The_Most_Effectual
Smash Apprentice
I've been reading Tai's Marth Guide, and I have definitely seen improvement in my play when I apply the concepts he references. One part that troubles me, however, is the Ground Control section, in which he talks about why it is important not to over-commit by jumping too often. I totally understand what he is saying; Your movement and defensive options are much more limited in the air, you are left open to attacks from opponents, especially given Marth's relatively low fall speed. Despite all that, I still end up jumping in almost every situation I end up in. I catch myself from time to time actually having my finger on the X button before the match even starts, planning to run in, reckless as can be, with a SHFFL Nair or Fair. I don't have anyone to play with on a regular basis who is smart enough to punish me for it, so I just keep doing it, thinking that it's safe and that SHFFL Nair/Fair are one-size-fits-all maneuvers.
So, what should I do to try to correct these habits? In what situations is it safe and smart to jump? Lately I've been watching high-level Marth matches, and picking out every situation where I would have chosen to jump, and what the Marth player did instead of jumping. Is that a good idea for breaking these habits? Any tips or input you care to give helps. Thanks.
So, what should I do to try to correct these habits? In what situations is it safe and smart to jump? Lately I've been watching high-level Marth matches, and picking out every situation where I would have chosen to jump, and what the Marth player did instead of jumping. Is that a good idea for breaking these habits? Any tips or input you care to give helps. Thanks.