That's actually a good comparison. It's kinda a mix of 64 and brawl for the most part.Anyone ever stop to think that Luigi Cyclone 3 is basically the return of Smash 64 Luigi Cyclone?
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That's actually a good comparison. It's kinda a mix of 64 and brawl for the most part.Anyone ever stop to think that Luigi Cyclone 3 is basically the return of Smash 64 Luigi Cyclone?
Oh yeah totally agree. Those **** didn't know **** about our man Luigi.Last things I remembered but you shall find out in a couple of hours:
-Luigi's Forward B doesnt cancel in mid air when charged too long...only on the ground.
-Luigi's recovery is still meh but not the absolute worst as I thought it was before.
-Luigi got ranked by the SHI-G group in Japan (who also hosted that tournament) as an E ranked character. E were the "worst" characters in the game. However, I dont think Luigi is that bad. I've had a good feeling with him over the past couple weeks and you guys shall too soon
He didn't really have aerial mobility in Brawl though, 2nd to last...unless I'm reading this wrong. Also, I think with his improved Dair spike, his gimp game should be stronger...but idk.Oh yeah totally agree. Those **** didn't know **** about our man Luigi.
I think we will need to play him different than brawl and adapt the (if not) most drastically changed character in smash. All the aerial mobility and amazing gimp heavy game (at least in brawl); to a more ground base character with aerial combos and set-ups to smash attacks and the Shoryuken. Can't wait to start hitting the lab tomorrow.
Wait for the console. His recovery will get better. I challenge people to use a wii mote nunchuck to rise with cyclone without jump in brawl. A lot harder to do than with a gcc. 3ds cripples luigi's recovery. Also lol this is a inside joke with my crew, but the missile has always had low priority in brawl so the low priority in smash 4 is nothing new.
I hate that now there are less characters to do jab follow ups and the fsmash has been nerfed so much that I only see it as a get out of my face option.
Not even, the nerfs hurt but he is in no way worse than brawl. If anything he is better imo without a doubt. Love the way he is feeling with his combos and aerials.Luigi is probably my favorite character so far, but I'm so, so pissed off at the f-smash nerfAnd the up-B distance nerf too. Why on earth would they nerf Luigi? Do you guys think overall he's worse than in Brawl?
He's likely going to have the same problems in Smash 4 that he did in Brawl:Luigi is probably my favorite character so far, but I'm so, so pissed off at the f-smash nerfAnd the up-B distance nerf too. Why on earth would they nerf Luigi? Do you guys think overall he's worse than in Brawl?
It isn't Luigi, just the blastzones are farther. 120% is the average kill I believe.Luigi was the only character I mained in Brawl, and I've noticed some definite nerfs:
I was finding myself repeatedly unable to reliably kill until I got most characters past 120%.
- It is no longer possible to double short hop Bair.
- The Luigi Cyclone has more ending lag and is more difficult to get more vertical momentum and use it as a third jump.
- The back throw appears to be nerfed. I noticed this when I brought Mario to 100% and attempted to back throw him off of the edge of Battlefield Omega Stage.
This move deserves more credit than you give it. I find it to be an amazing kill move off stage, as well as chasing someone in the air. The strong hitbox for it stays out for quite a while and if you rise with it, gives the hitbox absurd vertical range. Combined with Quick Missle to recover, I have no fear chasing someone that's offstage with a rising Mach Cyclone for an early kill.Mach Cyclone:
Strong, but not game breaking. When you use this, 9 out of 10 times you will recover. It is really good for recovery and the windbox helps you escape if you need it.
I share same feelings. You hit the nail on the head.Question for all of you.
How do you guys feel about Luigi so far?
I'm liking that he has/ jab, grab, *great options in all directions* utilt, a faster fireball and now a dash attack.
Although most other things they got nerfed notably, I'm saying this after putting in a good amount of time so if I'm wrong and you can prove it please correct me but f-smash, u-smash, nair and even up B all seem to be weaker.
On light characters although you can tell the difference it's not as bad but on middleweights and onward having a better string game in exchange for knockback reduction on everything seems to be something in the long run that is gonna hurt him.
Recovery wise, it seems like green missile got a bit of a buff in terms of range and on hit seems to send people back a little bit. Cyclone got a new diagonal angle to travel in and can even kill off the top notably better but the nerf in vertical rising *although at least we can still rise makes it more challenging to get back safely.
Weaknesses we pretty much are unchanged from brawl. Overall it seems like there were some changes to make him somewhat more solid mid-screen, provide better pressure to accumulate damage due to game mechanics...though we lost what was he was amazing with which is threateningly early kill potential.
What are your experiences so far?
This all seems accurate to me. My question to the community is how does Luigi best score his kills? I often find myself easily getting 100+ percent on my opponents with his new combos, but then struggling to finish them off. Up-smash and side-smash still work fine enough, but I feel his true kill potential is going to come from what seems to be a stronger off-stage gimp game and hard punishes from fire jump punch (nerfed, but still effective).Question for all of you.
How do you guys feel about Luigi so far?
I'm liking that he has/ jab, grab, *great options in all directions* utilt, a faster fireball and now a dash attack.
Although most other things they got nerfed notably, I'm saying this after putting in a good amount of time so if I'm wrong and you can prove it please correct me but f-smash, u-smash, nair and even up B all seem to be weaker.
On light characters although you can tell the difference it's not as bad but on middleweights and onward having a better string game in exchange for knockback reduction on everything seems to be something in the long run that is gonna hurt him.
Recovery wise, it seems like green missile got a bit of a buff in terms of range and on hit seems to send people back a little bit. Cyclone got a new diagonal angle to travel in and can even kill off the top notably better but the nerf in vertical rising *although at least we can still rise makes it more challenging to get back safely.
Weaknesses we pretty much are unchanged from brawl. Overall it seems like there were some changes to make him somewhat more solid mid-screen, provide better pressure to accumulate damage due to game mechanics...though we lost what was he was amazing with which is threateningly early kill potential.
What are your experiences so far?
I think I prefer him in Brawl over this game. There's some buffs that are pretty nice (I love the new b-air potential) but the lack of early FP kill power, its set-up options, and f-smash nerf all make the clutch factor of Luigi almost obsolete.Is luigi is better now or in brawl? I'll wait for the wii u version to make my decision. Once I'm playing luigi with a gcc I'll be happy.
I am honestly thinking we need to damage rack as normal, though once we reach certain percentages we need to go for set plays from mid screen. Fireballs although they still are beaten by everything, they provide enough hitstun to be able to confirm smashes. That's just one thing, it seems like this time round they want us to bait and punish but in a slower manner, but it's more of a "guaranteed" situation where damage racking is never really going to be issue. Getting the final kill with no range and threatening approach requires a lot of thinking and attempting to make the opposition do something out of fear or us making them react to something that is not coming.This all seems accurate to me. My question to the community is how does Luigi best score his kills? I often find myself easily getting 100+ percent on my opponents with his new combos, but then struggling to finish them off. Up-smash and side-smash still work fine enough, but I feel his true kill potential is going to come from what seems to be a stronger off-stage gimp game and hard punishes from fire jump punch (nerfed, but still effective).
Thoughts?
I'm not trying to make you feel bad or anything but MK honestly was not our only issue when it came to brawl.My mind keeps going back and forth thinking if he's better in Brawl or this game. Only reason he wasn't high in Brawl was simply Meta Knight. Marth and Game and Watch were also nasty to Luigi too in Brawl. In this game though, I don't find any match ups so polarizing against Luigi. Sheik is pretty nasty to Luigi once she gets him in the air though. Pretty easy to handle on the ground though aside from needles. Just a note.
I also find Luigi's jabs very useful in this game. Great damage racking. Combine that after a falling nair to dair, they either usually let their shield down by then or it is severely shrunken after the onslaught.