2 vital things I noticed right away: You miss edgeguards a lot of the time. You need to get these edgeguards right vs ness cause ness is a monster onstage.
And secondly, I noticed your oshi- tactic is to uptilt. You need to find something else to do in that situation other than uptilting, it's getting you punished pretty hard.
I'll definitely need to work on edge guarding, i felt that through out the match i became more aware of it but it seemed as if there was nothing i could do to drastically change this (even though ness is obviously very weak in recovery).
as for the Utilt thing, I noticed this after watching these fights, as it actually lead directly to me getting pushed off the edge as kirby, which lead to me using Uair off stage..falling to my doom
would you say full hop u-air is a legitimate panic tactic
it works well when i try to u-smash, realise i was going to get owned, then realise my techskill sucks and i did a jump u-air instead
The problem i see with trying to change my oshi- (as boom put it) tactic is it's mostly instinctive after all these years of play and i do it with every char except perhaps Falcon. It's going to be tough to break.
Don't roll (especially on platforms to nowhere).
Don't just upsmash without any sort of lead in like a uair.
Approach with fair as little as possible.
The f*ck were you doing from 1:48 - 1:53 (first video).
I think ledge-hop uair > ledgehop fair.
Dair is a sh*t approach, for the most part the best you'll get is a trade off. ESPECIALLY don't go for it from above where a Ness can space his broken uair (like what happened in second vid, third match).
You don't seem to be bad at edgeguarding...but that ness was getting back a lot more than one should on dreamland against a pikachu.
Try to be more erratic in recovery, Peek had your number a lot as often you went for the ledge (though I am guilty of that too).
Otherwise ggs entertaining matches.
Rolling is a flaw im already working on, im surprised you didn't say something about standing techs...something that im also already working on as i find it a big problem of my technical game.
Usmashing stupidly is something i'll definitely cut out asap...got to much into the habit because of trying to learn combos with pikachu...obviously using it stupidly isn't the answer i just need to find a better application.
Any Fair APPROACH thats not off the edge is most likely an error either due to my controller being crap or to my own personal mistake.
About 1:48 - 1:53...I dont know....o.o;;
"I think ledge-hop uair > ledgehop fair." I'll start using this.
Using Dair as an approach is a mistake im starting to realize. I use it a lot because i can pressure most people very well with this attack but the better people get the worse it seems to become.
My accuracy with Bair isn't what it used to be and i've become terribly predictable, this ..with a few other things...in my opinion is the biggest reason my edge guarding has gone down.
Recovering from above does seem to be the best option in most cases, unless of course theres an obviously easy escape from the edge.
thanks to everyone who has given me advice so far!!