(This was brought to you by Me and Sonicninja115 )
This is not the Weekly Match Up Discussion thread or the regular video critque thread, those can be found below:
http://smashboards.com/threads/pokemon-stadium-mewtwo-general-matchup-thread.398034/
http://smashboards.com/threads/vs-recorder-mewtwo-video-critique-thread.398041/unread
Welcome to our new weekly series! The Match analysis thread was created for three purposes,
1. To further Mewtwo's Metagame.
2. To help us and the players we are critiquing through thorough analysis.
3. To analyze the possibilities and options showcased in the critiqued matches.
What Use is Match Analysis for Me?2. To help us and the players we are critiquing through thorough analysis.
3. To analyze the possibilities and options showcased in the critiqued matches.
Match Analysis is a great way to find out what a top player is doing, why a top player is using it, and should you use it. From analyzing matches, you can find new combos, new frame traps or knowledge about a tech or combo. You can learn more about optimal move usage and recovery tactics as well as general MU knowledge. All-in-all, it is extremely helpful.
Another thing that this does is help you develop the critical fundamental of analysis. The ability to look at another player and find flaws in their gameplan is priceless. On the flip-side, this also helps you analyze your on gameplay and find out what is wrong. This also equips you with the ability to successfully critique matches that show up in the video thread.
How to Analyze:Another thing that this does is help you develop the critical fundamental of analysis. The ability to look at another player and find flaws in their gameplan is priceless. On the flip-side, this also helps you analyze your on gameplay and find out what is wrong. This also equips you with the ability to successfully critique matches that show up in the video thread.
There are many points to look at below. I will also include a sample of a critique
Sonicninja115
did of one of Abadango's sets.
1: Movement/Movement Options
2: Playstyle
3: Combos
4: Habits (Good and Bad)
5: MU specific things
6: Interesting tidbits you noticed
7: Mewtwo specific things
Now, you don't have to cover all of these things. Simply watch the video and focus on one or two sections. As you get better at analysis, push up the amount of categories you analyze.
Rules:1: Movement/Movement Options
2: Playstyle
3: Combos
4: Habits (Good and Bad)
5: MU specific things
6: Interesting tidbits you noticed
7: Mewtwo specific things
Now, you don't have to cover all of these things. Simply watch the video and focus on one or two sections. As you get better at analysis, push up the amount of categories you analyze.
Richbrown vs. Slayerz (Pink Fresh Saga, Top 32 losers)
Combos:
Game 1:
Dtilt-Fair
Jab-Utilt
Nair-Bair
Notes:
Didn't get many combos off. Mainly just small pokes and chains. Slayerz was able to dance around the combos and even capitalize on Mewtwo's advantaged state. often turning it around within a few seconds.
Game 2:
Movement:
Phasing:
Walking:
He used walking tilts to space out Slayerz and keep him at bay. He also used it as an approach option, as Peach isn't that fast so Mewtwo can walk and still keep up with her.
Running
Average Death Percent:
Game 1:
113%
139%
Notes:
He managed to avoid dying pretty well. Living about 15% longer then the usual death percents for Mewtwo.
Average Kill Percent:
Game 1:
124%
Notes (Game 1):
0:00: Starts off with an aggressive, but safe Phase-Fair.
0:07: Mewtwo spaces around Peach with Fairs, however, two fairs whiffed in a row and then Mewtwo Dtilt instead of the arguable safer option of Utilt, leading to a punish.
0:11: Mewtwo jumps away to reset Neutral and forces Peach to back off with a FF Fair. Mewtwo then slowly moves around with Walking, opening his options while still being a threat and keeping control.
0:16: Mewtwo walks forward and uses a Dtilt as a defensive and offensive option, both covering the opponents approach or shield. The peach rolls and Mewtwo punishes with a DA, establishing stage control.
0:20: Mewtwo tries to keep Peach off-stage with an SB, but whiffs. Mewtwo then uses the trifold mix-up of FH Fair-FF Fair-Dtilt, catching Peach with the Dtilt and restoring advantage.
0:23: Mewtwo whiffs the Fair and gets heavily punished.
0:30: Mewtwo carefully approaches with Walking Dtilts and Utilts, but the Peach catches Mewtwo and forces him to the ledge.
0:31: Mewtwo forcced into a recovery situation. Takes three tries. Peach punishes landing options, mainly Confusion above the ground.
0:50: Mewtwo recovers with an SB-Get-up, but misspaces the Fair wall and gets sent offstage.
1:00: Peach forces Mewtwo to go high and gets the stock with a parosal.
1:10: Mewtwo uses his invincibility to get a quick combo, sending peach off-stage. Continues the eddge-guard, but peach gets a mix-up in and regains the stage.
1:20: Neutral resumes, Peach wins.
1:30: Mewtwo starts hunting for the kill, but only gets punished for the Usmash, Dsmash is used as a bait, but doesn't lead to a stock.
1:40: Mewtwo starts focusing on getting the stock, and not on spacing or set-ups. Takes major damage.
2:15: Gets a grab and then gets the stock.
2:20: Full charges SB.
2:25: Actually hits.
2:30: Gets a Nair-Bair after getting onto the stage, however, overextends with another Bair and gets a Fair in the butt.
3:00: Losses neutral and gets edge-guarded for a bit, but then regains the stage.
3:02: Nairs and gets hit by a Nair. No DI, straight to his death.
Notes (Game 2):
Thoughts:
Rich knows when to use confusion when recovering.
Crisp walking game.
Misspaces aerials, but only slightly. Peach Jank and movement?
Unable to capitalize on advantage, Peach always turns it around.
Likes using Fair wall and has some really good mix-ups.
only hit once with SB.
Mewtwo won neutral a lot, but could never capitalize as well as Peach, often having Advantage turned around because of a whiff, never overextends.
Whiffed a few too many fairs in the first game and the peach was able to get long punishes off.
Peach read Mewtwo's get-up 90% of the time, leading to a stock once. However, this is to be expected.
Combos:
Game 1:
Dtilt-Fair
Jab-Utilt
Nair-Bair
Notes:
Didn't get many combos off. Mainly just small pokes and chains. Slayerz was able to dance around the combos and even capitalize on Mewtwo's advantaged state. often turning it around within a few seconds.
Game 2:
Movement:
Phasing:
Walking:
He used walking tilts to space out Slayerz and keep him at bay. He also used it as an approach option, as Peach isn't that fast so Mewtwo can walk and still keep up with her.
Running
Average Death Percent:
Game 1:
113%
139%
Notes:
He managed to avoid dying pretty well. Living about 15% longer then the usual death percents for Mewtwo.
Average Kill Percent:
Game 1:
124%
Notes (Game 1):
0:00: Starts off with an aggressive, but safe Phase-Fair.
0:07: Mewtwo spaces around Peach with Fairs, however, two fairs whiffed in a row and then Mewtwo Dtilt instead of the arguable safer option of Utilt, leading to a punish.
0:11: Mewtwo jumps away to reset Neutral and forces Peach to back off with a FF Fair. Mewtwo then slowly moves around with Walking, opening his options while still being a threat and keeping control.
0:16: Mewtwo walks forward and uses a Dtilt as a defensive and offensive option, both covering the opponents approach or shield. The peach rolls and Mewtwo punishes with a DA, establishing stage control.
0:20: Mewtwo tries to keep Peach off-stage with an SB, but whiffs. Mewtwo then uses the trifold mix-up of FH Fair-FF Fair-Dtilt, catching Peach with the Dtilt and restoring advantage.
0:23: Mewtwo whiffs the Fair and gets heavily punished.
0:30: Mewtwo carefully approaches with Walking Dtilts and Utilts, but the Peach catches Mewtwo and forces him to the ledge.
0:31: Mewtwo forcced into a recovery situation. Takes three tries. Peach punishes landing options, mainly Confusion above the ground.
0:50: Mewtwo recovers with an SB-Get-up, but misspaces the Fair wall and gets sent offstage.
1:00: Peach forces Mewtwo to go high and gets the stock with a parosal.
1:10: Mewtwo uses his invincibility to get a quick combo, sending peach off-stage. Continues the eddge-guard, but peach gets a mix-up in and regains the stage.
1:20: Neutral resumes, Peach wins.
1:30: Mewtwo starts hunting for the kill, but only gets punished for the Usmash, Dsmash is used as a bait, but doesn't lead to a stock.
1:40: Mewtwo starts focusing on getting the stock, and not on spacing or set-ups. Takes major damage.
2:15: Gets a grab and then gets the stock.
2:20: Full charges SB.
2:25: Actually hits.
2:30: Gets a Nair-Bair after getting onto the stage, however, overextends with another Bair and gets a Fair in the butt.
3:00: Losses neutral and gets edge-guarded for a bit, but then regains the stage.
3:02: Nairs and gets hit by a Nair. No DI, straight to his death.
Notes (Game 2):
Thoughts:
Rich knows when to use confusion when recovering.
Crisp walking game.
Misspaces aerials, but only slightly. Peach Jank and movement?
Unable to capitalize on advantage, Peach always turns it around.
Likes using Fair wall and has some really good mix-ups.
only hit once with SB.
Mewtwo won neutral a lot, but could never capitalize as well as Peach, often having Advantage turned around because of a whiff, never overextends.
Whiffed a few too many fairs in the first game and the peach was able to get long punishes off.
Peach read Mewtwo's get-up 90% of the time, leading to a stock once. However, this is to be expected.
No overly harsh criticism. Remember, these are top players and I would beat solid money that they would whoop your fanny. Basically, try to be constructive, not nonconstructive.
No cursing and other generic rules
Critique the match, not the analysis unless specifically asked. Feel free to comment though. Ask the person why they came to that conclusion or where they saw that.
Thanks to Sonicninja115 and @--- for helping me make this thread idea into a reality! You're both the GOAT!
No cursing and other generic rules
Critique the match, not the analysis unless specifically asked. Feel free to comment though. Ask the person why they came to that conclusion or where they saw that.
Thanks to Sonicninja115 and @--- for helping me make this thread idea into a reality! You're both the GOAT!