~Radiance~
Meow-Meow, Choco-Chow
How's it going tacticians. ~Radiance~ here with a something i feel many of us were wanting answers to: new Dthrow mechanics. In short, Dthrow is now amazing. It has the checkmate, it has the wind jab, it has the seldom used Utilt. But what many people may still be wondering is when EXACTLY do follow ups work at? well hopefully by perusing this thread you'll be able to get a few answers.
At risk of seeming confusing I am going to state now that this thread covers two things about Dthrow:
If it is safe at 0
When we can get guaranteed follow ups
Keep in mind that rage will always influence the percentage of these combos, but in general it will usually work within the given range.
The following characters must jump or you can jab them after Dthrow at 0:
The following characters will clank with our jab if we jab after Dthrow at 0:
The following character we can jab out of Dthrow at 0:
All other characters either have an aerial that comes out fast enough that we need to sheild, or lands fast enough to jab/grab/use luma on us /etc.
The reason this is important is because it allows you to feel out your options
If a character must jump, going for a jab is safer because if they choose to attack or air dodge jab will cover those options.
If you are against someone in the "need to shield their aerial" category you now have a toss up between shielding and punishing, and reading their jump.
If you are against someone in the "will hit you" category it is most likely a better idea to Bthrow for raw damage.
And if you manage to get lucky and get a 0 percent Dthrow on Link or Ganon, enjoy the free wind jab.
This section will cover what percentages Utilt and sometimes Jab works on all characters with the exception of Rosalina because luma makes it too hard to guarantee damage. (will also add mii brawler if someone plays against one regularly)
I also want to note that in most cases every character can simply air dodge out of the Utilt and jab follow up, but they will almost always be in a bad position due to the landing lag on the dodge, allowing you to follow up.
I also did not include many wind jab follow ups unless they were very guaranteed, as many characters can simply jump out of wind jab once it is initiated.
Dthrow: the Character
Utilt = 30-60%
Roll Face on Controller
Utilt = 40-65%
RNG Princess
Utilt = 20-50%
Leg Day Every Day
Utilt = 40-60%
Jab = 40-60%
WTFrame Data?
Utilt = 40-60%
Rosalina and L R A Start
No data yet, someone can test if they want
Mama Miyamoto
Utilt = 35-70%
10/10 Would Chipotle Again
Utilt = 35-65%
Okay
Utilt = 35-80%
Ohhhh Banana
Utilt = 20-55%
The Graffix Tho
Utilt = 20-55%
Super Duper Ultra Armor
Utilt = 20-55%
Wrong Warp Warrior
Utilt = 20-60
Jab = 0-10% (out of dthrow)
Hardly a Legend
Utilt = 20-55%
Our Favorite Character
Utilt = 35-60%
Combodorf
Utilt = 0-70%
Jab = 0-20%
Mister "I Don't Want To Get Hit By Anything"
Nothing guranteed
https://www.youtube.com/watch?v=WiPPZKUVITk
Utilt = 40-60%
Up B Offensively
Utilt = 20-60%
/
Hiyayaya's
Utilt = 40-65%
Down Taunt
Utilt = 30-60%
/
Waifu and Weeaboo
Utilt = 30-60%
L I F T B O Y Z
Utilt = 30-70%
/
Grimas
Utilt = 10-65%
Yo Dawg
Utilt = 25-45%
Character Sucks
Utilt = 15-30%
Club Penguin
Utilt = 30-75%
Uair Uair Up-B Baby
Utilt = 20-60%
Mishun Comprete
Utilt = 40-60%
Jab = 20-60%
Bread Enthusiast
Utilt = 30-60%
Jab = 20-60%
Dthrow to Anything!
Utilt = 20-60%
Rawk Smayush
Utilt = 25-70%
B Reversal Extraordinaire
Utilt = 30-60%
Not Another Rest Joke
Utilt = 15-30%
Actually Jabable
Utilt = 50-60%
Jab = 20-60%
Beep Bawp
Utilt = 35-70%
Pee Kay Bthrow
Utilt = 15-45%
HYES
Utilt = 15-65%
Jab = 20-60%
Mayor of Murder
Utilt = 35-40%
Spaceman Sam
Utilt = 30-40%
Who Even Uses Male?
Utilt = 15-60%
Feel the Feels I Feel
Utilt = 40-70% Vanilla
40-70% Speed
40-70% Jump
40-70% Buster
70-110% Shield
30-50% Smash
Not Even a Real Doctor
Utilt = 40-65%
Bandai Bribery
Utilt = 30-45%
MegasXLR
Utilt = 25-60%
Insert Fast Joke Here
Utilt = 20-50%
Ubers or GTFO
Utilt = 15-55%
I Did it Mom
Utilt = 30-40%
Boy's Our Roy
Utilt = 40-60%
Jab= 15-55%
Big Ol' Bag of BS
Utilt = 40-65%
DI away + fastest aerial
DI Away + jump.
If your opponent doesn't DI properly the Utilt and jabs may work later than specified. Keep in mind these values are with 0 percent rage and are percentages at which both DI away and fastest aerial and DI away and jump will both not get the opponent out of the Utilt/jab.
Again, the opponent can air dodge but will most likely put you in an advantageous position in which you can continue the jab into the wind component, or you will have finished your Utilt and can punish with another move.
Final Notes
I would like to thank @Arc Skypaw for helping me test all of these. It was a long process and would not have been possible without your help
I would also like to invite anyone who notices something that is incorrect or left out to tell me so we can update it to be accurate. I know we don't have many guarantees in this game as opposed to brawl, but I would like to document as much of our "guaranteed" follow ups as possible.
Good? Bad? Want more info besides just Jab and Utilt? Give me input and Ill make adjustments. With that, happy scale tipping!
~Radiance~
At risk of seeming confusing I am going to state now that this thread covers two things about Dthrow:
If it is safe at 0
When we can get guaranteed follow ups
Keep in mind that rage will always influence the percentage of these combos, but in general it will usually work within the given range.
Safety of Dthrow
The following characters will always be able to hit you out of a Dthrow with their fastest aerial if you Dthrow at 0:
The following characters must jump or you can jab them after Dthrow at 0:
The following characters will clank with our jab if we jab after Dthrow at 0:
The following character we can jab out of Dthrow at 0:
All other characters either have an aerial that comes out fast enough that we need to sheild, or lands fast enough to jab/grab/use luma on us /etc.
The reason this is important is because it allows you to feel out your options
If a character must jump, going for a jab is safer because if they choose to attack or air dodge jab will cover those options.
If you are against someone in the "need to shield their aerial" category you now have a toss up between shielding and punishing, and reading their jump.
If you are against someone in the "will hit you" category it is most likely a better idea to Bthrow for raw damage.
And if you manage to get lucky and get a 0 percent Dthrow on Link or Ganon, enjoy the free wind jab.
Character Specific Percents
This section will cover what percentages Utilt and sometimes Jab works on all characters with the exception of Rosalina because luma makes it too hard to guarantee damage. (will also add mii brawler if someone plays against one regularly)
I also want to note that in most cases every character can simply air dodge out of the Utilt and jab follow up, but they will almost always be in a bad position due to the landing lag on the dodge, allowing you to follow up.
I also did not include many wind jab follow ups unless they were very guaranteed, as many characters can simply jump out of wind jab once it is initiated.
Dthrow: the Character
Utilt = 30-60%
Roll Face on Controller
Utilt = 40-65%
RNG Princess
Utilt = 20-50%
Leg Day Every Day
Utilt = 40-60%
Jab = 40-60%
WTFrame Data?
Utilt = 40-60%
Rosalina and L R A Start
No data yet, someone can test if they want
Mama Miyamoto
Utilt = 35-70%
10/10 Would Chipotle Again
Utilt = 35-65%
Okay
Utilt = 35-80%
Ohhhh Banana
Utilt = 20-55%
The Graffix Tho
Utilt = 20-55%
Super Duper Ultra Armor
Utilt = 20-55%
Wrong Warp Warrior
Utilt = 20-60
Jab = 0-10% (out of dthrow)
Hardly a Legend
Utilt = 20-55%
Our Favorite Character
Utilt = 35-60%
Combodorf
Utilt = 0-70%
Jab = 0-20%
Mister "I Don't Want To Get Hit By Anything"
Nothing guranteed
https://www.youtube.com/watch?v=WiPPZKUVITk
Utilt = 40-60%
Up B Offensively
Utilt = 20-60%
/
Hiyayaya's
Utilt = 40-65%
Down Taunt
Utilt = 30-60%
/
Waifu and Weeaboo
Utilt = 30-60%
L I F T B O Y Z
Utilt = 30-70%
/
Grimas
Utilt = 10-65%
Yo Dawg
Utilt = 25-45%
Character Sucks
Utilt = 15-30%
Club Penguin
Utilt = 30-75%
Uair Uair Up-B Baby
Utilt = 20-60%
Mishun Comprete
Utilt = 40-60%
Jab = 20-60%
Bread Enthusiast
Utilt = 30-60%
Jab = 20-60%
Dthrow to Anything!
Utilt = 20-60%
Rawk Smayush
Utilt = 25-70%
B Reversal Extraordinaire
Utilt = 30-60%
Not Another Rest Joke
Utilt = 15-30%
Actually Jabable
Utilt = 50-60%
Jab = 20-60%
Beep Bawp
Utilt = 35-70%
Pee Kay Bthrow
Utilt = 15-45%
HYES
Utilt = 15-65%
Jab = 20-60%
Mayor of Murder
Utilt = 35-40%
Spaceman Sam
Utilt = 30-40%
Who Even Uses Male?
Utilt = 15-60%
Feel the Feels I Feel
Utilt = 40-70% Vanilla
40-70% Speed
40-70% Jump
40-70% Buster
70-110% Shield
30-50% Smash
Not Even a Real Doctor
Utilt = 40-65%
Bandai Bribery
Utilt = 30-45%
MegasXLR
Utilt = 25-60%
Insert Fast Joke Here
Utilt = 20-50%
Ubers or GTFO
Utilt = 15-55%
I Did it Mom
Utilt = 30-40%
Boy's Our Roy
Utilt = 40-60%
Jab= 15-55%
Big Ol' Bag of BS
Utilt = 40-65%
Every percent here was tested with good DI away from Robin and included both:DI away + fastest aerial
DI Away + jump.
If your opponent doesn't DI properly the Utilt and jabs may work later than specified. Keep in mind these values are with 0 percent rage and are percentages at which both DI away and fastest aerial and DI away and jump will both not get the opponent out of the Utilt/jab.
Again, the opponent can air dodge but will most likely put you in an advantageous position in which you can continue the jab into the wind component, or you will have finished your Utilt and can punish with another move.
Final Notes
I would also like to invite anyone who notices something that is incorrect or left out to tell me so we can update it to be accurate. I know we don't have many guarantees in this game as opposed to brawl, but I would like to document as much of our "guaranteed" follow ups as possible.
Good? Bad? Want more info besides just Jab and Utilt? Give me input and Ill make adjustments. With that, happy scale tipping!
~Radiance~
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