geno
Smash Apprentice
Nah, he means it in a "good for your soul" kind of wayMario is actually much better when covering mu's.
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Nah, he means it in a "good for your soul" kind of wayMario is actually much better when covering mu's.
Oh...then yeah Luigi's definitely betterNah, he means it in a "good for your soul" kind of way
Next time dude, money match is totally happening, gotta know who's top dawg for Weegee (In mirror matches at least lol).Hey it was nice to see Broasty and Cube at CEO 2014 and I hope you guys keep using Luigi :D
Man, I wish I could've gone. Tell them to move the next CEO to Georgia plsNext time dude, money match is totally happening, gotta know who's top dawg for Weegee (In mirror matches at least lol).
DI the living CRAP outta that throw. and try to get the Cyclone to come out so you can get away.So it just me, or does Kirby's down throw completely destroy Luigi? I know floaties in general suffer Kirby's down throw, but is there any way to avoid the follow up? I always get ftilted or upsmashed even though I di up and away from the down throw.
Learn to be able to move with him. It's a lot harder than you think. And I mean effortlessly going between Dashes and WDs (Alternate Quickly in same direction for maximum speed) to even Dash Dancing. That's by far the most important thing you need to know. I guess outside of that, practice Fireball Wavelands, you'd be surprised the combos Weegee is able to do using those.Hey guys, I've been looking into picking up Luigi partially because he seems really easy to wavedash/waveland with and I was wondering if there's any kind of AT specifically for Luigi that i should look into learning once I've mastered the wavedashing wavelanding and l-canceling.
Any help is appreciated.
Learn to be able to move with him. It's a lot harder than you think. And I mean effortlessly going between Dashes and WDs (Alternate Quickly in same direction for maximum speed) to even Dash Dancing. That's by far the most important thing you need to know. I guess outside of that, practice Fireball Wavelands, you'd be surprised the combos Weegee is able to do using those.
I will warn you, he's NOT an easy character to play high level due to how frequently you can screw up an AT and get easily punished.
No they are not.hmm, I'll keep that in mind. thanks for the tips.
also, are luigi's fireballs land canceled like samus's missiles or game and watch's bacon?
True but risky.you can always tech the dair if you miss though
I believe he thinks that you saying "you can always tech the dair if you miss though" means that you think that sweetspotting isn't too essential, and that you can just go for risky techs instead of making certain to sweetspot. I'm guessing that what you realy meant was that you should try your hardest to sweetspot, but if you happen to miss, teching is an option.Jumping up and then throwing a fireball is always fun. Also how is teching a hit that would kill you risky? I am not suggesting not going for sweetspot but if you miss it then teching the hit is really the only thing you can do besides just take the hit.
Haha yeah, what this guy said about what I said.I believe he thinks that you saying "you can always tech the dair if you miss though" means that you think that sweetspotting isn't too essential, and that you can just go for risky techs instead of making certain to sweetspot. I'm guessing that what you realy meant was that you should try your hardest to sweetspot, but if you happen to miss, teching is an option.
Also I really need to experiment with fireballs. Do you guys use it for things other than forcing people to approach?
Ah, I've been trying fireball in the middle/end of a combo and it is indeed working slight wonders. Guess I underestimated the friendly little ball of fire. Sounds like there is a lot of fireball tech I should learn- thanks for the advice!if you alternate between shorthopped and grounded fireballs it makes most heavy slow characters approach (bowser, ganon, dedede).
They are great combo extenteders, combo enders, good for gimping, and can be used to help secure a recovery.
Also it is good for making your opponent do anything. For example if you opponent doesn't tech on a platform/teching on a platform try to throw a fireball across it. It forces them to make an action / get him by the fireball and you can follow up from there.
Here is an example of combo ender at 3:05 ish.... I will try to find more of the examples and update this post.
https://www.youtube.com/watch?v=xinQlLSuS5k&list=PLyaYqOyMQvIHF_bA_hiWGou-95hjCNOGu&index=4
I have a couple of old videos of me playing on this channel.
Also, thanks for the cool trick Broasty- sounds like a safe but useful technique.Ah, I've been trying fireball in the middle/end of a combo and it is indeed working slight wonders. Guess I underestimated the friendly little ball of fire. Sounds like there is a lot of fireball tech I should learn- thanks for the advice!
I'd say practice wavedashes with him in 30 minute chunks whenever you have a chance until you are extremely comfortable transitioning between his wavedashes and attacks (including aerials). It's also quite important to learn the different lengths possible with Luigi's wavedash, especially the max distance wavedash because it opens up tons of options you would not otherwise have. It is also very important to thoroughly know the hitboxes of Luigi's up tilt and up air since they are amazing for combos, and his down special is a really good approach mixup. If you mash b a little bit at the end of a grounded down b you'll pop up in the air a bit which 1) lets you chase any opponent you knocked up with the attack or 2) lets you avoid a counterattack if you hit their shield, and you can then use another aerial if you wish. There are lots of mixups available like wavedashing towards your opponent with your shield up (I heard it works really well against Marth). I'd also advise that you learn how to waveland on platforms since it makes it far easier to advance against certain people, especially projectile spammers. Finally in terms of recovery it is really important to learn how to sweet spot both the side b and the up b, and you may also want to save your double jump until you are right near the stage because Luigi's recovery is predictable without it. Beyond that I don't know what to suggest since I'm still a newcomer to Luigi myself.After watching Eddie Mexico awhile back at SSS in Melee and having a local player here in Illinois, Sago, play Luigi... I'm picking up my favorite plumber. I already know basics such as some BnB combos like Wavedash>Dsmash and Wavedash>ftilt. I know storing misfires, don't need to charge up your down B like in Melee. Anything you guys can tell me to help utilize Luigi more? He's honestly my most fun character now right next to Samus. I was doing really well with him to, literally picked him up last night and was doing well against an Ike player who just placed 9th Wednesday in a 46 person weekly at EXP.
Thanks for the tips! Movement with any character is definitely something everyone should practice. I still do it myself with Samus and I've been playing her since Melee (a large break between Melee and PM but you get my point). B reversing is an awesome addition from Brawl. I was already utilizing it with Luigi yesterday and I do it all the time with Samus' charge shot. I'm guessing Luigi's hitbox data works in BrawlBox? I'm only asking since Kirby's outright makes it crash and I haven't really bothered with Samus since its roughly the same from Melee.I'd say practice wavedashes with him in 30 minute chunks whenever you have a chance until you are extremely comfortable transitioning between his wavedashes and attacks (including aerials). It's also quite important to learn the different lengths possible with Luigi's wavedash, especially the max distance wavedash because it opens up tons of options you would not otherwise have. It is also very important to thoroughly know the hitboxes of Luigi's up tilt and up air since they are amazing for combos, and his down special is a really good approach mixup. If you mash b a little bit at the end of a grounded down b you'll pop up in the air a bit which 1) lets you chase any opponent you knocked up with the attack or 2) lets you avoid a counterattack if you hit their shield, and you can then use another aerial if you wish. There are lots of mixups available like wavedashing towards your opponent with your shield up (I heard it works really well against Marth). I'd also advise that you learn how to waveland on platforms since it makes it far easier to advance against certain people, especially projectile spammers. Finally in terms of recovery it is really important to learn how to sweet spot both the side b and the up b, and you may also want to save your double jump until you are right near the stage because Luigi's recovery is predictable without it. Beyond that I don't know what to suggest since I'm still a newcomer to Luigi myself.
By the way, did you guys know that B reversing isn't only for in the air? You all likely know this, but if you wavedash forwards you can b reverse a fireball while still on the ground due to Luigi's low traction- seems like it could be useful.
Any Luigis going to Tipped Off?Man, I wish I could've gone. Tell them to move the next CEO to Georgia pls
I might be able to depending on when and where it is.Yeah, BrawlBox works, although I don't think there's much more difference for Luigi than Samus.
On the topic of sweetspotting, I think it's good to get a feel for Luigi's ledgegrab range. It extends much farther out and down than one might visually assume, and that can be a great tool against certain edgeguards.
Any Luigis going to Tipped Off?
Oh yeah I can definitely make that.
Ganon is surprisingly hard. It's weird because I have to be more methodical in this mu than some others, and many consider ganon to be the worst char in this game. Although I don't agree with that sentiment.So how do you guys personally deal with the MU? I fell like I can die pretty easily from his Fair at around 70%-80%. I know you can pretty much win by not approaching but its hard for me not to.
When somebody tells you that anybody is bad because they're low on the tier list, don't listen to them. Tier lists are bogus because (I think) they rank characters by how often they're used in tournaments and how much a couple pro players "of the same skill" win with the specific character. Because Luigi just happens to not be a character everybody uses, and has weird physics, he gets a low rank on the tier list.I feel as though Luigi is stronger than most people give him credit for. Sadly, he is currently outclassed by others with similar advantages. Lets hope a dedicated Luigi player can cause a stir soon. Has there been any Luigis other than Vist's small stunt at Xanadu that have found success?
Give this man a cookie!Here's a secret:
D-angled f-tilt has an extra 10 shield damage.