Oro?!
Smash Hero
Yeah OS there are twitch VODs if you would like to look at Oracles sets. I believe he only played 2 on livestream, but they were impressive.
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The difference between Ice Climbers and Sonic is about 10 years of metagame development.I'm facepalming at the fact people still think Sonic is low tier... are players like Wizrobe and Sethlon not enough proof?
Sonic is a beast, you have to learn how to PROPERLY USE him. Is he difficult to use properly? Yes, but just how many IC mains are there, yet they're still almost high tier?
You don't play him like a smash character.
Toon Link should also be mid-tier. His stage control is too good to validate his current spot. You don't spend that much time off stage when you use him properly.
In a word, yes. Sonic can choose when to attack so him losing trades is hardly relevant. You are ALWAYS playing on Sonic's terms. His approaches are great, his shield pressure is the nuts, and he's impossible to pin in a bad position in a game based on positioning. Leffen has the right idea.Am I the only one that played Sonic and thought "Wow, this guy sucks"?
He loses literally every trade, can't do anything upon hitting your shield but try again, and has literally no approach when you are sitting on a platform that isn't telegraphed all to hell. He can punish mistakes like mad and has speed that makes it easy, but I just don't see Sonic doing anything worthwhile once people stop playing on his terms.
I do play Bowser, so that might be it. =PSonic is lame, and I'm all in favor of like giving him the Ike Broccoli Sword treatment.
OS: Sonic approaches that are spins, are veryyyy safe on shield. HA isn't very safe on shield, but when used as a mixup out of spin or after a shield has deteriorated it becomes a ton safer.
If you are Bowser or Snake with a godly Upb OOS, it doesn't look that safe. But I can't think of characters who can reliably shield grab it, or drop shield and punish. Shielding isn't a recommended option vs Sonic if he's fluent with his up close game, it's much more progressive to try to throw out hitboxes to stuff him instead. Doing that isn't a guarantee to beat Sonic either, since he controls the pace of most of his matches.
Thanks.http://www.twitch.tv/kirkiusprime/b/368199526
Theres the broadcast starting at winners semis Sethlon (Sonic) vs StrongBad (DK)
Theres plenty of proof in there for my claims. : )
This I agree with completely.Also Diddy is ****ing amazing. Holy ****.
I won't try denying that you can certainly play the match-up better, but there is absolutely nothing wrong with waiting for an opening. Remember, you don't have to wait, you get to wait, which is a broken ability that was previously only held by fox and to a much lesser degree. There is nothing wrong with staying in the neutral game when your character is going to be the one that wins exchanges in the neutral game more than any opposing character aside from the mirror. I don't buy that sonic is untouchable either, he's just the closest you can get to untouchable and winning out is relative.I think Sonic can be a good character and can be great for certain matchups, but I don't forsee him being a powerhouse. I love playing him (especially taunt canceling side taunt) and will probably continue to do so, but when I play him I find I have to wait for an opening. If someone is on a platform and they just move out of the way, I have to reset and try again. I feel that's an inherent weakness that Sonic has; you can make the argument that Sonic can always approach when it is most viable for him to do so, but I don't buy that Sonic is untouchable. Even Sethlon against a DK who was figuring things out as he was going was getting grabs.
Foxes that "make their own" openings are either fooling you or they're playing a worse pikachu. Fox is not a good character because he can nair shine, but rather because he can nair shine while retaining positional advantage with zero risk. Sonic should adapt to the circumstances the same way that Fox should against better opponents. The inability to run over mediocre opponents is something both characters can do, but I see no reason to further detail a sub-optimal strategy.The difference is that Fox doesn't have to wait for an opening. He makes his own. Sonic has to adapt to the circumstances that are presented to him; at the very least this raises his skill ceiling considerably.
I'm not the one throwing away 2-0 sets in a finals match.loloverswarm. I beat metroid, kels, mdz, rat, and dart at that tournament, and they were all 2-0 except for kels. If you still think rob is bad then I don't know what to tell you besides get better
I'm just stating factual evidence of why or how tiers are created. Voting for tier splits is just another factor. Personally, in my opinion, why would you even care where characters are? Play the characters you want.They are not. You can check the tier list thread yourself to see that tier splits are based solely on Falcon's 7th place having a larger standard deviation of votes than Ice Climbers' 8th place. Because Ice climbers are more agreed upon to be definitely 8th place, but Falcon and Peach and Marth had votes for placings at as well as above 7th, they are grouped toegether in a tier while IC's are separated and listed as being 1 whole tier worse than Falcon. The votes are made not for tier placings, but are just a listing of characters without tier splits in the order members of the voting committee decided.
I know, or at least hope it isn't intentional, but you come off a little strong trying to talk to me like I don't know how tier lists are made or what they represent.
Plus I landed a judgment, which as well know means I was the real winnerHe threw away the set with G&W, not Rob
We all know G&W is poo
Just started a short while ago, won one last week. Got 7th in the first tournament I entered, 4 days after first playing it. I'll get back to you after I attend some more.You're also not the one with any semblance of tournament success for this game
This is a little tricky to interpret, but basically macro and micro are used to describe the kinds of interactions you're working with in any given field. For smash, macro looks at the larger picture, such as positioning, over-arching strategy, your game plan, and other abstract ideas. Micro means to look at something small scale and usually in an instance. for example, how you DI a throw is a micro decision, while sonic's neutral game is a macro concept. if you have any confusion, i can elaborate further, but i don't have good working definitions off-hand.Mow, could you elaborate what you mean between "Macro-" and "Microgame"? Or link to another post where you describe what you mean?
You're fine. I thought that was the case: A character's macrogame describes their overall character design and what they can do universally, the kind of things that are easy to analyze, like Charizard's nair being super giant disjointed and hitting on frame 4 having pretty clear applications. Microgame is stuff that has to apply in a case-by-case basis, like knowing what followups or delays work best on various characters or tendencies after landing the nair. Sound about right?This is a little tricky to interpret, but basically macro and micro are used to describe the kinds of interactions you're working with in any given field. For smash, macro looks at the larger picture, such as positioning, over-arching strategy, your game plan, and other abstract ideas. Micro means to look at something small scale and usually in an instance. for example, how you DI a throw is a micro decision, while sonic's neutral game is a macro concept. if you have any confusion, i can elaborate further, but i don't have good working definitions off-hand.