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Well racking up damage shouldn't be an issue, you should really, and no shame in it, just repeatedly pester him with foward air. Over and over, short hop fair. It'll add up, send gordos back, and force him to approach. He'll start-jumpin, but his horizontal aerial mobility is weak, don't be intimidated. Keep your space, which isn't that far or hard to manage, and you'll be invincible.I just noticed how many problems I have with the matchup. Any tips?
I know not to challenge him on the ledge but the strenght of his attacks, the maneuravility and the gordos is what gets me. He survives to high percents and I can't kill or rack up damage.
I hate ROB. I don't get why people say ROB is an easy MU for Villager.Anything new to repost for the ROB and Sheik MU?
He's definitely not. Just cuz you can keep the gyro means Jack, though it helps. It's a pain cuz he's so heavy. We CAN hit him a lot but it's about sealing the deal. I just wish we had a few more or one more reliable kill option. Guess that's the downfall of having the beat recovery. Whatever.I hate ROB. I don't get why people say ROB is an easy MU for Villager.
His Nair can cancel the fair.If they are already in your face, yeah Nair is the best choice or Dair if you are being juggled in the air. If they aren't in your face yet, just short hop Fair, if the Fair connects pull out a lloid, if not Fair again
You do realize that your opponent can adapt to the nair and just dodge right?are people really having trouble with rob?
probably online giving issues
Rob is tall, heavy, and lacks a quick get off me move. You beat him in neutral once you pocket the gyro and bait the laser and you win up lose due to N-air. His recovery is very passive and susceptible to N-air. The only reason why this MU isn't Dedede levels of Free are those fire aerials, namely N-air. He gets very low cooldown once the move comes out meaning if the move is out you can't challenge it. Here's the kicker "IF", with N-air and Turnips/Slingshot he barely gets any opportunities to do a n-air (granted when he does he just resets to neutral.) the big thing about Rob is not letting him breathe and when he does get to breather make sure you are all the bum flip over there so he has to get you.
you do realize that you can bait these dodges and punish them with something even better like an ax or even a grabYou do realize that your opponent can adapt to the nair and just dodge right?
So I have to set up a tree (which takes long and is punishable) then use an axe, or a grab. Even though Villager's grab is wonky, slow and punishable.you do realize that you can bait these dodges and punish them with something even better like an ax or even a grab
ok fine lets go through how villager can deal with dodges by using "To n-air or not to n-air"So I have to set up a tree (which takes long and is punishable) then use an axe, or a grab. Even though Villager's grab is wonky, slow and punishable.
Two very punishable tactics I wouldn't recommend on a character that has a ridiculous U-Smash.
Ok then.
So I bait the dodge with a nair? (Which happens like 30% of the time)ok fine lets go through how villager can deal with dodges by using "To n-air or not to n-air"
spot dodge (first of all sheild would be better than dodges against n-air because of OOS grab and jump canceled up smash): empty hop
forward roll: Slingshot (n-air if he land really close to you)
back roll: congratulations you got space, if thats not good enough try a slingshot
airdodge: Turnips, Ax
Now if you are talking about them dodging while you are n-airing that is not Villager vs Rob but rather Anchor Tea vs His opponent this is the spirit of mind games
Now slight mini rant on why Rob is a pain on online (this is not meant to add to the MU discussion)
You know how Rob's nair is really good if its out? well in online lag there is very little time to react to his n-air and even less time to react to what he'll do afterward. Same goes for his laser which are relatively easy to pocket from a long distance are now a borderline unreactable projectile like I lost against a Rob like 8 times with both Villager, Pikachu, AND Little Mac (granted LM was because i was desperate for a win) not because Villager or Pikachu loses to Rob but rather because I have very little answers to N-air when there was so much delay
more like bait the dodge with threat of nair rather than nair itself.So I bait the dodge with a nair? (Which happens like 30% of the time)
What about the landing lag? What if the opponent moves before you can act? You can't just punish a dodge that easily.
Let's not go off-topic then...more like bait the dodge with threat of nair rather than nair itself.
This is getting more into general gameplay as opposed to matchups but w/e; Defensive options like shields do beat nair but as long as you keep yourself from being difficult to read (didn't you say this was a problem a while ago?) by mixing up your options an empty hop into jab is just as threatening as as a nair because of how fast both moves are with their rewards. If you empty hop and they roll you have the frame advantage allowing you to keep up the pressure with what ever move you want. This is all necessary in being able to read the opponent
So i guess my big point with nair is that it is threatening because of frame traps/baits
The Bowser/ Villager match-up...Let's not go off-topic then...
...
How about that Bowser MU tho?
Reflecting a bowling ball doesn't make it fly back up. It just gets "reflected" (ie, it becomes Fox's projectile) but it still goes straight down. So in a timed match: if Villager's bowling ball got reflected by Fox and it fell down into another player and KO'd, the KO would go for Fox because the bowling ball would be Fox's projectile at that point of reflection.I don't really have anything to say about stages (mostly from lack of experience), but reflector should make the bowling ball fly back up, but, IIRC, it shouldn't hit them. Something to keep in mind is that it makes it possible for the villager to pocket the bowling ball, which is never a good thing for you. I personally wouldn't recommend doing it, since it would give them a much stronger bowling ball that they could easily and quickly drop on you while you're recovering.
You should reevaluate the MU if you think zss's gameplan revolves around paralyzer because I can garantee you it does not. Nair is usually a big part and zair is probably good in this MU too because it eats through sling shots. When she is recovering watch out for tether cancels and don't underestimate how fast she can reel in with tether. You're right she wants grabs but she wants grab reads, Oh if she grabs you out of lyod she can use dthrows invincibility frames on start up to eat through it.I never gave Zamus much thought...I gave some general thoughts and mentioned I'd get to her later...
Ehh, I dunno why I don't want to, just something about that character is so boring... Whatever, I'll give it a shot!
So! Zamus's side-b as an attack shouldn't really be worried about. Her neutral special gun blaster thing can't be cancelled so feel free to pocket it. Her down-b is super annoying, but if you shield it the endlag is there and punishable. Try her out to get an idea of how much. Her up-b can be combo'd into sometimes and can kill, but play your DI right and she could get a hardy punish. It's also not great as a recovery.
Speaking of recovery, Zamus struggles. She has the down-b which can help, be careful not to get spiked, but they won't/shouldn't use it if they aren't recovering high as the endlagcould...will kill them. She has a tether but tethers can die hard to bowling balls, especially on those walled stages. Just get her low and bother her with down-air, she'll get gimped.
As for how to respond to her recovering high with down-b... eh, expect it, shield, and punish ideally. Or if they want to go right over you, let em, but you can still slingshot at least.
As for her edgeguarding you...I don't really think she can much. She might go for a down-b spike if you set up a gyroid which is threatening though, so...don't do that. Recover low with balloons, maybe a falling slingshot if you're falling to the ledge. Oh, and setting up a gyroid right over her to cover a down-b attempt is fine, what can she do, use her blaster? You'll be fine.
In neutral, her dash can beat gyroid set-ups but have such endlag, most Zamus players just want to use their blasters to get grabs to combo into up-air up-air up-b, but can't do that so well against Villager. They should and will go for responses more, down-b and dash when they see you setting things up, maybe some tilts if you're too close (for some reason)
I'm no Zamus player, but if I was fighting Villager I might go for crawling down-tilts a lot to avoid and punish slingshots. Could still eat a gyroid though!
Eh, this is likely even, I guess. Maybe slightly in Villager's favor.
Might want to be a lil more defensive then usual. Throw a bunch of stuff, go in when you can, but be a lil more conscious of what your opponent is waiting for, cause if you keep the pressure up without might thought, you could be buried quickly with a down-b.
I don't think I have either and I always welcome more input! We can run some sets too, best way to learn is through experience most times I guess.You should reevaluate the MU if you think zss's gameplan revolves around paralyzer because I can garantee you it does not. Nair is usually a big part and zair is probably good in this MU too because it eats through sling shots. When she is recovering watch out for tether cancels and don't underestimate how fast she can reel in with tether. You're right she wants grabs but she wants grab reads, Oh if she grabs you out of lyod she can use dthrows invincibility frames on start up to eat through it.
Zss shouldn't really be hitting your sheild with flip jump buuuut never challenge the kick. It doesn't sound like you've played or seen many good zss's.
I don't have much actual villager experience either. I need to practice that MU too.I don't think I have either and I always welcome more input! We can run some sets too, best way to learn is through experience most times I guess.
i was actually just going to quote their discussions on Swordfighter we had about a month agoOver at Mii Swordfighter's MU thread, all two or three of us are discussing Villager! Here's our thread.
If you have anything to say, feel free to contribute.
Hey there mayor, we are going to revisit the Villager MU (among a ton of others) so any input would be greatly appreciated.
PS: We are mainly focusing on an analysis of the MU, not trying to figure out who wins. Any tips to help improve our game against you would be really a lot more helpful than arguing over who wins, though we wouldn't oppose you giving a ratio as long as there's some reasoning behind it.
Sure, I don't think we've ever really covered the Luigi matchup around here, but as he's quite top tier it seems important.Can I get some help against a luigi who sits there the entire match only using fire ball and shielding every time I try to approach?