Ok, I've got to point a few things out here and not to piss people off or anything like that, but when it comes down the point where you're practicing the technical aspects of a game, you're no longer good at actual intended gameplay as you are at manipulating it.
Not this **** again *facepalm* (no, really, I'm sick and tired of this).
I remember going to one tourney(only one) for melee and everybody could wavedash, and L-cancel, and I hadn't read about them until a week before on this forum. However, even without practicing(didn't care to learn them with such little time) I managed to win against 3 people of the 5(with the delays I didn't have time to complete it, I would have gone further surely but I didn't expect a tourney to last over 6 hours--and I was by no means the best I'm not bragging here) but they all knew the tricks, and they were used to normal timing(going from lightning to normal isn't easy) I jumped and did a lot of aerial, I pulled tricks that would get you killed(one would think), but when it comes to straight up fighting, the mind tricks didn't work, the tech tricks didn't work.
Simply practicing the technical aspects at the game won't make you good. You need mindgames, strategies and also experience in how the game works.
At any given moment, you need to know what will works best or at least just work at all. You need to know how to best recover, how to avoid edgeguarding, how to edgeguard, how to combo, DI-chase, tech-chase, bait, etc., etc., etc.
Most techniques in Melee allowed you to mindgame
more. However, if you had no clue how to use the techs sufficiently, all you were doing would be spamming techs. Anyone who could out-smart you could still beat you senseless.
I'm not the most technical of Peaches. Heck, I miss L-canceling a lot. But I still win... a lot. Because of superior mindgames.
Simply put, if you're complaining it's too easy for somebody who doesn't know the tricks, then you're complaining about not knowing how to get over the fact you don't have that advantage. I think I did better than what I expected, because people haven't seen somebody who is good without those advantages, I just happened to be one person who knew my character well enough to handle those situations and get by without the tricks. Did I feel proud of that fact? Absolutely. I could not get the timing on a wavedash at all, I didn't ever l-cancel because it wasn't second nature to me, and I still held my own.
We're complaining about the lack of options. Melee had
tons of options. Some were easy, others were hard. I could care less how hard it would be to do them in Brawl as long as
they were there at all. Now, we're playing a watered down version of Melee. Less options overall.
We're sluggish, we have no way to make ourselves faster, we have very few options when approaching, comboing and "mindgaming". Hell, the game itself is programmed in such a way the optimal way of playing is to camp and wait for your opponent to screw up instead of trying to approach yourself! Shieldcamping is ridiculous because of the new powershield, shielddrop and almost no shieldstun, you can't combo people and a lot of moves are unsafe on connect because there's almost zero hitstun.
So even if you manage to hit your opponent, you won't be able to do much. Edgeguarding has been nerfed into infinity with the new floatiness, DI-abilities, airdodge and moves to cancel momentum and auto-sweetspot + boosted recoveries for pretty much all characters in the game + broken ones for the new ones.
You're complaining because you can't manipulate the game the way you could Melee, and it's a new type of game that's too easy for n00bs to win. Absolutely not true. It's not too easy for n00bs, you just had pro tricks that made you pro. Once you lost those tricks, you're back to being a n00b. That's all you really have to complain about. You just haven't adjusted to all the aspects of Brawl that were taken out of Melee which gave you the advantage. I still don't have l-cancel down to second nature(although I doubt I'll enter another tourney or use it out of necessity ever) and I never cared to figure out wavedash, but if you're going to complain about Brawl because it's too easy for n00bs, decide to leave it, and come back to play people who have figured out the pro tricks, you'll probably still be complaining about how it's definitely too easy for n00bs because YOU find it harder to win. You might say there's nothing to it, nothing to practice, but there is. There's other ways of being good besides the ways of being good at Melee.
Those are the stupid players who don't know what they're talking about. The game is bad because it's limited. Even at the highest level of play, there's very little we can do. It's no longer fun. You'll camp and outcamp or get outcamped.
There are no "pro-tricks" to be figured out. Sakurai deliberately "dumbed the game down". Save for glitches, we won't be finding many new "pro-tricks" in the future.
*Stuff*
Here, I'll apologize, I'm sorry you got so good at Melee playing in a way that wasn't intended, because now that the developer rid of that issue, it's only natural you wouldn't like Brawl, or Melee even if it were remade without the quirks.
What the developer intended has no bearing on what we do with the game. If we are to play Brawl the way Sakurai wants us to, we should have all items on, all stages on, etc. But we won't. Because from a competitive viewpoint, that would be stupid.
Tons of games are played in games the developer never intended for them to be played.
We're talking about competitive smash here, tournament smash. If you don't want to be a part of that scene, why are you whining about how we're shaping it? It won't affect
you in any way.