What's up guys, it's HSC|Kulprit from Nebraska. I was one of the people who was a part of the creation of the "Nebraska 9" singles list that has recently been gaining some traction. It's been in discussion for awhile under the PM Reccomended Ruleset here: http://smashboards.com/threads/project-m-recommended-ruleset.396408/ , but I figured since the last ~12 pages are almost exclusively about the NE9 that a separate post seemed fitting since many people around the country need better access to the stagelist itself and don't want to go digging for it. Here's our scene's ruleset and singles stagelist. (Note: Our Doubles stagelist will be posted in a comment below, but the focus on this post won't be on Doubles, so that's why it separate.)
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Heartland Smash Central Project M Ruleset:
* 4 stock, 8:00 minute timer
* Items OFF and set to NONE
* Buffer OFF
* Auto L-Cancelling set to OFF
* Pause set to HOLD
* Ties after the time limit are determined by stocks, then by percentage.
* If the match goes to Sudden Death due to a suicide move (Ganon's side-B, DDD's swallow, holding someone in a grab on a platform as it moves out of the boundaries, etc.), the player who initiated the move wins.
* DSR Modified: During the counterpicking process, a player is not allowed to choose any counterpick stage they have previously won on in the current set. Best of 5 Set counts have one exception to this: For Game 5 counterpick exclusively, the stage where Game 1 was previously played, is now available again for counterpicking and stage banning.
* All tournament sets will be best-of-3 except the following, which will be best-of-5: Winners Finals, Losers Finals, and Grand Finals. (Note: Our non-weeklies will have more best-of-5 sets, which will be noted on the event page.)
* In any best-of-5 sets, you can counterpick to a stage you have previously banned and you can change your bans for each game.
* Giga Bowser is Banned
* Wario Man is Banned
To decide the stage for the first game of the set, stage strike from the Starters stagelist in "1-2-1" fashion. Rock Paper Scissors is used to decide who is player A and who is player B:
1. Player A strikes one stage.
2. Player B strikes the next two stages.
3. Player A strikes one stage. The final stage left is the stage played for Game 1.
After each game:
1. Winner chooses their character
2. Loser chooses their character
3. Winner bans 2 stages
4. Loser chooses counterpick stage
Singles Stagelist:
2 bans
Starters:
Green Hill Zone
Battlefield
Smashville
Bowser's Castle (Alt.)
Pokemon Stadium 2
Counterpicks:
Wario Ware
Fountain of Dreams
Final Destination
Dream Land
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Currently in PM's metagame, every scene uses their own stagelist and the meta can only evolve around each stagelist. So having 1 universal stagelist would allow the metagame to flourish and allow players to communcate information that's useful across the country. Speaking of across the country, a universially accepted stagelist makes it easier for travellers to expect the stagelist, and not having to practice differently (by playing on different stages stated in the ruleset).
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In order to have the best possible stagelist for PM, the stagelist needs to be as balanced as possible. This means taking into consideration some traits like stage size, blastzone size, platforms, and more. All attributes are stated down below.
Balance of all stage attributes:
Stage Size:
3 small stages (GHZ/WL/FOD)
3 medium stages (SV/BF/BC)
3 large stages (PS2/FD/DL)
Ceiling Height:
3 low ceilings (WL/PS2/FD)
3 medium ceilings (BC/SV/BF)
3 high ceilings (FOD/GHZ/DL)
Blastzone Size:
3 small BZ's (WL/GHZ/FOD)
3 medium BZ's (SV/PS2/BF)
3 large BZ's (FD/BC/DL)
Plaftorm Stages:
3 flat/quasi-flat stages (GHZ/SV/FD)
3 "in-between" stages (FoD/BC/PS2)
3 heavily platformed stages (WL/BF/DL)
Walled Stages:
3 walled stages (GHZ/WL/BC)
3 semi-walled stages (FoD/FD/DL)
3 non-walled stages (BF/SV/PS2)
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Sources:
SOJ's 3.6 Stage Data Sheet: https://docs.google.com/spreadsheets/d/1LJ2IRbVIcEYajsqt95JMQOPKKpsqfDzo5ZgfJvbdlg4/edit#gid=0
Lawnchair's Visual Stage Data: http://www.mediafire.com/download/k231fwv4w3gc6wp/StageGuide1_1.zip
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Heartland Smash Central Project M Ruleset:
* 4 stock, 8:00 minute timer
* Items OFF and set to NONE
* Buffer OFF
* Auto L-Cancelling set to OFF
* Pause set to HOLD
* Ties after the time limit are determined by stocks, then by percentage.
* If the match goes to Sudden Death due to a suicide move (Ganon's side-B, DDD's swallow, holding someone in a grab on a platform as it moves out of the boundaries, etc.), the player who initiated the move wins.
* DSR Modified: During the counterpicking process, a player is not allowed to choose any counterpick stage they have previously won on in the current set. Best of 5 Set counts have one exception to this: For Game 5 counterpick exclusively, the stage where Game 1 was previously played, is now available again for counterpicking and stage banning.
* All tournament sets will be best-of-3 except the following, which will be best-of-5: Winners Finals, Losers Finals, and Grand Finals. (Note: Our non-weeklies will have more best-of-5 sets, which will be noted on the event page.)
* In any best-of-5 sets, you can counterpick to a stage you have previously banned and you can change your bans for each game.
* Giga Bowser is Banned
* Wario Man is Banned
To decide the stage for the first game of the set, stage strike from the Starters stagelist in "1-2-1" fashion. Rock Paper Scissors is used to decide who is player A and who is player B:
1. Player A strikes one stage.
2. Player B strikes the next two stages.
3. Player A strikes one stage. The final stage left is the stage played for Game 1.
After each game:
1. Winner chooses their character
2. Loser chooses their character
3. Winner bans 2 stages
4. Loser chooses counterpick stage
Singles Stagelist:
2 bans
Starters:
Green Hill Zone
Battlefield
Smashville
Bowser's Castle (Alt.)
Pokemon Stadium 2
Counterpicks:
Wario Ware
Fountain of Dreams
Final Destination
Dream Land
__________________________________________________
Currently in PM's metagame, every scene uses their own stagelist and the meta can only evolve around each stagelist. So having 1 universal stagelist would allow the metagame to flourish and allow players to communcate information that's useful across the country. Speaking of across the country, a universially accepted stagelist makes it easier for travellers to expect the stagelist, and not having to practice differently (by playing on different stages stated in the ruleset).
__________________________________________________
In order to have the best possible stagelist for PM, the stagelist needs to be as balanced as possible. This means taking into consideration some traits like stage size, blastzone size, platforms, and more. All attributes are stated down below.
Balance of all stage attributes:
Stage Size:
3 small stages (GHZ/WL/FOD)
3 medium stages (SV/BF/BC)
3 large stages (PS2/FD/DL)
Ceiling Height:
3 low ceilings (WL/PS2/FD)
3 medium ceilings (BC/SV/BF)
3 high ceilings (FOD/GHZ/DL)
Blastzone Size:
3 small BZ's (WL/GHZ/FOD)
3 medium BZ's (SV/PS2/BF)
3 large BZ's (FD/BC/DL)
Plaftorm Stages:
3 flat/quasi-flat stages (GHZ/SV/FD)
3 "in-between" stages (FoD/BC/PS2)
3 heavily platformed stages (WL/BF/DL)
Walled Stages:
3 walled stages (GHZ/WL/BC)
3 semi-walled stages (FoD/FD/DL)
3 non-walled stages (BF/SV/PS2)
__________________________________________________
Sources:
SOJ's 3.6 Stage Data Sheet: https://docs.google.com/spreadsheets/d/1LJ2IRbVIcEYajsqt95JMQOPKKpsqfDzo5ZgfJvbdlg4/edit#gid=0
Lawnchair's Visual Stage Data: http://www.mediafire.com/download/k231fwv4w3gc6wp/StageGuide1_1.zip
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