redcometchar
Smash Journeyman
Depends on the height. From a full hop its unsafe, but just above that (double jump) and its super safe. You can launch z drop pressure or instatoss stuff.So comet, falling mb spawn to instatoss is no good?
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Depends on the height. From a full hop its unsafe, but just above that (double jump) and its super safe. You can launch z drop pressure or instatoss stuff.So comet, falling mb spawn to instatoss is no good?
holyWoops. Here's the combo: https://youtu.be/0BpdVv7lZoA
Well theoretically it should work on anyone since you can catch and drop metalblade faster than the hitbox refreshes, 2 compared to 5Does this style of the combo work on anyone else? The version i found is just raw zdrops to bair at (potentially) 92%, but only worked on dk
In my expierience it will send based on where the impact is. Drop it on opponents right side, it will send him left, on his left side, right.What directions does the opponent go if you z drop the MB?
I thought these rules were a given. It's the last one that baffles everyone. You can indeed reuse a Metal Blade indefinitely with recatching. The ONLY times it disappears is randomly if thrown to the ground/wall (never on the first throw but as early as the second), if it travels a set distance when thrown, or if it sits lodged in the stage too long.So i have been trying to figure out how to predict metalblade despawns and i have a few theories. If someone else can verify my findings that would be cool.
First of all, its important to layout that i dont entirely understand general item despawn timers. I havent tested items that arent turnip or metalblade.
First rule:
-metalblade cant despawn when being held. Obviously.
Second rule:
- If the metalblade travels set distance after thrown or dropped it despawns. When it hits the ground or is caught the timer resets.
Third rule:
-If it spends a set time in the ground state it despawns. This timer does not reset. From my tests this time is around 2.7 seconds or 162 frames.
Fourth rule:
- on ground impact metal blade has a random chance of dissapearing.
I know the fourth rule kind of defeats the whole point but its all ive got. But if these are right, you should be able to z drop regrab forever without worrying about a metal blade despawn.
Ok well i was trying to pull a pattern out and have been unsuccessful. Thought i would just post what i had and see what everyone else knew.I thought these rules were a given. It's the last one that baffles everyone. You can indeed reuse a Metal Blade indefinitely with recatching. The ONLY times it disappears is randomly if thrown to the ground/wall (never on the first throw but as early as the second), if it travels a set distance when thrown, or if it sits lodged in the stage too long.
There is definitely some neutral utility here. Because of how megaman hold mb its actually quite a ways from megamans hurtbox. For example ryus fair will clank with metalblade and lock ryu in place temporarily allowing you to set up a punish.Unfortunately there is also
So this may be limited to a punish setup?
- Some moves outprioritize Mb
- Swords DEFINITELY outprioritize Mb
- Mb can be grabbed
Yeah.so for the ryu scenario, the punish would be a ditcit?
No, not everyone's throws stop working at high percentages, but anyway megamans throw stops working at 65 percent with no di and 45 with di away. Which isnt even high.Everyones throws stop working at higher percentages.
Megaman gets well above average damage per grab.
3% pummel is sick, and its slow enough to unstale his moves!
Megamans should start using more throws besides dthrow. Uthrow is the same damn thing for 50% more damage. Bthrow does a lot of damage, and fthrow is pretty good for a fthrow with solid damage and unreactable DI mixups on bthrow.
Uair is pretty damn safe on shield for its possible reward. Floating backwards or a crossup makes it totally safe.
And you shouldn't chuck your MB unless you know its going to hit.
Leaf shield is especially amazing;
The fact that metal blade is destroyed by everything is actually a blessing,
Also,you can shoot crash bombers while holding a metal blade. Dank!
Helpful and insightful.Boo hoo my tools have counterplay.