Dasmilitus
Smash Rookie
Zair to grab to fthrow to dash attack is one of my more favored bnbs
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See a bomb thrown high up into the sky.Throw a bomb high up into the sky
Set your enemy up for a grab. Once you have the grab, pummel until the right time to throw your enemy into the falling bomb. Does a decent 20%.
So if the enemy is under the bomb, Up throw. if the enemy is on the left or right, forward throw or back throw ."DO NOTE THAT FORWARD THROW HAS A DIFFERENT KNOCKBACK RATIO THAN BACK THROW"
This can also work with uptilts, setup the bomb. Do an uptilt and they should be caught in the falling bomb.
All moves can do this but I find grabs the easiest and most effective way of doing it.
Cheers.
#Genius
What if they're stuck in your grab?See a bomb thrown high up into the sky.
Catch it.
#Genius
They can and should try to jump and catch the bomb on reaction, since a bomb throw is what you should be baiting from a Tink at midrange when you see them with a bomb because they can't grab and have to throw it eventually. Jump > Tink's startup grab frames.What if they're stuck in your grab?
#Genius.
I never said it's a true combo. it's GONNA work, It's IF you have them in position. Competitively, it would work rarely, but rare doesn't mean it won't. I'm just throwing a tip out, I don't know why your arguing with me about it.They can and should try to jump and catch the bomb on reaction, since a bomb throw is what you should be baiting from a Tink at midrange when you see them with a bomb because they can't grab and have to throw it eventually. Jump > Tink's startup grab frames.
#Genius
(Honestly though that's mostly competitive theory I've been trying to look into lately and counterplay I've ran into with training buddies, so this will still work on scrubs.)
I never said it wouldn't work? I'm just pointing out the impracticality of it. There's no hostility in doing so, honest. It's just what I would do if I were playing against Toon Link, so I like to apply that to my gameplay when playing as Tink so I can improve with the character, therefore something more safe and consistent was what I was looking for in this thread. Thanks for the tip though.I never said it's a true combo. it's GONNA work, It's IF you have them in position. Competitively, it would work rarely, but rare doesn't mean it won't. I'm just throwing a tip out, I don't know why your arguing with me about it.
Now that I think about it, this could be really useful if you've already been recatching shielded bombs with aerials as a mixup. I'ma try it.Something I noticed watching Hyuga play:
Down-throw is useful in circumstances where you jct a bomb straight at opponent at close range, they shield, and the bomb bounces off the shield and onto the ground in front of you. If you follow up the jct with a quick grab, and time it correctly (like, wait a split second), you can down-throw and - because of the longer throwing animation - remain immune to the bomb explosion (unlike the grabee).
Not much in terms of reward, but another use for down-throw, and a nice way to repurpose shielded bombs and punish shields.
No....One more thing concerning down-throw, that I've not seen mentioned elsewhere:
If you're right at the edge of the stage, and down-throw the opponent away from the stage, the launch angle is noticeably steeper than a regular down-throw, and so it puts less horizontal distance between Tink and the opponent.
Does the pivot grab true combo, or is more mix-up? I can't see it working well unless your opponent is knocked in a way where they must land and suffer normal landing lag and instinctively shield (Which I guess is the point). Also since the regrab window is tight since you can't grab soon after you've grabbed your opponent already.Toon link had many mix ups from grabs guys. Not so much true combos obviously.
D throw > bair
U throw > uair
F throw > pivot grab
My favorites:
D throw > full hop (bait the jump) > bair
U throw > bait the air dodge > fair
At select percents of course, go figure it out but here are the mix ups.
Its a mix up mainly. At percents where dash attack off f-throw works, the pivot grab should be very possible since you're basically running past them, baiting the shield.Does the pivot grab true combo, or is more mix-up? I can't see it working well unless your opponent is knocked in a way where they must land and suffer normal landing lag and instinctively shield (Which I guess is the point). Also since the regrab window is tight since you can't grab soon after you've grabbed your opponent already.
I know F-throw to Dash Attack is somewhat popular, and it kinda works depending on percent and weight as per usual. I would test but 3DS is broken so...
I agreeAlmost nothing beats uair from above. Uair is a disjoint