And they both involve withdraw.
The first one is super good, and I've only just now realized it. Chances are someone has figured this out by now, because it's just too good not to know about. But to those who haven't here ya go- you're effin welcome.
1) Aerial reverse withdraw attack to ledge hog!
So this is one of the fastest ways to get to the ledge when you are far away from it. Let's say you hit you're opponent across the screen and he is returning back to the stage. Naturally, you want to take the ledge, versus a lot of characters because it limits their recovery options. So what you do is forward B towards the ledge, and then press away (from the ledge) and A. This will cause squirtle to blast out of his shell facing in towards the stage. If performed well, it will give you the ledge extremely fast, and with a little practice, it takes very little effort.
2) Withdraw attack edgeguard!
This one I actually performed by accident. It's pretty useful against anyone who is trying to sweetspot the ledge (think marth) with their Up B and they have an attack protecting them.
So what you do is withdraw toward the ledge. Now just as you are starting to get towards the ledge, you hit away (from the ledge) as if to turn around, but because you are too close to the ledge already, will start your turn around animation and not actually finish it, which will cause you to go off stage. Because you have started you're turn around animation, now when you hit A you will use the withdraw attack and it sends you flying back on stage. The hitbox will hit the opponent trying to sweetspot, and the armor of the withdraw will protect you from most Up b attacks (like marth). Be wary however, because if mistimed, you will end off the level and down to your doom.
So there you have it. The first technique is super duper practical and can be used vs just about anyone at least a few times a match, whereas the second is pretty matchup specific with situational use, yet useful none the less
Feel free to post hateful messages now, and I won't respond. Enjoy!
The first one is super good, and I've only just now realized it. Chances are someone has figured this out by now, because it's just too good not to know about. But to those who haven't here ya go- you're effin welcome.
1) Aerial reverse withdraw attack to ledge hog!
So this is one of the fastest ways to get to the ledge when you are far away from it. Let's say you hit you're opponent across the screen and he is returning back to the stage. Naturally, you want to take the ledge, versus a lot of characters because it limits their recovery options. So what you do is forward B towards the ledge, and then press away (from the ledge) and A. This will cause squirtle to blast out of his shell facing in towards the stage. If performed well, it will give you the ledge extremely fast, and with a little practice, it takes very little effort.
2) Withdraw attack edgeguard!
This one I actually performed by accident. It's pretty useful against anyone who is trying to sweetspot the ledge (think marth) with their Up B and they have an attack protecting them.
So what you do is withdraw toward the ledge. Now just as you are starting to get towards the ledge, you hit away (from the ledge) as if to turn around, but because you are too close to the ledge already, will start your turn around animation and not actually finish it, which will cause you to go off stage. Because you have started you're turn around animation, now when you hit A you will use the withdraw attack and it sends you flying back on stage. The hitbox will hit the opponent trying to sweetspot, and the armor of the withdraw will protect you from most Up b attacks (like marth). Be wary however, because if mistimed, you will end off the level and down to your doom.
So there you have it. The first technique is super duper practical and can be used vs just about anyone at least a few times a match, whereas the second is pretty matchup specific with situational use, yet useful none the less
Feel free to post hateful messages now, and I won't respond. Enjoy!