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Tiki, the Divine Dragon, Falls into Slumber.

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kikaru

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Background Info


Tiki is a Manakete, a unique race/class to the Fire Emblem series, Manaketes are essentially humanoid-like characters that have the ability to transform into a dragon with the assistance of a Dragonstone and have become a recurring element throughout the Fire Emblem series.

As a unit Manaketes are incredibly weak without their Dragonstones, however, while holding one their power increases immensely while simultaneously allowing them to manifest the elemental powers within their stones. They tend to have lower mobility than most other units due to their inherent tankiness but yet are often times unfazed by physical attacks.


Tiki is a also the princess of the Divine Dragon Tribe, which is home to one of the most formidable dragons introduced in the game, and is the daughter of Naga, leader of the Divine Dragon Tribe. She eventually lends her powers to Marth and his troupe as she aids him in his quest. After 2000 years of sleep Tiki awakens and aids Chrom in his quest by lending them a critical component to perform The Awakening. She can also be recruited in a side paralogue.

Tiki has been a playable unit in five Fire Emblem games, two of which are DS remakes of previous NES titles, all of these games follow a single timeline known as the Akaneia timeline. These games are:

Fire Emblem: Ankoku Ryū to Hikari no Tsurugi (FE1)

Fire Emblem: Mystery of the Emblem (FE3)

Fire Emblem: Shadow Dragon (FE11, remake of FE1)

Fire Emblem: Shin Monshō no Nazo ~Hikari to Kage no Eiyū~ (FE12, remake of FE3)

Fire Emblem: Awakening (FE13)

During her early years Tiki sported a somewhat childish personality and has been show to develop a crush on Marth throughout their travels, often calling him Mar-Mar. After her 2000 year slumber she seems to have matured greatly as seen through her usual dialogue, though during her supports whenever she mentions Marth she sometimes accidentally refers to him as Mar-Mar. Tiki is a deep sleeper and has been known to talk in her sleep, she used to have a deep fear of being alone but has matured and accepted that being a Manakete comes with the curse of outliving all loved ones, including the now deceased Marth.

Appearance


Concept art of a Manakete in dragon form.


A Manakete in dragon form seen in Awakening.


Possible Playstyle and Mechanics

Tiki could be treated as a heavy-weight character and would be able to transform between a humanoid and dragon during the match while utilizing Dragonstones differently depending on if she's in humanoid or dragon form. Her breath attacks can range from quick pulsatile bursts to breaths that slowly loom in the air to induce status effects.

Burn. Deals 1-2% damage per second over three seconds.
Chill. Reduces movement speed and jump height by 15% for three seconds.
Holy. Tiki recovers a portion of health when damaging enemies with the Holy debuff, lasts for fifteen seconds
.

Another possible mechanic would have Tiki and her dragon form share the same moveset, but while in humanoid form Tiki would use projections from her shadow dragon :) to deal damage. Both forms will share the same moveset, the gimmick in this case is that Tiki can change her hitbox, resistance, and speed in order to deal with certain opponents accordingly. In order to balance this Tiki will not be able to deal the full damage in humanoid form as she would be able to in dragon form.

One thing to keep in mind is that while in human form Tiki enjoys deceptively longer range on her standard attacks.

Think this:


Community Movesets


Moveset A: Shadow Dragon Projections.
*Both humanoid and dragon forms share the same standards and specials. Her human form will deal 20% reduced damage.*


B: Firestone. A projection of the Divine Dragon raises above Tiki and unleashes a torrent of fire diagonally downwards in front of her, TIki will also blow out fire as well, this allows for an interesting angle of attack/edgeguard while remaining on the ground. The flame weakens over time and applies a burn debuff if the opponent is in the flame for 2 seconds.

B>: Icestone. Tiki leans over and unleashes a linear, short ranged, icy breath in front of her. As Tiki continues to blow out a frozen flurry a projection of the Divine Dragon slowly rises behind Tiki and assists her in breathing out ice after two seconds. With the help of the projection the overall breath of ice will encompass a longer and wider range once the Divine Dragon begins to assist her. Enemies hit for more than 2 seconds will have a chill debuff and lose 15% movement speed and jumping height as a result for 3 seconds.

B^: Divine Flight. Tiki and a projection of the Divine Dragon leap straight into the air dealing damage to all enemies in a small area around her as she ascends upwards (Think Charizard's B^). This attack hits multiple times as Tiki travels upwards and ends with a powerful strike that deals the full amount of damage whether in humanoid or dragon form.

Bv: Transform. Tiki transforms into the Divine Dragon. In this form Tiki will be slightly slower and become much larger, however, similar to a dragon she will gain tough resistances making it more difficult to KO her off the stage, additionally all her attacks will deal the full amount of damage.
When Tiki transforms back into her humanoid form she will enjoy both a smaller hitbox and increased mobility but at the cost of lower resistances and damage output.

FINAL SMASH: Divinestone.
Tiki reverts back to human form, if not already, and unleashes the power of the Divinestone. With the Divinestone's power Tiki's specials are altered accordingly:

B: Holy Flames. Tiki fans out a torrent of holy fire in her, enemies hit for more than 2 seconds receive the Holy debuff and will heal Tiki when they take additional damage. The ground will also continue to be ignited by holy fire, dealing 2% damage per second to enemies standing in the flames while healing Tiki for half the amount. The flames last until the Final Smash wears off.

B>: Divine Blast. Tiki quickly fires off a massive ball of holy energy straight in front of her. After hitting a target or reaching its maximum range it will explode and deal massive damage to enemies behind the target. All targets hit will have Holy applied.

B^: Tiki flies upwards and bursts with holy energy in an area around her upon reaching maximum height. Enemies will have Holy applied if hit at maximum height.

All A-moves will be similar in both forms, her humanoid form will use a projection.

Standards:
A: Tiki slashes her claws in front of her.
A-A: Tiki slashes one claw upward and one claw downward.
A-A-A: Tiki slashes one claw upward, one claw downward, and finishes with a bite.

Tilts:
A Tilt >: Tiki lunges out and bites at her opponent.
A Tilt ^: Tiki tilts her head upwards and bites above her.
A Tilt v: Tiki turns around, raises her tail, and slams it downwards.

Etc:
A Dash: Tiki headbutts her opponent.
A Crouch: Tiki turns her body and whips her tail.

Aerials:
Aerial Neutral: Tiki unleashes an explosive breath in front of her.
Aerial ^: Tiki extends her neck and bites upwards.
Aerial <: Tiki flails her tail behind her.
Aerial >: Tiki slashes out in front of her.
Aerial v: Tiki shoots out a breath of ice beneath her.

Smash:
A>: Tiki charges and lunges toward the enemy.
Av: Tiki charges a massive tail-swipe that attacks both sides.
A^: Tiki jumps up to bite an enemy.

Idle:
Tiki yawns and lazily wipes a tear from her eye.
Tiki lays down on the ground to go to sleep.
Tiki stretches out as if she had just woken up.


Moveset B: Without Projections.
Both humanoid and dragon forms will have different standards and specials.


Humanoid Form:

B: Firestone. Tiki briefly charges up an explosive fireball that travels straight in front of her. While the fireball is travelling it can be detonated by pressing B, colliding with an object, or after a certain time. If there is walkable terrain below the explosion radius then it will be covered in flames, enemies who walk over the flames will be dealt a small amount of damage while walking in the fire.

B>: Icestone. Tiki leans over and unleashes a torrent of ice, the angle of her icy breath can move up to 30 degrees with respect to the horizontal. Her icy breath will enjoy increased range and area the longer she uses it up to a 150% increase and can even cause the ground to be slippery for a short time. Enemies will be afflicted with a chill debuff if they're in her breath for 2 seconds (Chill reduces movement speed and jumping height by 15% for 3 seconds).

B^: Wyvernstone. Tiki sprouts wyvern wings from her back and ascends upwards dealing damage to enemies around her.

Bv: Transform.

FINAL SMASH: Divinestone.
With the power of the legendary Divinestone Tiki transforms into the Divine Dragon (If she is not in this form already) and flies into the background. A cutscene will occur in which Tiki lets out a mighty roar before igniting the entire battlefield with divine fire after which the final smash ends. The flames will continue to burn out every platform for 15 seconds while healing Tiki a portion of the damage all enemies take.

Standards:
A: Tiki swipes out at a target in front of her.
A-A: Tiki swipes twice at a target in front of her.
A-A-A: Tiki swipes twice and finishes with an explosive breath directly in front of her.

Tilts:
A Tilt >: Tiki shoots out a ball of fire that explodes a short distance in front of her.
A Tilt ^: Tiki performs a flip kick that can strike twice.
A Tilt v: Tiki crouches and breathes out a shard of ice in front of her.

Etc:
A Dash: Tiki pirouettes a distance in front of her while blowing out fire.
A Crouch: Tiki performs a crouch kick.

Aerials:
Aerial Neutral: Tiki spins around while breathing fire in a circle.
Aerial ^: Tiki performs a flip kick.
Aerial <: Tiki kicks behind her.
Aerial >: Tiki shoots out an explosive fireball directly in front of her.
Aerial v: Tiki shoots out a breath of ice beneath her.

Smash:
A>: Tiki pulls in a breath in breathes out fire in front of her.
Av: Tiki pulls in a breath and shoots ice directly beneath her, this causes a field of icy shards to protrude from the ground around her.
A^: Tiki pulls in a breath and fires a barrage of icicles above her.

Idle:
Tiki yawns and lazily wipes a tear from her eye.
Tiki lays down on the ground to go to sleep.
Tiki stretches out as if she had just woken up.

Dragon Form

B: Firestone. As a dragon Tiki charges up the fire within her and can unleash a quick burst of flame while igniting the area in front of her. The longer she charges the more area she can ignite, all enemies who make contact with ignited ground will be dealt 1% per second and will have a burn debuff. The debuff continuously refreshes until the enemy is not standing in an ignited area. Enemies can also take up to 20% damage from a fully charged initial burst of flame.

B>: Icestone. As a dragon Tiki aims her head diagonally towards the air and shoots out a breath of ice. The ice will travel in an arc and slowly descend downwards dealing damage to enemies and chilling them.

B^: Divine Flight. As a dragon Tiki launches herself up into the air dealing damage to enemies in an area around her.

Bv: Transform. Tiki transforms back to normal.

Standards:
A: Tiki slashes her claws in front of her.
A-A: Tiki slashes one claw upward and one claw downward.
A-A-A: Tiki slashes one claw upward, one claw downward, and finishes with a bite.

Tilts:
A Tilt >: Tiki lunges out and bites at her opponent.
A Tilt ^: Tiki tilts her head upwards and bites above her.
A Tilt v: Tiki turns around, raises her tail, and slams it downwards.

Etc:
A Dash: Tiki headbutts her opponent.
A Crouch: Tiki turns her body and whips her tail.

Aerials:
Aerial Neutral: Tiki unleashes an explosive breath in front of her.
Aerial ^: Tiki extends her neck and bites upwards.
Aerial <: Tiki flails her tail behind her.
Aerial >: Tiki slashes out in front of her.
Aerial v: Tiki shoots out a breath of ice beneath her.

Smash:
A>: Tiki charges and lunges toward the enemy.
Av: Tiki charges a massive tail-swipe that attacks both sides.
A^: Tiki jumps up to bite an enemy.

Idle:
Tiki lets out a yawn and curls up into a sleeping position.
Tiki sneezes a fiery sneeze.
Tiki throws her head back and lets out a roar.


Moveset C: Jaytalks' Moveset
*For whatever reason the collapse tags splits the moveset into two

Ground Speed: 5/10. Tiki has the speed of your average fighter.
Air Speed 7/10: Tiki excels in the air and moves rather well.
Size: 10/10: Tiki's head is crouched a bit
Weight: 7/10: Tiki is a heavier character, but not the heaviest.
Fall Speed 6/10: Tiki does not fall as fast due to her wings.
Jump Height 8/10: Tiki initial jumps aren't high, but can flap her wings to get a few extra jumps.
Traction: 4/10 Tiki's traction is slightly below average.

Tiki is a heavier character. In terms of character archetypes, she is closest to a defensive character like a poker as she strongest in the mid range. Her long head and tail give her a good number of mid range attacks. But she doesn't necessarily have the strongest knock out attacks like most characters her size.

A-A-A: For the first attack Tiki attacks with a uppward headbutt Her second attack is a left wing strike. Her final attack is a light hit from her tail hitting from the right side.
A- forward: Tiki attacks with a big swing of her tail from the left side.
A-up: Tiki does a half front flip and hit her opponent with her tail from the top. She complete the flip and resumes her nomal stance
Crouching: Tiki is on all fours while crouching.
A-down: Tiki hits with a light hit from her tail from the left side.

Smash Attacks
Forward: Breath of Fire: Tiki does a fire blast that aim from her mouth to a 45 degree angle to the ground.
The fire is not a projectile and does not move far past her.
Down: Tailspin: Tiki does a giants low spinning swing of her tail from the right side spins all the way around.
Up: Dragon Roar: Tiki stands in the middle, holds her arms in, and puts her head slightly down. She rises her head up and lets out a roar. The sound and her head hit anyone directly on top of her.

Aerials
Nair: Tiki does a forward head smash.
Fair: Tiki lets out a breath of fire from left to right while in the air. it does not extend far beyond her body (breath dragon attack from Radian Dawn enemies)
Dair: Tiki hits her tail down and does a flip.
Bair:Tiki hits with her tail from the back.

Specials:
Neutral: Dragon Crunch: Tiki lunges slightly forward and low. She bites the opponent in front of her. The maneuver can be charged and it knocks the opponent up.
Forward: Fireball - Tiki flies slightly up. Tiki aims her head down and shoots out a blue fireball. The fire ball has a slight downward angle so it can't cross an entire stage like final destination. But it cancels other projectiles. If she holds the control stick forward, the fireball will have homing properties in that it will aim a certain direction toward a character. (Based on regular attack, Fire Emblem Awakening)
Up: Divine Dance: Tiki flaps her wings to fly upward a little bit and then does a gliding flip. The damage comes from her tail. Afterward she can glide downward or go into a recovery state. (based on her winning animation, Fire Emblem Awakening)
Down: Counter. Tiki blocks the opponents attack by guarding, and shoots a fireball directly back at the opponent.

Grabs
Grab: grabs opponent with her left arm.
Grab + A: bites the opponent.
Grab up: throws her opponent up, and blasts them with a breath of fire,
Grab down: throws her opponent on the ground, and falls on top of them.
Grab forward: throws her opponent forward, and then hits them with her tail.
Grab back: throws her opponent backward, and then hits them with her tail

Final Smash: Divine Dragons:
Nah and Nowi from Fire Emblem Awakening appear hext to Tiki on her left and right respectively. The two also transform into their Divine Dragon form. All three unleash three different types of dragon blasts. Nah shoot fireballs toward the top. Nowi shoots a more fiery blast toward the bottom. And Tiki shoots more of a fire beam in the middle. The three attacks are based on the way Manaketes attack in different Fire Emblems. Nowi shoots more like the GBA iterations of dragons. Tiki shoots more like the Radiant Dawn type of Dragons. And Nah shoots like the fireballs we see in Fire Emblem Awakening.


Moveset D: Hong's Moveset


For gameplay purposes, my Tiki uses her child form. This means she is small, light and nimble. She has a high initial jump, alright double jump, and sprouts white wings for two smaller jumps. She is an aerial ace, focusing more on projectile attacks than other airborne fighters such as Jigglypuff, Meta Knight, Charizard or Pit. She sprouts the same white wings while dashing, giving her a glide. Aside from the Final Smash, my Tiki remains in humanoid form.

Tiki introduces a new effect to the series: divine fire, which is white in contrast to the dark flames introduced in Melee. This is seen in many of her attacks.

Specials
B: Cleanse (as in, to "cleanse" evil from the land)
Tiki fires off a puff of fire from her mouth. Not the fastest moving projectile, but travels a decent distance (half as much as FD). You can hold B for a few seconds to charge this up, making a larger orb of white fire that explodes on contact. While charging, you can aim it 360°.

B Forward: Vanquish
A mighty, linear blast of flame erupts from Tiki's mouth, inspired by Kurthnaga in RD. This is a passively charging move, so it doesn't amount to much at first, but covers the full length of FD at full charge.

B Down: Petal Counter
Tiki raises her hand as she is almost instantly engulfed in a flower (like transforming in Awakening) for a brief moment. Any attack received will cause the flower to burst open and knock away attackers. This is your tradtional Fire Emblem counter move, with a unique twist.

B Up: Divine Rising
Ethereal white wings encase Tiki as she spirals upwards. At the apex she spreads them apart, knocking away anyone nearby. This one doesn't have a lot of horizontal movement, but Tiki moves fast in the air so it's okay.

Final Smash
She transforms. Surprise. Move on.

Smash attacks
Forward Smash: She swipes forwards and a white prismatic claw manifests following her motions. You deal the most damage with the projection.
Up Smash: Does half of a flip before kicking upwards, and then turns the rest of the way to land on her feet.
Down Smash: Claws into the ground with both hands, causing prismatic spikes to erupt from the ground before her. This is inspired by the divine dragon counterpart, Grima.

Aerials
Neutral: Think an upside-down spin kick like Kirby''s dash attack.
Forward: A quicker, less-mighty version of her forward smash.
Back: Reaches back and clenches her fist, with white fire bursting around her hand. This is very powerful.
Up: Points upwards and makes a small tornado of white fire from her fingertip.
Downwards; Spreads her legs apart and places her hands together below her, firing a blast of divine fire from her hands (think Kamehameha). One of the better meteor smash attacks.

Normals
Jab: One tap of A has Tiki levitate as she carries out a single forward punch, A again does a side kick while still afloat, and a final press does a round-house with the other foot.
Forward Tilt: Tiki floats upside down and does a kick. Kind of like Guile's upside down kick, only with a spin and a clean motion.
Down Tilt: Tiki swipes her hand while crouching with a prismatic trail. Anyone in contact is slashed.
Up Tilt: Raises her hand and draws a circle with her finger, leaving a prismatic trail like the move above, and also having a slash effect.
Dash: Her gliding dash transists into a barrel-roll of the sorts, creating a multi-hitting dash attack that ends in a floating shoulder charge.

Grab
Tiki holds the enemy with both of her hands, and can engulf them in divine flames by hitting A. All of her throws represent the fact manakete are incredibly strong.
Forward: Tiki raises them and winces as she creates an explosion of white fire, sending them flying.
Back: Delivers a mighty German suplex, because that is cute.
Down: Slams them into the ground, flies upwards (off-screen) as a glint of light and returns to deliver a earth-shaking stomp to their back.
Upward: Throws them upwards and blows them away with a blast of white fire from her mouth.


Arguments and Counterarguments

Work in progress.

Tiki is tied with Marth as one of the most playable character in Fire Emblem to date, this includes Marth's StreetPass appearance in Awakening. She has played a strong role in all five games and plays a pivotal role in the alternate timeline in Awakening. (Future Past 1-3 DLC)

Tiki did not necessarily need to return in Awakening as a new Divine Dragon could have easily taken her place, however, Intelligent Systems seemed to have put in her and tie her with Naga to help drive the plot of Awakening. She seemed to be important enough to be incorporated into Awakening as well as having fleshed out her personality which differed from that of 2000 years ago.

She has a unique playstyle and helps diversify the roster by being able to transform into a dragon, her moves can vary between a combination of dragon attacks, projections, breath, and magic something which no character currently offers. She would also become the first non-Lord to become playable as well as being the first Manakete introduced in Smash, which is a staple race/class within the Fire Emblem universe itself. Unlike other transforming characters, she could change weight and speed classes without making drastic changes to her moveset .

Tiki is not the most popular candidate nor is she highly requested as she must compete with characters such as Roy, Chrom, Lucina, Robin, etc for a third Fire Emblem spot. However, with that being said there are characters who have been in similar situation such as Pokemon Trainer whom have had it work out to their advantage by becoming a very favorable, likable, fun , and most importantly unexpected character in the end.

But her dragon form would make her too big for the game!
Get that **** out of your ear and head over to the Ridley thread.

And if the 3DS can handle this:
It can certainly handle big characters like Ridley and Tiki stacked up with Mega Mushrooms on Giant Mode if it were a game mode.

Here are also several popularity polls citing Tiki's overall popularity:

She ranked 6th in one poll feature all the characters:
source: http://serenesforest.net/fe13/img/fe13poll.jpg


And sixth among the female portion of the second poll in Japan:
source: http://www.nintendo.co.jp/fe/kakusei_bk/kekka/index.html


She is a fairly popular character in Fire Emblem: Awakening in Japan
She ranked 13th in the US Facebook poll:
source: http://www.gamefaqs.com/boards/643003-fire-emblem-awakening/65812544

Palettes, Signature Icon, Music, Support List


Palette:


Icon:


Music:

Don't Speak Her Name!
This Little Divine Dragon (Shadow Dragon DS)
Duty (Ablaze)
Id (Purpose)

Id (Hope)

Divine Decree (Ablaze)


Support List:

kikaru
jaytalks
Opossum
BluePikmin11
Captain Hotcakes
ThatWasPeachy

Ismar-mar
IsmaR
cephalopod17
Hank Hill
grizby2
Hong
MaskO'Gears
Conren x2
Sobervivente
Pacack
SuperBrawler
andimidna
Mirron
TheMagicalKuja
ScatmansWorld25
Nightshade98


Conclusion


While Tiki is certainly not the most popular, well-known, or most requested character when it comes to Fire Emblem representation, she makes up a lot of it with her potential playstyle, relative importance to Intelligent Systems by becoming a recurring character in the series, and most importantly with her ability to diversify the roster from both a gameplay standpoint as well as a thematic standpoint. Overall, as unlikely as she may be, her addition would surprise most players but given time, her ability to change into a dragon as well as her goofy and sleepy character would certainly be able to win the hearts of many.


And don't forget to check out jaytalks' essay in the second post!
 
Last edited:

jaytalks

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jaytalks
"It's strange. This power had always isolated me. Many were the days I wept alone, cursing the charge placed before me...
But now my power has a purpose, and the world needs it to avoid a ruinous future. And so I shall offer it freely. Allow me to join you...
I've had quite enough of living in solitude, thank you. Besides, I've always longed to better know this world. Now I can help you save it.
- Tiki (Paralogue 17), Fire Emblem Awakening

[Spoilers to Awakening and other Fire Emblem games are ahead]

Dragons, Bridges, and Rebirths
by Jaytalks
It must be a curse to live such a long time. To watch as those around you eventually get older and no longer wish to play with you. To be forced to grow up yourself, at a rate that is inconsistent with what you have done up with the past. It used to be that you could stay the same for days. For years. But now, all of sudden, you have to change because of different attitudes and what others are doing around you. Such is the fate of a video game character.​
That is the challenge faced by Nintendo. As the Wii U collects dust on store shelves, Nintendo is looking at its unaged franchise characters diminish in power and sales. Watching icons lose the power to be system sellers. But amidst the slow start of the Wii U, the future could not be brighter for the 3DS. One such title represents that change Nintendo needs to make. Fire Emblem: Awakening. A failing franchise undergoes a complete makeover to safe itself from oblivion, not by forgetting the past, but connecting the past series' history to the present gameplay changes to accommodate the modern era. No character embodies this rebirth better than Tiki. As one of the series strongest recurring characters, Tiki is the bridge between past and present for her series, and thus best represents Fire Emblem's current place in the Nintendo echelon of franchises, making her the perfect choice as a character for Smash.​
It's an unwritten rule of video games that dragons are cool. Actually, in most fiction dragons are cool. Dragonball, Dragon Quest, Dragon Age, etc. When Fire Emblem was first released in 1990, the title was Fire Emblem: Ankoku Ryū to Hikari no Tsurugi. Which roughly translates into Shadow Dragon and the Blade of Light. They just had to have "dragon" in the title. The could have just called it Fire Emblem. Final Fantasy and Dragon Quest have no subtitles, and neither does the games successor, Fire Emblem: Gaiden. They basically told us in the title: dragons are in this game and so you should buy it, and dragons are important to the overall plot. And the shadow dragon was. The playable dragon in the game was a girl from the Manakete tribe named Tiki.​
Dragons have played a big role in Fire Emblem. Every time the series has relaunched, they put dragons prominently in the game. The series skipped a generation with no release on the N64. The Binding Blade presented itself with new gameplay mechanics, supports, calculations, etc. And Dragons. The Final Boss is a dragon. The playable character Fae is a manakete and a dragon. And it's prequel, the first international released game, also prominently features Dragons. Our hero's main love interest is half Dragon. The last chapter is also against a Fire Dragon released from Dragon's Gate. And every game in the series since has featured dragons as villains and as playable characters. Maybe the series should be called Dragon Emblem.​
Fire Emblem: Awakening is a second rebirth for the series. Declining sales from the games last outings resulted in a Japan Only release for Fire Emblem 12. The series was underselling even it's home country and in danger of cancellation. But, by connecting the game to the series' most enduring land, characters, and franchises, while updating the mechanics to reach a broader audience, Awakening's sales soared. And the game featured dragons pretty prominently. Nowi is reached very early in the game, and the game's final chapter takes place on the back of the Dragon the heroes are trying to stop. And Tiki rests at Divine Dragon Grounds in order to awaken Naga's powers.​

Manaketes in the FE universe are long lived creatures, much like video game characters. They spend decades and centuries basically ageless. Despite the passage of time, they try to keep their youthful attitude for the most part. But when Tiki returns in Awakening, she has a sense of purpose and attitude. A change in personality after two thousand years. Much like the FE series itself, Tiki remembers her past. She remembers teaming up with Mar-Mar and growing distant from humanity. But by the games end, she decides to stop living in solitude and visit the human more. She changes.

Tiki is what Fire Emblem series was, has been, and its future. Dragons are one of the game's most recurring elements. Dragons within the series are often important and powerful creatures. Like the decades that have passed where Tiki meets humans, the heroes of Fire Emblem are going to be always changing. But Dragons are a constant. A dragon can bring the series new moves, and a different type of representation, while still representing the important aspects of the series. Tiki herself can bring a sense of history to the franchise representation. She can bring a sense of stability. Tiki can be bridge between the series past and its bright future. And she can represent the series' reawakening.

Fire Emblem more than any other Nintendo series is about rebirth. Rising from the ashes of defeat in order to clench victory. With 13 iterations (and a few BS titles) the series has constantly renewed its cast, style, difficulty, and message. But the message of Awakening is very clear; Awakening is about challenging fate and changing the future. Tiki represents that rebirth more than any other cast member from Awakening. And she would represent not only the game, but also the series as a whole, more than Ike, Chrom, Lucina, etc. Hopefully Nintendo takes the lessons of Awakening and Tiki, slightly readjusting their methods. Like Tiki, remember your history, be level with those around, and keep your eye towards the future.
 

Opossum

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So glad someone made this. :laugh:

Sign me up as a supporter. She's definitely one of my favorite Fire Emblem characters. My moveset for her is almost done, as well, if you'd like to add more of them to the OP.
 

N3ON

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Funny how two Tiki threads were made on the same day. Anyway, both OPs were good, so the threads have been merged. ;)
 

Opossum

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...I didn't even know a second thread was made...O.O

Good eye, N3ON.
 

Robert of Normandy

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Tiki is tied with Marth as the most playable character in Fire Emblem to date, this includes Marth's StreetPass appearance in Awakening.
Correction: The Pegasus sisters(Catria, Palla, and Est) have been playable more often(FE1,2,3,11,12, and Spotpass and DLC in FE13).
 

Starbound

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So freakin' cute. Gonna support.

Tiki is tied with Marth as the most playable character in Fire Emblem to date

Not quite. Catria and Est are the most frequent playable characters in the series with FE1, FE2, FE3, BSFE, FE11, FE12 and DLC in FE13. Palla makes a cameo in BSFE but she isn't playable.

Second place is still pretty good for Tiki. :)
 

Robert of Normandy

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Camus also has more appearances, being in FE1, 2(under and alias), 3, BSFE, 11, 12(under an alias), and in FE13(as Spotpass).
 

Robert of Normandy

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Interesting, thanks very much Peachy and Shinpichu for catching that, will correct.
No problem. ;)

While I can't say i support her as playable, she'd be a perfect candidate for an Assist Trophy. That or a Triangle Attack AT. Makes me hopeful we get more than one AT per franchise this time around...
 

Sarki Soliloquy

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I'd totally be down for Tiki! It's either her or Anna if Sakurai wants to showcase some of the alternatively classed recurring ladies of FE. Consider me a supporter!

Although, for the moveset presented, does her Divine Dragon form really have anything that makes it more effective against the projections used in her human form? Well, I can think of flight and physical attributes being changed for one. But when I imagine her human form, it looks like double strike zoning madness. Also, the Final Smash seems a bit bland.
 

Hong

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I decided to finish my Tiki moveset.

For gameplay purposes, my Tiki uses her child form. This means she is small, light and nimble. She has a high initial jump, alright double jump, and sprouts white wings for two smaller jumps. She is an aerial ace, focusing more on projectile attacks than other airborne fighters such as Jigglypuff, Meta Knight, Charizard or Pit. She sprouts the same white wings while dashing, giving her a glide. Aside from the Final Smash, my Tiki remains in humanoid form.

Tiki introduces a new effect to the series: divine fire, which is white in contrast to the dark flames introduced in Melee. This is seen in many of her attacks.

Specials
B: Cleanse (as in, to "cleanse" evil from the land)
Tiki fires off a puff of fire from her mouth. Not the fastest moving projectile, but travels a decent distance (half as much as FD). You can hold B for a few seconds to charge this up, making a larger orb of white fire that explodes on contact. While charging, you can aim it 360°.

B Forward: Vanquish
A mighty, linear blast of flame erupts from Tiki's mouth, inspired by Kurthnaga in RD. This is a passively charging move, so it doesn't amount to much at first, but covers the full length of FD at full charge.

B Down: Petal Counter
Tiki raises her hand as she is almost instantly engulfed in a flower (like transforming in Awakening) for a brief moment. Any attack received will cause the flower to burst open and knock away attackers. This is your tradtional Fire Emblem counter move, with a unique twist.

B Up: Divine Rising
Ethereal white wings encase Tiki as she spirals upwards. At the apex she spreads them apart, knocking away anyone nearby. This one doesn't have a lot of horizontal movement, but Tiki moves fast in the air so it's okay.

Final Smash
She transforms. Surprise. Move on.


Smash attacks
Forward Smash: She swipes forwards and a white prismatic claw manifests following her motions. You deal the most damage with the projection.
Up Smash: Does half of a flip before kicking upwards, and then turns the rest of the way to land on her feet.
Down Smash: Claws into the ground with both hands, causing prismatic spikes to erupt from the ground before her. This is inspired by the divine dragon counterpart, Grima.

Aerials
Neutral: Think an upside-down spin kick like Kirby''s dash attack.
Forward: A quicker, less-mighty version of her forward smash.
Back: Reaches back and clenches her fist, with white fire bursting around her hand. This is very powerful.
Up: Points upwards and makes a small tornado of white fire from her fingertip.
Downwards; Spreads her legs apart and places her hands together below her, firing a blast of divine fire from her hands (think Kamehameha). One of the better meteor smash attacks.

Normals
Jab: One tap of A has Tiki levitate as she carries out a single forward punch, A again does a side kick while still afloat, and a final press does a round-house with the other foot.
Forward Tilt: Tiki floats upside down and does a kick. Kind of like Guile's upside down kick, only with a spin and a clean motion.
Down Tilt: Tiki swipes her hand while crouching with a prismatic trail. Anyone in contact is slashed.
Up Tilt: Raises her hand and draws a circle with her finger, leaving a prismatic trail like the move above, and also having a slash effect.
Dash: Her gliding dash transists into a barrel-roll of the sorts, creating a multi-hitting dash attack that ends in a floating shoulder charge.

Grab
Tiki holds the enemy with both of her hands, and can engulf them in divine flames by hitting A. All of her throws represent the fact manakete are incredibly strong.
Forward: Tiki raises them and winces as she creates an explosion of white fire, sending them flying.
Back: Delivers a mighty German suplex, because that is cute.
Down: Slams them into the ground, flies upwards (off-screen) as a glint of light and returns to deliver a earth-shaking stomp to their back.
Upward: Throws them upwards and blows them away with a blast of white fire from her mouth.
 

jaytalks

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Funny how two Tiki threads were made on the same day. Anyway, both OPs were good, so the threads have been merged. ;)
my bad. Hank Hill said Tharja had a thread but Tiki didn't. I wanted to right that injustice. But I didn't realize Kikaru already had made one.

As for Tiki, I see the argument similar to the one for Anna. There is no reason why important supporting cast members can't be added to the roster similar to other series. And Tiki has appeared several times in the series, so she seems like a prime candidate. Not to mention she serves an important role in the story and also happens to fight with something other than a sword. She's also actually quite popular in Japan according to the two polls released.
 

Hong

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There is no reason why important supporting cast members can't be added to the roster similar to other series.
We already have Jigglypuff from the first game, and later characters such as Falco and Meta Knight. Certainly they are important and iconic figures within their respective franchises, but made it into the series on their own merit, so indeed I don't see how Tiki has to be treated any different. More so whether we have Marth or Chrom, she has someone to relate to. Fire Emblem has hundreds of characters, and above the cut Tiki has historic significance.
She's also actually quite popular in Japan according to the two polls released.
As I mentioned in the home Fire Emblem thread, she was basically the first Nino; a character whose popularity far outweighed her importance. Most international fans wouldn't know about it, but Tiki adoration was a thing on popular art portals even long after FE3's release. Fire Emblem fans just loved Tiki for a variety of reasons. It is not a stretch to say Tiki reappearing in Awakening, while an important part of the story, was also delivering on her past fame. I know all of the key development staff barring two has been around since then and were instrumental in her return. She has certainly rekindled some of the love, appearing in promotional art despite being a surprise appearance. Nintendo certainly knows what they have on their hands.
 

Hank Hill

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I honestly would want Tiki above any other potential Fire Emblem rep considering how different she is and unique within the FE universe. ;)

I really like the color palettes made so far. I assume her Dragon-form will maintain the colors.

I'm quite glad somebody took the effort to make this thread :) It's looking spot-on.
 

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If Tiki ever gets in, she should have a unique battle entrance when she's facing Marth, and questioningly call out, "Mar-Mar?" Just because that would be adorable. :3
 

cephalopod17

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Tiki would be a great character in Smash. After Chrom and Robin,she would be the best new Fire Emblem character.

Her main strength is,like Anna she dose not have to worry about being replaced by a new,similar character. I support Tiki in Smash.
 

Spears In Smash Bros.

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My main prerequisite nowadays seems to be "How well can I ship it?"

Thus, my support for Tiki is all but a given.
You'll love Awakening, then-- If you choose a male Avatar, you can have a child with her.

Also, Tiki can use more conventional weapons in Awakening, including magic tomes. Perhaps she could use some of those in her attacks in human form.
 

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You'll love Awakening, then-- If you choose a male Avatar, you can have a child with her.

I kinda was co-opted to translate a certain doujin of that very prospect.

Also ew willingly picking male. All for her using tomes, nonetheless.
 

Hong

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You'll love Awakening, then-- If you choose a male Avatar, you can have a child with her.

Also, Tiki can use more conventional weapons in Awakening, including magic tomes. Perhaps she could use some of those in her attacks in human form.
Definitely.

My original design for her had her use a wind-based magic for her recovery, though when I started to envision the rest of her moves I quickly found it unnecessary. Lots to draw from when the ball gets rolling.
 

Hank Hill

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You'll love Awakening, then-- If you choose a male Avatar, you can have a child with her.

Also, Tiki can use more conventional weapons in Awakening, including magic tomes. Perhaps she could use some of those in her attacks in human form.
I hate how the child wears Nowi's outfit though...

I think the human form using magic would be a great idea!
 

Nado

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Well she is the only character to have a large role in both of the last two games. She also has a unique moveset. In my opinion she makes more sense than Anna who basically has the same argument as tiki, "she should be in as she's a reoccurring character who represents multiple fe games", but tiki has slightly more important roles in all her games. Also anna uses swords which makes her not really unique from the fire emblem lords already in the game.

Tiki being added to the game would be unusual but would also make more sense than a character like micaiah, hector, eirika and emphraim who have only appeared in one not recent fire emblem game. The argument for these characters seem to be that they are unique lords albeit not recent. I would even venture to say tiki would make more sense over lyn(Lyn is in only one game that is ten years old and is a sword using lord) but lyn seems to always have a pretty loyal fan base which is probably more valued.

I guess if you look at her pros she's a unique, recent, female character and if you give her a move set that doesn't make her completely transform she wouldn't have a size problem.

But if were being realistic at best she's got a good chance to be a trophy and maybe a slim chance as an assist trophy but nothing else. But she'd be a totally awesome assist trophy and would make a lot of sense for that role.
 

Hong

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Also anna uses swords which makes her not really unique from the fire emblem lords already in the game.
To be fair, if Anna was in Smash Bros I highly doubt she would be just a sword user.

She is a world-travelling merchant of a line that spans several millenia. She has travelled all seven realms, and then some, and has personally recorded the history of every Fire Emblem. I see no reason she shouldn't use items and divine weapons from every realm as her moveset. To have her abilities limited to just her Awakening appearance would be a pretty bad idea and a huge waste of potential. I don't mean to cause a ruckus in the Tiki thread over this, but to me they are both have their quirks and should be measured on their own merit. We got Tiki, who has been a vital key in five entries, and Anna, who despite only have one key roll has appeared in nearly every entry of the series. On the gameplay spectrum we got a sleepy divine dragon in one hand and a merchant who could literally pull out anything from Fire Emblem's history to use to her ends in the other. They are also both ridiculously cute.

I would be equally happy to see either.
 

kikaru

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I'd totally be down for Tiki! It's either her or Anna if Sakurai wants to showcase some of the alternatively classed recurring ladies of FE. Consider me a supporter!

Although, for the moveset presented, does her Divine Dragon form really have anything that makes it more effective against the projections used in her human form? Well, I can think of flight and physical attributes being changed for one. But when I imagine her human form, it looks like double strike zoning madness. Also, the Final Smash seems a bit bland.

The damage dealt in humanoid form is reduced by about 20%, the reason I combined their movesets and gave her projections was to consider time and development constraints on their part, it would take a lot of resources and time to make assets for a completely new character with multiple new movesets from a development standpoint.

While I continue to make improvements on the first moveset I will be developing a second moveset where the humanoid and dragon form will have different standards and specials, though some of it will be inspired on the first moveset. And thusly development and time constrictions will not be a factor. (Also creating multiple movesets for one character helps demonstrate the many different ways Tiki can play)
 

GuyWithTheFace

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...Huh. This is one of those characters that makes more sense the more you think about it. I mean, Tiki's an important supporting character to both Marth and Chrom, who are both incredibly popular on their own. Her addition, if both Marth and Chrom are in, would be a nice way to link the two. Not only that, she'd probably have the most unique moveset of any FE character. (Personally, I feel like it'd make more sense to have her stay in human form, using dragon form for her final smash, like Lunadis' moveset.) She's got quite a bit of competition, but if we're lucky enough to get four slots for the series, I think she actually has a decent shot. Not great, by any means, but decent. Add me to the support list!
 

Starbound

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In the DS games (FE11 and 12), there are different kinds of Dragonstones you can use, being:

- Firestone (Fire Breath. The strongest stone)
- Ice Stone (Ice Breath. Could probably cause freezing.)
- Wyvernstone (Sprouts wings and becomes fast aka Up Special)
- Mage Stone (Gains invincibility to magic)

You could probably incorporate these four stones into a special moveset for Tiki, alongside a Divinestone Final Smash.
 
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I suppose for the sole fact she's both recurring and unique, I would rather see her than most other FE characters.

Not sure if I can consider myself an actual supporter or not yet.
 

kikaru

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In the DS games (FE11 and 12), there are different kinds of Dragonstones you can use, being:

- Firestone (Fire Breath. The strongest stone)
- Ice Stone (Ice Breath. Could probably cause freezing.)
- Wyvernstone (Sprouts wings and becomes fast aka Up Special)
- Mage Stone (Gains invincibility to magic)

You could probably incorporate these four stones into a special moveset for Tiki, alongside a Divinestone Final Smash.

For the non-projection based moveset I'm considering ways to utilize the Wyvernstone and Magestone in addition to the Fire and Icestones. While the Divinestone looks like a suitable fit for a Final Smash I'm still thinking of different ways to incorporate all five.
 

kikaru

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Updated the opening post with more pictures, an additional song, an updated Final Smash, and an altered moveset that is more breath/zoning based in humanoid form. Also does anyone know how to get rid of the double spoiler tags?

I only use the collapse tags once per moveset but it sometimes comes out as two :l
 

Pazzo.

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Add me to the support list.

I'd love to see Tiki, a character that has appeared in many Fire Emblem games... Anna the Secret Seller only has more appearances than her.
 

jaytalks

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As a writer, I might make adjustments here and there for my work, and I'm sure there might be spelling errors, but I've finished my essay on Tiki. It is the second post on this thread and linked in my signature. If you already liked my initial post, feel free to unlike the post if you don't like the essay. It's a bit long, but I hope you enjoy it.
 

kikaru

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If anyone is interested, I made a Tiki moveset a while ago, although for kid Tiki: http://www.smashboards.com/threads/...d-mym-13-is-open.318151/page-17#post-14580996

Definitely my top pick for a new Fire Emblem representative.
That's an interesting set you have there, I'll add you to the support list!

Apologies for not keeping up with the thread, once the first wave of exams is over I'll be updating and organizing the front page.
(<---- Is a lying sack of **** for not updating when he said he would).
 
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