EDIT: This match should give a decent idea of what to expect. Note that this is pre 1.0.6, but Sonic's game plan is still generally the same.
https://www.youtube.com/watch?v=s1Ws9v64-kU
This is my first matchup review on this thread. I’m still new to this, so be gentle
1. Pros:
· We can jab out spin dash (sometimes; if spin dash connects between the jabs you’re in trouble)
2. Cons:
Everything. This matchup is heavily skewed towards Sonic’s favor in so many ways:
· He has the fastest running speed, which means he can just reset to neutral whenever he wants. Approaching him becomes a chore. The possibility of a timeout is very real.
· His F-smash – his primary killing move – is hard to punish out of shield, as it has good shield push back and decent end lag. His U-smash is very powerful, but not quite as easy to connect. Don’t forget he also has good kill throws (B-throw, then F-throw).
· Spin dash. This move alone can lead into about million things if it connects. It combos into most of his aerials and can lead into about 20-25% worth of damage – every time. Coupled with Kirby’s light weight, this means Sonic has zero trouble racking up damage and killing. The move is also incredible safe and can be cancelled (as long as it’s not fully charged). Kirby unfortunately doesn’t have the tools to punish it.
· Be careful of his upthrow. With poor DI, it can combo into U-air, leading to early kills. I’m not sure if it’s a true combo or not.
· Sonic doesn’t really have trouble landing against us. He has many options: cancelled D-air, auto cancelled aerials. Or he can just outmaneuver us since he has good mobility in the air.
· We can’t gimp him easily. His frame 3 up-b goes a great distance and has some invincibility frames.
· We can’t combo him easily either. He can just Up-B whenever he wants.
· Did I mention spin dash?
3. Copy ability: Useless, except the hat looks kinda nice. It can help you recover, but it sometimes goes the other way and has end lag, so use it at your own risk. Inhale is better anyway, since we can inhale him out of spin dash (as hard as it is to pull off, but it’s an option. The reduced end lag on Inhale helps a bit, but it’s still too much)
4. Customs: I don’t know much about custom sonic, so I’ll leave this blank.
5. Stages: Avoid long, platform-less stages (FD, DH) or stages with low ceilings (Halberd, Delfino)
6. Notes: I’ve been playing this matchup against our local sonic champ for some time now, in both friendlies and tournaments. My only advice is to pick a different character. In my opinion, this is easily Kirby’s worst matchup, and it’s just not worth the trouble. If you’re serious about going Kirby, I suggest you head to the sonic forums and learn everything you can about the character. You’re gonna need all the knowledge you can get.
7. 30-70