Solid Moose
Smash Cadet
It may sound a bit awkward at first, but it's not quite the extreme you might think. It feels a LOT more like melee, the less floatiness is great. A lot characters seem to improve with faster short hopped aerials. Still not sure how much the recovery will be affected, but let's face it. Too many characters have to be completely knocked off to die, and characters live to way too high percentage. I've gotten a few people to play these settings and they all think it might be worth a deeper look. Try it a few games, see how you like it, ESPECIALLY if you're one of the melee>brawl people right now.