infiniteV115
Smash Hero
Video demonstration: http://www.youtube.com/watch?v=h0jgnFEZqLY
Part 1) Turnaround-Bs: Only changes the direction your character is facing when performing a special.
-Input (for neutral B): Flick back on the analog stick, allow it to return to neutral, then press B immediately after.
OR, press B while holding back very slightly on the analog stick. If done correctly you will perform a turnaround neutral B rather than doing a sideB.
-Input (for sideB): The equivalent of doing a sideB in the opposite direction. For example, facing left, and doing a sideB by pressing right+B.
-Input (for upB/downB): Simply hold diagonally (up/down)+back and press B.
Part 2) B-reverses: Changes the direction your character is facing as well as the direction of their aerial momentum when performing a special.
-Input (for neutral B): Press B, then immediately press back on the analog stick.
-Input (for sideB): Press forward+B, then immediately press back on the analog stick. For example, facing left, perform a sideB by pressing left+B, then immediately press right on the analog stick.
-Input (for upB/downB): Press (up/down)+B, then immediately press back on the analog stick.
Part 3) Wavebounces: A turnaround-B-reverse; it only changes the direction of your aerial momentum.
-Input (for neutral B): Flick back on the analog stick, allow it to return to neutral, press B immediately after, then press forward on the analog stick.
OR, press B while holding back very slightly on the analog stick, then press forward on the analog.
-Input (for sideB): Perform a backwards sideB, and then press forward on the analog stick. For example, while facing left, press right+B, then press left immediately after.
-Input (for upB/downB): Perform a backwards up/downB, then press forward on the analog stick. For example, while facing left, press diagonally (up/down)+right+B, then press left on the analog stick.
*"Back" refers to the direction opposite to the direction your character is initially facing.
Exceptions
*Falcon Punch and Warlock Punch are exceptions as applying a B-reverse to them will not cause a momentum shift. Instead, they turn around during the startup animation.
*Some specials cannot be B-reversed. Here is a list of all the specials in the game (taken from this thread) and whether or not they can be B-reversed.
*All sideBs can be turnaround-B'd.
*Some specials cannot be turnaround-B'd. Examples include (but are not limited to) Falco's reflector and Diddy Kong's banana pull.
*As a wavebounce is the application of both a turnaround-B and a B-reverse onto the same special, any move that cannot be turnaround-B'd and/or B-reversed cannot be wavebounced.
Part 1) Turnaround-Bs: Only changes the direction your character is facing when performing a special.
-Input (for neutral B): Flick back on the analog stick, allow it to return to neutral, then press B immediately after.
OR, press B while holding back very slightly on the analog stick. If done correctly you will perform a turnaround neutral B rather than doing a sideB.
-Input (for sideB): The equivalent of doing a sideB in the opposite direction. For example, facing left, and doing a sideB by pressing right+B.
-Input (for upB/downB): Simply hold diagonally (up/down)+back and press B.
Part 2) B-reverses: Changes the direction your character is facing as well as the direction of their aerial momentum when performing a special.
-Input (for neutral B): Press B, then immediately press back on the analog stick.
-Input (for sideB): Press forward+B, then immediately press back on the analog stick. For example, facing left, perform a sideB by pressing left+B, then immediately press right on the analog stick.
-Input (for upB/downB): Press (up/down)+B, then immediately press back on the analog stick.
Part 3) Wavebounces: A turnaround-B-reverse; it only changes the direction of your aerial momentum.
-Input (for neutral B): Flick back on the analog stick, allow it to return to neutral, press B immediately after, then press forward on the analog stick.
OR, press B while holding back very slightly on the analog stick, then press forward on the analog.
-Input (for sideB): Perform a backwards sideB, and then press forward on the analog stick. For example, while facing left, press right+B, then press left immediately after.
-Input (for upB/downB): Perform a backwards up/downB, then press forward on the analog stick. For example, while facing left, press diagonally (up/down)+right+B, then press left on the analog stick.
*"Back" refers to the direction opposite to the direction your character is initially facing.
Exceptions
*Falcon Punch and Warlock Punch are exceptions as applying a B-reverse to them will not cause a momentum shift. Instead, they turn around during the startup animation.
*Some specials cannot be B-reversed. Here is a list of all the specials in the game (taken from this thread) and whether or not they can be B-reversed.
Yes - This special move can be reversed in the initial (maybe 3-4 max) frames after hitting B.
No - This special move cannot be reversed after hitting the B button.
Mario
Neutral – Yes
Side – Yes
Up – Yes
Down – No
Luigi
Neutral – Yes
Side – Yes
Up – Yes
Down – Yes
Peach
Neutral – Yes
Side – Yes
Up – Yes
Down – No
Bowser
Neutral – Yes
Side – No
Up – No
Down – Yes
Donkey Kong
Neutral – Yes
Side – Yes
Up – No
Down – No
Diddy Kong
Neutral – Yes
Side – Yes
Up – No
Down – No
Yoshi
Neutral – Yes
Side – Yes
Up – Yes
Down – Yes
Wario
Neutral – Yes
Side – Yes
Up – Yes
Down – No
Link
Neutral – Yes
Side – Yes
Up – Yes
Down – No
Zelda
Neutral – Yes
Side – Yes
Up – No
Down – No
Sheik
Neutral – Yes
Side – Yes
Up – No
Down – No
Ganondorf
Neutral – Yes (special animation)
Side – Yes
Up – Yes
Down – No
Toon Link
Neutral – Yes
Side – Yes
Up – Yes
Down – No
Samus
Neutral – No
Side – No
Up – Yes
Down – No
Zero Suit Samus
Neutral – Yes
Side – Yes
Up – Yes
Down – Yes
Pit
Neutral – Yes
Side – Yes
Up – No
Down – Yes
Ice Climbers
Neutral – Yes
Side – Yes
Up – Yes
Down – Yes
R.O.B.
Neutral – Yes
Side – Yes
Up – Yes
Down – Yes
Kirby
Neutral – Yes
Side – Yes
Up – Yes
Down – No
Meta Knight
Neutral – No
Side – Yes
Up – Yes
Down – No
King Dedede
Neutral – Yes
Side – Yes
Up – Yes
Down – Yes
Olimar
Neutral – No
Side – Yes
Up – Yes
Down – No
Fox
Neutral – Yes
Side – Yes
Up – Yes
Down – No
Falco
Neutral – Yes
Side – Yes
Up – Yes
Down – No
Wolf
Neutral – Yes
Side – Yes
Up – Yes
Down – No
Captain Falcon
Neutral – Yes (special animation)
Side – Yes
Up – Yes
Down – No
Pikachu
Neutral – Yes
Side – Yes
Up – Yes
Down – Yes
Ivysaur
Neutral – Yes
Side – Yes
Up – Yes
Down – No
Charizard
Neutral – Yes
Side – Yes
Up – Yes
Down – No
Squirtle
Neutral – Yes
Side – Yes
Up – Yes
Down – No
Lucario
Neutral – Yes
Side – Yes
Up – No
Down – No
Jigglypuff
Neutral – Yes
Side – Yes
Up – No
Down – No
Marth
Neutral – Yes
Side – Yes
Up – Yes
Down – Yes
Ike
Neutral – Yes
Side – Yes
Up – Yes
Down – Yes
Ness
Neutral – Yes
Side – Yes
Up – No
Down – Yes
Lucas
Neutral – Yes
Side – Yes
Up – No
Down – Yes
Mr. Game & Watch
Neutral – Yes
Side – Yes
Up – Yes
Down – Yes
Snake
Neutral – Yes
Side – Yes
Up – No
Down – Yes (both for planting and detonating the C4)
Sonic
Neutral – No
Side – Yes
Up – Yes
Down – No
No - This special move cannot be reversed after hitting the B button.
Mario
Neutral – Yes
Side – Yes
Up – Yes
Down – No
Luigi
Neutral – Yes
Side – Yes
Up – Yes
Down – Yes
Peach
Neutral – Yes
Side – Yes
Up – Yes
Down – No
Bowser
Neutral – Yes
Side – No
Up – No
Down – Yes
Donkey Kong
Neutral – Yes
Side – Yes
Up – No
Down – No
Diddy Kong
Neutral – Yes
Side – Yes
Up – No
Down – No
Yoshi
Neutral – Yes
Side – Yes
Up – Yes
Down – Yes
Wario
Neutral – Yes
Side – Yes
Up – Yes
Down – No
Link
Neutral – Yes
Side – Yes
Up – Yes
Down – No
Zelda
Neutral – Yes
Side – Yes
Up – No
Down – No
Sheik
Neutral – Yes
Side – Yes
Up – No
Down – No
Ganondorf
Neutral – Yes (special animation)
Side – Yes
Up – Yes
Down – No
Toon Link
Neutral – Yes
Side – Yes
Up – Yes
Down – No
Samus
Neutral – No
Side – No
Up – Yes
Down – No
Zero Suit Samus
Neutral – Yes
Side – Yes
Up – Yes
Down – Yes
Pit
Neutral – Yes
Side – Yes
Up – No
Down – Yes
Ice Climbers
Neutral – Yes
Side – Yes
Up – Yes
Down – Yes
R.O.B.
Neutral – Yes
Side – Yes
Up – Yes
Down – Yes
Kirby
Neutral – Yes
Side – Yes
Up – Yes
Down – No
Meta Knight
Neutral – No
Side – Yes
Up – Yes
Down – No
King Dedede
Neutral – Yes
Side – Yes
Up – Yes
Down – Yes
Olimar
Neutral – No
Side – Yes
Up – Yes
Down – No
Fox
Neutral – Yes
Side – Yes
Up – Yes
Down – No
Falco
Neutral – Yes
Side – Yes
Up – Yes
Down – No
Wolf
Neutral – Yes
Side – Yes
Up – Yes
Down – No
Captain Falcon
Neutral – Yes (special animation)
Side – Yes
Up – Yes
Down – No
Pikachu
Neutral – Yes
Side – Yes
Up – Yes
Down – Yes
Ivysaur
Neutral – Yes
Side – Yes
Up – Yes
Down – No
Charizard
Neutral – Yes
Side – Yes
Up – Yes
Down – No
Squirtle
Neutral – Yes
Side – Yes
Up – Yes
Down – No
Lucario
Neutral – Yes
Side – Yes
Up – No
Down – No
Jigglypuff
Neutral – Yes
Side – Yes
Up – No
Down – No
Marth
Neutral – Yes
Side – Yes
Up – Yes
Down – Yes
Ike
Neutral – Yes
Side – Yes
Up – Yes
Down – Yes
Ness
Neutral – Yes
Side – Yes
Up – No
Down – Yes
Lucas
Neutral – Yes
Side – Yes
Up – No
Down – Yes
Mr. Game & Watch
Neutral – Yes
Side – Yes
Up – Yes
Down – Yes
Snake
Neutral – Yes
Side – Yes
Up – No
Down – Yes (both for planting and detonating the C4)
Sonic
Neutral – No
Side – Yes
Up – Yes
Down – No
*All sideBs can be turnaround-B'd.
*Some specials cannot be turnaround-B'd. Examples include (but are not limited to) Falco's reflector and Diddy Kong's banana pull.
*As a wavebounce is the application of both a turnaround-B and a B-reverse onto the same special, any move that cannot be turnaround-B'd and/or B-reversed cannot be wavebounced.