Holy F, all this time I've been reading it as Large Ladder.
GODDAMNIT!
No worries, I knew you didn't mean it that way. I just meant that rigging to Mewtwo would be a pretty doable task for those with experience.
Guess we'll see what Drogoth's thinking.
Doable, of course.
As fast as you make it out to be? Not at all. Hell, even using skin wrap (aka auto rig) it takes a long time to perfect everything. I can barely be considered proficient at rigging imo, and even when I'm working at a good pace a model can take at least a week, if not more (hello, every model I've ever worked on).
Now, in regards to Mewtwo.
Taiko and other guys have been saying that the legs are "disconnected" from the rest of the model. But what does that mean?
Imagine moving your whole arm. Notice how some of your upper body moves along with it?
Now imagine you move your whole arm, but your upper body doesn't move at all.
If you still can't get it, here's a gif:
Normal leg+body behavior (or any life form, really)
This is how Mewtwo's looks
Notice how the purple body part thing isn't moving at all?
That's the problem.
This is what we can do to fix that problem:
1. Edit the rig of the body of the model that we use so that it moves with the leg
2. Edit every single animation so that it accounts for the fact that the body is moving with the leg
As you can see, this would be an arduous task to say the least. Especially considering that, at this point, all of us are itching to get started on other things (example: Satoshi wants to start finding things again)
Now, whether or not this was like it was in Melee or whatever isn't our concern. We're focused on getting a quality product out to everyone.
You might say "We don't care! We love your stuff!"
To that we say:
It matters to us. A lot of decisions are made based on how good the end result looks.
If it doesn't make sense, hopefully a quote from the Large Leader will make sense:
"What's the point of a good frosting, if the cake is ****?"
(cake and frosting are replaceable with one another)