I'm here. lol Things you have to capitalize, when you fight zelda are: that she has a bad aerial speed, her recovery is one of the easiest to gimp, and her dins fire is not that useful against us, and her approach. Things to abuse in this matchup are jabs, movement, grabs, upair, bair, and uptilts.
We can sdi through zelda fsmash and upsmash; however, if the zelda is a good player they will expect the sdi and it will set them up for a grab. Getting grab by Zelda is better than getting killed by f-smash. Just make sure that you di the throw. If you di the wrong way, you will get Lighting Kick. If you get down tilt lock, try to di away and shield.
We can pressure Zelda and we can use our movement to make her whiff attacks and punish accordingly. We excel at ledge pressuring in this matchup. So always try to pressure her or gimp her. If Zelda hits you with rising fair, she has enough time to do another one and connect with it because of our size.
Watch out from Zelda setups. F tilt - upsmash, upsmash into upsmash at low percent and she has more setups. Zelda has a good defense, so at mid range where our tilts and jab won't reach is a zone we don't want to be in. Try to stay close or far away. Try to limit your aerial approaches (upsmash and uptilt are way too good against aerial approaches.) If you become predictable the Zelda player will win the match.
If you want more info just ask me. Personally I think this matchup is 50/50 or 55/45 at best.
P.S. I haven't post as much lately, because I have been playing MvC3 and work lol. If you have MvC3 for 360 send me your gamer tag ^_^