TomH
Smash Journeyman
I think far too many of the stages are way too dynamic. Poke floats and Rainbow cruise were fun from time to time for a silly game, but when it comes to tournament play, id much rather have something like battlefield. Obviously battlefield is in this one, but i was hoping that i would have more than 6 or 7 options for stages in the next smash. It seems to me that stages such as Castle Siege or Skyworld could be really cool, but far too much junk was piled into the levels.
A possible solution would be to allow options for stages. For example, if you choose Castle Siege, you could choose either "Roof" "Castle" "Underground" or "Mobile" where mobile is the normal version where it breaks thru the floor and everything. This could also be used for Delfino Plaza, or Bridge of Eldin. Also an option of turning each individual event on and off would allow for you to customize your experience even further. Hopefully you could even set up the random level generator to randomize other things. For example, if you had all levels on random, it would randomly choose between levels, and then lets say it chooses Castle Siege. Then lets say that you have "Roof" "Castle" and "Underground" all checked for random but not "Mobile", then it would randomly choose between those 3. Also you could either set events (like "asteroid field" to "on" "off" or "random"), which means you wouldnt even know how the events work going into the fight if you want.
I can tell you one thing, if i had the option of turning off that stupid cloud in the yoshi level (or whatever level it is...i dont remember), i wouldve...
A possible solution would be to allow options for stages. For example, if you choose Castle Siege, you could choose either "Roof" "Castle" "Underground" or "Mobile" where mobile is the normal version where it breaks thru the floor and everything. This could also be used for Delfino Plaza, or Bridge of Eldin. Also an option of turning each individual event on and off would allow for you to customize your experience even further. Hopefully you could even set up the random level generator to randomize other things. For example, if you had all levels on random, it would randomly choose between levels, and then lets say it chooses Castle Siege. Then lets say that you have "Roof" "Castle" and "Underground" all checked for random but not "Mobile", then it would randomly choose between those 3. Also you could either set events (like "asteroid field" to "on" "off" or "random"), which means you wouldnt even know how the events work going into the fight if you want.
I can tell you one thing, if i had the option of turning off that stupid cloud in the yoshi level (or whatever level it is...i dont remember), i wouldve...