zeldasmash
Smash Lord
sorry i repeated the message.
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i am in disagree with those onesHere is my opinion (i know im gonna get criticized for this)
50:50
45:55
45:55
45:55
40:60
45:55/50:50
40:60
55:45
Can you make this into a chart? If you can please do it i don't mind.Uhh to make a chart im pretty sure you just need something like photoshop. Something with multiple layers. And i guess only other thing you need is some good pics, patience, and maybe a little skill.
MSPaint. YEAAAAHHHHHHHHUhh to make a chart im pretty sure you just need something like photoshop. Something with multiple layers.
On wifi, Mario's SH fireball = most difficult AT known to man, haha.I remember when i played huggles last time. He was like "why are you so good in this button lag?" lol.
Link can deal with his traps either way but Snake's Ftilts, Utilt, jabs, Nair, grabs, teck chasing, and DAC are all harder to shield/DI/punish and Link can be approached. Link's close game takes a hit, besides grabs, and Snake's gets a boost. Snake won't want to camp or trap Link as much as approach and force him offstage. Also, crawling can go to shielding.Why would snake be harder on wifi? All you really have to worry about is his tilts on wifi. All of his traps and stuff take alot more effort on wifi, which would lead me to believe that wifi limits snake.
Yeah. 60:40 at best. There is no way Snake vs. Link is even.Snake out-classes Link. 6/4 Snake.
Link can out-camp Snake by SHing his boomerang and arrows. It's Snake's up close fighting that destroys Link. Aside from camping Snake basically just out-classes Link, like you said. Bombs are more versatile than grenades but not as useful for the snake MU.Snakes grenades are much better projectiles than Link's bombs or his arrows. Link's gale boomerang can stop nades that is true, but Snake can be tricky with them and use them in a way that makes it hard for Link to predict and shut them down with his boomerang. Nades are both faster and more unpredictable than Link's bombs.
Only thing that Link really has against Snake is that because of Snakes weight he can be juggled a bit at low percents.
Any character can gimp Link offstage. Marth must approach and play offense. Link's not about camping to keep away opponents, he's about spacing. Link can attack where Marth needs to go before attacking so the fight is basically Link being passive vs Marth being aggressive. Link has several KO setups Marth must get around and should never use Dair except to intercept or punish. Link just can't match Marth in strait-forward combat.Link vs. Marth is not anywhere near even. 40:60 at the VERY best. Personally I say 35:65. If Link goes off the stage at any time vs. Marth there is a good chance that he isn't coming back. Marth can gimp Link at very early percents and because Link's recovery is so predictable it is very easy for Marth to dair spike Link if he tries to use his up-B to recovery. Because Marth has such a fast running speed it is easy for him to decrease the distance between him and Link which takes away from Link's ability to camp him (Link's projectiles being slow also doesn't help). Because a lot of Link's moves are so slow and predictable Marth can use his counter a lot to make things hard for Link. Marth's up smash completely beats out Link's dair (one of his best killing moves) and since dair is a very predictable it is easy for Marth to see it coming and up smash it. The only way that dair can really do anything to Marth if it is thrown out when Marth is in the air. On top of that Marth's tipper Forward Smash is a very powerful move that Marth can use to kill Link or punish. But yeah pretty much the biggest thing with Marth is that if he takes Link off stage he can just use a couple of fairs and Link is pretty much gone.
The Ganon/Link MU has easy edge guards and edge hogs vs Link too. It's pretty much a constant factor in why Link sucks.http://www.youtube.com/watch?v=0wwWeKnNqhY
http://www.youtube.com/watch?v=-9RCECloUzQ&feature=related
this is why Link vs. Marth isn't anywhere near even. Easy edge guards and edge hogs. Counter and dair can be used on Link's up B recovery to completely screw him up. Yeah this matchup is like 35:65.
Hmm I wouldn't say Link out-camps Snake. At best their camping abilities are even. As someone who uses both Snake and Link I can say that Snake's grenade is definitely better than Link's bombs. Much less predictable since they don't detonate upon impact and there are simply more things you can do with them than what Link can do with a bomb. They are also much faster to use and combined with Snake's C4 and land mine Snake has much better projectiles than Link. Gale boomerang is very situational and yes SHing does help but Snake can still beat Link from afar if he uses his projectiles cleverly. And yes like you said Snake destroys Link up close so even if their camping abilities were indeed even or slightly in Link's favor (I say they are at best even at camping), Snakes better cqc, recovery, percents that he can live to, and power all seem to make this match-up around 40:60 in my opinion.Link can out-camp Snake by SHing his boomerang and arrows. It's Snake's up close fighting that destroys Link. Aside from camping Snake basically just out-classes Link, like you said. Bombs are more versatile than grenades but not as useful for the snake MU.
Yes I agree. Link is about spacing but Marth's agility allows him to weave in and out of Link's projectiles fairly easily and control the distance between them. Zair helps Link a bit but Marth will usually still be in control most of the time. And yes it is true that any character can gimp Link but Marth can do so very very easily. If Marth takes Link off stage he can do two fairs, up B to grab the edge then counter or dair Link when he tries to recover to the edge. It is very easy to do and can kill Link's momentum which is very important for Link in this match-up. Even if Link can rack up damage on Marth on stage as soon as he goes off stage Marth can fair or bair and Link is going to have a very hard time recovering.Any character can gimp Link offstage. Marth must approach and play offense. Link's not about camping to keep away opponents, he's about spacing. Link can attack where Marth needs to go before attacking so the fight is basically Link being passive vs Marth being aggressive. Link has several KO setups Marth must get around and should never use Dair except to intercept or punish. Link just can't match Marth in strait-forward combat.
Yeah I agree. Ganon does destroy Link off stage as well but in the case of Ganon, Link has a relatively big advantage on stage. Not so with Marth.The Ganon/Link MU has easy edge guards and edge hogs vs Link too. It's pretty much a constant factor in why Link sucks.
That doesn't seem to be a very good example. Honestly the Marth player didn't look like he was trying at all (random taunting) and he didn't seem to know what to do against Link at all. His spacing was completely off for a lot of the match and overall he just wasn't playing very well. In the match of Mike Haze vs. ALSM I think ALSM was playing a bit worse than normal yes but I also think that is simply all Link can do against a good Marth who knows how to fight Link. Like you said momentum is VERY important for the match-up but anytime Link goes off stage Marth can simply kill the momentum entirely.To be fair, you picked 2 matches where ALSM makes several mistakes and focus on those. ALSM's not playing his best and Haze is a great player. Contrary, when Link has momentum a match can look like this:
http://www.youtube.com/watch?v=2f0e-Wm4j1A
It's wifi, but Kirinblaze says the MU's 55/45 Marth and I agree.
He was good but didn't space well during that match. I just used it as a counter point to show when Link's doing well.His spacing was completely off for a lot of the match and overall he just wasn't playing very well. In the match of Mike Haze vs. ALSM I think ALSM was playing a bit worse than normal yes but I also think that is simply all Link can do against a good Marth who knows how to fight Link. Like you said momentum is VERY important for the match-up but anytime Link goes off stage Marth can simply kill the momentum entirely.
I can agree with this. Depending on the stage it is either 4/6 or 35/65. I just don't think it ever reaches the point where the MU becomes 45/55.I agree with most of what you said about the Snake MU, 6/4 Snake.
He was good but didn't space well during that match. I just used it as a counter point to show when Link's doing well.
" Like you said momentum is VERY important for the match-up but anytime Link goes off stage Marth can simply kill the momentum entirely."
This is a good point. On small stages Marth gets a huge boost because he easily controls the spacing. Link also needs platforms to space Marth. I'll bend and say the MU's 6/4 or maybe 65/35(If Marth gets a solid lead) Marth on certain stages like BF.