Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
To help try floating THEN throwing. That way you are set up to punish them base on what they do, and you have a much better chance of getting in a combo. There is a lot you can do from a float, but in general a Fair is the answer if they end up eating the turnip causing hitstun. IF they shield or reflect it usually you can get in quick enought to land a D-smash or land a grab, before they can react. If you miss altogether don't try to force a hit in or you'll get punished. Just regroup and make an opening.What are some of the best to use, because sometimes i'll throw to float then Nair and just get ***** either with a sheild grab or just bad timing.......
Imo throw then float, let them assess the turnip, dodge it or whatever, but while they're doing that I usually nair, azen does it really well.To help try floating THEN throwing. That way you are set up to punish them base on what they do, and you have a much better chance of getting in a combo. There is a lot you can do from a float, but in general a Fair is the answer if they end up eating the turnip causing hitstun. IF they shield or reflect it usually you can get in quick enought to land a D-smash or land a grab, before they can react. If you miss altogether don't try to force a hit in or you'll get punished. Just regroup and make an opening.
Though if they catch it (happens occasionally) just be thankful that wasn't a stitchface you just gave them (or start cursing to yourself if it was).
Overall, I think your major problem to timing is the process.
Float then Throw, FTW.