Berserker.
:^)
- Joined
- Jun 8, 2009
- Messages
- 18,990
Here's his account page: http://smashboards.com/members/boss8.54339/I'd be sunrises if he had an account. He's too busy winning xanadu
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Here's his account page: http://smashboards.com/members/boss8.54339/I'd be sunrises if he had an account. He's too busy winning xanadu
Are you using fireballs are tornado enough? Those are two of his most essential approach tools.Hey all,
Took Luigi in a tournament yesterday (first sm4sh tournament), and got crushed. There was a glaring weakness in my game - my approach. It seems that Luigi has trouble doing that and getting within grab range (which is what makes Luigi Luigi).
Any recommendations or tips on how to approach? Want to start working on that part of my game.
Are you using fireballs are tornado enough? Those are two of his most essential approach tools.
Anyways, https://www.youtube.com/watch?v=7D9LKsglwzo
Some nice gameplay from False in Sax. 4-0 in grand finals. I noticed his distinction is using U smash for ledge punishes and crawls. I can see the crawls for lasers which was well done, and reading Fox's illusion with the U smashes was well done. Interesting how he never cyclones once. At all. Not even for recovery.
Ok so while messing around figuring out kill percents for Rest, someone on the Jigglypuff boards pointed out something very peculiar...in case anyone had doubts about this chart, it turns out that something is different between training mode and a real vs match.
Kill percents with Luigi's Up-B assuming Final Destination or Omega maps. I haven't tested all of the Omega stages yet, these vary a bit on other stages. Add 1-3% for Battlefield's floor, take away 1-2% for Town and City's floor. Screw Lylat.
And I think there's also no rage in training. Except for Lucario's aura.Training uses the base power of attacks, and doesn't have stale move negation.
Attacks in actual battles do x1.05 damage when they're fresh.
The Fire Jump Punch has a spike?Add in spike to FJP and Cyclone. FJP so far the coolest one .
Oh! Sorry, I'm a bit drowsy right now and I misread that.They were saying to use a Fire Jump Punch after the spike
Do you empty jump after the Dthrow or literally do nothing but get in position to punish?Anyone ever try down throw in to nothing?? People are so afraid of getting hit by a follow-up they usually throw out a panic nair or air dodge. After this I regrab or if they air dodge, get a grounded up b. It's a pretty good mix-up, especially against counter characters or heavy characters at mid-high percents. Heaver characters are so afraid of down throw combos due to their size, and getting them to air dodge you can up b them. Also good since they can be hard to kill due to their weight (i.e. D3, Bowser, DK).
I did this to a friend at the ledge into taunt spike. It was hilarious.Anyone ever try down throw in to nothing?? People are so afraid of getting hit by a follow-up they usually throw out a panic nair or air dodge. After this I regrab or if they air dodge, get a grounded up b. It's a pretty good mix-up, especially against counter characters or heavy characters at mid-high percents. Heaver characters are so afraid of down throw combos due to their size, and getting them to air dodge you can up b them. Also good since they can be hard to kill due to their weight (i.e. D3, Bowser, DK).
I meant do nothing, but actually do the later too, especially when I down throw them close to the ledge. It's easier to land a dair after baiting an air dodge and fall into them.Do you empty jump after the Dthrow or literally do nothing but get in position to punish?
3DS had a new patch?So, anyone notice if anything was changed about Luigi in the newest 3DS patch? At first I thought his combos were nerfed and his tornado took less mashing to recover...but then it was just placebo.
Yep. New share feature allowing users to share replays, miis, and photos online. A few gameplay glitches are gone too, but not much else.3DS had a new patch?
I actually thought they did for the first few mins [And buffed recovery] but that was the placebo. I'm too paranoid with patches now, Luigi is the perfect fighter in my eyes for me and I don't want him changed in the slightest. Ok, a hair more aerial speed would be nice, but things like that aren't really buffed in patches.I see. Well, I heard replays broke, but there doesn't seem to be any character changes...
Glad they didn't touched the D-throw.
I doubt that Nintendo would touch Luigi's down throw. Seeing how he plays in Smash 4, it seems as though he was designed with his down throw in mind.I see. Well, I heard replays broke, but there doesn't seem to be any character changes...
Glad they didn't touched the D-throw.
The power was in you all alongtornado took less mashing to recover...but then it was just placebo.
I've been opting for Dthrow -> Cyclone only. It kills earlier and is more reliable IMO. At the same time, it's also riskier. If you miss the Cyclone or they fall out, you're now at a disadvantage and have to figure out how to safely return to the stage. If you miss with Nair you're usually in a better position to regain footing.Sup guys a few questions
- When to go for dthrow nair to kill and when dthrow cyclone?
That's good if you're staying grounded. All Luigi's aerials except maybe Uair are useful in the neutral game as well. Also Cyclone is not bad for a mix up in neutral but don't over use it.- My neutral game with Luigi if we are both not on a platform pretty much consists of grabbing, jabbing, fireballs, and occasionally ftilt if they're a little too far for a grab/jab. Is this the same for everyone else?
Sometimes it is really difficult doing aerials in neutral though, just because you get stuck in the air since Luigi is so floaty and your opponent can take advantageAll Luigi's aerials except maybe Uair are useful in the neutral game as well.
Agreed. I like to short hop and jump backwards a lot during neutral just because I like to constantly be moving and I've had to force myself to stop when I play against a sonic player because it's like 20 billion free opportunities to just run up and smack me.Sometimes it is really difficult doing aerials in neutral though, just because you get stuck in the air since Luigi is so floaty and your opponent can take advantage