stupidretardster
Smash Cadet
I decided that to get better feedback I could make a new thread for the Peach guide that is being discussed on THIS thread. Anyone who picks up any mistakes or would like to change anything post here. I will +REP anyone who contributes.
Note- I will keep updating this thread so come back and check.
Note- This layout is meant for notepad, so the layout is all weird on the forums.
Note- I am not the greatest peach player so if I am advising something wrong don't be afraid to correct me.
+=-=-=-=-=-=-=-=-=-+
| INTRODUCTION |
+=-=-=-=-=-=-=-=-=-+
(Im not the greatest with introductions, someone else
should do it)
+=-=-=-=-=-=-=-=-=-=-+
| WHY USE PEACH? |
+=-=-=-=-=-=-=-=-=-=-+
Peach is ranked 5th highest character in the tier list and with good
reason. Peach has the best horisontal recovery and a float that leads
to powerful and unique techniques. Peach is also great because she is
easier to control than most high tier characters like Fox, Falco, Sheik
and Marth.
-----------
| STRENGTHS |
-----------
- recovery
- good projectile attack
- good priority
- throws
- floating
- The Downsmash
- gamebreakers: stitchface, bomb-omb
------------
| Weaknesses |
------------
- slow movement speed
- low range on her attacks
- lack of true KO move
- bad grabs
+=-=-=-=-=-=-=-=-=-=-+
| ATTACK LIST |
+=-=-=-=-=-=-=-=-=-=-+
+=+=+=+=+
| TERMS |
+=+=+=+=+
----------------------------------------------------------------------------
| RANK | A rating of an attack's usefulness out of 6. |
| | 6 stars is the best attacks while one star is the worst. |
+-------------+ |
| DAMAGE | The % of damage the attack does |
+-------------+ |
| DESCRIPTION | Describes the attack breifly |
+-------------+ |
| HOW TO USE | An explaination how to usilise the move briefly. |
+-------------+ |
| ARIAL | An attack while in the air |
+-------------+ |
| TILT | Holding a direction on the joystick without smashing it |
+-------------+ |
| SMASH | Quickly moving the joystick from neutral direction so that |
| | it taps onto the side of the controler. |
+-------------+ |
| W | a weak hit that was not sweetspotted |
+-------------+ |
| M | a medium hit that was not sweetspotted but did more damage |
+-------------+ |
| H | a heavy hit meaning that the attack was sweetspotted |
-----------------------------------------------------------------------------
===========
| A TILTS |
===========
------------
| Standing A |
------------
RANK- *
DAMAGE- 3
~ DESCRIPTION ~
A fast basic slap that does little damage and knockback. This
attack is good for interupting or countering slow attacks but
pretty standard and useless.
-----------------
| Standing A + A |
-----------------
RANK- *
DAMAGE- 2
~ DESCRIPTION ~
A counter slap that does slightly more damage and has more range.
A way to rack up a bit of extra damage if you counter attack with
the standing A. Although there are much better alternatives
------------
| DOWN TILT |
------------
RANK- ***
DAMAGE- 12
~ DESCRIPTION ~
A slow slap that does high damage . This move is excellent
because knocks opponents into the air, allowing you to start a
combo.
~ HOW TO USE ~
At lower percentages, crouch cancel an opponents attack and retalliate
with this move. Most of the time you end up doing more damage than
the opponent.
Note: you should never CC against fast attacks like fox's continuous
standing attack, Peach's Dtilt is considerably slow for a tilt and
will be interupted by fast continuous attacks.
---------------
| FORWARD TILT |
---------------
RANK- **
DAMAGE- 13
~ DESCRIPTION ~
A Basic weak and fast tilt that knocks opponents into the air.
At low percentages it shouldn'd be used but at high percentages
is a fast semi efficient way to set up for comboes.
-----------
| UP TILT |
-----------
RANK- *
DAMAGE- 12
~ DESCRIPTION ~
A headbutt that hits the opponent upwards. This attack is pretty
useless as most attacks outprioritise it. UP SMASH is a better
option to use.
+===============+
| SMASH ATTACKS |
+===============+
----------------
| FORWARD SMASH |
----------------
RANK- ***
DAMAGE
Frying Pan- 17
Tennis Racket- 12
Golf Club- 13
~ DESCRIPTION ~
Hits opponent with either a frying pan, a tennis racket or a golf club.
This attack has different range and does different damage depending
on the item peach hits the foe with.
Range wise the Golf club> tennis racket> frying pan.
The golf club and tennis racket both knocks opponents horisonally
while the frying pan hits opponents upwards. This attack is still a
considerably weak attack and should only be used when you need a
fast, high range attack.
-----------
| UP SMASH |
-----------
RANK- ***
DAMAGE
W- 7
M- 12
H- 16
~ DESCRIPTION ~
Peach spins around and Knocks any adjacent enemies away. This move
has a sweetspot that is very powerful but hard to pull off. The
sweetspotted USMASH knocks opponents straight up very far, an
unsweetspotted USMASH knocks opponents diagonally upwards and does
less damage and lower knockback.
This move is a great finisher if the player gets their timing right
but should not be spammed because of its relatively small hitbox and
that it is hard to pull off correctly.
~ HOW TO USE ~
Peach's sweetspot is at her shoulders meaning that Peach has to
start the attack while the opponent is in the same spot as her
shoulders are. This means the only way that she can get the sweetspot
is if the opponent comes from above.
------------
| DOWN SMASH |
------------
RANK- ******
DAMAGE
Non crouching- 14
Crouching- 60
DESCRIPTION
(its better if it has its own section)
+===============+
| ARIAL ATTACKS |
+===============+
--------------
| NEUTRAL ARIAL|
--------------
RANK- ****
DAMAGE- 9
~ DESCRIPTION ~
This is a good attack with high priority and knockback. It has low
start up lag and has a long duration. This attack has similar
characteristics to a 'sex kick'. This attack has a sweetspot that
does higher knockback but same damage.
~ HOW TO USE ~
Because of it's high priority, this move is best used to counter
opponent's arials. In other words if an opponent tries to use an
arial attack on peach her Nair will most likely hit first, blocking
the opponents attack.
---------------
| FORWARD ARIAL |
---------------
RANK- *****
DAMAGE- 15
~ DESCRIPTION ~
One of Peach's most powerful attacks. This attack does decent damage
and has incredible knock back, it should be every Peach player's top
priority when trying to get the opponent off the stage.
~ HOW TO USE ~
Do a full jump and float. When you are just above the opponent fast
fall into a float cancelled Fair.
------------
| BACK ARIAL |
------------
RANK- ******
DAMAGE
W- 10
H- 14
~ DESCRIPTION ~
Her ultimate arial. Peach's Bair combined with Inch Floating is
one of the best edge guards in the game. Peach's Bair hits through
pretty much all recovery methods and has a long duration so that even
if peach uses Bair to early, she can float into the enemy.
~ HOW TO USE ~
After knocking the opponent off the stage, turn around Inch float
towards them and hit them with a Bair. Float back to the stage, land
then repeat if necessary. Instead of landing, if the opponent is
far enough, go straight into an edge hog. If a Fox or Falco tries to
use his Across B to recover, use bair and the two space animals will
ram into the Bair, get hit and plummet to his doom.
------------
| DOWN ARIAL |
------------
RANK- **
DAMAGE- 11 (if all kicks connect)
~ DESCRIPTION ~
One of Peach's weaker arials. Peach kicks multiple times dealing
1 or 2 damage each hit. It has virtually no knockback and is punished
easily by faster characters.
----------
| UP ARIAL |
----------
RANK- **
DAMAGE- 15
~ DESCRIPTION ~
This move has decent knockback but is restricted because of its very
small range. Peach's Nair is better in most situations although Uair
can be used sometimes. This attack knocks opponents upwards.
+===========+
| B ATTACKS |
+===========+
---
| B |
---
RANK- *
DAMAGE- Dependant on the move
~ DESCRIPTION ~
Uses toad to block attacks and counter with damaging spores. As good
as this attack sounds it is not very good. It has considerable start up
lag and after and only blocks frontal attacks. Even if the attack hits
the opponent, at low percentages they can usually hit back.
----------
| ACROSS B |
----------
RANK- *
DAMAGE- 18
~ DESCRIPTION ~
This attack is also a generally useless attack. The damage isn't that
high and it has a lot of after lag. Peach also unnecessarily screams
out preparing the opponent for the attack.
------
| UP B |
------
RANK- ****
DAMAGE- 12 Max
~ DESCRIPTION ~
A very good recovery move. This attack jumps peach higher into the
air and gives her greater horisontal control over her DI. The move has
very little start up frames and can stop opponents trying to spike her.
The umbrella also acts as a shield and prevents projectiles from hitting
her from above. As good as it sounds this move should never be used
offensively.
--------
| DOWN B |
--------
RANK- ******
DAMAGE
Regular 6
Winking 10
Dot eye 16
Stitch face 34
~ DESCRIPTION ~
(better if it has its own section)
+===============+
| OTHER ATTACKS |
+===============+
------------
|DASH ATTACK |
------------
RANK- *****
DAMAGE
W- 7
M- 9
H- 12
~ DESCRIPTION ~
Another one of peach's better attacks, this attack is fast, has high
priority and knocks opponents up into the air, setting them up for
a combo or another Dash attack. This is one of the better dash
attacks in smash bros melee.
~ HOW TO USE ~
This move is best used straight after
a turnip throw. If the opponent is hit or caught the turnip, dash
in and attack them during their lag. This is one of the best dash
attacks in smash bros melee.
-------
| GRAB |
-------
RANK- ****
DAMAGE- N/A
~ DESCRIPTION ~
Peach's grab is slower and has less range than most grabs. Also, her
running grab has no additional range.Peach's grabs are below average
compared to others but her throws make up for it.
-------------
| GRAB ATTACK|
-------------
RANK- *
DAMAGE- 3
~ DESCRIPTION ~
Like all grab attacks, Peach's isn't that great. Use it once or twice
at higher percentages but don't get carried away and make sure you
end in a throw.
---------------
| FORWARD THROW |
---------------
RANK- ****
DAMAGE- 10
~ DESCRIPTION ~
One of the greatest throws. It can kill at 100% if opponents don't
DI and 150% if they DI upwards. This move is great because it knocks
them off the edge allowing them to be edge guarded.
------------
| BACK THROW |
------------
RANK- **
DAMAGE- 11
~ DESCRIPTION ~
Peach's most damaging throw. It has a decent knockback but should
only be used to get the opponent off the stage for an edge guard.
------------
| DOWN THROW |
------------
RANK- ***
DAMAGE- 7
~ DESCRIPTION ~
Peach's weakest throw but not her worst. At lower percentages it can
combo straight into a DSMASH. It's disadvantage though is it cab be
tech'd
----------
| UP THROW |
----------
RANK- ***
DAMAGE- 8
~ DESCRIPTION ~
Peach's combo starter and chain grabber. At 0% this attack can chain
grab fox and falco until 50%. For other characters, UTHROW followed
by a Nair or a Dair.
Note- I'm unsure about chaingrabbing statistics, if I am wrong someone
please correct me.
-------
| TAUNT |
-------
RANK- ************
DAMAGE- N/A
~ DESCRIPTION ~
Serves no purpose other than annoying your friends which is priceless.
May cause opponents to go insane and die.
Note- I will keep updating this thread so come back and check.
Note- This layout is meant for notepad, so the layout is all weird on the forums.
Note- I am not the greatest peach player so if I am advising something wrong don't be afraid to correct me.
+=-=-=-=-=-=-=-=-=-+
| INTRODUCTION |
+=-=-=-=-=-=-=-=-=-+
(Im not the greatest with introductions, someone else
should do it)
+=-=-=-=-=-=-=-=-=-=-+
| WHY USE PEACH? |
+=-=-=-=-=-=-=-=-=-=-+
Peach is ranked 5th highest character in the tier list and with good
reason. Peach has the best horisontal recovery and a float that leads
to powerful and unique techniques. Peach is also great because she is
easier to control than most high tier characters like Fox, Falco, Sheik
and Marth.
-----------
| STRENGTHS |
-----------
- recovery
- good projectile attack
- good priority
- throws
- floating
- The Downsmash
- gamebreakers: stitchface, bomb-omb
------------
| Weaknesses |
------------
- slow movement speed
- low range on her attacks
- lack of true KO move
- bad grabs
+=-=-=-=-=-=-=-=-=-=-+
| ATTACK LIST |
+=-=-=-=-=-=-=-=-=-=-+
+=+=+=+=+
| TERMS |
+=+=+=+=+
----------------------------------------------------------------------------
| RANK | A rating of an attack's usefulness out of 6. |
| | 6 stars is the best attacks while one star is the worst. |
+-------------+ |
| DAMAGE | The % of damage the attack does |
+-------------+ |
| DESCRIPTION | Describes the attack breifly |
+-------------+ |
| HOW TO USE | An explaination how to usilise the move briefly. |
+-------------+ |
| ARIAL | An attack while in the air |
+-------------+ |
| TILT | Holding a direction on the joystick without smashing it |
+-------------+ |
| SMASH | Quickly moving the joystick from neutral direction so that |
| | it taps onto the side of the controler. |
+-------------+ |
| W | a weak hit that was not sweetspotted |
+-------------+ |
| M | a medium hit that was not sweetspotted but did more damage |
+-------------+ |
| H | a heavy hit meaning that the attack was sweetspotted |
-----------------------------------------------------------------------------
===========
| A TILTS |
===========
------------
| Standing A |
------------
RANK- *
DAMAGE- 3
~ DESCRIPTION ~
A fast basic slap that does little damage and knockback. This
attack is good for interupting or countering slow attacks but
pretty standard and useless.
-----------------
| Standing A + A |
-----------------
RANK- *
DAMAGE- 2
~ DESCRIPTION ~
A counter slap that does slightly more damage and has more range.
A way to rack up a bit of extra damage if you counter attack with
the standing A. Although there are much better alternatives
------------
| DOWN TILT |
------------
RANK- ***
DAMAGE- 12
~ DESCRIPTION ~
A slow slap that does high damage . This move is excellent
because knocks opponents into the air, allowing you to start a
combo.
~ HOW TO USE ~
At lower percentages, crouch cancel an opponents attack and retalliate
with this move. Most of the time you end up doing more damage than
the opponent.
Note: you should never CC against fast attacks like fox's continuous
standing attack, Peach's Dtilt is considerably slow for a tilt and
will be interupted by fast continuous attacks.
---------------
| FORWARD TILT |
---------------
RANK- **
DAMAGE- 13
~ DESCRIPTION ~
A Basic weak and fast tilt that knocks opponents into the air.
At low percentages it shouldn'd be used but at high percentages
is a fast semi efficient way to set up for comboes.
-----------
| UP TILT |
-----------
RANK- *
DAMAGE- 12
~ DESCRIPTION ~
A headbutt that hits the opponent upwards. This attack is pretty
useless as most attacks outprioritise it. UP SMASH is a better
option to use.
+===============+
| SMASH ATTACKS |
+===============+
----------------
| FORWARD SMASH |
----------------
RANK- ***
DAMAGE
Frying Pan- 17
Tennis Racket- 12
Golf Club- 13
~ DESCRIPTION ~
Hits opponent with either a frying pan, a tennis racket or a golf club.
This attack has different range and does different damage depending
on the item peach hits the foe with.
Range wise the Golf club> tennis racket> frying pan.
The golf club and tennis racket both knocks opponents horisonally
while the frying pan hits opponents upwards. This attack is still a
considerably weak attack and should only be used when you need a
fast, high range attack.
-----------
| UP SMASH |
-----------
RANK- ***
DAMAGE
W- 7
M- 12
H- 16
~ DESCRIPTION ~
Peach spins around and Knocks any adjacent enemies away. This move
has a sweetspot that is very powerful but hard to pull off. The
sweetspotted USMASH knocks opponents straight up very far, an
unsweetspotted USMASH knocks opponents diagonally upwards and does
less damage and lower knockback.
This move is a great finisher if the player gets their timing right
but should not be spammed because of its relatively small hitbox and
that it is hard to pull off correctly.
~ HOW TO USE ~
Peach's sweetspot is at her shoulders meaning that Peach has to
start the attack while the opponent is in the same spot as her
shoulders are. This means the only way that she can get the sweetspot
is if the opponent comes from above.
------------
| DOWN SMASH |
------------
RANK- ******
DAMAGE
Non crouching- 14
Crouching- 60
DESCRIPTION
(its better if it has its own section)
+===============+
| ARIAL ATTACKS |
+===============+
--------------
| NEUTRAL ARIAL|
--------------
RANK- ****
DAMAGE- 9
~ DESCRIPTION ~
This is a good attack with high priority and knockback. It has low
start up lag and has a long duration. This attack has similar
characteristics to a 'sex kick'. This attack has a sweetspot that
does higher knockback but same damage.
~ HOW TO USE ~
Because of it's high priority, this move is best used to counter
opponent's arials. In other words if an opponent tries to use an
arial attack on peach her Nair will most likely hit first, blocking
the opponents attack.
---------------
| FORWARD ARIAL |
---------------
RANK- *****
DAMAGE- 15
~ DESCRIPTION ~
One of Peach's most powerful attacks. This attack does decent damage
and has incredible knock back, it should be every Peach player's top
priority when trying to get the opponent off the stage.
~ HOW TO USE ~
Do a full jump and float. When you are just above the opponent fast
fall into a float cancelled Fair.
------------
| BACK ARIAL |
------------
RANK- ******
DAMAGE
W- 10
H- 14
~ DESCRIPTION ~
Her ultimate arial. Peach's Bair combined with Inch Floating is
one of the best edge guards in the game. Peach's Bair hits through
pretty much all recovery methods and has a long duration so that even
if peach uses Bair to early, she can float into the enemy.
~ HOW TO USE ~
After knocking the opponent off the stage, turn around Inch float
towards them and hit them with a Bair. Float back to the stage, land
then repeat if necessary. Instead of landing, if the opponent is
far enough, go straight into an edge hog. If a Fox or Falco tries to
use his Across B to recover, use bair and the two space animals will
ram into the Bair, get hit and plummet to his doom.
------------
| DOWN ARIAL |
------------
RANK- **
DAMAGE- 11 (if all kicks connect)
~ DESCRIPTION ~
One of Peach's weaker arials. Peach kicks multiple times dealing
1 or 2 damage each hit. It has virtually no knockback and is punished
easily by faster characters.
----------
| UP ARIAL |
----------
RANK- **
DAMAGE- 15
~ DESCRIPTION ~
This move has decent knockback but is restricted because of its very
small range. Peach's Nair is better in most situations although Uair
can be used sometimes. This attack knocks opponents upwards.
+===========+
| B ATTACKS |
+===========+
---
| B |
---
RANK- *
DAMAGE- Dependant on the move
~ DESCRIPTION ~
Uses toad to block attacks and counter with damaging spores. As good
as this attack sounds it is not very good. It has considerable start up
lag and after and only blocks frontal attacks. Even if the attack hits
the opponent, at low percentages they can usually hit back.
----------
| ACROSS B |
----------
RANK- *
DAMAGE- 18
~ DESCRIPTION ~
This attack is also a generally useless attack. The damage isn't that
high and it has a lot of after lag. Peach also unnecessarily screams
out preparing the opponent for the attack.
------
| UP B |
------
RANK- ****
DAMAGE- 12 Max
~ DESCRIPTION ~
A very good recovery move. This attack jumps peach higher into the
air and gives her greater horisontal control over her DI. The move has
very little start up frames and can stop opponents trying to spike her.
The umbrella also acts as a shield and prevents projectiles from hitting
her from above. As good as it sounds this move should never be used
offensively.
--------
| DOWN B |
--------
RANK- ******
DAMAGE
Regular 6
Winking 10
Dot eye 16
Stitch face 34
~ DESCRIPTION ~
(better if it has its own section)
+===============+
| OTHER ATTACKS |
+===============+
------------
|DASH ATTACK |
------------
RANK- *****
DAMAGE
W- 7
M- 9
H- 12
~ DESCRIPTION ~
Another one of peach's better attacks, this attack is fast, has high
priority and knocks opponents up into the air, setting them up for
a combo or another Dash attack. This is one of the better dash
attacks in smash bros melee.
~ HOW TO USE ~
This move is best used straight after
a turnip throw. If the opponent is hit or caught the turnip, dash
in and attack them during their lag. This is one of the best dash
attacks in smash bros melee.
-------
| GRAB |
-------
RANK- ****
DAMAGE- N/A
~ DESCRIPTION ~
Peach's grab is slower and has less range than most grabs. Also, her
running grab has no additional range.Peach's grabs are below average
compared to others but her throws make up for it.
-------------
| GRAB ATTACK|
-------------
RANK- *
DAMAGE- 3
~ DESCRIPTION ~
Like all grab attacks, Peach's isn't that great. Use it once or twice
at higher percentages but don't get carried away and make sure you
end in a throw.
---------------
| FORWARD THROW |
---------------
RANK- ****
DAMAGE- 10
~ DESCRIPTION ~
One of the greatest throws. It can kill at 100% if opponents don't
DI and 150% if they DI upwards. This move is great because it knocks
them off the edge allowing them to be edge guarded.
------------
| BACK THROW |
------------
RANK- **
DAMAGE- 11
~ DESCRIPTION ~
Peach's most damaging throw. It has a decent knockback but should
only be used to get the opponent off the stage for an edge guard.
------------
| DOWN THROW |
------------
RANK- ***
DAMAGE- 7
~ DESCRIPTION ~
Peach's weakest throw but not her worst. At lower percentages it can
combo straight into a DSMASH. It's disadvantage though is it cab be
tech'd
----------
| UP THROW |
----------
RANK- ***
DAMAGE- 8
~ DESCRIPTION ~
Peach's combo starter and chain grabber. At 0% this attack can chain
grab fox and falco until 50%. For other characters, UTHROW followed
by a Nair or a Dair.
Note- I'm unsure about chaingrabbing statistics, if I am wrong someone
please correct me.
-------
| TAUNT |
-------
RANK- ************
DAMAGE- N/A
~ DESCRIPTION ~
Serves no purpose other than annoying your friends which is priceless.
May cause opponents to go insane and die.