Naucitos
Smash Journeyman
Only problem i have with that, St., is that MK can't be on the same level as snake while simultaneously being the best >_>
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
you dont see why an overpowered character should be banned?
what??
are you serious?
yuuur I remember that.Kid, back in the day, there were alot of snake haters ALOT they said how op he was, snake dashing was stupid utilt was stupid, everything about snake was op, he's an op char yet he was never baned and still isn't baned. Now, because theres an even more op char then snake which is mk you wanna ban him, i mean what's the point you might as well ban every op char that's like in the game, it'll leave to like 12 char's prob being removed, lol.
I'm just saying reguardless of him being op doesn't mean he should be removed, people work to get a char good so they can win, MK is no different, even though MK wins alot of matches i'm sure the people who use him worked hard to get to be as good as they are, to be a good MK that they are now, so why should their char's be baned just because you can't win a couple of matches.
All i'm saying if your really that you shouldn't ban a char just because someone is really good with him cause he's a easy to use char, in melee theres alot of easy to use char's and there is in brawl to, it's just natural. It's like that in any game, but that doesn't mean there unbeatable, nor are they god it just means you gotta think of how to beat them, if mk gets baned it just shows you've given up and don't know how to think of a way to beat your opponent. I've never not once heard of any character in any game period being baned from online gaming, tournements or matches, why should it have to start with MK just because he's strong.
You know something's punishable when a Yoshi can do it out of shield.I say its easy to block and punish the tornado because in my experience, it IS easy to block and punish the tornado.
1. Nope, never. There is one way to beat Magneto, run away. But you can only run away for so long. All Magneto needs is one low short, which is a one frame move, to beat you. He infinites/resets one character, kills it, guard breaks the one coming in, kills it, guard breaks the last one, kills it. Done. Magneto is a class above every character in the game, but people still find ways to fight him.1. storm cable and sentinal were in the same class as magneto, despite teh fact that magneto was the best.
2. from what i hear, Yun is better.
3. i cant remember exactly which characters are top tier in that game, but i know that there was more at teh top than just blanka, wait bison was up there in his class right?
4. banning a character should happen when a character is unnessicarily stagnating and centralising the metagame, you mindset is wrong in this case. but when you think that way, i can see why you wouldnt want the ban
5. M2K has a tips vs MK thread. dojo has a lets beat Mk thread, and specifically the sonic boards (among other, im sure) have specifically a Sonic vs shuttle loop and tornado thread. dont talk, when you have no idea what you are saying. the fact that we are all putting so much effort into beating this one character is one of the reasons for his ban in the first place
6. you forgot G-reg. and in your SF example, i can confidently say that this is because characters are much more balenced in SF than brawl. herrgo its much easier to win with hugo than it is with captain falcon
7. uhhh... i kinda am. i already do do those things you said and i DO know MK better than most people. I am sick and tired of people being under the mindset that once you learn more about Mk youll realise he isnt broken.
cus most of the time the people that take the time to learn all that they can about MK end up coming to the conclusion that he truly is broken. Overswarm is the most easily recognised example of this. or do i need to refer you to the NUMEROUS posts from myself DRaGZ and salaboB in the threads i mentioned i mentioned in number 5
It's called a playstyle.Metaknight has no bad matchups, even the close ones are debatable. What is the point of legitimately playing another character, outside of downright favortism. Metaknight is the best option in any situation. I would love to hear a good reason NOT to play metaknight.
so right from the gate because of your playstyle you are giving yourself a disadvantage. Makes sense.It's called a playstyle.
Different people play in different ways, and metaknight has an optimal playstyle, which not everyone likes or is good with, i personally hate having to charge in like that.
Meta Knight merely has a kinda good fsmash, making him unoptimal Azen-wise.so right from the gate because of your playstyle you are giving yourself a disadvantage. Makes sense.
Experience doesn't really count for much... =/ And please, state the reasons because some might not work except against bad metaknights.I say its easy to block and punish the tornado because in my experience, it IS easy to block and punish the tornado. The reason i trivialize the reasons are because they are trivial.
MK does not have broken enough matches to warrant a ban.
"MK isn't fun" Has no bearing on a competitive game.
MK does not make any more characters unviable than other top tiers.
Lots of MK players does not mean that it damages the metagame, it prompts the players of other characters to find ways around it, and develop more techniques.
I'm a bit pressed to find any other arguments i've heard recently that are even close to making sense.
so right from the gate because of your playstyle you are giving yourself a disadvantage. Makes sense.
^^^ = amazing post by jesiah.I definitely feel Snake has the advantage on Metaknight. Metaknight has some nasty things on him. When Snake is in the air, Metaknight's aerial pressure can really put the hurt on him. However, on the ground I think Snake has a definite advantage, and it's very possible to avoid getting in the air for most of the match. Snake's camping is really hard for any character without a projectile to stop, and Metaknight is no exception.
My general gameplay vs Meta is pretty simple but very effective. I force Metaknight to approach using grenades, and when he approaches I do one of several things.
1. I dash backwards, turn around and Ftilt. If it doesn't hit, it keeps him away.
2. I dash grab, since a lot of people run at Snake and shield, expecting the Ftilt.
3. I Snakedash. Snakedashing beats every approach in the game, and it's nearly impossible to punish if you don't expect it.
4. And the obvious, Ftilt.
There's not much Metaknight can do about this strategy besides play really perfect and capitalize perfectly when Snake is in the air. Even then, it takes WAY longer for Metaknight to kill Snake, it's really unbalanced in the amount of effort Metaknight has to do compared to Snake. THEN you have Snake's grab game, which normally leads me to around 40-50 damage, at the very least normally 30 damage, and if I'm REALLY off, only 12 ish.
And even though Snake gets hurt in the air by Meta, he has a ton of options to counter with, more so than other characters. He can hold grenades, do a momentum switch, drop C4, mix in random Bairs, Nairs and even Dairs.
In terms of edgeguarding obviously Meta wins, but Snake can edgeguard Meta perhaps the best out of any character, or at least close. Bait him to use his up B, double jump C4 explosion kills at around 80 something. It's really silly. You can edgehog, hope they use their up B which 90% of the time they do, and do a ledgehop Bair. At high percents, this is an instant kill since Bair is so strong.
This next one is a Jesiah original strat . Grab the ledge, let him use his Up B then jump towards him and airdodge the glide attack. They will have to land on the stage, which is a free Dair. Dair is the ultimate punishing move, and because it does I think around 28% damage and has incredible knockback, I've seen it kill starting at ridiculously low percents, like 50 (before the first hit of the dair)
Also, even on most counterpicks I feel Snake has the advantage. It's true that Metaknight can outmanuever Snake on most stages, but on some he stands no chance. Take Norfair for example. If Snake starts off with the lead, there is no way Meta can approach him on the bottom most platform. It's too small, and shieldcamping combined with Usmash spam almost always results in Meta getting swatted away. Not to mention, most of the time they try to tornado and you just shield it, grab and Dthrow. Anywhere they go on that platform is a free Ftilt for Snake after the Dthrow. It's not hard for Snake to start with the lead either. If Meta gets the lead it can be a problem, since the platforms are nice for him. Even then he's bound to get hit by SOME projectile though.
Castle Siege- Advantage: Snake. It's so big Snake's never gonna die, there are so many places to camp on that stage. It's easy for him to manuever also as oppose to other smaller stages.
Luigi's Mansion- Advantage: Snake. This is debatable obviously, but he locks Meta down with Grenades horribly in the lower section, not to mention when the stage is completely broken it's like another FD which is hell for Meta vs Snake.
Corneria- Advantage: Snake. Meta stands no chance here.
Rainbow Cruise- Advantage: Metaknight. Just due to manueverability and how badly Snake can get gimped here, I don't think Snake has a good chance of winning.
Pokemon Stadium 1- Advantage: Snake. Stage is a bit like Castle Siege in the way it plays I feel. Big, Snake can manuever well and camp certain parts really well.
Pirate Ship- Advantage: Snake. One of the ultimate camping stages for Snake, and Meta dies pretty easily off the top. Needs to avoid the water though.
All neutrals Snake wins on, Battlefield is the closest Metaknight gets to winning, and even then if he gets caught on a platform in a Dthrow it's an auto infinite if Snake doesn't mess up, so that's just another advantage for Snake.
Really, I don't think Meta does that well vs Snake. I think it's 60-40 in Snake's favor, even though a better Metaknight can definitely beat a better Snake.
This matchup reminds me of Sheik vs Marth in Melee, but only a bit opposite. Sheik vs Marth at lower levels of play put Sheik at a huge advantage, but as the skill levels increased the matchup became more even. I think for Snake vs MK, Snake definitely wins at higher levels of play if the Snake is good at camping and abuses all of Snake's traits that make him Snake.
This brings me to another point. Many people are beginning to think Snake is not nearly as good as Metaknight because he can be edgeguarded well, he has problems in the air and some other silly weaknesses.
Fact is, Snake is not that far behind Metaknight at all. Metaknight can't deal 21% damage with a very, very, very broken attack. When Snake Dthrows someone it's automatically 12, usually around 30 %, and if you're good on average between 40-50 damage. Metaknight can't do this.
His killing power makes it so easy for him to get kills, and while Meta doesn't have to work THAT hard to get kills, Snake's ease of kills is just such a help. Combine that with the fact that Snake's traps are nearly impossible to stop, and you have yourself what is possibly the best character. An example for you all.
If someone is at 110% and they've just gotten up from the ledge or for some reason they're near the ledge, 80% chance they are dead, maybe 85%. All you have to do is Ftilt their shield once. If they roll, Utilt. If they stand there, grab and that is GUARANTEED free KO. If they jump, Utilt. There's just nothing they can do to escape besides try and dash grab you, but you can't shield in your initial dash animation so Utilt beats that too. If you grab and Dthrow and they are near the edge, there is nothing they can do to escape a Dthrow.
It just looks like Metaknight is better than Snake because he's easier to use, and he's nearly unpunishable. It doesn't matter though. Snake is much more punishable than Metaknight, but his advantages far outweigh his ability to be punished, and he has much much more room for punishment than MK does anyways. Snake lives forever, he doesn't care about taking 50-75% damage from being edgeguarded. MK can't be edgegaurded well, but it doesn't matter due to how much quicker he gets killed than Snake.
I am in the opinion that Snake is the best game, but people are blinded by MK's ease of use. Example: Snake can't go around Ftilting everything like MK can, because Meta's is unpunishable and with some characters you can punish Snake's. He still has options though that are BETTER than MK's. Instead of Ftilting the shield, you grab. So, Meta has Ftilted the shield and gotten away unpunished, and now Snake has a grab which can lead to death at higher percents or ridiculous damage at lower percents. Advantage? Snake.
This is Jesiah, I'm done here.
Which completely defeats your whole argument of saying the only way to beat Magneto is to run away doesn't it?1. Nope, never. There is one way to beat Magneto, run away. But you can only run away for so long. All Magneto needs is one low short, which is a one frame move, to beat you. He infinites/resets one character, kills it, guard breaks the one coming in, kills it, guard breaks the last one, kills it. Done. Magneto is a class above every character in the game, but people still find ways to fight him.
because of the fact that when you face Magneto, at worst you have 3 other characters that you can use to defeat him.4. Banning a character that doesn't have those attributes is what stagnates the meta-game. Some characters are bad, end of story. You can't play Dan in CVS, you can't play Sean in 3S, and you can't play Pichu in Melee. Hell, you can't play half the cast in Marvel, but that doesn't lead them to ban Magneto, because doing that would cause the game's advancement to come to a screeching halt. Keep away strategies were invented to stop Magneto, and various parry strategies were developed as a way to fight Chun. Banning a character that doesn't meet the criteria I described won't help advance the Metagame, it will stifle it.
Sonic vs MK is at worst 80-20 Metaknights advantage. no amount of advancement will change that fact.5. Have you thought about the fact that Sonic is a bad character, and maybe you should learn someone else (non-MK of course) to help you fight MK? It takes time to find effective strategies, and instead of spending time trying to get MK banned, take that time into advancing your game against Metaknight.
big deal. Thats like saying, get better and you'll win.6. First of all, Falcon isn't low tier. Second of all SilentSpectre >>>>>>>>>>>>>>G-reg. And no, 3S is not balanced. Chun-Li ***** Hugo for free on paper, but it's the player with vision and dedication that allows a character like Hugo to whoop on Chun, which is probably Hugo's worst match up.
Who cares?7. And BUM, AZ, Forward, Azen, Lucien, and several other players are counter-examples.
Ah, nvm, screw the tornado. Some characters can punish it, some can't. The main thing is that Metaknight is freaking hard to punish.Aegh, state the reasons that i can punish the tornado..?
Having no even matches on its own does not make someone bannable, his matches aren't one sided, almost any character has a decent chance of beating him, most of his matchups are 60-40
see my previous post on this threadAh, nvm, screw the tornado. Some characters can punish it, some can't. The main thing is that Metaknight is freaking hard to punish.
Having no even matches kills a major part of the game, counterpicks. Having no bad stages kill of another part of it, counterpick stages. It doesn't matter if they have a decent chance, they get the BEST chance if they choose metaknight against metaknight, no one else. That's why metaknight should be banned, not because he's unbeatable, but because he's not able to be countered, neither by stage nor character. Well, I have an idea this will lead to a whole slippery slope; snake, yoshi, olimar vs MK; and other argued before topics. >_<
this is a perfect statement. and yet no one seems to understand having no disadvantage makes a character broken.Ah, nvm, screw the tornado. Some characters can punish it, some can't. The main thing is that Metaknight is freaking hard to punish.
Having no even matches kills a major part of the game, counterpicks. Having no bad stages kill of another part of it, counterpick stages. It doesn't matter if they have a decent chance, they get the BEST chance if they choose metaknight against metaknight, no one else. That's why metaknight should be banned, not because he's unbeatable, but because he's not able to be countered, neither by stage nor character. Well, I have an idea this will lead to a whole slippery slope; snake, yoshi, olimar vs MK; and other argued before topics. >_<
I read it on the other thread, Mister_E responded to it, I responded to it, go read those. >_>see my previous post on this thread
The thing is, the only person I really see doing that sort of stuff is M2k XD. I never see anyone point their shields and then release and chase his landing spot, nor do I see anyone actively punish his glide attack. I'm not saying he isn't broken, but people also need to start using the simple effective things against him as a start...people (like anther among others) try to make it seem so easy to: "just block and punish the tornado" or, "just shieldgrab the glide attack" and im really getting tired of it, the stuff you need to do to beat him really isnt as easy as people make it out to be. because if it was, people like plank and dr. mario kart wouldnt be winning.
I think this is an interesting point that is too often overlooked. A character being overpowered has no direct effect on the metagame. If nobody good played said character, there would obviously be no problem leaving them alone (see Japan). But the problem arises when good people start playing said character, and the game overcentralizes around beating him.Akuma wasn't just banned because he was overpowered. It was because he caused extreme overcentralization and wrecked the metagame.
I like to debate. I'm bored and procrastinating.I'm curious why so many Sonic players are invested in this thread. Wtf.
A scrub playing a broken character playing a Pro using another isn't what I'm talking about. I'm talking about Hayao, a Hugo player, beating top tier Chun's like Nuki, MOV, and Rikimaru. What would happen if players like Daigo and Otochun played Akuma? They wouldn't lose to anyone except other Akumas.Which completely defeats your whole argument of saying the only way to beat Magneto is to run away doesn't it?
Mind you Magneto has the easiest methods of destroying your whole team.
Storm, Cable and Sentinel also had their own methods (though it was more difficult than Magneto's and not necessarily an ensured kill liker Magneto).
But by no means did he absolutely destroy everyone below him.
because of the fact that when you face Magneto, at worst you have 3 other characters that you can use to defeat him.
you have 4 characters that dominante the entire cast of marvel. This is much more favorable instead of having 1 character doing complete dominance (which is what Akuma did.
if you have 4 broken characters its not an issue.
When you have 1 broken character beating everyone else is when you have an issue.
Metaknight in himself is easily the best character. The degree to which he affects the game, remains to be seen.
Sonic vs MK is at worst 80-20 Metaknights advantage. no amount of advancement will change that fact.
The best thing to do is switch characters.
Mind you Sonic was brought up as an example not an actual point in the debate.
big deal. Thats like saying, get better and you'll win.
Mind you Akuma is technically beatable.
you just have to be much more skilled than the Akuma player. I have seen Balrog's perfect Akuma users because they were that much better.
Doesn't change the fact that Akuma was a ban worthy character.
Who cares?
If Daigo goes to SF2, ***** everyone using Akuma with Chun Li, does this change the fact that Akuma is ban worthy? No.
That is a case in which the player skill overcomes that extremely hard matchup. It would not change the fact that the character would or would not be ban worthy.
Why do people keep saying, "learn to player." That assumes everyone is bad and focuses solely dont he idea of being beatable as a criteria of being banned.
A character does not have to be broken like Akuma to be banned.
Akuma wasn't just banned because he was overpowered. It was because he caused extreme overcentralization and wrecked the metagame.
if we went by the definition of being beatable,, then nothing should be banned, especially not Akuma.
It's a weird demographic. The 20 or so Sonic mains that actively participate in/keep up to date with the current metagame as it's discussed in SWF are generally above-average players who can take top 8 in tourneys they attend.I'm curious why so many Sonic players are invested in this thread. Wtf.
Also, we're notorious for spamming, flaming, and never ever giving up even when the odds against us are abysmal lol so this thread is perfect.I'm curious why so many Sonic players are invested in this thread. Wtf.
Yes he can Look at DA KID's example--the one I was quoting from. same deal ^_^Only problem i have with that, St., is that MK can't be on the same level as snake while simultaneously being the best >_>
And? you are saying that if you are good enough, you can beat MK. If Daigo and Otochun are playing Akuma, then play better than them and you will win.A scrub playing a broken character playing a Pro using another isn't what I'm talking about. I'm talking about Hayao, a Hugo player, beating top tier Chun's like Nuki, MOV, and Rikimaru. What would happen if players like Daigo and Otochun played Akuma? They wouldn't lose to anyone except other Akumas.
This is true, it makes sense to use the best character against magneto which is Magneto himself. but mind you, if he has an advantage over the next three, it is not a major advantage. Similar to in melee, you had 4 or 5 dominating characters that did well against each other.Storm and Sent are broken, but not as broken as Magneto. Every 1st place team for the past 2+ years has had Magneto on point. Whether it's MSS, MSP, Rowtron, or any other Mag team you wanna throw in there, Magneto is the absolute central character, and what is the most effective way to beat that by far? Pick Magneto and rush them down harder than they rush you down.
No one is saying MK is comparable to akuma in terms of brokenness.Better players will always win, that much is certain. You won't see a mid-tier MK player beating Azen, however, you had mid-tier ST players pick Akuma and beat John Choi and the like. Even Daigo loses to players who aren't near his level, but play Akuma. MK is NOT that broken.
And do you know why it hasn't ended with everyone agreeing he doesn't need to be banned? Because there are no criteria for when to not ban a character. Not your opinionated statements of when they can't be banned, but actual "This situation is not a problem". And if you can't pinpoint when it's healthier for the community to not ban one, how can you say it's not time?lol guys do you know why this thread has advanced 589 pages without any gain? because nobody laid out the ban criteria >_>. not your opinionated ban criteria, an official criteria, if there even is one. and if there isnt one, then how can you ban a char? and if there is, then i'd like to see it.
...there has been no ban criteria on this thread or on the over 9000 threads about banning MK ever. i have been on this topic alot, and you of all people should know.brinboy if you haven't figured it out now you won't figure it out ever. -_-;
people people calm down i was just pointing something out >_>And do you know why it hasn't ended with everyone agreeing he doesn't need to be banned? Because there are no criteria for when to not ban a character. Not your opinionated statements of when they can't be banned, but actual "This situation is not a problem". And if you can't pinpoint when it's healthier for the community to not ban one, how can you say it's not time?
Snake has bad match ups. Metaknight does not.Yes, if you are not good with the way a character plays, you are obviously going to be at an immediate disadvantage.
Ill, thats just like your magneto example, you have the BEST chance with magneto, in mario kart 64 you have the BEST chance with yoshi, in melee you had the BEST chance with fox, in 64 with ness.
If MK was banned, you'd have the best chance with snake.