Loki
Smash Apprentice
- Joined
- Oct 24, 2010
- Messages
- 80
It is no surprise to anyone that Robin's playstyle revolves heavily around using thunder and its different charges to control the spacing and flow of the battle (to the best of the match-up capabilities), however quite a handful of battles, I've noticed (at least on my own playstyle) a certain growing preference on certain charges.
In my case for example, I've seen myself prioritizing more Elthunder over the stronger two charges, specially when it comes to figthing speedsters like Lil'Mac, Greninja and Sheik. Thunder simply fails to provide me with the overall power I need to keep those tricky fighters in place, it lacks range, size, knockback and speed to be of any meaningful use. Elthunder on the other hand has proved to be the superior charge again and again thanks to his quick accesibility, great speed and size and pretty decent knocback.
Overall, I've come to really preffer Elthunder because of its properties over the rest. It is quick to charge (Only about a second instead of the handful more of the others), good coverage both horizontaly and verticaly, and decent hit-power. Also I've used this again and again effecively in not only gimping, but also controlling falling characters, making touching the ground the hardest thing for them.
I still use arcthunder and Thoron even more than thunder and the later, however none of these see as much action (and provide as much reward) as Elthunder. Arcthunder altough powerful is rather slow and takes a long time to charge. Thoron is without a doubt the faster, but also the most taxing in both time and uses and most of the times you will not be getting to Thoron for free. Thunder is overall a bad projectile... some characters can easily avoid it by crouching (or sliding) and/or the hit it provides is so neglectable you might as well be jumping or atacking with a sword instead.
This is how I feel overall about such a key move of Robin. How do you feel abou it? wich level you find yourself using more and why? I am also opening this in hopes of discusing the importance of the move in certain match-ups and situations.
In my case for example, I've seen myself prioritizing more Elthunder over the stronger two charges, specially when it comes to figthing speedsters like Lil'Mac, Greninja and Sheik. Thunder simply fails to provide me with the overall power I need to keep those tricky fighters in place, it lacks range, size, knockback and speed to be of any meaningful use. Elthunder on the other hand has proved to be the superior charge again and again thanks to his quick accesibility, great speed and size and pretty decent knocback.
Overall, I've come to really preffer Elthunder because of its properties over the rest. It is quick to charge (Only about a second instead of the handful more of the others), good coverage both horizontaly and verticaly, and decent hit-power. Also I've used this again and again effecively in not only gimping, but also controlling falling characters, making touching the ground the hardest thing for them.
I still use arcthunder and Thoron even more than thunder and the later, however none of these see as much action (and provide as much reward) as Elthunder. Arcthunder altough powerful is rather slow and takes a long time to charge. Thoron is without a doubt the faster, but also the most taxing in both time and uses and most of the times you will not be getting to Thoron for free. Thunder is overall a bad projectile... some characters can easily avoid it by crouching (or sliding) and/or the hit it provides is so neglectable you might as well be jumping or atacking with a sword instead.
This is how I feel overall about such a key move of Robin. How do you feel abou it? wich level you find yourself using more and why? I am also opening this in hopes of discusing the importance of the move in certain match-ups and situations.