Scieric
Smash Apprentice
That actually sounds really smart. I think I'll try it sometime. Add it to my bag of other people's tricks.
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Was this in Monado Speed or arts that don't change speed?If you guys really want to utilize pivot f-tilt, use it when the opponent is above you. How close above you? If the opponent is really close to you from above, then yeah. Go for pivot f-tilt. U-tilt will be beaten to the punch if you use it from that distance. I went up against some Dr. Mario offline. Every time he was above me, I'd try going for the u-tilt but he was too close so his FF N-air managed to hit me first. Figured that it was more reliable and optimal to simply run back then pivot f-tilt
Arts that don't change your speed. It's a lot easier to utilize pivot f-tilt defensively with shield art imo. Speed art pivot f-tilt is much better for offensive purposes (tech chasing being one of its primary uses) but it's also pretty useful for spacing.... if you can read your opponent's movement. Pivot f-tilt with any art (sans maybe speed)+vanilla is basically used for defensive/spacing purposesWas this in Monado Speed or arts that don't change speed?
Like I said, speed pivot f-tilt is a great offensive option. I also feel that speed pivot f-tilt is a great way to punish landings from a far and I guess this applies too for speed pivot f-smashWhat about using Speed pivot Ftilt for hip check instead? We slide a lot and it should be quite safe on shield since you're behind them after the hit. May bea useful aaggressive tool.
I should probably do this.Arts that don't change your speed. It's a lot easier to utilize pivot f-tilt defensively with shield art imo. Speed art pivot f-tilt is much better for offensive purposes (tech chasing being one of its primary uses) but it's also pretty useful for spacing.... if you can read your opponent's movement. Pivot f-tilt with any art (sans maybe speed)+vanilla is basically used for defensive/spacing purposes
One more thing and I'll use Ike as an example just to make things a bit clearer. If you see Ike approaching with a n-air (-1 on block) and if he's somewhere close above you, just run back a bit then execute pivot f-tilt. You're gonna hit him and considering that Ike's aerial deceleration is garbage, he's basically committing to moving forward while n-airing so yeah. Free f-tilt
Edit: They don't have to be that close but if you know that they'll attempt to rush in with an aerial, you can counter it with pivot f-tilt. It's basically dependent on how they move and how you'll move, react, and space
You would want to use it against people who tend to stay in shield and punish with a shield grab or something. Though, they might end up trying that shield grab and eating an f-smash. Either way, shield break or just f-smash, it turns out well for you.I love shield breaks. I can't wait to apply this in tournament. The thing is, can't they Shield jump before the DAir and just hit you? I don't see it as being very practical. If I'm wrong and this is practical, then GIVE! I WANT! BREAK SHIELD!
Maybe we should call this tech. Shield Bash? ... I'll show myself out.I should probably do this.
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Anybody like shield breaks? I do.
We actually have a shield break combo, even in regular arts. Dair -> Buster MALLC -> F-smash. It won't truly break shields because they can unshield, but if they do that, they take lots of damage. You may be thinking, 'But doesn't Dair MALLC only really work in decisive arts?' That is true if the Dair is ON HIT. ON SHIELD, Dair can MALLC with regular or hyper arts, because there is less hitlag! And it does have enough strength to break shields. Now, Decisive arts or Hyper arts do have an advantage because they can break shields even if only the second hit of Dair hits. This protects the technique from perfect shields. So there you go. I would use this technique when you observe your opponent likes to shield your other aerials, and would not expect something that could break his shield. I have not personally successfully performed this technique in the heat of battle, but that does not mean I will not some day.
Something I have been successfully doing to break shields is Hyper or Decisive Buster B-throw -> Back Slash. It's natural for opponents to shield upon landing from a low knockback throw, for it's normally safe due to the no re-grab mechanic. Well, if you notice they already have a slightly weakened shield, and they are at a percent lower than where they would need to be if they were to have to tech the back throw (this is after 100% with hyper buster!), then you can plan to back throw them and back slash the shield. Due to more damage, it is most effective in hyper arts or decisive arts. In hyper arts, you can actually switch to hyper smash to get the early kill. Still technically possible in regular buster.
-This probably would not have been as good without the faster back slash!
2nd hit has pretty good amount of shield knockback and hitsun, I guess. Maybe enough for an f-tilt follow up or possibly an f-smashHow are you spacing the dair so you don't get shield-grabbed? Even with MALLC I feel like that you'd get grabbed/punished/they'd roll away before the FSmash came out. I know you said it's for people who sit in shield but I don't feel like they'd sit for THAT long.
I tested this online against Masonomace to make sure they couldn't do anything like that. He couldn't. Though, it could be possible the slight input lag from online caused that.How are you spacing the dair so you don't get shield-grabbed? Even with MALLC I feel like that you'd get grabbed/punished/they'd roll away before the FSmash came out. I know you said it's for people who sit in shield but I don't feel like they'd sit for THAT long.
Yep.If I ever get this against sometime I'm saving the replay and uploading it to YouTube. What would be the best punish afterwards if we cannot kill with Smash Art? Just a fully charged FSmash?
Actually wait, I think Up Smash has higher damage because of the removal of freshness from F-smash due to hitting the shield. Up Smash fully charged is 37.04% with freshness while F-smash fully charged is 36.26% without freshness.Lame. don't like
They can still shield grab you because the shield stun from f-air isn't enough (it's waaay too low). So even if you land f-air on their shield, they still have enough time to dash grab you before MALLC happens. Vanilla f-air was never safe on shield anyway so this shouldn't come off as a surprise. You shouldn't worry about this though against characters with ridiculously slow dash grabs like Link, ZSS, or SamusWait what? MALLC perfectly spaced Fair isn't safe on shield? Are you sure? This sounds dumb to me. They can't directly shieldgrab because they're not in range, and since you have no lag I doubt they have the time for dropping shield and dash grab you lol.
It's safer, but unless the opposing character has really poor out of shield game, odds are you're still very vulnerable. Sometimes even if you space perfectly
Time the FAir and the mallc better.They can still shield grab you because the shield stun from f-air isn't enough (it's waaay too low). So even if you land f-air on their shield, they still have enough time to dash grab you before MALLC happens. Vanilla f-air was never safe on shield anyway so this shouldn't come off as a surprise. You shouldn't worry about this though against characters with ridiculously slow dash grabs like Link, ZSS, or Samus
Idk. I tried this like about ~10 times and I still got shield grabbed for it
Edit: Oh here
Ur faec </3Time the FAir and the mallc better.
Git gud scrub. <3
@ Berserker. Knows I'm mostly poking fun while actually being productive. I'm pretty sure he's wrong. Don't you have intangibility frames on MA posing? I thought we confirmed it wasn't z-axis shenanigans by trying it on duck hunt. Because intangibility frames = safe. Moreover, you can interrupt it with shielding out of intangibility (PS>punish?).Please trash talk somewhere else. This is for talking about Shulk and what he is capable of as a character. But I agree that if the MALLC is timed right and fast-falled then you should immediately be able to run away and avoid punishment. Especially in Speed.
Well when you dash, there is literally nothing you can do for the span of several frames. So unless the opposing character has crummy OoS, you're at much greater risk with dashing than almost anything else.But I agree that if the MALLC is timed right and fast-falled then you should immediately be able to run away and avoid punishment. Especially in Speed.
And lack of shield safety = not safe. You don't get intangibility frames until the art activates. And before the art activates, you have a landing situation to account for (typically aerial vs. shield).Because intangibility frames = safe.
The majority of FAir's lack of safety is it's landing lag. Spacing makes you avoid most OoS options so you should be able to reach the ground by the time they get out of shield. If you time the MALLC correctly, you eliminate all landing lag and you're safer than Sheik's autocanceled FAir because you're intangible, you have space, and you have no lag.And lack of shield safety = not safe. You don't get intangibility frames until the art activates. And before the art activates, you have a landing situation to account for (typically aerial vs. shield).
If you hit raw shield, you'll be safe if the art activates before they can get out of shield. That's where shield safety ties into the equation.
This goes back to what Berserker said. F-air is one of, if not the the worst in terms of safety, but it's still easily one of the most useful aerials for mallc.
You are correct. But yes, you are also missing something: Vanilla f-air is pretty weak, especially if you space it.The majority of FAir's lack of safety is it's landing lag. Spacing makes you avoid most OoS options so you should be able to reach the ground by the time they get out of shield. If you time the MALLC correctly, you eliminate all landing lag and you're safer than Sheik's autocanceled FAir because you're intangible, you have space, and you have no lag.
By itself, yes it is unsafe, but you get to throw out a free hitbox with MALLC... Unless I'm missing something.
Doesn't work, unfortunately. F-air doesn't yield enough stun for you to follow up with u-smash, even out of mallc.I've yet to test this but what about Fair -> Speed MALLC -> USmash?
And on other characters (lighter ones) it should work even earlier. Watch out Sheik! If I Fair MALLC you at the ledge near 30%, you're not having the prettiest stock. (OK, probably not THAT early)Doesn't work, unfortunately. F-air doesn't yield enough stun for you to follow up with u-smash, even out of mallc.
N-air -> Speed mallc u-smash works though. Then again, it works without the mallc too, so that's not surprising.
Edit: Oh boy. F-air -> Smash mallc f-smash can kill DK near the ledge from 56%. I believe you are on to something, Scieric.
No, you're correct. It kills Sheik off the side from 39%. And this is just with default Smash art.Watch out Sheik! If I Fair MALLC you at the ledge near 30%, you're not having the prettiest stock. (OK, probably not THAT early)
You need to have 100% forward momentum going into the mallc, so you're as close to them as possible when the f-air hits (blade hitbox, to be specific). Other than that, all I can guess is timing. If your art doesn't activate on time then they are too far away to follow up with f-smash.EDIT: It doesn't seem to be working. What do you think I'm doing wrong? I did FAir MALLC FSmash and It's not linking right. As in at all.
It strongly depends on two things: What aerial you used and your opponent's options out of shield.When you MALLC after your aerial hits a shield, should you grab, use some sort of other attack, run/jump away, or spot dodge? This is something I am curious about, since it seems much more likely for our MALLC's aerials to hit shields than to hit hurtboxes.
Practically no. This should not work in an actual match unless your opponent commits hard for someone that has their back to the ledge.Is there any practical way to incorporate fair > MALLC Smash fsmash? If you have to be super close to your opponent, that's really unsafe and I don't see any opportunity where you would be able to safely land that pointblank fair. I can see nair working since it's safer but I'm still failing to think of a scenario where nair/fair > MALLC Smash fsmash would work without being punished
Yeah, but it's practically useless.About art canceling with d-air and u-air, it's relatively safe because the 2nd hit deals a lot of damage. It's safe to the point that you have a chance to follow up an f-smash on shield. Art canceling with d-air and u-air is difficult to time though so, eh