Bellioes
Smash Lord
Does the DH grab even during the whistles Super Armor Frames?
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http://www.smashboards.com/showthread.php?t=218521
^ DHGR > FSJ List
I asked for it, and I think someone else did. Just stumbled onto it.
Lol, I put it in the Kongpendium for this very reason I guess nobody read itYes, Ive been looking for that everywhere. Thanks you so much.
I will find out the next time I play my Olimar-maining friend (tomorrow). That's actually a good question... But I think you do.Does the DH grab even during the whistles Super Armor Frames?
any type of grab goes through super armor gramesI will find out the next time I play my Olimar-maining friend (tomorrow). That's actually a good question... But I think you do.
thanks dude but i know those two already ( i think this diddy community has a serious lack of information, we need to be more well informed abut stuff like this :/ ) sometimes if you mess up with dair,it screws the whole thing up but if you mess up with bair or uair all you do is fall faster :3Well I dont know about the first question; why not just use the Dair method all the time.
As for tripping animations, I know Pika and G&W have one of the longest animations.
wow lol you smash the stick harder for the longer distanceWhat determines whether you do a short or long diddy hump/kick input wise? I could probably figure this out on my own but I'm too lazy.
i would assume so because it dosent cause damage, diddys diddy hump is like a midair grab and since you can grab him out of whistle you can diddy hump him tooDoes the DH grab even during the whistles Super Armor Frames?
You should take initiative and compile an awesome list... You can see how long they are tripped and act accordingly after the first trip in the match tho.thanks dude but i know those two already ( i think this diddy community has a serious lack of information, we need to be more well informed abut stuff like this :/ ) sometimes if you mess up with dair,it screws the whole thing up but if you mess up with bair or uair all you do is fall faster :3
Diddy is to small to air release any character from a normal flat stage, IDK about if you release him at the edge thoughDoes diddy have an aerial grab release on mk? like a CG or a guaranteed fair/uair?
That's what I thought...Diddy is to small to air release any character from a normal flat stage, IDK about if you release him at the edge though
maybe if they spam jumpThat's what I thought...
So if they struggle they can sometimes force an Air Release?
yea, it only happens if the person spams jump, or if your at the edge...well at least thats what i know from wario >_>I just wanna know for sure cause I've definatly had a Metaknight Jump/Air Release on FD before. I remember because the Metaknight asked me(it was in friendlies) oh Diddy has Grab Release stuff too?
And I just went, "I don't... I don't know. I don't think Diddy Kong is supposed to Air Release people ever...???"
Spamming anything counts as struggling, and they'll air release. What's the chain on MK?Spamming jump counts as struggling though. ;P
So struggling=aerial release and not doing anything=grounded release. You can chain aerial grab release MK btw.
Pressing R from the ledge is a neat trick i like to save as a mix-up, also diddy's get-up attack with A. He's pretty limited in terms of being on the ledge. side b and fair are good, plank alot too with barrels XD!I've been having problems when im on the edge.
how you guys mix it up?
i only Fair or side b
but it's getting real predictable and im getting punished, what other options i got?