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Not at all, just vote for who you want to be discussed next.Lol, it's been like two days. That's ok, I'm not sure how much more I can say about Olimar. If anybody else has got anything, do share.
For "next week's" discussion, does it have to be someone Jesiah didn't cover in his thread? He did a great job with Meta Knight and Snake already, but I think a focused discussion on those two would be beneficial to all of us because of their tourney dominance.
:\ tats why that olly i fought said his cp was a secret...he picked corneria and ***** me. I have to watch out for that 4rm nao on.I agree with Frigate Orpheon and Yoshi's Island for the points you made.
For Coneria, however, while all the things you've said are true, you've got to be careful about his up-throw. With the right Pikmin (blue and purple, I believe), he can kill Toon Link from as low as 50% on top of the fin. 50 Percent! That's dangerous. The close borders can help Olimar just as well as it can help you.
I also recommend Pirate Ship as a counterpick. If you get him in the water, all of his Pikmin die (except for the blue ones). And you can dair the crap out of him if you get the chance to. I'm not sure if his Pikmin die in the water areas found in Delfino Plaza.
I can't be entirely sure of this counterpick, but I think Rainbow Cruise may help gimp Olimar. The stage may simply move too fast for him and there are certain areas where poor jumpers really struggle. I'll test it out against my buddy and see how it fairs.
I'm not sure what to think about the TL-Oli matchup. Oli outcamps TL, so he's can't spam too much, but he's not necessarily forced to approach very quickly either...
SHnairs do well to get pikmin off and when you, as the TL player, mix up between them, SHADded zairs,
nair->arrow cancels, SHboomerang when he's not throwing pikmin, and taking out and throwing bombs from above, TL actually does better than most characters at dealing with Olimar's spacing/camping game. Characters have to play against Olimar differently than they're used to- same goes for TL. You've got to have meticulous spacing and be very patient, but at the same time don't give Olimar too much room. Stay at about midrange to long range and weave in and out, watching out for mainly grabs and spaced fsmashes, and throw your projectiles when you think the Oli has transitioned from his camp game to his spacing game. That's the way to go.
The reason I think the matchup is probably more than 60-40 (more around 65-35) in Oli's favor is because of the shear killing percent difference. Up until it's time to kill, they're pretty close with a slight advantage to Oli. Both have wonderful spacing games, and especially in this matchup it's a battle of who can space better. Olimar players try to get early kills and TLs try and get the early gimp- though it doesn't happen very often against Oli's that can whistle well. (TL is pretty floaty and it's not difficult to time whistles against him)
Thoughts?
I don't like JJ personally. It's either I do very well there, or I do awful. I've been killed by the fish twice in a match before. >_> Oh, and it doesn't hinder our recovery as much as most people think.My thoughts exactly. Toon link's usual game is hindered by oli but weve been given more tools than other characters to work around oli. I think its anywhere between 60-40 and 65-35 Oli. What are ur baddest stages as Oli DanGR? I think JJ, Frigate orpheon and RC are good but I might be wrong since Ive heard of an oli ****** there XD.
I find olimars to be extremly harder on wi fi xD.I'd say 5:5, 6:4 Olimar (maybe). I have versed some pretty hardcore Olimar mainers and I manage to win in a best 2 of 3, but it was on wifi, so who knows XD.