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Turnaround-Bs, B-reverses and Wavebounces: Know the difference!

infiniteV115

Smash Hero
Joined
Nov 14, 2010
Messages
6,445
Location
In the rain.
Video demonstration: http://www.youtube.com/watch?v=h0jgnFEZqLY

Part 1) Turnaround-Bs: Only changes the direction your character is facing when performing a special.
-Input (for neutral B): Flick back on the analog stick, allow it to return to neutral, then press B immediately after.
OR, press B while holding back very slightly on the analog stick. If done correctly you will perform a turnaround neutral B rather than doing a sideB.

-Input (for sideB): The equivalent of doing a sideB in the opposite direction. For example, facing left, and doing a sideB by pressing right+B.

-Input (for upB/downB): Simply hold diagonally (up/down)+back and press B.



Part 2) B-reverses: Changes the direction your character is facing as well as the direction of their aerial momentum when performing a special.
-Input (for neutral B): Press B, then immediately press back on the analog stick.

-Input (for sideB): Press forward+B, then immediately press back on the analog stick. For example, facing left, perform a sideB by pressing left+B, then immediately press right on the analog stick.

-Input (for upB/downB): Press (up/down)+B, then immediately press back on the analog stick.



Part 3) Wavebounces: A turnaround-B-reverse; it only changes the direction of your aerial momentum.
-Input (for neutral B): Flick back on the analog stick, allow it to return to neutral, press B immediately after, then press forward on the analog stick.
OR, press B while holding back very slightly on the analog stick, then press forward on the analog.

-Input (for sideB): Perform a backwards sideB, and then press forward on the analog stick. For example, while facing left, press right+B, then press left immediately after.

-Input (for upB/downB): Perform a backwards up/downB, then press forward on the analog stick. For example, while facing left, press diagonally (up/down)+right+B, then press left on the analog stick.

*"Back" refers to the direction opposite to the direction your character is initially facing.

Exceptions
*Falcon Punch and Warlock Punch are exceptions as applying a B-reverse to them will not cause a momentum shift. Instead, they turn around during the startup animation.

*Some specials cannot be B-reversed. Here is a list of all the specials in the game (taken from this thread) and whether or not they can be B-reversed.
Yes - This special move can be reversed in the initial (maybe 3-4 max) frames after hitting B.
No - This special move cannot be reversed after hitting the B button.

Mario
Neutral – Yes
Side – Yes
Up – Yes
Down – No

Luigi
Neutral – Yes
Side – Yes
Up – Yes
Down – Yes

Peach
Neutral – Yes
Side – Yes
Up – Yes
Down – No

Bowser
Neutral – Yes
Side – No
Up – No
Down – Yes

Donkey Kong
Neutral – Yes
Side – Yes
Up – No
Down – No

Diddy Kong
Neutral – Yes
Side – Yes
Up – No
Down – No

Yoshi
Neutral – Yes
Side – Yes
Up – Yes
Down – Yes

Wario
Neutral – Yes
Side – Yes
Up – Yes
Down – No

Link
Neutral – Yes
Side – Yes
Up – Yes
Down – No

Zelda
Neutral – Yes
Side – Yes
Up – No
Down – No

Sheik
Neutral – Yes
Side – Yes
Up – No
Down – No

Ganondorf
Neutral – Yes (special animation)
Side – Yes
Up – Yes
Down – No

Toon Link
Neutral – Yes
Side – Yes
Up – Yes
Down – No

Samus
Neutral – No
Side – No
Up – Yes
Down – No

Zero Suit Samus
Neutral – Yes
Side – Yes
Up – Yes
Down – Yes

Pit
Neutral – Yes
Side – Yes
Up – No
Down – Yes

Ice Climbers
Neutral – Yes
Side – Yes
Up – Yes
Down – Yes

R.O.B.
Neutral – Yes
Side – Yes
Up – Yes
Down – Yes

Kirby
Neutral – Yes
Side – Yes
Up – Yes
Down – No

Meta Knight
Neutral – No
Side – Yes
Up – Yes
Down – No

King Dedede
Neutral – Yes
Side – Yes
Up – Yes
Down – Yes

Olimar
Neutral – No
Side – Yes
Up – Yes
Down – No

Fox
Neutral – Yes
Side – Yes
Up – Yes
Down – No

Falco
Neutral – Yes
Side – Yes
Up – Yes
Down – No

Wolf
Neutral – Yes
Side – Yes
Up – Yes
Down – No

Captain Falcon
Neutral – Yes (special animation)
Side – Yes
Up – Yes
Down – No

Pikachu
Neutral – Yes
Side – Yes
Up – Yes
Down – Yes

Ivysaur
Neutral – Yes
Side – Yes
Up – Yes
Down – No


Charizard
Neutral – Yes
Side – Yes
Up – Yes
Down – No

Squirtle
Neutral – Yes
Side – Yes
Up – Yes
Down – No

Lucario
Neutral – Yes
Side – Yes
Up – No
Down – No

Jigglypuff
Neutral – Yes
Side – Yes
Up – No
Down – No

Marth
Neutral – Yes
Side – Yes
Up – Yes
Down – Yes

Ike
Neutral – Yes
Side – Yes
Up – Yes
Down – Yes

Ness
Neutral – Yes
Side – Yes
Up – No
Down – Yes

Lucas
Neutral – Yes
Side – Yes
Up – No
Down – Yes

Mr. Game & Watch
Neutral – Yes
Side – Yes
Up – Yes
Down – Yes

Snake
Neutral – Yes
Side – Yes
Up – No
Down – Yes (both for planting and detonating the C4)

Sonic
Neutral – No
Side – Yes
Up – Yes
Down – No


*All sideBs can be turnaround-B'd.

*Some specials cannot be turnaround-B'd. Examples include (but are not limited to) Falco's reflector and Diddy Kong's banana pull.

*As a wavebounce is the application of both a turnaround-B and a B-reverse onto the same special, any move that cannot be turnaround-B'd and/or B-reversed cannot be wavebounced.
 

Dakpo

Smash Lord
Joined
Jun 5, 2009
Messages
1,912
Location
Denton, Texas
I feel like this should be included... Edit how you see fit
"If you simply set a special button to Z,R, or L you can do the wavebounce with extreme ease and without having to lose ANY forward momentum. Doing the side B wave bounce any other way than with altered controls will naturally make it less drastic of a bounce.

input- (SideB) With the altered controls, press forward on the analog stick while pressing back on the C-stick and your special button.

For other specials, you have to tilt the analog stick and continue to hold the C-stick in the opposite direction you are facing. (note, this can be extremely useful but difficult)
 
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