Confusing, to say the least, but one of the stages im more interested in, methinks...
I like the way Sakurai balanced out both the walk-off edges by adding hazards... genious!
I also find it quite funny how you can generate our own items in this stage, as in my own stage idea ("Forest of Hope"... its in stage discussion.), one of the guys came up with an additional idea (the one in the first edit) that basically is like a guaranteed item when you hit a flying thing that comes down, very much like the onion...
Im not too sure about the bouncy part though... could be awesome... but has the same chance of being incedibly annoying... we need to see it in action.
Overall: 8.9/10
Very nice look, true to the series, and interesting. There will always be a lot going on, which is mainly a good thing, but could occasionally be bad. There are a lot of "gimmicks", BUT they are they for good reason (balancing walk-offs), AND they look a lot more fun than most hazards on other stages. The level design itself is also very unique, and is a welcome variation, with steep slopes, a tree, and a bouncy platform. The latter MAY be a not-so-good addition, however. Basically, one of the best "party stages" and could be a good place to practice techniques, as it keeps you on your toes and does sem like a bit of an assault course (lol), just like the original Pikmin games. Unfortunately, pros wont se much of this, as it WILL be tourney-banned. I LOVE IT :D