i wish i could tell you... i sooooo wish....For the love of everything, someone tell me DACUS is still in this game.
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i wish i could tell you... i sooooo wish....For the love of everything, someone tell me DACUS is still in this game.
I think so, after a dash I immediately do the reversed needles, then I shield, I think that I'm doing it right because i slide just a bit but not as much as i shouldDo you input correctly the opposite direction ? It still works.
Ok i'll try it in this way, could it be that a use the needles after losing the momentum from the dash? Anyway thank youTry to do it without shielding. You should just be able to do grounded reserve needles.
You're not supposed to glide a lot ... Shield will just cancel needles animation
Ok, so if i continue to run and then do the reversed needles i'll slide more, ok thank you for the adviseYou will slide a lot if you do it really quickly after you started to run, but you cant use your B during the first dash animation, sheik has to be considered as "running". The timing is a bit tricky.
no you speak a bettee english than mine, but i understood what you meant and it worksThat's not what i meant ^^ If you tap the stick on a side, your character will firstly dash. You cant cancel that dash with neutral B, you should wait for the run animation after that dash. If you do it during the first frames of that run animation, you will slide a lot.
My english is poor, i hope you will understand me !
Cool. Any name you'd like to call this tech?I was going to make a video for this, but I forgot my freagin camera when I went on leave and I don't own a capture card... yet.
I know that some people know this, but I assume that most do not. If you do know of it it's probably because of Robin.
When you throw a grenade you can cancel part of the animation by making it come in contact with a hit box. This will cause the grenade to bounce further away from Sheik and almost instantly explode. It also absorbs projectiles that are not translucent. This means if you throw the nade into Samus's Charge Shot or Lucario's Aura Sphere the nade will absorb their attack before canceling.
Now there are a few problems with this tech.
#1 The nade is small as hell and it is really really hard to hit ANYTHING.
#2 The nade has to come in contact with a hit box BEFORE Sheik activates it.
#3 If Sheik is hit by ANYTHING the nade will just fly away and not explode.
*clears throat*
Now with that said I have tested with Tristan_Win and Wasserwipf and found a few instances where this is useful.
If you throw out the nade and let it lay on the ground Lucario's aura sphere will still hit it when he has a bit of damage on him. This means you can trick him into throwing his aura sphere into the nade and killing himself.
Pretty much a one trick pony.
This is one of the few match ups that I believe this tech to be truly useful against. If Bowser uses fire breath simply toss a nade into it. If will always hit a hit box w/o fail and will always fly into Bowser's face and blow up.
See Bowser. ^^^^^^^
You can throw a nade into the Arc Fire and cancel it. Spacing is tricky here so beware.
If you see Mega Man charging up a FSmash throw a nade at him. It is guaranteed to get hit by his FSmash if you time it correctly.
Aaaaaaaand that is it. There are some other characters that at first glance appear to be affected by this but simply aren't. Like for instance. Her charge shot passes over it if it lands on the ground. Which means if you don't hard predict her you eat a charge shot. No... thank.... you.....
Others are . Their projectiles are all either to small, to fast or simply translucent.
I like the title of Sponge Nade, but that isnt for me to decide.Cool. Any name you'd like to call this tech?
Sure, why not?I like the title of Sponge Nade, but that isnt for me to decide.
Yeah, I knew people knew about it but we never really looked into it. I have also managed to make people hit it with their smash attacks, but that was just random luck.Lol known about this practically since week 1 and I've been mentioning it since, glad it's getting some attention as it's like the only other use of the nade besides ledgenades and grab breaking.
Mind describing it for me? Sorry, I have no Brawl Sheik experience.Um Jackson, you do not have Vanish Catching listed either...
That was a thing in Brawl and here at low percents.
Yeah I remember Equalox, good guy; has a cat named Eevee.Pretty sure he's referring to Hitting an enemy with the initial hit of Vanish and properly angleing your teleport to "Catch" them with the re-appear windbox (stops all the knockback/momentum from the initial hit)... Of course now it simply adds on more damage instead of serving as an odd combo tool. Here's a link to an old brawl combo video which features it at about 15s in... https://www.youtube.com/watch?v=tj2_2OsOhP0 - Interestingly enough our very own esteemed Savior, tristan, and ed might remember this. :D
There is one slight problem with Needle Fidget. It needs momentum.On D-throw, if your opponent DI's up/upaway expecting u-air, you can just follow them upwards with Vanish. Good early kill (80-100).Generally vanish is really wavy for any up/upaway tech. I am thinking of integrating it somehow with F-air strings at decent percent's.
Not sure if people know this already. Also, How does the needle fidget tech affects sheiks momentum? I was thinking of using it to better aim Vanish.
That's a shame, it looks really cool. Maybe Jump needles/needles fidget out of shield will be the new tech.There is one slight problem with Needle Fidget. It needs momentum.
I personally cannot find a use for it outside of gliding.
Our good OoS options are as followed:That's a shame, it looks really cool. Maybe Jump needles/needles fidget out of shield will be the new tech.
Yeah I know it. I use to love u-tilt and DSmash, but they just suck now.ewwww dsmash frame 11...... oh how it has fallen........dsmash and jab were the moves we had on MK as far as better frame data....... in brawl if you ever wanted to be funny you could clank dsmash with snakes ftilt (both were frame 4) then if he was in range jab him.
At least we got a better back air.ewwww dsmash frame 11...... oh how it has fallen........dsmash and jab were the moves we had on MK as far as better frame data....... in brawl if you ever wanted to be funny you could clank dsmash with snakes ftilt (both were frame 4) then if he was in range jab him.
Not sure our bair is better, it feels sameish. Maybe im wrong but i thought it was always frame 4. and in brawl it killed at 130.At least we got a better back air.
Also, hello Judo.
Yeah, a lot worse.@Saviours I like our utilt still? is it worse?
Actually this is very useful, but not in the way you are thinking.Could this tech be useful for recovery?
It would only work on block-shaped stages though, and it could potentially be useful for recovery if you're so deep and can't get to the walls to cling in time. dunno how useful it would be tbh but it looks pretty nice.
if people already knew about this then sorry lol, I just did it by complete accident earlier and thought it was cool.
I haven't tested it but my favorite semi safe way of using items in Brawl was to jump over the, throw the item down and Nair landing behind them. This can be a very effective cross up on their shield and at low percents it combos at low percents into f-tilt> jab> grab and DA at mid percents.For what its worth we should post some more item tech if there is anything because you CAN pick up sheiks grenade if you get punched in the mouth while doing it. It probably is literally the smallest item in the game. It also works strangely well against duck hunt because that little ball knocks awake most of his zoning tools and you can just pick it back up on the bounce.