AnimeSnoopy
Smash Cadet
This and Items-off are the only ways I play brawl. Inmho, this is the best rules-set outside of items-off play. 'Chuck and kill' instant KO items (as seen at evo2k8) such as bats, bumpers, etc. have all been removed. The very few items on the list capable of KO's cannot kill at low percentages and most are user manipulated, not simply thrown. The only extremely dangerous item on the stage at any given time is of course: the smashball. Below is the rules- list itself.
Items set to medium.
3-stocks.
Sets are best of 5
-Smashball
-Sandbag
-Food
-Warp star
-Bunny hood
-Beam sword
-Lips stick
-Star rod
-Super scope
-Cracker Launcher
-Freezie
-Smokeball
-Hot-head
-Mr.Saturn
-Green shell
-Banna reel
-Spring
-Unira
-Team healer
-Franklin badge
-Screw attack
I know alot of people loathe the smashball, but bear with me here. Smashballs do spawn in random locations, but what makes it different from any other item is:
1.) The fact that the item must be broken and cannot be instantly acquired regardless of where it spawns.
2.) If attacked but not broken the smashball will float towards the other player.
3.) The smashball is fought over, not 'given' to anyone.
4.) Unlike other items, when spawning close to the other character, it can be to your advantage. Why? because if the other player makes the attempt to break it and weakens the smashball, it's pretty much all yours if you're nearby.
Mindgames 101 people. Don't hit the smashball first if your opponent is right next to you, He'll more than likely intercept it (something I saw a lot of at evo by top players, unfortunately.) The only time you take the initiative to hit the smashball first is when the opponent is already a good length away from you. If the smashball appears right beside you and the opponent, a good idea is to knock the opponent away, then proceede to take the smashball.
I am not suggesting anyone replace the traditional rule-set with this. There IS more of a luck factor with this rule-set, however, I do not believe that the luck outweighs the skill, or even comes close to outweighing skill. The whole "items = no skill" argument in brawl is largely based off of MELEE'S meta-game and on all-items play. Not on brawl's meta-game and not on custom item sets. No-one made a strong attempt at item tournies at the beginning of brawl like they did for meele. They took the data from meele item tournies, looked at it, and applied it to brawl. Meele went through evaluation steps to reach it's current meta-game. Brawl skipped those steps.
I don't understand why everyone is against a secondary meta-game, or "Items-league." for brawl that they don't have to be a part of anyway. I'm not trying to flame, or be rude, just stating my opinion.
(Plz test my item-set next time you play brawl.)
Also see: The " Dodging final smashes." video-set, here:
http://smashboards.com/showthread.php?t=193850
/End.
Items set to medium.
3-stocks.
Sets are best of 5
-Smashball
-Sandbag
-Food
-Warp star
-Bunny hood
-Beam sword
-Lips stick
-Star rod
-Super scope
-Cracker Launcher
-Freezie
-Smokeball
-Hot-head
-Mr.Saturn
-Green shell
-Banna reel
-Spring
-Unira
-Team healer
-Franklin badge
-Screw attack
I know alot of people loathe the smashball, but bear with me here. Smashballs do spawn in random locations, but what makes it different from any other item is:
1.) The fact that the item must be broken and cannot be instantly acquired regardless of where it spawns.
2.) If attacked but not broken the smashball will float towards the other player.
3.) The smashball is fought over, not 'given' to anyone.
4.) Unlike other items, when spawning close to the other character, it can be to your advantage. Why? because if the other player makes the attempt to break it and weakens the smashball, it's pretty much all yours if you're nearby.
Mindgames 101 people. Don't hit the smashball first if your opponent is right next to you, He'll more than likely intercept it (something I saw a lot of at evo by top players, unfortunately.) The only time you take the initiative to hit the smashball first is when the opponent is already a good length away from you. If the smashball appears right beside you and the opponent, a good idea is to knock the opponent away, then proceede to take the smashball.
I am not suggesting anyone replace the traditional rule-set with this. There IS more of a luck factor with this rule-set, however, I do not believe that the luck outweighs the skill, or even comes close to outweighing skill. The whole "items = no skill" argument in brawl is largely based off of MELEE'S meta-game and on all-items play. Not on brawl's meta-game and not on custom item sets. No-one made a strong attempt at item tournies at the beginning of brawl like they did for meele. They took the data from meele item tournies, looked at it, and applied it to brawl. Meele went through evaluation steps to reach it's current meta-game. Brawl skipped those steps.
I don't understand why everyone is against a secondary meta-game, or "Items-league." for brawl that they don't have to be a part of anyway. I'm not trying to flame, or be rude, just stating my opinion.
(Plz test my item-set next time you play brawl.)
Also see: The " Dodging final smashes." video-set, here:
http://smashboards.com/showthread.php?t=193850
/End.