Hong
The Strongest
- Joined
- Jul 6, 2004
- Messages
- 23,550
That is an awesome moveset, ToothiestAura. I like how people are still churning out Avatars/Robins that are completely different from the last. o.o
It's not worth the development time to make a middle-of-the-ground swordsman. What Jay said about "the Ryu" was answered in of itself; Mario is the Ryu of Smash Bros. Not every character archetype needs to cover every spectrum if it's not even going to contribute adequately to the product. Even a bloated as **** fighting game only has a few grapplers.
They made a huge mistake last time over spreading themselves too thin, and they know it. Besides, from what we have seen with Link, Samus and Bowser, slow is not that slow anymore. They have learned why it is bad to have ludicrously slow attacks. It doesn't age well as players improve. As a Bowser player in Melee, only a fraction of my moveset was viable to use frequently. Ike suffered similarly, and if he does come back, he's going to be a bit faster to suit the cited faster gameplay. This means a "middle ground" character will have minute differences.
It is not in the design philosophy of this entry to spend so much time planning, designing, rendering, coding and balancing a character like this. They rather work on something that offers new gameplay entirely. By that very same token, if we get three Fire Emblem characters I dearly hope they are not all swordsmen. You can represent the series so much better, and they still have other franchises to look to.
Same, and it's not just the hardcore community. Even the casual onlooker has been harping on "clones" or characters with washed differences such as Lucas. This is not Street Fighter. People don't want five shotos. They were finnicky enough about similar characters as it is. This is why people still call Falco a clone.I bet pretty heavily against this. Most people are going to whine about Chrom if he just ends up being "another blue-haired swordsmen".
I have been with the Smash Bros. fan community since 2001, so I pretty much have my finger on the pulse to it.
It's not worth the development time to make a middle-of-the-ground swordsman. What Jay said about "the Ryu" was answered in of itself; Mario is the Ryu of Smash Bros. Not every character archetype needs to cover every spectrum if it's not even going to contribute adequately to the product. Even a bloated as **** fighting game only has a few grapplers.
They made a huge mistake last time over spreading themselves too thin, and they know it. Besides, from what we have seen with Link, Samus and Bowser, slow is not that slow anymore. They have learned why it is bad to have ludicrously slow attacks. It doesn't age well as players improve. As a Bowser player in Melee, only a fraction of my moveset was viable to use frequently. Ike suffered similarly, and if he does come back, he's going to be a bit faster to suit the cited faster gameplay. This means a "middle ground" character will have minute differences.
It is not in the design philosophy of this entry to spend so much time planning, designing, rendering, coding and balancing a character like this. They rather work on something that offers new gameplay entirely. By that very same token, if we get three Fire Emblem characters I dearly hope they are not all swordsmen. You can represent the series so much better, and they still have other franchises to look to.