it appears beneath Toad. Now, there doesn't seem to be anything odd about this, or anything that could go wrong. but, of course, something has to go wrong. The weird thing about this attack is that... there isn't anything wrong! Toad does a beautiful leap into the air, the spring falling can gimp and do 8 damage, there isn't anything unique about it! Yay!

Down B - Enemy

Red Toad squeals; an enemy has appeared! Like Bubblun's Side B, there are many different enemies that can appear. Here they are:

Goomba
- The classic goomba. They just walk around, doing three damage and very low knockback to anyone they touch, so they're not that dangerous. They are also easy to KO, and footstool jumping them instantly destroys them.

Swoopin' Poink - These guys just hop around, looking cute. But when they choose an opponent to lock onto, they do a huge leap, and usually land on the opponent. They cling to the opponent, and suck damage. They can do up to twenty damage, but are easy to get off by button mashing. They make the opponent move a bit slower while they are on them.

Top Men - These guys spin around quickly, doing medium knockback and seven damage to anyone they touch. They are easily KOed, but can only be attacked in the middle, as the edges are made up of blades, which hurt you. Footstooling them will automatically kill them. If you are a toad, you can ride on it by jumping on.

Pokey
- These are the biggest of the seven possible enemies, and are also the slowest. They move around, doing ten damage and high knockback to anyone they touch. Attacking the head automatically kills them, but it's easier to attack the body segments first. The flying body segments do three damage and low knockback to anyone the touch.

Mole
- This is probably the easiest to KO, as they can't move. They just sit in one place, like Resseti, and throw wrenches at you. The wrenches do high knockback and six damage. Touching him does low knockback and three damage. A single a6ttack is usually enough to destroy him, and even Sing can nearly KO him. If he is hit, but not KOed, he becomes an item that can be thrown for four damage and medium knockback. Also called a Rocky Wrench.

Wiggler - Wigglers walk around, doing only one damage and low knockback to anyone they touch. However, they act like bumpers, they push you off the stage if you don't jump over them. They are hard to KO, being heavy, but footstool jumping on them instantly destroy them.

Bullet Bill - They fly around, and home in on the nearest opponent. If they hit them, they do high knockback and ten damage. They are easily dodged, and can even be tricked into ramming into the toad who summoned them.

☺ Standards ☺



Jab - Jump

When the A button is pressed, Toad jumps forward about one stage builder block. If he jumps on top of someone, they are footstool jumped. This does only three damage, and has high ending lag. It also does no knockback. Then what's the point? The lag finishes and the effect of the footstool jump end at about the same time, and Toad spins around in midair right after using this. So, he can then follow up with F Tilt, and then D Smash for lots of damage. This cancel;s almost every up attack, so if someone tries to block this with an up angled attack, it won't do much.


Dash Attack - Falling with Style

Toad bounces forward a bit, and lays face down in the air. He then stops in his tracks and waves his arms maniacally in front of him while staying in the air. He then opens his eyes and stops resting a bit in mid-air then falling on his belly. Stupid Toad. The maniacal arm wave deals a maximum of 5 multiple hits that deal 3% each. Very laggy, especially at the end but can be put to good use if you time it right. Each of the hits don't do any knockback except for the last, so this is a chain attack. This also has great range, and excellent priority, but is a dangerous attack for you if you miss.

☺ Tilts ☺

Forward Tilt - Pickax Slam
Mining Toad pulls out a small Pickaxe almost instantly, and smashes it on the foes head vertically downward holding it with two hands, his little feet rising off the ground. Ouch.
BUT this does no knockback.
WHAT? Well, instead, it does 6% damage and buries the foe in the ground. BUT, unlike DK, the foe is weakly buried and gets out much easier than with DK's Side-B. This comes out quickly but has short range. This has terrible priority, most attacks can work right through it, but if an opponent is stuck in a trap at the time, it's quite easy to hit with.

If you do this onto the ground, it makes a small, empty hole appear. If you run over it, it has the same effect as a Pitfall, and if you go over it with a Wario Bike, it's a one hit KO. However, if you fall into the hole, you don't get any damage, so it's probably a better idea to do this on someone instead of leaving it as a trap. doing this on someone already pitfalled with give them another 6 damage and medium vertical knockback.


Down Tilt - Watermelon Smash

Red Toad pulls out a watermelon and smashes it on his head. Yep. Pretty stupid right?
Uh, no. The watermelon splits in two and the pieces fly diagonally down at the ground around Toad. They reach 1 block and do 8% damage and some stun. Also, juice splatters everywhere (about 2 blocks around Toad) That simply gets foes covered in juice with no effects. Has high starting and ending lag but good priority. However, the ground around where the watermelon was thrown has better traction, but makes you move more slowly. This has got extremely low priority, some of the worst, but is a deadly trap once it's set. It makes you move about as quickly as you would with the timer slowing you down and while holding a box. It set's a perfect set up for you to smash your opponents into oblivion or destroy them with the down smash.


Up Tilt- Watermelon
Toad takes a watermelon out of no where and throws it upwards. It then lands in front of him and he picks it up. Now what? First, if anyone is hit by the watermelon at the beginning, they get six damage and medium knockback. It has medium range and high starting and ending lag. Now, what to do with the watermelon. You can throw it like an item. There can be three watermelons on the stage at a time per Toad, so if four people are playing as Toad, there can be twelve watermelons. The watermelons, when thrown, do eight damage and high knockback, and have a peculiarly powerful effect on breakable platforms, breaking them in only one hit. They go about as far as a smoke ball when thrown. Also, attacking a loose melon causes it to shoot off the stage, doing 16 damage but no knockback to anyone it hit's. Watermelons disappear instantly upon contact with water, and any fire or lava attack by an opponent or stage will cause them to burn up, leaving a smoldering flame similar to those left after Mario's Final Smash. These cause 1 damage per tenth of a second, but no damage or flinch.

☺ Smash Attacks ☺

Up Smash - Toad Tower
For the time you charge, the Toads will start standing one on top of each other and crouch down. On release, The Toads then do a small jump extending their head upwards. The more you charge, the more Toads so the more range. Does 14% (18% charged) and nice knockback. This has some ending lag though as all the Toads tumble on the floor. This has amazing range, and if you can switch fast enough, is a great follow up to Blue Toad's up tilt. It can also work as a sort of a trap move, since you wait, once fully charged, until you release A, to jump up. This makes it the only smash that doesn't automatically release once fully charged.

Forward Smash - Toad Toss
Red Toad will throw one of the Toads forward with both hands each one doing something different. He throws the one closest to him, and after the attack the one he thrown moves to the back. Here's a list of what each one does.

Purple Toad - Special Delivery! He flies about a block and a half forward and after a bit of lag, she punches forward with a letter in his hand which deals 18% (24% charged) but low knockback. Its the most damaging, but the knockback is too low for KO'ing.

Blue Toad - He slides along the floor, facing upwards, and after traveling 1 block, his book will open and a flash of light suddenly comes out of it which covers 2 blocks over him. Deals great knockback upwards with 15% (18% charged) but is extremely laggy and hard to land. If you charge it, the distance he slides greatly changes.

Green Toad - After being thrown forward a small distance, he'll throw his pickax forwards. This travels a great distance like a thrown item and it deals decent knockback with 8% (12 charged). Its the easiest to land, but isn't very rewarding.

Yellow Toad - He's sleeping before the move and Red Toad can't throw him very far at all. He tumbles on the floor head first. This deals BIG knockback, and 14%, 20% charged. After this move he'll sleep for another second or two, then wake up and catch up with the others.

Toadette - Toadette goes about one one block forward, and throws a golden mushroom outwards. She is also the rarest toad to be thrown. The mushroom does ten damage, and slides along the ground until it falls off or is eaten by toad, which replenishes a whooping one damage.


☺ Aerials ☺

Neutral Air - Tumble

This is a very unique aerial. Practically for as long as you hold A, Toad will enter an animation where he will shake his arms rapidly and he's crying and screaming. By tilting the control stick while holding A, Toad will lean backwards or forwards or downwards or upwards. The arms deal one powerful blow with 8% but short range.

While it may seem broken at first its not. It has low priority, so almost all attacks will hit you during it and it has big ending lag especially if you land on the floor without stopping the Neutral Air first. Its very useful though to recover safely. Since most of the Up Bs don't result in helpless, the Neutral Air is a great follow up to stop edge guarders. Also, it doesn't stop momentum at all so if you use it during your second jump, you will keep rising while doing it, so short-hop Neutral Air is great used up-close.

Back Air - Elastical Kamikaze

Toad pulls his headlight elastic forward, then lets go and it smacks him in the face. Great. Another stupid move right? Well, actually, this move sends him flying backwards although he flies farther than a charged Green Missile. Contact with the flying mushroom deals a good 13% and a lot of knockback, enough to kill a 90% Mario. Although this, its very hard to land this move right and it most likely will end up being punished because Toad is unable to move or perform attacks for one second after the attack so don't miss.


Forward Aerial – Flying Platform
A small flying platform appears under Toad, and it flies forward! What fun! It goes pretty slowly, about the speed of Jigglypuff's run, but it's really really good! You can ram into people with it, and if you do that, they get 9 damage and low knockback! But that's not the best part. You can use it for recovery, or if you're above the stage, you can jump off and let the platform fly around above you! This is a nice little stage manipulator, but it won't be very useful unless you do it RIGHT above the stage ground, in which case it will become an extremely annoying version of the bumper, sliding along smacking people who get in it's way far into the sky. It turns around and goes back after about the length of Battlefield, and it will stay there until you destroy it using the Fair again, thus making another one, or someone breaks it.

Up Air - Headlight Spin

This works a bit like Ikes U-air. Toad takes off his headlight and, holding it by the elastic, he swings it around over his head in a circle. Is a bit slow if you compare it to his other moves. Also when he spins, you can hear a loud "Weehee!". Deals 9% but low knockback.

Down Aerial - Pickax Throw

This is an extremely situational attack. Toad throws his pickax downwards powerfully, and it bounces off the ground, hitting him in the face! If it doesn't hit the ground and goes in the blast zones, no pickax for the rest of your stock! That means no pickax based attack for Green Toad too! If it hits a foe, it'll still bounce off and hit Toad.
Hitting a foe spikes them powerfully with 10% but make sure it hits if used over the blast zone. The foe could air dodge and make you lose your precious pickax. If this happens, Green Toad gets mad at him, and this costs some serious lag! Anyway, if it hits Toad after bouncing, it'll send him upwards 2 blocks with no helpless. Great for edgegaurding.








Sleepy Toad



☺ Specials ☺

Neutral B - Roast
Yellow Toad pulls a fire with a piece of meat roasting over it out of thin air. He places it down, and looks happily at it. This has high lag, and medium range. The fire does three damage and very low knockback, but if it hits you with the thing that the fire is inside of you get seven damage and medium knockback. OK, this seems completely useless, right? It has high starting and ending lag, and does very little damage or knockback. However, if left unattacked (except fire attacks, they make it happen even more quickly) for ten seconds, it shines, and a little thing says "Done!" Then, any Toad can go over and eat it for twenty revived damage. However, while he is eating it has high lag, and it is easily destroyed. However, twenty damage is a lot, protect the roast for ten seconds and then eat. Button mashing eats, you could stand there forever just holding the roast, but you have to button mash to get health back. However, it is easy to mash the buttons, and only takes about one second. If the roast is destroyed, Yellow Toad yells "No! My roast is toast!"

Side B - Boo
Yellow Toad cries "Eeek!" and a Boo appears. This can do several different things. First, if anyone touches it they get three damage and low knockback. Also, Toad can ride it, for a small amount of recovery before it explodes. You can pick it up, but if you look at it in the eyes, it disappears, so you have to pick it up from behind. It does seven damage and medium knockback. There can only be one Boo on the field per toad at a time, and they move slowly, so place these little guys strategically. They are about the size of Jigglypuff, and disappear after ten seconds.

Up B - Water Funnel
A wheel appears beneath toad, and he turns it. This causes a large tube of water to shoot up, pulling him and all the other toads with it. It goes about as high as a charged Rocket Barrel, and can be controlled very well, like Pit and ROB's. This does no damage, but if you dodge you are not pulled up with it, and it can be used to KO people. It has high ending lag and the helpless effect, as well as high starting lag. However, it has great priority as an attack, because it has huge knockback, so don't think it stinks because of lag. If they are under the effects of Pickax Slam or Mining Hat, this is the ultimate attack to kill with.

Down B - Sleep
Yellow Toad falls asleep. Then, three Luma's appear. They poke at him for three seconds, doing ten damage and low knockback to anyone they touch. Then, they disappear. This has high starting lag, along with high ending lag as well, when he wakes up. However, it is an extremely effective shield, and has hitboxes everywhere around him. Literally, the only way to hit him is from in front or back, which is impossible. There is a one in four hundred chance of forty damage being restored, but no Luma's appear then either. In an invisible brawl, the Luma's don't know what to do, they can't see him! So they just smack randomly at the air.


☺ Standards ☺

Jab - Dozing Off

Toad falls asleep for a second, his head falling forward. His head is the hitbox, and is very powerful. It does a whole ten damage! However, it does dismal knockback, and has horrible lag. His head stays down for a full second, before he wakes up. It has high range, but I wouldn't suggest using it unless you know it will hit. The knockback is horizontal, and only goes about three stage builder blocks. Also, you don't flinch if you get hit by this, you just slide. Press A again to trip. What's the point of that? Yellow Toad has a whole different set of more powerful tilts in tripped mode, and this is the easiest way to get there.

Dash Attack - Collapse
Sleepy Toad, while running, suddenly collapses asleep on the floor sliding forward for about 3 blocks. Once he stops he stays asleep on the floor. But if you button mash, he'll slowly get up. This corresponds to when Jigglypuff makes you fall asleep with sing but the extra sleeping time for Sleepy Toad makes this move even laggier. On the collapsing part, his whole body is the hitbox and does 13% with very high knockback diagonally upward. But if you hit the foe with the sliding part of the move, you simply push them forward with you a bit, with a 30% chance of making the foe trip. This is a great finisher, but missing the foe will mean a great opportunity for him to counter-attack while you sleep...



Tilts


Forward Tilt - Pillow Fight

Yellow Toad laughs, and pulls a pillow about the size of his head out of hammerspace. He slams it forward, and then, giggling, puts it back behind him, for it to magically disappear. The pillow only makes the opponent flinch, and only does three damage, along with high lag and medium range. It also drops feathers everywhere. However, the feathers have a unique property. Pick up ten of them (only toad can do this) and you can glide and have five jumps for five seconds. They are like dragoons, you pick them up and they appear next to your characters symbol. However, you can't do this in the air, and it only drops feathers if it hits. It works as a sort of shield, blocking melee attacks while it is out, and spreading feathers around when hit.

Up Tilt - Z Z Z

Toad falls asleep for a second, and three Zs fly up, like he was sleeping. Each Z goes up about as far as Lucas's Up Smash. Also like Lucas's up smash, this has loads of ending lag. Each Z does three damage and low knockback. It does electrical damage, and cancels ALL dairs. It is very useful if it hits, but is very easily punished. In teams battles, your teammate can knock the Zs in whatever direction they want, making this much more useful in teams than normally.



Down Tilt - Trip
Yellow Toad trips, on purpose. Why would he want to do that? See, he has a set of smashes and tilts when he is tripped, all of them more powerful than their non tripped counterparts. So, you'll be wanting to trip a lot. Yellow Toad also has not one, but ten percent chance of tripping.

Smashes

Forward Smash - Fall Down!
Aww, little Toad fell down and hurt himself! But if he fell in front of someone he'll hurt them too! 4 damage to be exact.


Up Smash - Dream Bubble
On input, Sleepy does NOT fall asleep for a change, but puts his hand to his chin looking up and daydreaming. After this 1/4 second lag, a thin stream of small clouds "grows" upwards from his head. It keeps growing for as long as you charge the attack, very slowly reaching high in the sky with literally no limit in length. You can also curve the stream of clouds with the control stick making this move seem very similar to Ness/Lucas Up B but there is a large difference. The actual stream does no damage at all, it's when you release the Smash that the real killer arrives: on letting go of the charge, the next cloud in the stream is way bigger and is where the actual "dream" is. As soon as it appears, something will be inside depending on the mood he's in. The mood is determined by the number of other Toads left in the party, so if he's the only Toad left something demonstrating his anger pops up in the cloud. Also note that Sleepy is vulnerable during the whole initial process until the actual effect arrives.

5/6 Toads - Inside the cloud is a bottle of...perfume! It immediately starts pumping quickly transforming the cloud into a perfume cloud. It all happens faster than what you may think although it's still laggy compared to other posiible dreams. The perfume cloud stays in it's place for 8 seconds and while it's there it acts as a tiny Luigi's Final Smash having the exact same effects (2% a second plus tripping and random taunting) but since it's so small it's easy to get out and continue the battle normally. The real strength of this move isn't really the poison since it's so easy to get out (you will get only 1% if you run through), but the tripping which can be useful for a couple of Down Smashes.

3/4 Toads - When the cloud appears, inside it will be a spinning record (a vinyl disc) and the current background music turns to a common waiting room blues tune for 20 seconds. But at the start of the song, the cloud shoots out 4 musical notes about as big as 1 SB block from 4 angles. They travel randomly about as fast as Ganondorf and stay on screen for 5 seconds. On contact with something they pop dealing 8% with moderate knockback. It's hard to avoid these especially if you place the dream cloud in a good place so this is a great annoyer. Also note that the cloud disappears after releasing the notes but the music continues to be the waiting room tune for those 20 seconds.

1/2 Toads - This time Sleepy is mad, and as soon as that cloud appears a bomb appears inside it. After a pesky 1 second lag, the bomb explodes reachong a radius of 1 block on each side. It deals a nice 10% and very high knockback. Excellent finisher, remember to keep Sleepy alive until the end of the match so to use this onc you only have him or 2 Toads left. A great technique is to somehow get the foe high above you with a grab or something then use the Dream bubble right on the opponent so he can fly off the top screen.

Down Air - Heavy Sleep
Sleepy Toad suddenly falls asleep in mid-air as always. But he sleeps very heavily and, after a half second lag of staying in mid-air, he falls extremely fast, faster than Yoshi´s Down B. If he hits a foe on the way down, it deals a mere 10% but if the foe is squashed by Sleepy while he´s standing under him, the damage increases to 20%! And the foe is also buried like with DK´s Side B.
A good player should jump when a Sleepy Toad is about to squash him so to halve the damage recieved and not be buried as it´s hard to dodge this move since he falls so fast and his whole body is the hitbox. Be careful not to use this off-stage as there is no possible way to stop the fall, and the descent is always straight down. Plus he won´t grab the ledge when close to it since he´s sleeping. When he touches the ground, he keeps sleeping and you must button mash him out of it, and if you´re quick enough you might be able to use Down Smash on the foe if you were able to squash and bury him.


Down Throw - Cushion
Yellow Toad puts the foe on the ground, then lays down with his head on their body. Does no damage. Useless? If you tilt the control stick while he's in this pose, Sleepy will roll a bit, dealing three 1% hits. So if you keep mashing the control stick, you'll deal lotsa damage before the foe can button mash out. Once this happens, Sleepy will fall forward and slowly wake up, so there's evident ending lag too. Great damage dealer, it can give you up to 18% if you're fast enough.


Final Smash - Dream
Toad wishes his dreams would come true, so he does something very unique and original: he falls asleep.
But that's not all! After 3 seconds, a cloud pops up over his head. It starts getting bigger and occupies the whole screen. In this place, You can walk around the whole bubble like as if it was a planet, so that means you can walk on the ceiling without falling down. All foes are inside it, even those that were off screen on activation of the Final Smash.
The Toads instead disappear for the rest of the FS, except Red Toad, which is sucked in the dream too. He moves randomly and takes the same damage as the foes when hit. Anyway, in this gravitational nightmare, YOU decide what happens. You move a cursor with the control stick and depending on which button you press, something different happens.

A - For as long as you hold A, a cushion replaces the cursor to move around. Depending on how fast the cushion was moving, the damage will change, rnaging from only 6% to 20% each hit. After using the cushion weapon for 5 seconds, you can't use it anymore for the rest of the FS.

B - A bed suddenly drops from the top of the screen passing by the cursor. It falls pretty fast and is about 4 blocks big. It works kinda like Snorlax in the Pokeball damaging anyone who comes in contact with it. It deals 25% if the center of the bed hits the foe, while it deals only 15% if the foe is hit by the sides. You only have 5 beds at disposal for your entire FS so use 'em wisely.

Y - A pigeon passes from the left of the screen to the right where the cursor was. Hitting foes with it only does 4% and the bird is pretty slow too. Then what's the point? If you click Y again while the bird is on screen, He'll, um, "excrement" white stuff... The white stuff falls quickly and ends up in a huge explosion on contact with anything dealing a massive 30%. Yep it's Power Pigeon! The Potent Peril Puncher of Pakistan! Anyway, you only have 2 birds at disposal, and each one can "excrement" only once. By the way, you can also squash the bird with the bed or hit him with the pillow if you want.

X - A spiral appears in the center of the screen. it has a diameter of about 5 blocks. It quickly pulls in all foes in contact with it to the center, where they'll be electrocuted for 20% damage. The spiral is on screen for 4 seconds before disappearing. So if a foe wasn't brought to the center by that time, he'll stay unaffected. You only have 1 spiral at disposal so use it when the foes have jumped and are close to the spiral or the foes can just crouch and stay out of the spiral's radius. It works on the poor birds too, transforming them into the fried chicken food item for your foes to eat.

This wonderful dream lasts for 12 seconds and, as you can see, can rack up tons of damage. But since the foes are closed in the dream bubble, the knockback will be useless. Plus there's the risk of hitting poor Red Toad too. So I recommend killing him first.








☺ Mailtoad ☺




☺ That Special Thingy ☺

Purple Toad, like several other water based characters, has aquatic attacks, ones he can only do in the water! But, you might think that they are useless, as only a handful of characters in brawl can go under water. Then what's the point? First, we must go far back in time, to the time of D Smash.

D Smash is a hammer. It makes the ground where you smash it crack, making it diggable. Not So Orderly Fashion is his side smash instead of down smash.

Down Tilt is a shovel. It can dig in cracked land. Then, you can fill it with water.

Down Special is a hose. It sprays one block full of water. Keep doing it to fill up a hole. Once a hole is deep enough, use down aerial. This is a launch star, which launches them into the nearest water, and pushes them underwater again. Then, as purple toad, go underwater and using aquatic attack,s keep them underwater. After ten seconds they receive forty damage, but the water all dries up. See down smash, tilt, aerial, and special for more details.


☺ Specials ☺

Neutral B - Mail
Mailtoad takes out an envelope and jumps forward, holding it open. If he misses, he looks inside and puts it back in his mailbag, which means extremely punishable lag. However, if he catches someone , a mailbox pops up behind him. He puts the envelope in the mailbox and closes it. He can't attacks them while they are in the box, due to it being behind the line of battle, but they receive sixteen damage from being out of the battle field. It has high lag, but is very useful, because there is lag when they are shot out of the mailbox, allowing for a powerful attack like D Smash.

Side B - Bubble
Mailtoad takes out a strange blue gun, and shoots a bubble. The bubble travels a bit farther than PK Fire, and the speed of Sonic's run. It is purplish blue, and if it hits someone they are trapped inside, and when it pops after a certain length receive high horizontal knockback. It has high starting and ending lag, but is a very good killer, despite doing no damage. Being a projectile, it has high range and priority. It is spammable once you have the gun out, but if you use ten bubbles you have to wait about ten seconds for another ten to recharge. Also, if a bubble hits another bubble they both pop, so shooting them to quickly results in dumb, punishable lag. Shoot them about a half second apart for best results. If ingested, get professional help or call a poison control center immediately.

Side B - Mailbox
Purple Toad places a Mailbox in front of her, and it stays there until someone uses it. If used in the air it will not be affected by gravity. The thing is, if you hold Side B instead of pressing it once, Purple Toad will get in directly after placing it, and shoot forward extremely powerfully flying over an entire FD. If you press it once without holding, the mailbox will stay there, and as soon as someone touches it they'll get caught and thrown. After being used once it disappears.
While this may seem a broken recovery, there's a big down-side. If someone gets in your way, they get brought with you with 10% BUT, if they attack you in your path, you bounce in the other direction! This is easier as it seems and can lead to instant death. Also, you enter freefall afterwards, and the other Toads only fly with you if they get in your way being brought with the same power. Great for edgegaurding and Toadicide.


Up B - Sling Star

A sling star appears beneath Mailtoad. Press the B button again, and it will spin, shooting you upwards about 6 stage builder blocks. Then, he enters helpless, and the sling star disappears. But, there is a way to make this a bit more useful. Hold down the B button instead of just clicking it and a Launch Star will appear. Then release B, and you go shooting about 15 stage builder blocks in whatever direction you want, and you can even steer! This may seem broken, but it is very hard to control, does no damage, and makes you enter free fall, so you have to be skilled at using it to do the Launch Star right.

Down B - Pool

Mailtoad takes out a hose and sprays water. This water is enough to fill up one hole made with down smash to tilt. If used in the air, the water sprays directly down, while on the ground, it goes forward and down. It has invincibility frames while he spray the water. It does no damage, or knockback, but if used on normal, undug ground it causes tripping. It has high ending and starting lag.


☺ Standard Attacks ☺
Jab - Mailbag
Purple Toad swings his mailbag forward, spilling a few envelopes on the way. The envelopes don't do anything when dropped, but can be picked up for a smash and a few other things. This has high range, as the mailbag is almost as big as the toad himself. It has medium lag, both beginning and ending, but is a very good move anyway. It isn't a combo, it is just one hit, but it does high forward knockback and seven damage. However, it leaves toad vulnerable from behind.

Dash - Spooky Speedster
Mailtoad puts on the Spooky Speedster's helmet, and then dashes forward at the speed of Sonic's run for three blocks, or until he hits the edge or a wall. It is a bit like the Space Animal's side specials, it has a bit of start up lag, then a super fast run forward, and then a bit of lag. It has nice range, and does medium high knockback. It hits for seven damage, but is rather predictable. It can spike if you hit with the goggles on the spooky speedster's helmet, allowing for another attack if they are smashed into the ground, but is not worth the trouble, as this move is very punishable.

☺ Tilts ☺

F Tilt - Star Spin

Mailtoad suddenly spins around a few times, and stars surround his body. This is very quick; it comes out on frame three. It also moves him forward there stage builder blocks or until he hits a wall or edge, and the hitbox is all around hiss body. Each of five hits does two damage, except the last one, which does three. The last one also does medium knockback. This has high range, but high ending lag as well.

Up Tilt - Letter Popup
Purple Toad pulls out a letter. This is a bit laggy and looks a bit like Olimar pulling out Pikmin but from his bag. At the beginning of each stock, he has 20 letters. This will make him lose letters unless he picks 'em back up again. Once he pulled one out he can do the following things:
He can F-smash to powerfully send the letter forward by putting it in the mailbox. It has infinite range, but the shot has lag. 10% and decent knockback.
He can swing it quickly with A for 2% but no knockback. This is a bit like a fan but easier to DI out of.
He can put it back by Up-Tilting again.
Once a letter is on the floor (from other attacks too) it can be picked up and put back in the bag by simply touching it.

D Tilt - Triple Kick

This is like Lucas's, but with a twist. At first glance, it seems to be an exact clone. He kicks, very quickly and spammably, and can trip opponents. See, the twist is, it's a clone! You didn't expect that! You thought there would be some extremely imaginative mechanic that would make Mailtoad a very deep character. But no! It's just a boring clone! Ha! And to whatever lucky sandbag is reviewing this, I'm not changing it!

<(O.O)>

Yeah, that's right. Me, Baloo, am just throwing in a random clone! Ha! Take that all you originality lovers! Mwahahahaha!

D Tilt - Shovel
Ha! I was only kidding. Mailtoad takes out a shovel and sweeps it along the ground, doing low knockback and three damage to anyone it touches. This has high range, and low lag, and is actually quite spammable. However, it has a bigger purpose. It digs up broken stage parts for his water mechanic. The dirt just sits in a pile nearby wherever he scoops it, and can form a somewhat effective shield. But be warned! The shield can be knockback down, filling your nice little hole back up again! In a nutshell, use this a lot. It's very important, because it's the only way to get water into one place. Thus, it is the only way to access Mailtoad's really good killing move. If the ground isn't broken, and you do this 200 times (lol) the ground breaks. So, if you're to lazy or to much of a noob to use a smash, just unrealistically spam shovel 201 times, and you get a nice little pit! I bet that confused a few spammy newbs at some point. If the platform you dig on is not deep, meaning it is to thin to realistically have a pit of water in, a tank randomly appears under it, and if you D Smash the tank it makes the tank deeper.

☺ Smashes ☺

F Smash - Not So Orderly Fashion

The only difference in that it is F Smash instead of D Smash.

D Smash - Hammeh Time!
Mailtoad takes out a huge hammer and hold it above his head. He slowly pulls it back, and then, when the smash is released, BAM! He slams it into the ground. This breaks the ground underneath it. If you repeat, it will compress the ground, unbreaking it (is that a word? Apparently not, because spell check doesn't recognize it). It also does high knockback and nine damage, bu is so incredibly punishable that it really isn't realistic using this as a kill move. Why is it punishable? It has toooooooooooooooooooooons of starting lag. It has good range because it makes a shockwaves, but is quite easily dodged by jumping into the air. Anyway, the shockwave only does low knockback.

U Smash - Coins
Mailtoad scrunches up, like Lucas's up smash. Then, when the smash is released, he makes a bunch of coins, 10 to be exact, appear, and throws them upwards! They fly up a bit farther than Ganondorf is tall, so they have very high range. However, they have very disappointing knockback, hardly more than three blocks upward at three hundred percent! But knockback is not what this move is for: This attack is for damage racking. It has high lag, but does an amazing twenty damage if all of the coins hit, which they probably will, due to one coin bouncing the opponent into another, so they are smacked around as though by a bunch of bumpers, unable to escape. The coins disappear after a few seconds of lingering in the air.

This attacks hitbox is out abnormally long, and Toad can even begin walking around again before the coins disappear. The opponent is caught in the coins, so this is a good time to make holes and spray water.

☺ Aerials ☺

Nair - Spinning Mailbag
Mailtoad starts spinning in midair, and centrifugal force makes his mailbag spin outwards, like an envelope filled hula hoop. He spins for three seconds, thus, like most Nairs, this has a large hitbox that stays out as large amount of time. It does one damage per hit, with twenty hits. It's extremely hard to hit with all of them, though, and none of them do much knockback. Even at maximum damage, it is impossible to KO with this. But, it is a good damage racking attack and due to nearly no lag, makes you nearly invincible in the air. That is, unless they decide to attack you from above or below...

Fair - Neverending Bill
Mail Toad holds a tiny letter box under him, and suddenly, a long letter starts coming out. It looks a bit like the tickets you win in the arcade. Anyway, since it's a bill, touching it will cause multiple 1% damage with no flinching for as long as you touch it. The length of the bill is determined by the time you hold A. You can make it as long as you want, but keep in mind that it makes you very vulnerable, plus some ending lag. At the end of the move, the letter falls down doing the same damage and disappearing when it touches the floor. But, what is this? This seems more like a Dair than a Fair. This was originally a Dair, but I already had one.

Bair - Letter Cut
Mail Toad simply turns around swinging a letter behind him. Pretty generic right? Actually at the beginning, the foe is brought with the letter behind Toad so the knockback is in the other direction. Also, since this turns him around, he can do another B air to the foe who is now behind him! You can keep doing this, but skilled players can DI out, and it's hard to start the process in the first place. 5% for each hit.

Uair - Snorkel Beam
Suddenly, a snorkel mask appears on Toads face, and he starts blowing in the tube. Then bubbles come out which travel upwards at a slow pace. Touching a bubble causes it to pop for 2% and some knockback. Now, since there are many bubbles, one knocks you into the other and so on. It's pretty hard to DI out, so this is a decent damager. The bubbles keep traveling upwards until they touch something, so nice range too. You can hold this attack like with the D air, but it leaves you very vulnerable.

Dair - Sling Star
First, I have to say that this attack is completely useless if there is no water. A Sling Star appears under Toad, and if anyone is touching it, they get shot into the nearest body of water. That's it, that's all it does. No damage, and if there is no water, no knockback.This can't KO, because the water can't be past blast zones. It has low lag, both starting and ending, and high range due to a vacuum effect.






☺ Smart Toad ☺



☺ Specials ☺

Neutral B - Picture Book

Here is the famed Picture Book you heard so much about earlier. Blue Toad takes out a big blue book, a bit bigger than himself, and crosshairs appears on the screen. You can scroll it anywhere, and by pressing B again, you shoot a magic beam of blue spark at the opponent. Then, the spark surround him/her/it/potato, and they receive seven damage. Also, a stream of blue sparks returns back into the book, and he slams it shut. This has huge starting and ending lag, but is extremely useful. If you point it at an item, Leader Toad pulls out that item for his up special. This is a very useful move, but not recommended for some matchups, like Jigglypuff and Yoshi.

Side B - Shell

Blue Toad pulls himself back a bit, and a charging sound starts. Depending on how charged this is, it does different things.

0 - 20% charged (0 to 1 second) - Blue Toad throws a green shell. This is somewhat boring. It acts exactly like the green shell item and can be picked up by others.

21 - 40% charged (1.1 - 2 seconds) - Blue Toad throws a red shell. This shell acts a like the green shell for a second, and then follows the closest opponent! It will fly as high as three blocks before slamming into the ground, defeated. It does ten damage if it hits.

41 - 60% (2.1 - 3 seconds) - He throws a golden shell. This acts like the green shell, as in it doesn't follow the nearest opponent, but movers three times more quickly and does fifteen damage. This is a very useful one, and can't be used against Blue Toad.

61 - 80% (3.1 - 4 seconds) - Smart Toad throws three green shells quickly. They act like green shells, nothing more to be said.

81 - 100% (4.1 - 5 seconds)
- He pulls out a blue shell from Mario Kart as the sound of a legendary Pokemon being released from a Pokeball is heard. This is deadly, it almost never fails. He jumps onto it, it's about triple his size, and flies into the background, before making a U turn and speeding back. He swerves toward the opponent, or the opponent in the lead, and slams into him, doing forty damage and very high upwards knockback, which almost always results in a hit the front of the screen KO. This might sound broken, but it requires tins of charging, so it is easy to stop the genius toad from using this.

Up B - Sling Pod
A sling pod appears under blue toad. During this move, you move the pod, not toad. OK, so when you use this, you find yourself able to move the tip of the pod in a radius a bit bigger than Bowser. You make it go as far as you can in the opposite direction of the way you want to fly, and then press B again. You fly forwards, about as far as a vertical version of Skull ash. This is a very useful recovery technique, because you can go in any direction you want. If you press B without aiming it, you just fall, and if an opponent gets stuck in it, you can sling them in any direction you want!

Down B - Ice Beam

Out blue little friend takes out a weird, white gun. He then charges it up, and a few blueish white circles spin around the opening. Then, when this is released, a white laser shoots out, going as far as ROB's. OK, so? Is it a clone?

No! When it hits someone, they are encased in a blue crystal until they can break out. Each character has a different getting out animation, for Mario he punches with fire, for Samus she smacks the inside with her cannon, etc. This might seem broken because of that pesky little down smash they share, but fret not. They are a bit to high off the ground to be hurt by it. This obviously does no knockback. It does three to 16 damage, depending on how much it was charged, although the strength of the crystal stays the same. This also has high range, and unfortunately, lag.

☺ Standards ☺


Jab - Paper Cut
Smarty pants takes out a notebook, and pulls out a piece of paper. If you zoom in on it, it has a little doodle of Sakurai on it. Anyway, the notebook disappears, and he does an uppercut with the paper, doing... one damage. The starting lag for this is about half a second.Then, he swings down and to the left with it, doing another... one damage. Poor toady. But then, he does a super fast swing in front of him, cutting anyone in front of him for seven damage. This seems broken, because it also has high knockback and the flower effect, but the two first paper cuts are very easy to DI out of, so this is only effective against a wall. However, it can do up to 25 damage, so it';s a great move if you can pull it off. It also has great range.

Dash Attack - Cryotic Cartwheel
I know Cryotic isn't a word, but cryo means ice, so it's good.

Anyway, the actual attack. This is a very useful one, because despite a little bit of starting lag during which he pulls out his ice beam, this excels at everything. It has five hits, for each of the five blasts he does. The attack looks like this. He pulls out his gun, and does a cartwheel shooting five blasts of blue laser in a pentagonal pattern. Then, he quickly puts it away, and by the time the cartwheel is over and the beams have all explode,d you can move again. Each blast does 6 damage,. and medium knockback, along with having high range, and as stated previously, nearly nonexistent ending lag. This is a great damage racking attack, and is also good for edge guarding! See, this does tons of horizontal movement, it's amazingly far ranged. This move propels you almost six blocks forward! If you press B while you're at the edge of a stage, instead of stopping the attack, you keep going, and fire a laser directly downwards, spiking and doing seven damage if it hits. This is extremely useful, and not very punishable. You can also recover easily by just slinging yourself up with Sling Pod and using your air maneuverability to get to the stage again.

☺ Tilts ☺

F Tilt - Forest Wind
Smart Toad opens the book in front of him, and, suddenly, after almost a second, wind will start blowing forward reaching half of FD. It does weak FLUDD knockback for 3 seconds, so not affected by %. It's great for gimping though, but can be punished for the starting lag. But since Smart Toad has so many attacks which have the same starting animations as this one, it's very hard to predict. The Blue one is in fact the master of mindgames as you'll see in the Playstyle section

U Tilt - Magic Powder
Blue Toad throws some powder in the air, and it goes a block upwards then falls down slowly. This is a very laggy attack but if the powder touches a foe they'll slowly start rising into the sky. Just before they're about to get a Star KO, they stop rising, and fall, helpless. They can control the direction they rise, so it can't be used for gimps, but it's great to do a quick Up Smash with Red Toad. Does no damage.

D Tilt - Bed Story
Smart Toad starts reading his book after some starting lag. "Once upon a time, the end." Any foe in 3 blocks range in front of him and behind him fall asleep after which Toad smiles and slowly closes the book. Also, as a side effect, Sleepy Toad falls asleep too and wakes up only after someone hits him, even the Toads themselves. Does no damage.

☺ Smashes ☺

Up Smash - Luma Spawn
He opens his book at the sky, and after mumbling some words, a Luma jumps out! Then you start controlling the Luma for 5 seconds, like with PK Freeze and Thunder. It's as big as Jigglypuff and it's very hard to hit with this since it's so hard to control, like Super Sonic, but it's very rewarding.
The foe gets decent knockback and starts gaining damage depending on how hard the Luma touched him. So it can range from 1% every second to 3% and always lasts 10 seconds. Also, the Luma leaves a track of small stars behind him and it stays there for 15 seconds. Any foe which touches the stars will slightly move in the direction the line points. This means you can send a Luma into the blast zone and then smash a foe into the line to send him to his doom! It may seem broken, but he only has 3 Lumas per stock.

☺ Aerials ☺

Nair - Pencil Spin

OK, this is a complicated attack, so we'll have two sections, animations and statistics. First, the animation. Smart Toad takes out two pencils, one in each hand, from behind himself, and holds them out, poking one outwards on each side. To imagine the way he looks, think of Mario's down taunt, with a pencil in each of his hands, poking outwards. Then, after he has rotated 180 degrees, and is thus upside down, which takes almost a second, he brings them together above his head, or really under is head since he's upside down. Then, the pencils disappear, eh does a flip, and continues falling.

This has high lag, both startup and ending. It also has great range. Now, the first par,t when he's taking the pencils out, does slight upwards knockback and three damage. While he's sticking the pencils out, they do seven damage and low knockback. When he brings them together, they do ten damage and spike.

Fair - Story Book
Blue Toad makes a book appear, and holds it open in front of him. This has high starting and ending lag, and several things can happen. A sword can slash out, doing seven damage and high knockback, a blast of fire can shoot out, doing eleven damage but no knockback, or you hear a girly scream and a crown gets thrown out of the book, doing ten damage and medium knockback. They all have good range, and the crown is a projectile and is able to be picked up and thrown for three damage and flinching. This is a very situational attack, and only use it close to the ground, to cancel the end lag when he makes the book disappear.

Bair - Ice Shot
Blue Toad takes out his Ice Beam and shoots behind himself, with the laser going about three blocks backward. It does medium knockback, and a somewhat pathetic six damage, but is very quick, being able to be used infinitely until you hit the ground. It has high startup and ending lag, bu you can just keep firing until you hit the ground to cancel the end lag. This has high range, and is a very useful attack.

Dair - Shell Spin

This, like Game and Watch's Bair and Lucas's Nair, is legendary among aerials for it's amazing damage racking abilities. A shell appears in Blue Toad's hands, and he pushes it downwards, while spinning it around. He spins it for a whooping three seconds, with three hits a second, and each hit doing three damage! That means 45 total damage! However, ti is extremely hard to hit with all of the hits, and most people are content with only racking up about 21 damage, which is still exceptional for an aerials. None of the hits do knockback, not even the last. However, this is rather easy to DI out of. It has high range, and low lag both starting and ending.

Uair - 1 Up mushroom
Blue Toad holds up... a 1 Up mushroom! He holds it above his head, with a delighted look on his face. If it hits no one, it disappears. If it hits someone, it explodes, doing 11 damage and medium knockback. If it hits someone else in your Brigade, they get 11 health regained. It also does hist if it hits a teammate. It has low starting lag, and high ending lag if it doesn't hit, with low if it does. This has medium range, not the best but not the worst. This is also an item in his Final Smash.

























Final Smash - Laboratory
The star falls in the background, like with all the others. You get it? Good. Blue Toad catches it, and says: "I wish I had my own laboratory!" Then, the background morphs, and a laboratory appears. There are a few viles and some random stuffs from the Marioverse, like dried piranha plants and a shrunken Mr I. Then, a big test tube appears. Blue Toad rushes behind it, and can put in four ingredients, two potions and two items. The concoction you make does normally twenty damage and high knockback, which you can alter or add effects to with the stuff you put in.

Potions:

Pink - The sleepy potion. This makes it do a bit less damage, but induce the sleep effect when the opponent lands.

Red - The fire potion this make the concoction you make do fire damage, which means the fire effect and a bit higher knockback.

Orange - The flower potion. This makes it do a little less knockback, but three damage more and the flower effect.

Yellow - The electricity potion,.
This makes it do a bit more damage, five to be persise, and stuns the opponent hit, whether they be on the ground or in the air.

Green - The poison potion. This does the flower effect, except it looks like green smoke surrounding the person it affects. It also makes the potion do six more damage.

Blue - The ice potion. This makes the potion do much less knockback, but 10 more damage and the freeze effect.

Purple - The magic potion. This makes it do no knockback but 20 more damage, recommended for opponents at low %s who wouldn't be KOed by the potion anyway.

Black - The death potion. This is the opposite of the magic potion ,it makes it do no damage but very high knockback, almost that of the Ultimate Chimera. This and the magic potion cancel each other out, so don't mix them trying to get 20 extra damage and Chimera knockback.

White - The healing potion. This makes Toad get healed of all damage, but makes the potion do absolutely nothing offensive. If used with Black, the pot shatters, OHKOing the Toad Brigade.

Objects:

Dried Piranha Plant - This makes the potion do more knockback, but less damage by 6. It also has a ten percent chance of poisoning the opponent hit with it and always does the fire effect.

Shrunken Mr. I - This makes the potion have much more range, at the expense of doing nearly no knockback, but ten damage extra. This is a very useful one on large stages like New Pork City,The Temple, and The Freezeflame Galaxy.

Pokey Head - This makes the potion do the poison effect, and the fire effect, and increases the knockback However, it decreases the range.

Void - The Void from Super Paper Mario. This does nothing but give the potion an enormous vacuum effect, so essentially increasing the range of the potion.

Koopa Shell - Ten Koopa shells come out when the potion is finished, and the potion does three more damage.

Blooper - This makes the potion do something very odd. It bubbles for a second and turns completely black. Then, it erupts, and has incredible range, but absolutely no damage. However, it can star KO people who are above the pot.

Hidden Items:

Some items are hidden in the menu, and some are harder to find then others.

By selecting the following: White potion, purple potion, pokey head, cancel pokey head, cancel purple potion, select green potion, Mr I, a Mario Galaxy soundtrack disk appears as an item. If you use it, you automatically make the music become Gusty Gardens for the rest of the match. In other words, everyone will use the Toad Brigade every time they play on stages with crappy music, merely to do this. Now that's a way to get mainers.

By selecting the following: Yellow, blue, void, cancel all, yellow, white, blooper, cancel blooper and white, purple, cancel purple, green, Mr I, you get the Grand Star! This makes the potion do 30 more damage and more knockback ,along with more range and a slight vacuum effect,. However, it's hard to memorize, probably the hardest.

By selecting the following: white, cancel white, yellow, cancel yellow, blue, cancel blue, white, yellow, cancel yellow ,you get the Star Bunny. Dropping in the poor Star Bunny will make it very angry, so it jumps out and attack a random person, including the Toad, for 30 damage! But it's easy to dodge, and easier to KO.

☺ Side Taunt ☺

Blue Toad pulls out a book and reads it for a second.

And that is all for Blue Toad





☺ Miner Toad ☺



The Twist


LOL K Rool Ripoff.

Anyway, his special mechanic is Star Bits. Basically, this works the same way as my not as successful Pac-Man moveset's pellet system did. There are three ways to get star bits: Down Taunt, which gives five, doing damage, which is one for every one percent, and getting a KO, which gives 40. Many of his attacks have two versions, with the proper amount of star bits and without them. While Green Toad can do amazing, beautiful things with his star bits, his pickax based moveset is rather generic, and unfortunately, somewhat stronger knockback wise. However, the star bits do much more damage, so you have to choose whether to have star bits or not. Note that while Green Toad can lose his pickax, he has star bit attacks for every pickax one, so he doesn't really lose anything in the way of actual attacks, like F Smash or Nair. Not saying that those attacks necessarily use pickaxes or star bits, I'm just saying those are types of attacks.

LOL.

☺ Specials ☺

Neutral B - Star Bit
Now, first just to clear this up. This does not give you star bits. It also has no counterpart if you have no star bits, it merely acts like an empty shooting weapon, you throw, but nothing comes out of your hand. Now, for the move itself. Green Toad throws a star bit, which he is carrying, at the camera. It flies beneath the stage, and in front of it, like a hit screen KO. Then, it loops around, off the camera of course, so you can't see. Then, it falls from the top of the screen, and slams down where the Toad was standing when he used it. He can charge it for one second, if it is uncharged, it takes two seconds to return, if it is charged, it takes ten. Once it's charged, you can fire charged ones in rapid succession. Why would you want the star bits to take longer though? Because, the opponent might forget they are there! No matter what, the star bits do no knockback and three damage, but unleashing a storm of them can easily rack up about thirty damage. That is, if they hit, which it is rather hard to do with. The star bits are the size of smoke balls, and explode when they hit something, in a sparkly shatter which does no damage if someone is hit by the fragments. Toad Brigade members or teammates can eat those star bits, for two damage replenished. This has medium starting and low ending lag.


Side B - Bee
A Bee appears in front of Green Toad, and is holding a bucket of honey. The bee is about the size of Jigglypuff, so it's bigger than the toads. The toads jump back, yelling "AUGH! IT'S A BEE!" as the bee flies forward three stage builder blocks.Then, it dumps a glob of honey out of a bucket it is holding, and flies away. If it hits anyone while fling away, they receive low knockback and three damage. However, it's not the bee that's important, it's the honey. The honey sits there, occupying the length of one stage builder block, until someone steps in it. Then, oh no! They suddenly have very good traction. And can only walk one stage builder block per three seconds. And can't jump. They have to button mash the honey off! If this is done into water, the water turns golden and murky, and while it takes longer to drown in it, it does not 40 but 50 if purple toad keeps them under for 10 seconds. This has high starting lag, but three can be shot continually after the first, with high ending lag at the end. In the air, the honey can gimp, but it is very hard to hit with, and you must be strategically placed to gimp with it.

Up B - Toad Ship

Something about the size of Olimar's ship appears, it's the Toad Ship! Miner Toad jumps onto it, and can control it for three seconds before it explodes, sending him up a little bit further. It does fifteen damage it anyone is hit by the bottom of it. This is without a doubt one of the best recoveries in the game, it goes a bit faster than the speed of ROB's and doesn't put you in helpless mode! However, there is a slight drawback. It has fifty HP, and if more than that amount of damage is done to it, kabloom! It explodes, doing very high knockback and two hundred damage to poor Mining Toad. However, it is easy to avoid that happening, and it reflects most melee projectiles, but is extremely susceptible to fire or electricity attacks, which do twenty damage. It has a shield however, by pressing the shield button, but it moves more slowly in shield mode and the shield can be broken if attacked enough.

Down B - Cannon
OK, this does different things on the ground and in the air. On the ground, he takes three seconds to make a cannon, as seen in this video at 1:10. A good time to do this is when the opponent has just been KOed. Once the cannon is there, you can do two things. You can leaver it there or you can fall into it. If you fall inside a crosshair appears, and you can aim anywhere in the radius of Final Destination to where you want to go. Then, press B, and you shoot in that direction very quickly. When you hit it, you get a ton of wending lag, a bit more than that of Mario's Fair, which his a lot. If you hit anyone, they revive high knockback in the direction you were shot, and 12 damage. This has very high starting lag, because you have to build it before doing any of this. If you leave it alone, you can hope to spike an opponent into it. Then, they are shot with very high knockback out of it. However, they receive no damage, but they do get lots of lag, just like you. In the air, a cannon appears right away. You get into it, and do the same exact thing. The cannon is just another of the many traps the Toad Brigade can set.

☺ Tilts ☺

F Tilt - Block

This is a hilariously simple attack. A block appears in front of Toad. If anyone is in the place where he wants to put it, the receive low knockback and 3 damage, knockback so low that it couldn't kill at 999%. it has medium starting and ending lag, and looks like, acts like, and is a stage builder block. You can have two stage builder blocks out at once, and if you use it a third time the first one disappears. If you drop a block into water, it falls to the bottom, forcing up some water! Or, if the water is fro ma stage, and thus infinitely deep, it just sinks forever, although once it has gone down thee heights of New Pork City it turns into a zucchini, but you need hacks to see that. So ,you might think ,what is the point of this? The point of this is quite simple: MetaMindgame Spam. If you make a block, and then stand on it, and then proclaim yourself the king of the world, your opponent is like "Oh no! He's the king of the world! I'd better hide!" And so, they go to the nearest hiding place, which is behind the blast zones. Or even better, you make two blocks and proclaim yourself emperor of the world, the opponent will forfeit the match, as will everyone else from following matches. but seriously, the main purpose of this is to give you time to make Star Bits with your side taunt, as your opponent will have to jump over the wall, which takes a few seconds. But this is a good mindgaming technique, so don't think it is completely useless if you don't like the Star bit attacks.

U Tilt - Bob-Omb

Green Toad throws a Bob-omb up into the air, and quickly moves aside. Then the Bob-omb lands, and acts like, or rather is, the Bob-omb item. It has about the range of Lucas's up smash, and medium starting lag. However, it has high ending lag. It is conveniently located where Green Toad can pick it up, right next to him. Or, you can just leave it there to blow up. You can also pull a Mr Saturn or a Turnip, pulling one of these is actually more common than pulling a bomb.


Down Tilt - Bubble Ball
Suddenly a big bubble-like ball appears beneath Mining Toad. He can now move around the stage dealing 8% and big knockback to anyone in his path! Muahaha! Feel the wrath of brokenness! (Wow spell-check says it's a word!)
Actually you have to keep balance in mind. Go too much to the right or left and you'll tumble for LOTSA lag. So be careful and try to maneuver towards your foe. He bounces off the foe powerfully when he hits them, leading to falling off the edge usually. Also, the faster you go, the more powerful the knockback is! It's a great finisher but can be punished from above...

☺ Smashes ☺





☺ Aerials ☺

Nair - Toad Illusion

No, this is not a clone of Fox's. Toad shrinks a tiny bit, and becomes a picture of star bits, so he looks like this:

Of course, the Star Bits aren't all green, and that picture is horrible, but that is pretty much what he looks like. He stays like this for a second and a half, the star bits rotating and the outline shrinking and getting larger, until they all shrink down into nothingness, and Green Toad appears again. This takes up a whole 16 star bits, but each bit does 2 damage, and they are very hard to DI out of. The 32 full damage is ridiculously easy to get, but this attack actually has no knockback! And, while it has stupendous range, becasue it covers the whole of Toad's body, it has a lot of lag, both ending and starting, and leaves the other Toad's open for attack.

Nair - Pickax Twirl

Miner Toad slashes his pickax first one way, then the next. BORING!!! Get 16 Bits, they're not very hard to get. This does three, and then 9 damage. The 9 one does high knockback. This has high range, becasue the Pickax gets a bit bigger. This also has low medium lag. It is a good KO move, but don't even think about it for damage racking, it's terrible at that. It's much easier to just get 16 Star Bits and use Toad Illusion.




Fair - Pickax Slam
Green Toad slams forward his pickax. It does 11 damage, and can powerfully spike if you hit with the very tip o the pickax. If not, it does medium horizontal knockback. This has medium starting lag, and high ending lag, during which he flips, momentum spinning him. It has high range, becasue the pickax gets a bit bigger when he does it. This is best used as a gimping move, becasue of the spike. If someone is hit by the pickax while he is doing the flip, they receive very low vertical knockback.

Dair - Star Bit Array
Green Toad points down at the ground and yells "OBJECTION!". Then a big judge appears from the background, and slams the hammer on the stage for an inescapable One Hit KO!:bee::bee::bee:
Actually, for as long as you hold the D Air, he keeps pointing and a rapid array of Star Bits shoot at the ground. This uses up a lot of Star Bits quickly if you hold it for a long time but they're very useful. It not only sends him very slowly upwards for recovery, but they can be used for edgegaurding easily! They do very low knockback downwards, but if you use a lot on a recovering foe he can easily die giving you 40 more Bits. But each Bit does 1% and it's hard to hit with them since they're so small. Also, you may think it's endless since you get a Star Bit for each % damage right? Actually you get your Bits back at the end of your array so make sure you don't end your Bits or it'll bring big ending lag.

Dair - Pickax Smash
Green Toad lifts his Pickax above his head, and then slams it downwards, doing a flip in midair. This only hits for a few frames, while he is swinging downwards, and also has tons of starting and ending lag. However, this does an amazingly high amount of knockback and 9 damage. The damage is not very terrific, but this can kill at very low percents, for Jigglypuff as low as 40. It has medium range, and has a small spike on the tip of the pickax. This is extremely situational, and is best reserved for rare cases.

Side Throw - Head Bash
Green Toad, still holding the foe in his hands, leaps forward keeping him over his head, and whacks the poor victim head first in the floor 3 blocks in front of him. This is great if your foe has only one life left since Toadiciding with it will make the foe die before you. The impact with the ground does 10% and decent knockback upwards, but Toad is left vulnerable for a bit after it, making him very open to diving attacks from above (Falcon Kick)

Back Throw - Stampede
Toad holds the foe above him, and falls backwards, so they're both lying on the ground. After a short pause, he whistles, and the other Toads run over the two of 'em. The damage is dealt equally to both characters, and depends on the number of Toads alive. Each Toad does 3%, so if all of them are there, it will sum up to 15%. Once the Toads run over them, the two victims stay in their lying pose, so that means no knockback for you. Beware! If you use it close to the edge, the Toads stampeding might fall off with no possible recovery! Conclusion? Pretty darn useless.

Up Throw - Shoe Toss
Green Toad throws the foe in the air a good distance, falling backwards. With nothing left to do, he takes off his shoe and throws it at the foe above. It's easy to DI out of the range of the shoe, but you can slightly aim the toss, but a good DIer will still flee. Anyway, if the shoe hits, the foe receives 17% damage and high knockback. Wow! As I said tho, it's really hard to hit with this move, given the big pause between the throw (which does no damage) and the shoe toss. Plus, you are left a bit vulnerable at the end of the move, especially if you miss, since the shoe will fall back on Toad and he'll put it back on, for more lag. If the shoe hits and flies far from Toad, he won't pick it up, and it'll stay there and act as a tossing item for 2%. Toad is barefoot meanwhile...

Final Smash - Demolition
Miner Toad jumps high up in a similar way to Fox or Falco's Final Smash, but half-way, a LANDMASTER bulldozer falls from the sky above him and squishes poor Toad on the ground. This means you must never use this over the side of the stage or you'll be the one getting punished. Anyway once Toad is squished he quickly crawls inside and you can now control it. It moves a bit slower than Wolf's Landmaster and, obviously, can't fly. If you tilt the control stick up or down, he'll lower or increase the height of his demolisher ball. The the C-stick you can slowly swing the ball back and forth. It deals 10-20% depending on the speed of the ball and varying knockback. This Final Smash lasts 10 seconds only though so it's pretty crappy. BUT! There's another thing you can do with this FS which makes it much better. If the ball is swinging fast enough, you can actually demolish parts of the stage itself! The pieces fly off stage and, at the end, the stage will stay like this for the rest of the game! Considering how the Toads are 6, it might be a disadvantage having holes in the stage since you need to keep an eye on all the Toads without making them fall. You need to know how to use this FS in order to actually get an advantage out of it so beginners should use other Final Smashes instead.



☺ Toadette ☺



Well, what do you know? Toadette is the newest member of the Toad Brigade! She brings with her Mario Kart items, and even a kart. So beware, or she'll run you off the road!

☺ Specials ☺

Neutral B - Catch You Letter
First, I would like to say that I had a really awesome description for this ,and then that rick roll thing that makes a constantly moving window appear decided to pop up. So if you don't like this description, never rickroll someone agian. When I rickroll, i just post a link to the youtube video. Some post that ^%*%^&* thing with the moving window. I do not approve of that. I hate it. And now, for the real description.

Toadette throws a letter. If it doesn't hit anyone, it just flies away. Big whoop. but if it does hit someone, they are trapped in it, and it goes back to Toadette, where she takes them out, and can throw them. This is a much better grab then her normal one, which is truly horrible. It has medium starting and ending lag, and high lag when she grabs the opponent who has been captured, but this only matters in matches with more than 2.



Side B - Magikruiser
Oh boy! Another Wario Bike clone! That's right, but it has a twist. Like the Yellow Toad's tripped attacks, Toadette has a set of bike attacks! She has tilts, and smashes. However, she has no jab in this form. She also has one aerial, and one special in this form. It does three damage and low knockback if she hits someone, and if you press the grab button in this form she will do a wheelie, which does 5 damage instead and goes faster. She can still shield on the bike. However, the bike has 60 HP, and once that is done, you're dead. The Magikruiser explodes, doping 30 damage to you. The bike is also extremely susceptible to electric attacks, while they don't do much damage to you, they make extreme lag. She only has one jump in this form, and it is only possible with the Up Tilt. To get off the bike earlier, Jab. If you get off, it rides off the stage instead of just sitting there like the Wario Bike.

Up B - Bullet Bill
Toadette holds onto a Bullet Bill which appears. You can control it with about the same control you have over Snake's missile for three seconds, and then it explodes, sending you up three extra blocks and doing 5 damage to you. If you hit someone with it, they receive high knockback and 15 damage, but you receive 5% too. You can jump off of it with the B button, which propels you up two blocks and makes the Bullet Bill home in on the closest opponent, which does the same damage and knockback as before. It is easy to dodge, however, because it moves quite slowly, although the only sure way to destroy it is to footstool jump it. If you steer it into Blue Toad's or natural water, it will become a Torpedo Ted, and swim around, doing thirteen damage and slight downwards knockback to anyone it touches, including the Toadette who summoned it if the water belongs to a different Brigade. You can also do PK Thundereque things to teammates, steering into them and thus propelling them upwards, at your own expense, which is useful if you have many stocks and they have only 1 or 2.

Down Special - Chain Chomp

Suddenly, Toadette's ponytails become two Chain Chomps! They rest like this for as long as you hold B doing nothing. What's the point? If you tilt the control stick left (for example) The Chain Chomps will slam their heads left whacking poor Toadette all over the place. You can hold this for 3 seconds, after which you must wait 5 seconds to do it again. A whack does 9% and HUGE knockback which varies depending on how strong you whack that control stick. Also, if you squash the foe completely, it'll do more damage and knockback than if you scrape them with the side. Also, as a side effect, if you grab a knife, and cut the control stick in two, and pull one side to the left and the other to the right, the Chain Chomps will each pull in a direction and rip Toadette in two!!! Muahahahaha!!!


☺ Bike Attacks ☺

Special Attack - Triple Shells
Three shells begin circling Toadette. While this makes her completely immune to attacks on the ground, this leaves he open for attack in the air. By pressing B again, she throws a green shell forward, and it acts... like a green shell. She can fire one per second, so there is lots of lag. If a shell hits someone, she cheers, but this does no lag. This is extremely useful for edge guarding, because the shells are very good at gimping.

F Tilt - Spin
The front wheel spins violently for two seconds, doing low knockback and two damage to anyone it touches. This may seem useless, but actually has a purpose. However, to see that purpose, one must know that this attack has upwards knockback. So, the purpose it has is that it puts the opponent into the perfect position to U Tilt them. Use U Tilt right after this, and you may find that your opponent is flying off the back of the screen.

U Tilt - Ramp
A ramp appears in front of Toadette, and she drives up it, continuing to rise after she has gone all the way up the ramp until she has gone up about the length of Olimar's first jump. You are now in the air, and may proceed to do the aerial attack. Now, as you have read in the previous move, this has KO potential, as I mentioned this doing a Star KO. Actually, this is extremely hard to hit with, but the F Tilt, with it's set knockback, conveniently puts them into a position where you can quite easily hit them with this. It does high knockback, but a disappointing three damage. But that is the thing about the Kart form, you have KO potential but horrid damage percentages on your moves, which counters the dismal knockback but high damage of normal Toadette's moves.

D Tilt - Badger Badger Badger Badger Badger Badger Badger Badger Badger Badger Badger Badger Mushroom
A mushroom appears above Toadette, and she speeds forward at about the speed of Sonic with a Bunny Hood for five stage builder blocks, or until she hits an edge. This does nothing particularly spectacular, as it is only a faster form of driving, no special damage or knockback. It is very useful fro surprising the opponent, because it has very low starting lag!

Aerial Attack - Trick
Toadette does a flip, or a spin, or jumps, or does some other flashy move in the air, but it doesn't really matter what she does, it does the same thing. When she lands, she gets a super awesome extra special really really really good great extra big bonus speed boost! She can go really quickly until she hits an edge or turns around. Or, goes about the length of New Pork City, but that's impossible, so who cares. That is it's only property, besides a dumb one damage and super low knockback to anyone who touches her while she's doing the trick.

F Smash - Blooper
Toadette picks up a Blooper, which appears seemingly form no where, and starts squeezing it. When the smash is released, she does a powerful squeeze, and the Blooper comes squirts the black goop all over the area in front of Toadette. The goop has high range, and good knockback, but only 9 damage! It also has high lag. This isn't a great move, but if done into Purple Toad's water, the water turns inky black, which looks cool, but doesn't do much else.

U Smash - Thunder Bolt
Oh no, Toadette got a thunder Bolt! She shoots lightning upwards at about the length of Ganondorf's height, which does absolutely nothing besides makes opponents small. This is extraordinarily useful, because as we all know, the poison mushroom/thunder blot effect makes opponents not only smaller but lighter. However, this has very high lag at the end, and start, s beware. Only use it if you know it will hit.

D Smash - POW Block
Toadette actually has a normal down smash in Kart form, you need to be in normal form to switch toads. Anyway, the attack. A POW block randomly appears in Toadette's hands, and she lifts it above her head. When this is released,she throws it downwards, sending out a giant shock wave with about the range of DK's Down special. This has, like many of her attacks, high knockback, but also 12-17 damage! This has a ridiculous amount of ending lag, however, so only use it if you know it will hit.

And that is all for the Bike attacks.

☺ Standard Attacks ☺

Jab - Hair Swing
Toadette swings one braid, and then the other, forward, and then repeatedly continues this. The first braid does three damage, while the next one does six. The braid that does 6damage also does very low knockback. Then she repeats, but every hit does 6 damage. This has high range, and medium starting lag, with low ending lag.


D Tilt - Banana Peel
No this is not a Diddy clone. Toadette pulls out a banana and squeezes it. Suddenly, the banana flings upwards about 8 blocks, so almost over the top of the screenand Toadette is left with only the peel. The banana does 8% and high knockback upwards when flying, and can be picked up and thrown for 6% and low knockback. After the move, Toadette has the peel in her hand, and she can throw it on the ground just like a normal banana peel, causing tripping. In the end this leaves 2 objects on screen, the banana and the peel. Another great stage modifier but be careful, the other Toads can trip on the peels too!












☺ GeneraL ExtraS ☺

Stage - Rainbow Road
OK, so this takes place on the Mario Kart Wii Rainbow Road, just to clear that up. Now, you start off on a Standard Kart L, piloted by no one. An interesting feature is that this stage is never the same twice, or it can be, but it's rare. There are many karts in Mario Kart Wii, and the other 11 can be any of those. Anyways, you're on the Standard Kart L. Then, it races around the track, doing flips and stuff. However, when it odes flips, the background turns upside down, not the stage. There are item boxes along the way, and when the kart rams into them, a random effect happens.

The banana makes a banana item appear under everyone's feet, tripping them.

The green shell... acts like a green shell.

The red shell acts like a red shell, following a random player.

Triple bananas make everyone slip constantly for seven and a half seconds! This means staying in the air is a good idea during this, if it happens.

Triple green shells make three green shells appear.

Oh no, triple red shells! This makes three red shells tied together appear! The first one to attack it gets to carry all of them, throwing them with the touch of the A button!

Mushrooms don't make you bigger or smaller, they make you have the bunny hood effect.

Triple mushrooms give you the bunny hood effect for three times the amount of time!

The following are more rare.

Fake item boxes aren't really fake item boxes on this stage. They take the form of a Smash ball! However, if you break it open... you die! A real smash ball appears too, so you have to hope you get the right one!

☺ Playstyle ☺

The first thing to note about the Toad Brigade is that they are Snake in the extreme. They are meant mainly to control the stage, and use it to their advantage. They must set traps and items all around the stage, making water tanks and Boos and honey and cannons and goodness knows what else all over, effectively making, in the long run, the stage destroy the opponent. There are so many little traps you can set around the stage, and if you don't do this you can't win. The Toad Brigade is notoriously light, and it is very easy to be KOed. So thus, you must surround yourself with traps, so that the opponent can't easily get to you.

There are tons of little things you can do to put the stage slowly under your control. Send out a few Bullet Bills with Toadette, and have a few go into water. Make water tanks, Throw bananas, make cannons. Every stage editing move has a check next to it, notice how many there are!



















<_<










>_>










Silver Strike!
 

Irsic

Smash Ace
Joined
Apr 8, 2008
Messages
929
Location
Michigan
Yeah, it's slight and probably won't make a big enough difference. :\

Unlike Fox's fAir where it can literally carry him over the lip of a stage.
 

prOAPC

Smash Lord
Joined
Mar 24, 2008
Messages
1,816
Location
Cartagena/Bogotá - Colombia
there's a video that says that if you use a B move while hitstun, it gives you a evil boost, exept for g&w's downB, DK's upB and Yoshi's B. Can this evil boost help Lucas to use PKT2 faster?
 
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