MuraRengan
Banned via Warnings
I posted this in another thread, but I think it deserves its own discussion.
There's a certain aspect about the competitive meta that people never acknowledge, and it's that the even some of the most competitive players in the game don't actually "play to win". Playing to win means doing literally the strategy that most assures your victory. M2K played like that in Brawl, and that took the form of planking. Planking - literally the worst phenomenon to ever happen to competitive smash. But even still, there were competitive players that didn't plank, even though it was the best strategy. Do you know why? Because that **** isn't fun. Playing to win means always picking the top tier character, but do you know why people don't always do that? Because that **** isn't fun. Most people still want to have fun, even competitive players. Mango is the perfect example of this. He is the best, hands down. He has shown that he can play using the best characters and best strategies, but he prioritizes actually having fun over winning. That's why he beats people in Melee with ****ing Mario. The motivating force that makes people want to play this game is not a competitive urge to win, it is fun. That's why I hate when people use "play to win" as their ultimate retort to complaints about the meta. Of course people want to win, but people want to have fun even more. I quit Brawl because winning wasn't fun, and I will quit Smash 4 if winning isn't fun.
If you're going to ascribe the "play to win" mentality to the Smash 4 meta, it's beginning to look like we're going to be seeing more time outs. Timing out is the most economical strategy in any game where the defensive options are better than the offensive ones. I can see it already: a person gets a stock lead and then his strategy becomes to repel his opponent with safe, non laggy moves, tacking on enough % so that even if the other guy manages to kill him, he doesn't have to change his strat because he's already tacked on so much % that the guy will never catch up. That's what I think the "play to win" mentality will look like in this game. And if it does, I'm not going to play it.
There's a certain aspect about the competitive meta that people never acknowledge, and it's that the even some of the most competitive players in the game don't actually "play to win". Playing to win means doing literally the strategy that most assures your victory. M2K played like that in Brawl, and that took the form of planking. Planking - literally the worst phenomenon to ever happen to competitive smash. But even still, there were competitive players that didn't plank, even though it was the best strategy. Do you know why? Because that **** isn't fun. Playing to win means always picking the top tier character, but do you know why people don't always do that? Because that **** isn't fun. Most people still want to have fun, even competitive players. Mango is the perfect example of this. He is the best, hands down. He has shown that he can play using the best characters and best strategies, but he prioritizes actually having fun over winning. That's why he beats people in Melee with ****ing Mario. The motivating force that makes people want to play this game is not a competitive urge to win, it is fun. That's why I hate when people use "play to win" as their ultimate retort to complaints about the meta. Of course people want to win, but people want to have fun even more. I quit Brawl because winning wasn't fun, and I will quit Smash 4 if winning isn't fun.
If you're going to ascribe the "play to win" mentality to the Smash 4 meta, it's beginning to look like we're going to be seeing more time outs. Timing out is the most economical strategy in any game where the defensive options are better than the offensive ones. I can see it already: a person gets a stock lead and then his strategy becomes to repel his opponent with safe, non laggy moves, tacking on enough % so that even if the other guy manages to kill him, he doesn't have to change his strat because he's already tacked on so much % that the guy will never catch up. That's what I think the "play to win" mentality will look like in this game. And if it does, I'm not going to play it.
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