So, some of us already talked about this, but never really looked into it:
Apparently, the Down Throw Up Air Setup is a real thing.
The timing is strict as f**k, but according to the game it's a true combo.
I roughly (10% steps, no DI) tested some chars without rage (in training mode on Omega BF).
The setup does work if the opponent does not DI or DI's behind you.
If he DI's into the direction Yoshi is facing, try following and bait out an airdodge etc. (ergo; read and try to catch him) (thanks to Silver Smasher for helping me out).
You should NOT PUMMEL your opponent if you are going for this setup, as it gives him time to react accordingly.
Try to mix it up and use it mostly for the kill setup, to surprise your enemy.
Here are the results:
Does not work
Does not work
Does not work
Does not work
Does not work
True from 0% to 95% (kills at 91%) (watch out for Luma -> always doublejump to tank hits)
Does not work
Does not work
Does not work
True from 0% to 240% (kills at 109%) (needs delayed doublejump at ~220% and above)
True from 0% to 105% (kills at 87%)
True from 0% to 350% (kills at 106%) (needs delayed doublejump at ~260% and above)
True from 0% to 230% (kills at 113%)
True from 0% to 180% (kills at 110%)
True from 0% to 180% (kills at 96%)
So, in a real game with approximately equal %, we might be able to kill a Sheik @ 80% with rage.
This is quite huge, as we always had to kill with a non grab move (which are quite slow and hard to set up).
It also works with UpThrow to UpAir in some scenarios, but it's less reliable, so we should just ignore it.
Apparently, the Down Throw Up Air Setup is a real thing.
The timing is strict as f**k, but according to the game it's a true combo.
I roughly (10% steps, no DI) tested some chars without rage (in training mode on Omega BF).
The setup does work if the opponent does not DI or DI's behind you.
If he DI's into the direction Yoshi is facing, try following and bait out an airdodge etc. (ergo; read and try to catch him) (thanks to Silver Smasher for helping me out).
You should NOT PUMMEL your opponent if you are going for this setup, as it gives him time to react accordingly.
Try to mix it up and use it mostly for the kill setup, to surprise your enemy.
Here are the results:
Does not work
Does not work
Does not work
Does not work
Does not work
True from 0% to 95% (kills at 91%) (watch out for Luma -> always doublejump to tank hits)
Does not work
Does not work
Does not work
True from 0% to 240% (kills at 109%) (needs delayed doublejump at ~220% and above)
True from 0% to 105% (kills at 87%)
True from 0% to 350% (kills at 106%) (needs delayed doublejump at ~260% and above)
True from 0% to 230% (kills at 113%)
True from 0% to 180% (kills at 110%)
True from 0% to 180% (kills at 96%)
So, in a real game with approximately equal %, we might be able to kill a Sheik @ 80% with rage.
This is quite huge, as we always had to kill with a non grab move (which are quite slow and hard to set up).
It also works with UpThrow to UpAir in some scenarios, but it's less reliable, so we should just ignore it.
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