Lucas Hitbox Thread
Hello and welcome! Here is where we will be discussing and posting images of Lucas' hitboxes. I'd like to let everyone know that this is a work in progress, things will change as further research is done, these are not cold hard facts as they are likely to change because this is a very visual process, and others may see it better than I do, and I can fix them. Right now I have 4 attacks that I've started working on, and these are subject to change as feedback comes in.
Disclaimer: Apparently credit for a hitbox topic being done in this fashion goes to djbrowny. Good job.
Let's get started. First off -
Up air!
This attack starts about mid-way through Lucas' body, and extends a bit above his head. I couldn't get the attack to extend farther than that flash of light that appears, and as we all knew already, the attack extends farther behind him than in front of him. A little counter productive, don't you know? Having to turn around to use your attacks to the greatest of their abilities...
Next, Ftilt!
This attack doesn't have much vertical range, and doesn't really extend behind Lucas, but it does hit inside his body. The black and white curved line is the path his hand takes, and that is the sour spot of the attack. This has great range, but I'm unsure about 2 possible things:
1) The very edge of the attack. It was very hard to judge this correctly, but I did my best.
2) The vertical range of this attack may be shorter than I have shown. I'm not entirely sure, but the hitbox gets lifted upwards when you angle it up a bit, obviously giving it a greater vertical bend.
Third, dtilt!
Dtilt, as expected, hits low to the ground and extends quite a bit past Lucas' foot. I'm quite sure about this one, but what I'm not quite sure about his far into Lucas' body the hitbox extends. It's not much, but I might not be 100% accurate. This attack basically has no vertical range. Easily short hopped over.
and fourth, utilt.
Utilt, one ape **** crazy disjointed move. Obviously as shown here, the hitbox extends much farther behind Lucas than it does in front of him. (he is facing left) The hitbox also cones upward from being a really fat hitbox at the bottom, but a really small hitbox at the top. Go figure.
First update from original post, I'm probably going to do another tonight as well. Here we go.
D smash! The first hit of it, that is. Not all the hitboxes of this attack are the same.
I checked every angle of this first hit. Too bad Lucas doesn't strike a pose and shoot both sides of him, eh? What a massive hitbox.
Fsmash!
The hitbox here, extends just slightly past the tip, but enough to make a difference, as I'm sure we've all had that encounter where we went "Holy ****, I can't believe I was in range for that." And I know we've also had that encounter with the backswing, but it's really from just standing inside Lucas body. Just standing behind him doesn't cut it. His feet are a weird hitbox too, as it rises a little bit past them.
Hello and welcome! Here is where we will be discussing and posting images of Lucas' hitboxes. I'd like to let everyone know that this is a work in progress, things will change as further research is done, these are not cold hard facts as they are likely to change because this is a very visual process, and others may see it better than I do, and I can fix them. Right now I have 4 attacks that I've started working on, and these are subject to change as feedback comes in.
Disclaimer: Apparently credit for a hitbox topic being done in this fashion goes to djbrowny. Good job.
Let's get started. First off -
Up air!
This attack starts about mid-way through Lucas' body, and extends a bit above his head. I couldn't get the attack to extend farther than that flash of light that appears, and as we all knew already, the attack extends farther behind him than in front of him. A little counter productive, don't you know? Having to turn around to use your attacks to the greatest of their abilities...
Next, Ftilt!
This attack doesn't have much vertical range, and doesn't really extend behind Lucas, but it does hit inside his body. The black and white curved line is the path his hand takes, and that is the sour spot of the attack. This has great range, but I'm unsure about 2 possible things:
1) The very edge of the attack. It was very hard to judge this correctly, but I did my best.
2) The vertical range of this attack may be shorter than I have shown. I'm not entirely sure, but the hitbox gets lifted upwards when you angle it up a bit, obviously giving it a greater vertical bend.
Third, dtilt!
Dtilt, as expected, hits low to the ground and extends quite a bit past Lucas' foot. I'm quite sure about this one, but what I'm not quite sure about his far into Lucas' body the hitbox extends. It's not much, but I might not be 100% accurate. This attack basically has no vertical range. Easily short hopped over.
and fourth, utilt.
Utilt, one ape **** crazy disjointed move. Obviously as shown here, the hitbox extends much farther behind Lucas than it does in front of him. (he is facing left) The hitbox also cones upward from being a really fat hitbox at the bottom, but a really small hitbox at the top. Go figure.
First update from original post, I'm probably going to do another tonight as well. Here we go.
D smash! The first hit of it, that is. Not all the hitboxes of this attack are the same.
I checked every angle of this first hit. Too bad Lucas doesn't strike a pose and shoot both sides of him, eh? What a massive hitbox.
Fsmash!
The hitbox here, extends just slightly past the tip, but enough to make a difference, as I'm sure we've all had that encounter where we went "Holy ****, I can't believe I was in range for that." And I know we've also had that encounter with the backswing, but it's really from just standing inside Lucas body. Just standing behind him doesn't cut it. His feet are a weird hitbox too, as it rises a little bit past them.