WuTangDude
Smash Ace
Let's be honest: When the majority of us first tried Toon Link, the first we noticed wasn't incredible b-air, or versatile projectiles; it was Toon Link's D-air (or, at leats this was my case). It's fast, strong, and best of all, can SPIKE. Seems like the perfect arial, huh?
It's not.
Toon Link's D-air is NOT the kind of move you wanna get in the habit of using frequently. Allow me to elaborate:
1.) It's SO easy to predict- Come on, when an opponent sees a TL in the air, and they're directly above them, they know what's coming. That and the animation is a stall-than-fall, which is cool, but also let's the opponent know what's coming. When your opponent sees your attack coming from a mile away, it's bad. It's even worse when...
2.) It's SO easy to dodge- Seriously, once the attack starts, there's no turning or cancelling out of it. It's a straight line down. All it takes is a roll on the ground, on an air dodge, which isn't very difficult at all to pull off. See, this where level 9's screw your game over: Despite their near-perfect spot dodges, rolls, and shielding from projectiles, they can't sense the D-air at all. Go figure. This gets players into the habit of using it a lot against the comps to rack up damage against comps, but against even a semi-skilled human player, it won't get you very far at all.
3.) If you don't have ground below you, than you might as well start a moment of silence for the little guy, because he's gonna SD (self-destruct)- This move can't be cancelled, so when you're going down, there's no stopping it (unless you use the bomb trick, look around if you don't know what that is). So when you're going for that oh-so satisfying spike, the chances or it's gonna fail and you'll die. Because either you'll miss, or your opponent will prove that point 2 is true.
4.) The landing lag is terrible!- When you hit the ground, your sword gets stuck in the ground, so you gotta take a second to pull it out. Sure, the air may push away characters, or you may be on ground where the pogo-effect comes in. OR, you could be on a slope, which you'll slide down! But that's often not going to be the case. The majority of the time you're just gonna get punished for missing such a laggy move.
...So, there you have it. For all the new Toon Link users, trust me, this is not a move to rely. It CAN be a good move, but it's so hyped by the new users that they fail to see, it's many downfalls. Even I was like that. It's as simple as the more you use it against humans, the more you'll agree with me.
If you're looking for good arials, his other three or sick!
(B-Air: Damage racker, combotastic
F-air: Horizontal kill move
U-Air: Vertical kill move)
It's not.
Toon Link's D-air is NOT the kind of move you wanna get in the habit of using frequently. Allow me to elaborate:
1.) It's SO easy to predict- Come on, when an opponent sees a TL in the air, and they're directly above them, they know what's coming. That and the animation is a stall-than-fall, which is cool, but also let's the opponent know what's coming. When your opponent sees your attack coming from a mile away, it's bad. It's even worse when...
2.) It's SO easy to dodge- Seriously, once the attack starts, there's no turning or cancelling out of it. It's a straight line down. All it takes is a roll on the ground, on an air dodge, which isn't very difficult at all to pull off. See, this where level 9's screw your game over: Despite their near-perfect spot dodges, rolls, and shielding from projectiles, they can't sense the D-air at all. Go figure. This gets players into the habit of using it a lot against the comps to rack up damage against comps, but against even a semi-skilled human player, it won't get you very far at all.
3.) If you don't have ground below you, than you might as well start a moment of silence for the little guy, because he's gonna SD (self-destruct)- This move can't be cancelled, so when you're going down, there's no stopping it (unless you use the bomb trick, look around if you don't know what that is). So when you're going for that oh-so satisfying spike, the chances or it's gonna fail and you'll die. Because either you'll miss, or your opponent will prove that point 2 is true.
4.) The landing lag is terrible!- When you hit the ground, your sword gets stuck in the ground, so you gotta take a second to pull it out. Sure, the air may push away characters, or you may be on ground where the pogo-effect comes in. OR, you could be on a slope, which you'll slide down! But that's often not going to be the case. The majority of the time you're just gonna get punished for missing such a laggy move.
...So, there you have it. For all the new Toon Link users, trust me, this is not a move to rely. It CAN be a good move, but it's so hyped by the new users that they fail to see, it's many downfalls. Even I was like that. It's as simple as the more you use it against humans, the more you'll agree with me.
If you're looking for good arials, his other three or sick!
(B-Air: Damage racker, combotastic
F-air: Horizontal kill move
U-Air: Vertical kill move)