DARKcpu0
Smash Apprentice
- Joined
- May 20, 2014
- Messages
- 114
EDIT: Damn this **** is long. Have fun.
WELP TIME TO FIGHT WITH THE CREATOR. PULL UP YOUR BRIDGESSAKUR- uh... ****whatsyourname Shheee- SHELL.
*Ahem* Sorry. Had to clear my throat. Had alot of popcorn potato chips and accidentally went to a beach and swallowed some of the water.The hell was I doing there anyways its ****ing 30 degrees
I must ask, why?
What led yall to make that slower?
Hell, I've seen Taj pull that **** in melee against SFAT. Not saying its a bad option at all, because by all means it isnt, but there seems to be much more risk over reward for getting something that alot of characters can do with SHFFLL'd nair.
I'm trying to prove a point to the person who built the 3.02 mewtwo and admittedly regrets it. What am I doing with my life.
Example:
Mewtwo could hover out of up b horizontally without really leaving the ground, via teleporting off stage. Mewtwo lacks this ability in 3.5, but retains his jump. Same remains from just, teleporting straight up off the ground for example. Keeping that in mind, seems losing hover after teleport but not DJ very much was an option. No more reaching to the top of the stage to finish the opponent. Perhaps this was to add more risk to the move, but wasn't being sent into recover after acting out of it a thing in 3.0, that got changed in 3.02? Why not do something like that over eating DJ?
I completely understand killing things like ledgestall (for the most part anyways. There are atleast 2 ways I've found to still infinite ledgestall which is pointless anyways that I'm sure you already know about) and hover out of float, but some of the changes seem just abit overkill for the guy.
His grab game is great, definitely better than melee, the side b combo extending beauty is well, I think you get the point, Not to sure how bad his down b was nerfed, but its still good as a quick mix up. Not alot of mewtwo players use the move in the first place. Shadow ball while slower, still isn't too horrible for spacing, I don't prefer it anymore, but still not bad. But the poor guy is going to have a pretty hard time letting off a good approach. That's the only problem I really have with mewtwo. Approaching is the biggest pain. OoS was hard to figure out but its pretty simple once I got it down. I would be approaching with b reversed shadow ball charges, yes I realize how bad that idea is, but the size stops that from being very effective. I'd go with an aerial afterwards, but the window left over is a bit unreliable. I could just spam bair and play it like an awkward jigglypuff, but (more corrections in the case that I'm wrong for you here) with the hurtboxes on the tail that may or may not exist, I'm just not to sure on how safe that option is either. I could just throw out a shadow ball, but the speed in which it comes out leaves me out long enough to at least be stopped before hand. I could try out one of the aforementioned approaches, but I already whined about those. Perhaps I can approach with wavedash dtilt? That almost works, almost. Only really works at around 20%, 50% on fast fallers, 70% on heavies and spacies. I could try DJC'ing or Float cancelling. Float I already touched on. DJC may be the only way out to have a safe approach. DJC Nair where it stands is probably mewtwo's best approach option as if done right gets a good knockback which if followed up correctly, leads into some decent combos, atleast on spacies. Still punishable, just alittle harder to as opposed to the rest of the options, and given the way the hitbox is, decent risk in walking up, and its better than teleporting in that if done right you aren't left as high up, while still having an out if you already know you're ****ing up by being able to atleast jump away while throwing out a fair as a bluff to get space. We all cant have nair -> shine after all.
Maybe I'm looking too far into the bad sides of the options, but Iunno man. I just dont know.
How does one approach as Mewtwo now?
WELP TIME TO FIGHT WITH THE CREATOR. PULL UP YOUR BRIDGES
*Ahem* Sorry. Had to clear my throat. Had alot of popcorn potato chips and accidentally went to a beach and swallowed some of the water.
This is true. I do this. I'll just float in, nair, the teleport away from a certain point on stage to where I can ledge cancel my lag on up b to get another float off then up b into the stage then either side b or neutral b to auto cancel. Atleast with my complicated method of getting in and out, getting punished is pretty easy. Still easy from the hover. Although the speed boost to it is nice. As for the auto cancelling into specials, more or less side b because of the nerf on shadow ball.Mewtwo can still do hover approaches, which are smoother than ever due to the physics changes on hover.
I must ask, why?
What led yall to make that slower?
He can, but its abit harder to do so in that Mewtwo ends up abit higher, and (atleast from what I can tell, correct me if I'm wrong) acts out abit slower than usual. Also both are very much visually telegraphed in that while hover is obvious, 5 frames before actually going into the frames where mewtwo appears, frames before lets say fair for the example, the 3 active hitbox frames on fair (again, correct me if I'm wrong), then the fast fall to l-cancel, leaves enough to at least, Iunno. Shield grab? Besides, its a pretty easy read to make. Its one of mewtwo's biggest tools. Who doesnt expect mewtwo to come in and invade your space?He can also still do burst range teleports into aerial attacks. He just has to choose between a more visually-telegraphed but safer hover approach vs a less telegraphed but ultimately more committed teleport approach
Hell, I've seen Taj pull that **** in melee against SFAT. Not saying its a bad option at all, because by all means it isnt, but there seems to be much more risk over reward for getting something that alot of characters can do with SHFFLL'd nair.
I'm trying to prove a point to the person who built the 3.02 mewtwo and admittedly regrets it. What am I doing with my life.
I wouldn't say unpunishable. When mewtwo teleports on stage, I think we all know he's coming for your ass. Literally all you had to do to avoid mewtwo's hover out of teleport nair, was run away. Simple, but the float cancel kinda kills the solution. I am perfectly fine with mewtwo losing hover out of teleport. **** was pretty unfair. What baffles me is the loss of DJ out of teleport. I get that its supposed to be a solution to killing hover, but it feels unwarranted.Having both invincible invisible burst range movement into attacks with unpunishable low land lag was just undeniably toxic (and as the person responsible for creating this I apologize) but separated into their components they're considerably more reasonable. Neither of these options were available in Melee, and I think that having those options in conjunction with all of his other move buffs/fixes put him better than Melee by a pretty significant margin.
Example:
Mewtwo could hover out of up b horizontally without really leaving the ground, via teleporting off stage. Mewtwo lacks this ability in 3.5, but retains his jump. Same remains from just, teleporting straight up off the ground for example. Keeping that in mind, seems losing hover after teleport but not DJ very much was an option. No more reaching to the top of the stage to finish the opponent. Perhaps this was to add more risk to the move, but wasn't being sent into recover after acting out of it a thing in 3.0, that got changed in 3.02? Why not do something like that over eating DJ?
I completely understand killing things like ledgestall (for the most part anyways. There are atleast 2 ways I've found to still infinite ledgestall which is pointless anyways that I'm sure you already know about) and hover out of float, but some of the changes seem just abit overkill for the guy.
His grab game is great, definitely better than melee, the side b combo extending beauty is well, I think you get the point, Not to sure how bad his down b was nerfed, but its still good as a quick mix up. Not alot of mewtwo players use the move in the first place. Shadow ball while slower, still isn't too horrible for spacing, I don't prefer it anymore, but still not bad. But the poor guy is going to have a pretty hard time letting off a good approach. That's the only problem I really have with mewtwo. Approaching is the biggest pain. OoS was hard to figure out but its pretty simple once I got it down. I would be approaching with b reversed shadow ball charges, yes I realize how bad that idea is, but the size stops that from being very effective. I'd go with an aerial afterwards, but the window left over is a bit unreliable. I could just spam bair and play it like an awkward jigglypuff, but (more corrections in the case that I'm wrong for you here) with the hurtboxes on the tail that may or may not exist, I'm just not to sure on how safe that option is either. I could just throw out a shadow ball, but the speed in which it comes out leaves me out long enough to at least be stopped before hand. I could try out one of the aforementioned approaches, but I already whined about those. Perhaps I can approach with wavedash dtilt? That almost works, almost. Only really works at around 20%, 50% on fast fallers, 70% on heavies and spacies. I could try DJC'ing or Float cancelling. Float I already touched on. DJC may be the only way out to have a safe approach. DJC Nair where it stands is probably mewtwo's best approach option as if done right gets a good knockback which if followed up correctly, leads into some decent combos, atleast on spacies. Still punishable, just alittle harder to as opposed to the rest of the options, and given the way the hitbox is, decent risk in walking up, and its better than teleporting in that if done right you aren't left as high up, while still having an out if you already know you're ****ing up by being able to atleast jump away while throwing out a fair as a bluff to get space. We all cant have nair -> shine after all.
Maybe I'm looking too far into the bad sides of the options, but Iunno man. I just dont know.
How does one approach as Mewtwo now?
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