IceDX
Smash Ace
I heard somewere that the frame data here wasnt accurate???
is that true?
is that true?
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The biggest problems are specials (which are articles, and thus some of the numbers like when you can fire AS earliest aren't in PSA), and some of shieldstun. It's pretty spot-on otherwise
do itI really need to follow through with what I promised for this, I mean, I have the codes...
but I either don't get good time for it
or I think "why should I do frame data when I could be practicing?"
gah, gotta just do it.
This is actually a good idea, I'll check this stuff out when I get to it, but yeah, I'm back in business with this stuff :DFind shield disadvantage at 100+ on ftilt imo
watchin D's vids vs a fox I couldnt help but think he should have been simply spacing ftilt vs fox at high % because thats what I do. You cant PS the second hit and fox has to dash to usmash first.
Lol some crude testing myself, I couldnt even land a ftilt oos (6 frames) vs lucarios spaced ftilt at SIXTY %.
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Also Im sure i've said it before, this info needs the shieldstun data at 90 and 170%. I suspect you will find a linear trend, then you can simply interpolate the shieldstun of any attack at any % or stock combination...
shield comes out f1What's faster, shield, spotdodge or roll?
Thanks bro.shield comes out f1
spotdodge invuln comes out f2
roll invlun comes out f4