I guess I could put frame data changes to match with the changes I want from now on. For Pac-Man:
Grab: active frames 12-14,22-24,32-39 --> 10-37; FAF 76 --> 66 (link all hitboxes, -2f startup, -8f endlag)
Side B: probably some bug with "hitting" both the floor and the wall that doubles the bounce back distance (couldn't find anything about it on Kuro)
Smashes:
F-smash: active frame 18-20,21-28(late) --> 16-18,19-26 || FAF 53 --> 50 || KBG 99,102 --> 101,104
U-smash: active frame 13,16-18,19-26 --> 11, 14-16,18-24 || FAF 50 --> 47 || KBG 97,92 --> 103,98
D-smash: active frame 18-20,21-28 --> 16-18,19-26 || FAF 55 --> 52 || KBG 86,92 --> 92,98
(every smash -2f startup & -1f endlag; F-smash KBG +2, U- and D-smashes KBG +6)
Bonus Fruit: speed up each "upgrade" by ~2 frames
D-air hit 4: angle 65 --> 270; (EDIT:) BKB 80 --> 20; KBG 90 --> 75 (make it like Kirby's, but a tad bit more powerful to make up for being a tad bit laggier and more inconsistent)