TheLobsterCopter5000
Smash Apprentice
- Joined
- Dec 24, 2016
- Messages
- 138
This is a tricky one, because while in low level play CF is very hard to deal with, in tournament play he's pretty well rounded but has some glaring flaws. I want this patch project to focus more on high level play, so i only had a few buffs to make to him.
walk speed: 0.94 -> 1.01
gravity: 0.12 -> 0.116
air speed: 1.1 -> 1.4
dash attack FAF: 38 -> 34
Ftilt hitbox size: 5.3/4.3/4.3 -> 5.7/4.7/4.7
Dtilt angle: 25 -> 15
Dtilt hitbox size: 4.8/4.8/3.5 -> 5.2/5.2/3.9
Utilt (spike) hitbox size: 3.5 -> 4.0
Dthrow KBG: 45 -> 40
Dthrow FAF: 2 frames earlier
Nair (hit 1 angle): 86/78/74 -> 365 (autolink)
falcon punch hitbox active: 53-57/61-65 -> 53-60/61-68
falcon punch (all variants) shield damage: 0 -> 20
falcon punch (all variants) KBG: 90 -> 93 (Brawl value)
raptor boost detection active: 16-35 -> 16-37
raptor boost damage: 9 -> 10
falcon dive now travels the same vertical distance in the air as it does on the ground.
Maybe ZeRo will finally pick up CF?
walk speed: 0.94 -> 1.01
gravity: 0.12 -> 0.116
air speed: 1.1 -> 1.4
dash attack FAF: 38 -> 34
Ftilt hitbox size: 5.3/4.3/4.3 -> 5.7/4.7/4.7
Dtilt angle: 25 -> 15
Dtilt hitbox size: 4.8/4.8/3.5 -> 5.2/5.2/3.9
Utilt (spike) hitbox size: 3.5 -> 4.0
Dthrow KBG: 45 -> 40
Dthrow FAF: 2 frames earlier
Nair (hit 1 angle): 86/78/74 -> 365 (autolink)
falcon punch hitbox active: 53-57/61-65 -> 53-60/61-68
falcon punch (all variants) shield damage: 0 -> 20
falcon punch (all variants) KBG: 90 -> 93 (Brawl value)
raptor boost detection active: 16-35 -> 16-37
raptor boost damage: 9 -> 10
falcon dive now travels the same vertical distance in the air as it does on the ground.
Maybe ZeRo will finally pick up CF?
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