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Tier List Speculation

941

Smash Journeyman
Joined
Nov 28, 2014
Messages
448
I read that thinking you meant ICs would lose to Roy, until I realized you were talking about the Melee iteration of both characters. I think they only have 1 or 2 MUs in PM that are really one-sided either way, but it's hard to tell when they have a bug that turns each MU in favor of the opponent.
 

DMG

Smash Legend
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Slippi.gg
DMG#931
This Luigi talk is funny. I mean really, it's totally fair to ask a character to give up taunts for better recovery. I would give up Captain Falcon taunts to become Captain Samus and steal her tether. It pains me not to see your moves, but I'm trying to live bro
 

Foo

Smash Lord
Joined
Apr 14, 2014
Messages
1,207
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Commentatorland
This Luigi talk is funny. I mean really, it's totally fair to ask a character to give up taunts for better recovery. I would give up Captain Falcon taunts to become Captain Samus and steal her tether. It pains me not to see your moves, but I'm trying to live bro
That's why I have grab on r and taunt on z :)

Game&Watch's down tilt is dumb
Agreed. I think one of the dumbest things about it is that the long thin manhole has a single circle around it for the hitbox, and it stretches around the whole thing, making the hitbox as tall as it is wide >.> You really should be able to just short hop over it.
 
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TheGravyTrain

Smash Ace
Joined
Apr 5, 2014
Messages
866
Location
Ferndale, WA
NNID
Theboyingreen
You know what else dump about it? It looks like its more active then it is. The animation plays longer then the hitboxes are active...
 

Foo

Smash Lord
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You know what else dump about it? It looks like its more active then it is. The animation plays longer then the hitboxes are active...
Pretty much all of game and watches moves are like that. At the end of his dash attack, for instance, all the frames of lag on it look exactly like the rest of the animation. It doesn't effect me to much since I played against the character so much, but he is a completely pain and the ass to figure out because his animations are more like hints than displays. Like, I can clearly see zss fsmash hits behind her, but there is no indication that game and watch ftilt hits slightly behind him, or that his nair hits a circle around him, or that his (insert any move here) does (insert jank bull**** here). I really wish they'd clean up his hitboxes and animations. I've said it before, but I really think game and watch is the single most broken character in the game, just because his hitboxes and animations are like fifth cousins 6 times removed, not balance wise. There is no reason you should have to study his hitboxes in debug mode just to play against him.

For instance, when his dash attack hitbox ends, he should tilt upwards like he's coming to a stop. His parachute should buffed slightly in some regard, but not cover everything around him, his downtilt should have three circles instead of one and should stop moving when the hitbox goes away etc.
 

Defile

Smash Apprentice
Joined
Dec 10, 2013
Messages
91
Game&Watch's down tilt is dumb
Actually, almost everything about G&W is dumb. It doesn't make any sense why he didn't get nerfed like every other character. At my local weekly, G&W players who never made Top 8 in 3.0 tourneys are now frequently getting into those places.

I could go on a multi-paragraph rant about how stupid 3.5 G&W is but I would just be repeating what everyone already knows.
 

TheGravyTrain

Smash Ace
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866
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Honestly, in order for character diversity, it almost have to have dumb things sometimes. Otherwise you characters who are meh or an all a round character. Those are great, but that's not diversity if that's all you have. I get there have been broken moves/characters so we try and inform people when we smell a hint, but I feel its getting excessive and whiny. At some point you have to accept that a solid character is going to have solid moves that are frustrating to deal with. Again, it doesn't mean we shouldn't work towards getting rid of too good of moves, but you also just need to stop letting the pmdt hold your hand and remove the things that are frustrating. /rant
 

Frost | Odds

Puddings: 1 /// Odds: 0
Joined
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EDIT: accounted for steelguttey's Olimar opinion (which is probably more informed than mine tbh) and adjusted Sonic because Sonic mains seem to think he does well in the MU, heh.

Alright, just did a 'brief' (2+ hours -_-) runthrough of my previous matchup chart with the Bowser skype chat, incorporated opinions from there, as well as feedback from other players (notably Lunchables). This now pretty much reflects our consensus on most of Bowser's MUs -- doesn't mean it's totally accurate, but it's probably much better/more complete than anything else to date:

http://pastebin.com/98c8a7ej

It happened to work out to a pretty nice bell curve, centered around 40:60 matchups, opponent's favor - though it looks like Bowser's still both pretty polarized (due to the relatively wide spread) and pretty bad (due to the negative skew)

(-6) 20:80 || (patched)ICs?
(-5) 25:75 || Yoshi, Kirby
(-4) 30:70 || ROB, Wario, GnW, Marth, Sheik
(-3) 35:65 || Ganon, CF, Fox, Mario, Snake, M2, Lucario
(-2) 40:60 || Wolf, Ike, Roy, Tink, DDD, ZSS, Diddy, Lucas, Olimar
(-1) 45:55 || Luigi, Ivy, Ness, Zelda, DK, Samus, MK
(+0) 50:50 || Charizard, Bowz, Puff, Link, Peach
(+1) 55:45 || Squirtman, Falco, Pikachu, Sonic
(+2) 60:40 || Pit
(+3) 65:35 ||
(+4) 70:30 ||
(+5) 75:25 ||
(+6) 80:20 ||

#s of matchups in each category:

(-6) 20:80 .|| 1
(-5) 25:75 .|| 22
(-4) 30:70 .|| 55555
(-3) 35:65 .|| 7777777
(-2) 40:60 .|| 999999999
(-1) 45:55 .|| 7777777
(+0) 50:50 || 55555 -------- Even
(+1) 55:45 || 4444
(+2) 60:40 || 1
(+3) 65:35 || 0
(+4) 70:30 || 0
(+5) 75:25 || 0
(+6) 80:20 || 0


Obviously, there's likely some bias because we all play Bowser, but a lot of my votes were more optimistic than my instincts - and several players seemed a lot more optimistic about some matchups (notably Lucas, Wario, and Ganon) than myself.
 
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D

Deleted member

Guest
as well as feedback from other players (notably Lunchables).
You mean that part where all I did was tell you to move tink and roy to -2 instead of -1?

Damn so much feedback, I'm a bowser god :seuss:
 

shairn

Your favorite anime is bad.
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You know looking at that MU spread one could almost be lead astray to believe that Bowser is a pretty okay character
 

Frost | Odds

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You know looking at that MU spread one could almost be lead astray to believe that Bowser is a pretty okay character
Maybe. I still feel like even once the Bowser meta advances, we'll have underrated a lot of these chars. Ness, ZSS, D3, Lucas, Zard, maybe others are all likely harder than represented here. Also notable that pretty much every highly popular char is (as far as we can tell so far) 40:60 or worse for Bowser.
 
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jtm94

Smash Lord
Joined
Oct 16, 2013
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1,384
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Pittsburgh, PA
Man GnW is problematic, but Ganon's downthrow is fine.
This must be what nirvana feels like.

GnW will stop being as good when people DI.
 
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mimgrim

Smash Hero
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Jun 20, 2013
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Somewhere magical
Man GnW is problematic, but Ganon's downthrow is fine.
This must be what nirvana feels like.

GnW will stop being as good when people DI.
Nah, Ganon's Dthrow is pretty stupid. GnW is has some pretty stupid moves as well with how deceptive they are. But I tend not to ***** about either because Melee Shines still exist and all my ******** goes towards that move.
 

DMG

Smash Legend
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Slippi.gg
DMG#931
*Looks at Bowser MU chart*

*He only has six MU's that are considered better than 50:50*

*Wait a ****ing minute, Bowser WINS MU'S?!?!?*

Brb I am deleting small stages from Project M
 

CORY

wut
BRoomer
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dallas area
Ganon's Up-B OoS is amazing, nuff said. What is it, like, 14% and kills ~140?
don't make me slap you, boy. it's 18% (i almost capslock'd the numbers like a scrub, btw).

don't know how well it kills, but i do know that if you miss you're going to have the saddest time ever. it's a "throw this out once a set" sort of oos option, to keep people honest.

Man GnW is problematic, but Ganon's downthrow is fine.
This must be what nirvana feels like.

GnW will stop being as good when people DI.
his dthrow is dumb, so is his nair. dthrow is sliiiightly less problematic because it's attached to ganon, so there's a lack of range on the grab and a lack of speed to make setups for the grab easier. i'd be fine with nerfing the dthrow so that it only gives you followups, but not grabs, in exchange for a decent standing grab, but how to make that happen is tricky, because ganon doesn't move too quickly, so you can't just make it throw super further out or release super higher, or else it becomes a nigh worthless throw for him. i guess maybe make it some sort of mixup with bthrow, shiek style? i dunno, man...
 

JOE!

Smash Hero
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Oct 5, 2008
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Dedham, MA
his dthrow is dumb, so is his nair. dthrow is sliiiightly less problematic because it's attached to ganon, so there's a lack of range on the grab and a lack of speed to make setups for the grab easier. i'd be fine with nerfing the dthrow so that it only gives you followups, but not grabs, in exchange for a decent standing grab, but how to make that happen is tricky, because ganon doesn't move too quickly, so you can't just make it throw super further out or release super higher, or else it becomes a nigh worthless throw for him. i guess maybe make it some sort of mixup with bthrow, shiek style? i dunno, man...
Make it so ganon somehow magics the Dthrow and he is in the air too? Prevents another actual grab (guarenteed at least), but allows for an aerial or a side B or something
 

CORY

wut
BRoomer
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see, i like how it's basically a guranteed aerial for ganon once you get past chain range, but at the same time i kind of... don't? like, with his overall kit, it shouldn't be so bad (slower, lower grab range, no projectile to setup a shield grab scenario, etc...) but then if he hits you with a fair or a bair, you're taking 16 or 17% and are going to be in a really bad place. like, maybe that's just fine (other characters have setup throws, too) but it feels just a step away from really dumb in general (not just on ganon).
 

DMG

Smash Legend
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DMG#931
Ganon Dthrow is hype. One of the few things that keeps him feeling like an actually good character.

Balance wise, you can't do much to truly fix Ganon until you buff or change attributes that make his fundamentals (across the board) different. Slow mobility, Dark Overlord of Meatheads who don't compromise nonchalant grabbing poses. I would give him a nerfed Dthrow, but like a crazy good JC grab distance. Falcon, Sonic, whoever slides real far give this man that.

Balancing slow guy with crazy grab potential, big damage, and almost sub-par everything else is hard. Make him run faster and now he's basically Captain Falcon, who is also not easy to balance
 
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Player -0

Smash Hero
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Jun 7, 2013
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Helsong's Carpeted Floor
Fixed so you caps'ed it.

I thought it was 18% and almost posted it saying 18% but I wasn't 100% (hehe) sure that I was right. So I decided to make the numbers instead of bigger because of idk.

Almost 20% from one move is pretty amazing, especially when you give them 3 seconds to DI so they don't die (still kills earlier than Marth).
 

DrinkingFood

Smash Hero
Joined
May 5, 2012
Messages
5,600
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Beaumont, TX
Make it so ganon somehow magics the Dthrow and he is in the air too? Prevents another actual grab (guarenteed at least), but allows for an aerial or a side B or something
Would be p cool if he jumped up while swinging them around from behind him and throwing them at the ground, with the release point being at the actual bounce (akin to snake's b/fthrows) with its current trajectory + similar knockback. Ganon ends up in the air and they end up right in front of him, for improved access to aerial normal/aerial special follow-ups but reduced access to regrabs/grounded normal follow-ups. You could use that design to force him to utilize aerial follow-ups mostly without changing anything else about the move. And then you can finally buff his grab range to not be ass.
 
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