Splooshi Splashy
Smash Journeyman
This is the latest I've updated this in quite a while. 'Tis be a change in schedule to catch EVO 2015, that's why.
Wii U Results:
got 3rd place with 18% in the World & Europe & Oceania, 15% in the Americas, and 26% in Japan.
got 2nd place with 29% in the World & Europe & Oceania, 30% in the Americas, and 26% in Japan.
got 1st place with 53% in the World & Europe & Oceania, 55% in the Americas, and 48% in Japan.
Prize for 1st is Risky Respawner Gloves. If clearing Classic 9.0 without losing any stocks still eludes you, perhaps this can help out, since if you don't lose any stocks at all, then its downside is practically nonexistent.
With 1 close Wii U win, and 2 decisive wins afterwards, I think I'm ready to declare that it's official: We're in the DLC Hype Train Era. And the next Conquest is looking to keep it going...
*Repped Kirby last night against a Lucas, Ike, and a Villager, and despite taking Lucas's PK Freeze and crashing parties by shorthop charging it, as well as generally going in super hard and dealing over 350% worth of damage to the whole room, I only scored a measly 1 point, due to not being able to KO anyone, despite racking up the most damage out of everyone via party crashing.* Maybe I should've come down with Stones more often... At least I can go rep Flat Man, Puffy, and Twelve throughout the week.
Since the last patch, Flat Man's DTilt has more knockback and his BAir has less landing lag. I also forgot to mention that Mewtwo's NAir has less landing lag too. Kirby's Up-Angled FSmash's sour spot deals slightly less damage now. Nothing changed about Puffy & Fox.
The 2 people on Team Heavyweights that got changes that haven't been mentioned yet is Bowser, whose UTilt starts up & ends earlier, covers more range, and does slightly less damage, and Charizard, whose DThrow now starts juggles, Jab string has become more reliable in hitting & even KO-ing, and his UThrow is now the KO Throw that we've all expected it to be (try using it on the big tree at the Duck Hunt stage...). Triple D & Ganinnderf had no changes, and DK's had been mentioned earlier.
I really want to rep ThrowZard some more and be a part of the stacked heavy hitters team, but I shall stand by my declaration that the DLC Hype Train Era is here, and rep the Flyweights, even though all but DK on the Heavyweights Team are among the most frequent attendees of the FG FFA room.
Wii U Results:
got 3rd place with 18% in the World & Europe & Oceania, 15% in the Americas, and 26% in Japan.
got 2nd place with 29% in the World & Europe & Oceania, 30% in the Americas, and 26% in Japan.
got 1st place with 53% in the World & Europe & Oceania, 55% in the Americas, and 48% in Japan.
Prize for 1st is Risky Respawner Gloves. If clearing Classic 9.0 without losing any stocks still eludes you, perhaps this can help out, since if you don't lose any stocks at all, then its downside is practically nonexistent.
With 1 close Wii U win, and 2 decisive wins afterwards, I think I'm ready to declare that it's official: We're in the DLC Hype Train Era. And the next Conquest is looking to keep it going...
*Repped Kirby last night against a Lucas, Ike, and a Villager, and despite taking Lucas's PK Freeze and crashing parties by shorthop charging it, as well as generally going in super hard and dealing over 350% worth of damage to the whole room, I only scored a measly 1 point, due to not being able to KO anyone, despite racking up the most damage out of everyone via party crashing.* Maybe I should've come down with Stones more often... At least I can go rep Flat Man, Puffy, and Twelve throughout the week.
Since the last patch, Flat Man's DTilt has more knockback and his BAir has less landing lag. I also forgot to mention that Mewtwo's NAir has less landing lag too. Kirby's Up-Angled FSmash's sour spot deals slightly less damage now. Nothing changed about Puffy & Fox.
The 2 people on Team Heavyweights that got changes that haven't been mentioned yet is Bowser, whose UTilt starts up & ends earlier, covers more range, and does slightly less damage, and Charizard, whose DThrow now starts juggles, Jab string has become more reliable in hitting & even KO-ing, and his UThrow is now the KO Throw that we've all expected it to be (try using it on the big tree at the Duck Hunt stage...). Triple D & Ganinnderf had no changes, and DK's had been mentioned earlier.
I really want to rep ThrowZard some more and be a part of the stacked heavy hitters team, but I shall stand by my declaration that the DLC Hype Train Era is here, and rep the Flyweights, even though all but DK on the Heavyweights Team are among the most frequent attendees of the FG FFA room.