Nah
Smash Champion
- Joined
- May 31, 2015
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The (Hopefully) Definitive Robin Dthrow Thread
Introduction
Way back in August 2015 (iirc), patch 1.10 dropped for Smash 4, and among the many changes this patch brought was a slew of buffs for Robin, among them changes to her Dthrow that allowed for combo potential. It was quickly learned that Jab, Utilt, and Checkmate (Robin's Hoo-Hah/Dthrow-->Uair) were the primary follow-ups to Dthrow, and it's become a fundamental part of Robin's advantage state ever since.
However, despite having this Dthrow for over a year now, there's been very little in-depth testing as far as I know on how her Dthrow works, even though it's kind of important to Robin. There's been several threads that have popped up over the months since 1.10's release (we're now in version 1.16) about Dthrow combos, usually Checkmate, but they tend to be the "this is what the combo counter in Training Mode says is a true combo on a CPU dummy that does absolutely nothing" kind of threads. So maybe not the most useful.
What I'm hoping to accomplish here is to provide a resource for the Robin community and the Smash 4 community in general that provides as much data on Robin's Dthrow follow-ups as possible.
Basic values for Robin's Dthow:
- Base Damage: 6%
- Angle: 85 degrees
- BKB: 30
- KBG: 88
- Throw is Weight Dependent (meaning that the endlag varies depending on the victim's weight, this bit is very important)
Methodology
The testing I've done so far has taken place in Training Mode on Omega Coliseum (I have started to get sick of the music lol), and have been using a Wii U Pro Controller (in my left hand), and a Wiimote+Nunchuck (in my right hand). Testing was done at 1/4 speed to allow for the best chance that the actions of both characters would be consistently buffered. Follow-ups tested for so far have been Jab, Utilt, Nair, and occasionally Uair/Checkmate. Airdodge was not tested for Jab follow-up, as airdodging Jab 1 will just get you hit by Jab 2 and the finishers either in your airdodge's endlag or landing lag, and so should never be attempted as an escape option by anyone. Airdodge is being tested for Utilt as it is possible at some percents to safely escape it and even follow-up/counterattack (specifically trying to Jab Robin before she can shield in my testing). DI was not tested for either yet, as besides me being lazy again, I found some time ago that DI has almost no real affect on Jab/Utilt follow-ups, and I'm operating under the assumption that aerials will behave in the manner I show below so long as the opponent's DI is read/followed. Should probably be tested for sometime though just to be certain. Rage and staleness have not been tested for, as Sakurai still won't give us an actually good training mode lol.
I would also like to thank Zapp Branniglenn for bothering to answer the questions I had asked him weeks ago when I started doing this.
Where the community comes in
As you may have noticed, and as you'll see below, this thread is incomplete at this time. It is currently missing any data at all for (as I do not have these 2 characters) (getting Luma to behave how I want it to is difficult for me) (due to their varying legality, as well as their varying size and weight combinations), and there are plenty of other possible things that I have not yet tested for/I cannot test that may be worth looking into (such as Spinning Dong, Spring, SSHC, etc).
Having this thread contain the amount of data I wish for it to have is a massive task, and so I ask for the community's help in completing it. Because let's be real, this is me we're talking about here. I am not a person of any particular talent or skill. I am not really a labber. There are almost certainly to be errors in the data I've collected. There are things that I may not physically be able to test for. And with all empirical endeavors, it's best that other people attempt to replicate the results to verify the accuracy and whatnot. So please, whether you're a Robin player or not, lend a hand, ok?
There is more people can do to help than test however. Ask questions, offer suggestions for thread formatting/other follow-ups/etc, tell me to go **** myself, or whatever else you may think should be said.
Data
Ok, so here's the part you actually give a **** about (but the other stuff is important too y'know!), the data collected. So here ya go:
Kill ranges for Checkmate, complied by @Yoite : https://www.dropbox.com/s/b610pltvl1kesyw/Checkmate min- max ko%s.xlsx?dl=0
-testing needs to be done with Super Jump Punch
Jab
0%-32%: Can escape via jump
0%-2%: Can Nair Robin, Robin unable to pull up shield in time
3%-17%: Nair beats Jab, but Robin is able to shield in time. Robin's follow-ups are guaranteed.
18%-32%: Nair trades with Jab, if Robin does not choose to shield. Her follow-ups are not guaranteed.
33%-59%: Jab 1 inescapable, full combo not guaranteed
Utilt
0%-27%: Can escape via jump
13%-28%: can escape via airdodge, follow-ups possible for Mario
29%-32%: can escape via airdodge, follow-ups not guaranteed for Mario
0%-12%: Utilt loses to Nair
13%-17%: Utilt inescapable via jump or Nair
18%-32%: Utilt trades with Nair
33%-62%: Utilt inescapable via all means
Nair
78%-114%: Nair works regardless of escape option chosen
Uair
73%-91%: Will hit Mario if he chooses to jump. Will not die, avoidable via AD
92%-94%: Will kill Mario if he chooses to jump, still avoidable via AD
95%-96%: Checkmate inescapable, kills unreliably
97%: Checkmate begins to true combo and reliably kill
Jab
0%-32%: Can escape via jump
0%-2%: Can Nair Robin, Robin unable to pull up shield in time
3%-17%: Nair beats Jab, but Robin is able to shield in time. Robin's follow-ups are guaranteed.
18%-32%: Nair trades with Jab, if Robin does not choose to shield. Her follow-ups are not guaranteed.
33%-59%: Jab 1 inescapable, full combo not guaranteed
Utilt
0%-27%: Can escape via jump
13%-28%: can escape via airdodge, follow-ups possible for Mario
29%-32%: can escape via airdodge, follow-ups not guaranteed for Mario
0%-12%: Utilt loses to Nair
13%-17%: Utilt inescapable via jump or Nair
18%-32%: Utilt trades with Nair
33%-62%: Utilt inescapable via all means
Nair
78%-114%: Nair works regardless of escape option chosen
Uair
73%-91%: Will hit Mario if he chooses to jump. Will not die, avoidable via AD
92%-94%: Will kill Mario if he chooses to jump, still avoidable via AD
95%-96%: Checkmate inescapable, kills unreliably
97%: Checkmate begins to true combo and reliably kill
Jab
0%-2%: Can Nair Robin, Robin unable to shield in time
3%-18%: Nair beats Jab, but Robin is able to shield in time. Robin's follow-ups are guaranteed.
19%-28%: Nair beats Jab, but Robin is able to shield in time. Her follow-ups are not guaranteed
29%-35%: Nair trades with Jab, if Robin does not choose to shield. Her follow-ups are not guaranteed.
36%-43%: Unable to use Nair to escape
0%-43%: Can escape via jump
Utilt
0%-13%: Utilt loses to Nair
14%-32%: Nair trades with Utilt
0%-37%: can escape via jump
38%-62%: Utilt inescapable via jump
0%-16%: can escape via airdodge, Luigi can follow-up
17%-32%: Utilt escapable via airdodge, Luigi does not have guaranteed follow-ups
Nair
78%-101%: Nair works regardless of escape option chosen
0%-2%: Can Nair Robin, Robin unable to shield in time
3%-18%: Nair beats Jab, but Robin is able to shield in time. Robin's follow-ups are guaranteed.
19%-28%: Nair beats Jab, but Robin is able to shield in time. Her follow-ups are not guaranteed
29%-35%: Nair trades with Jab, if Robin does not choose to shield. Her follow-ups are not guaranteed.
36%-43%: Unable to use Nair to escape
0%-43%: Can escape via jump
Utilt
0%-13%: Utilt loses to Nair
14%-32%: Nair trades with Utilt
0%-37%: can escape via jump
38%-62%: Utilt inescapable via jump
0%-16%: can escape via airdodge, Luigi can follow-up
17%-32%: Utilt escapable via airdodge, Luigi does not have guaranteed follow-ups
Nair
78%-101%: Nair works regardless of escape option chosen
Jab
0%-1%: Nair beats Jab if Jab chosen
0%-2%: Robin can shield Nair, follow-ups guaranteed
3%-18%: Robin can shield Nair, follow-ups not guaranteed
2%-11%: Nair trades with Jab
0%-30%: can escape via jump
19%-40%: Robin can shield Nair, follow-ups guaranteed
31%-40%: Jab 1 inescapable, full combo not guaranteed
Utilt
0%-6%: unable to use Nair to escape
7%-11%: Nair trades with Utilt
0%-21%: can escape via jump
0%-9%: can escape via airdodge, Peach can follow-up
10%-25: can escape via airdodge, Peach does not have guaranteed follow-ups
22%-43%: Utilt inescapable via Nair/jump
Nair
79%-99%: Nair works regardless of escape option chosen
0%-1%: Nair beats Jab if Jab chosen
0%-2%: Robin can shield Nair, follow-ups guaranteed
3%-18%: Robin can shield Nair, follow-ups not guaranteed
2%-11%: Nair trades with Jab
0%-30%: can escape via jump
19%-40%: Robin can shield Nair, follow-ups guaranteed
31%-40%: Jab 1 inescapable, full combo not guaranteed
Utilt
0%-6%: unable to use Nair to escape
7%-11%: Nair trades with Utilt
0%-21%: can escape via jump
0%-9%: can escape via airdodge, Peach can follow-up
10%-25: can escape via airdodge, Peach does not have guaranteed follow-ups
22%-43%: Utilt inescapable via Nair/jump
Nair
79%-99%: Nair works regardless of escape option chosen
Jab
0%-1%: able to hold down and shield
0%-56%: able to escape via jump
57%-64%: Jab inescapable, full combo possible
65%-67%: Jab 1 inescapable, full combo not guaranteed
68%-73%: Jab inescapable, full combo possible
Utilt
0%-27%: can escape via jump
28%-73%: Utilt inescapable via jump/aerial
10%-29%: can escape via airdodge, Bowser can follow-up
30%-50%: can escape via airdodge, Bowser does not have guaranteed follow-ups
Nair & Uair
Due to Bowser's immense weight and floaty nature, it is physically impossible for these to ever true combo on him.
0%-1%: able to hold down and shield
0%-56%: able to escape via jump
57%-64%: Jab inescapable, full combo possible
65%-67%: Jab 1 inescapable, full combo not guaranteed
68%-73%: Jab inescapable, full combo possible
Utilt
0%-27%: can escape via jump
28%-73%: Utilt inescapable via jump/aerial
10%-29%: can escape via airdodge, Bowser can follow-up
30%-50%: can escape via airdodge, Bowser does not have guaranteed follow-ups
Nair & Uair
Due to Bowser's immense weight and floaty nature, it is physically impossible for these to ever true combo on him.
Jab
0%-2%: Can Nair Robin, Robin unable to pull up shield in time
3%-46%: Robin can shield Nair, follow-ups guaranteed
0%-28%: Jab loses to Nair
29%-37%: Jab trades with Nair
38%+: unable to use Nair to escape
-can always escape Jab follow-ups with jump, due to armor
Utilt
0%-33%: can escape via jump
34%-35%: Utilt hits, but Yoshi escapes due to jump armor
36%-38%: Utilt inescapable via jump
39%-49%: Utilt hits, but Yoshi escape due to jump armor
50%-51%: Utilt inescapable via jump
52%-61%: Utilt hits, but Yoshi escapes due to jump armor
0%-28%: Utilt loses to Nair
29%-35%: Utilt trades with Nair
36%+: unable to use Nair to escape
0%-10%: can escape via airdodge, Yoshi can follow-up
11%-33%: can escape via airdodge, Yoshi does not have guaranteed follow-ups
Nair
82%-108%: Nair will hit regardless of escape option chosen, but if Yoshi jumps he simply just takes the damage
0%-2%: Can Nair Robin, Robin unable to pull up shield in time
3%-46%: Robin can shield Nair, follow-ups guaranteed
0%-28%: Jab loses to Nair
29%-37%: Jab trades with Nair
38%+: unable to use Nair to escape
-can always escape Jab follow-ups with jump, due to armor
Utilt
0%-33%: can escape via jump
34%-35%: Utilt hits, but Yoshi escapes due to jump armor
36%-38%: Utilt inescapable via jump
39%-49%: Utilt hits, but Yoshi escape due to jump armor
50%-51%: Utilt inescapable via jump
52%-61%: Utilt hits, but Yoshi escapes due to jump armor
0%-28%: Utilt loses to Nair
29%-35%: Utilt trades with Nair
36%+: unable to use Nair to escape
0%-10%: can escape via airdodge, Yoshi can follow-up
11%-33%: can escape via airdodge, Yoshi does not have guaranteed follow-ups
Nair
82%-108%: Nair will hit regardless of escape option chosen, but if Yoshi jumps he simply just takes the damage
Jab
0%-16%: can escape via jump
0%-16%: can escape via jump
Jab
0%-3%: can hold down and shield
0%-33: can escape via jump
34%-36%: Jab inescapable, full combo possible
37%-38%: can escape via jump
39%-49%: Jab inescapable, full combo possible
50%-66%: Jab 1 inescapable, full combo not guaranteed
Utilt
0%-12%: can escape via jump
0%-21%: Utilt whiffs if he does nothing
0%-21%: Utilt escapable via airdodge, Bowser Jr. can follow-up
22%-65%: Utilt inescapable
Nair
87%-122%: Nair works regardless of escape option chosen
0%-3%: can hold down and shield
0%-33: can escape via jump
34%-36%: Jab inescapable, full combo possible
37%-38%: can escape via jump
39%-49%: Jab inescapable, full combo possible
50%-66%: Jab 1 inescapable, full combo not guaranteed
Utilt
0%-12%: can escape via jump
0%-21%: Utilt whiffs if he does nothing
0%-21%: Utilt escapable via airdodge, Bowser Jr. can follow-up
22%-65%: Utilt inescapable
Nair
87%-122%: Nair works regardless of escape option chosen
Jab
0%-2%: can Nair Robin, Robin unable to shield in time
3%-18%: Robin can shield Nair, follow-ups guaranteed
19%+: Robin can shield Nair, follow-ups not guaranteed
0%-18%: Jab loses to Nair
19%-28%: Jab trades with Nair
29%+: unable to use Nair to escape
0%-39%: can escape via jump
40%-55%: Jab inescapable, full combo possible
56%-65%: Jab 1 inescapable, full combo not guaranteed
Utilt
0%-28%: can escape via jump/Nair
29%-34%: Utilt trades with Nair
56%-65%: Utilt inescapable via jump/Nair
7%-14%: can escape via airdodge, can follow-up
15%-39%: can escape via airdodge, Wario unable to follow-up
Nair
87%-118%: Nair works regardless of escape option chosen
0%-2%: can Nair Robin, Robin unable to shield in time
3%-18%: Robin can shield Nair, follow-ups guaranteed
19%+: Robin can shield Nair, follow-ups not guaranteed
0%-18%: Jab loses to Nair
19%-28%: Jab trades with Nair
29%+: unable to use Nair to escape
0%-39%: can escape via jump
40%-55%: Jab inescapable, full combo possible
56%-65%: Jab 1 inescapable, full combo not guaranteed
Utilt
0%-28%: can escape via jump/Nair
29%-34%: Utilt trades with Nair
56%-65%: Utilt inescapable via jump/Nair
7%-14%: can escape via airdodge, can follow-up
15%-39%: can escape via airdodge, Wario unable to follow-up
Nair
87%-118%: Nair works regardless of escape option chosen
-Spinning Dong needs to be tested for
Jab
0%-37%: can escape via jump
38%-65%: Jab inescapable, full combo possible
66%-74%: Jab 1 inescapable, full combo not guaranteed
Utilt
0%-31%: can escape via jump
32%-76%: Utilt inescapable via jump
34%-39%: can escape via airdodge, can follow-up
40%-42%: can escape via airdodge, DK is unable to follow-up
Nair
94%-138%: Nair works regardless of escape option chosen
Jab
0%-37%: can escape via jump
38%-65%: Jab inescapable, full combo possible
66%-74%: Jab 1 inescapable, full combo not guaranteed
Utilt
0%-31%: can escape via jump
32%-76%: Utilt inescapable via jump
34%-39%: can escape via airdodge, can follow-up
40%-42%: can escape via airdodge, DK is unable to follow-up
Nair
94%-138%: Nair works regardless of escape option chosen
Jab
0%-21%: can escape via jump
22%-39%: Jab inescapable, full combo possible
40%-60%: Jab 1 inescapable, full combo not guaranteed
Utilt
0%-16%: can escape via jump
0%-37%: Utilt whiffs if he does nothing
17%-53%: Utilt inescapable via jump
-unable to escape Utilt via airdodge at any percent where it matters (between 37% and 53%)
Nair
76%-118%: Nair works regardless of escape option chosen
0%-21%: can escape via jump
22%-39%: Jab inescapable, full combo possible
40%-60%: Jab 1 inescapable, full combo not guaranteed
Utilt
0%-16%: can escape via jump
0%-37%: Utilt whiffs if he does nothing
17%-53%: Utilt inescapable via jump
-unable to escape Utilt via airdodge at any percent where it matters (between 37% and 53%)
Nair
76%-118%: Nair works regardless of escape option chosen
Jab
0%-19%: Jab inescapable, full combo possible
20%-53%: Jab 1 inescapable, full combo not guaranteed
Utilt
1%-53%: unable to escape via jump
1%-19%: can escape via airdodge, but G&W unable to follow-up
20%-53%: Utilt inescapable via any means
Nair
60%-93%: Nair works regardless of escape option chosen
Uair
63%-78%: appears to true combo at these percents, but does not kill
79%: Checkmate begins to both true combo and kill
0%-19%: Jab inescapable, full combo possible
20%-53%: Jab 1 inescapable, full combo not guaranteed
Utilt
1%-53%: unable to escape via jump
1%-19%: can escape via airdodge, but G&W unable to follow-up
20%-53%: Utilt inescapable via any means
Nair
60%-93%: Nair works regardless of escape option chosen
Uair
63%-78%: appears to true combo at these percents, but does not kill
79%: Checkmate begins to both true combo and kill
-testing needs to be done to see if UpB can break out of anything
-Robin can shield Nair at any percent, follow-ups guaranteed
Jab
0%-2%: can escape via jump
3%-28%: Jab inescapable, full combo possible
29%-51%: Jab 1 inescapable, full combo not guaranteed
0%-10%: Nair beats Jab
11%-20%: Nair trades with Jab
21%+: unable to use Nair to escape
Utilt
-Utilt stops connecting after 53%
0%-20%: Nair beats Utilt
21%-24%: Nair trades with Utilt
25%+: unable to use Nair to escape
0%-2%: can escape via jump
7%-24%: can escape via airdodge, can follow-up
Nair
67%-120%: Nair works regardless of escape option chosen
-Robin can shield Nair at any percent, follow-ups guaranteed
Jab
0%-2%: can escape via jump
3%-28%: Jab inescapable, full combo possible
29%-51%: Jab 1 inescapable, full combo not guaranteed
0%-10%: Nair beats Jab
11%-20%: Nair trades with Jab
21%+: unable to use Nair to escape
Utilt
-Utilt stops connecting after 53%
0%-20%: Nair beats Utilt
21%-24%: Nair trades with Utilt
25%+: unable to use Nair to escape
0%-2%: can escape via jump
7%-24%: can escape via airdodge, can follow-up
Nair
67%-120%: Nair works regardless of escape option chosen
Jab
0%-23%: can escape via jump
24%-44%: Jab inescapable, full combo possible
45%-63%: Jab 1 inescapable, full combo not guaranteed
Utilt
0%-23%: can escape via jump
24%-59%: Utilt inescapable via jump
0%-17%: Utilt whiffs if he does nothing
18%-23%: can escape via airdodge, Link can follow-up
24%-33%: can escape via airdodge, unable to follow-up
34%-59%: Utilt inescapable via any means
Nair
81%-123%: Nair works regardless of escape option chosen
0%-23%: can escape via jump
24%-44%: Jab inescapable, full combo possible
45%-63%: Jab 1 inescapable, full combo not guaranteed
Utilt
0%-23%: can escape via jump
24%-59%: Utilt inescapable via jump
0%-17%: Utilt whiffs if he does nothing
18%-23%: can escape via airdodge, Link can follow-up
24%-33%: can escape via airdodge, unable to follow-up
34%-59%: Utilt inescapable via any means
Nair
81%-123%: Nair works regardless of escape option chosen
Jab
0%-29%: can escape via jump
30%-39%: Jab inescapable, full combo possible
40%-45%: Jab 1 inescapable, full combo not guaranteed
0%-6%: Jab trades with Nair. However, Robin can shield it, follow-ups guaranteed
6%+: Nair loses to Jab
Utilt
0%-25%: can escape via jump
1%-25%: can escape via airdodge, unable to follow-up
26%-52%: Utilt inescapable via any means
Nair
68%-103%: Nair works regardless of escape option chosen
0%-29%: can escape via jump
30%-39%: Jab inescapable, full combo possible
40%-45%: Jab 1 inescapable, full combo not guaranteed
0%-6%: Jab trades with Nair. However, Robin can shield it, follow-ups guaranteed
6%+: Nair loses to Jab
Utilt
0%-25%: can escape via jump
1%-25%: can escape via airdodge, unable to follow-up
26%-52%: Utilt inescapable via any means
Nair
68%-103%: Nair works regardless of escape option chosen
Jab
0%-5%: can hold down and shield
6%-54%: Jab inescapable, full combo possible
55%-56%: Jab 1 inescapable, full combo not guaranteed
Utilt
0%-26%: Utilt whiffs if she does nothing
0%-7%: Sheik can land and jab Robin before she can Utilt
8%-11%: Sheik can land and have her jab clank with Utilt
27%-59%: Utilt inescapable via any means
Nair
66%-111%: Nair works regardless of escape option chosen
Uair
71%-84%: appears to true combo, but not kill
85%: Checkmate begins to both true combo and kill
0%-5%: can hold down and shield
6%-54%: Jab inescapable, full combo possible
55%-56%: Jab 1 inescapable, full combo not guaranteed
Utilt
0%-26%: Utilt whiffs if she does nothing
0%-7%: Sheik can land and jab Robin before she can Utilt
8%-11%: Sheik can land and have her jab clank with Utilt
27%-59%: Utilt inescapable via any means
Nair
66%-111%: Nair works regardless of escape option chosen
Uair
71%-84%: appears to true combo, but not kill
85%: Checkmate begins to both true combo and kill
Jab
0%-17%: can hold down and shield
18%-57%: Jab inescapable via any means, full combo possible
58%-73%: Jab 1 inescapable, full combo not guaranteed
Utilt
0%-24%: can hold down and shield
25%-43%: Utilt inescapeble via any means
0%-73%: Utilt inescapable via jump
44%-45%: can escape via airdodge, can follow-up
46%: can escape via airdodge, but unable to follow-up
47%-73%: utilt inescapable via any means
Nair
90%-128%: Nair works regardless of escape option chosen
0%-17%: can hold down and shield
18%-57%: Jab inescapable via any means, full combo possible
58%-73%: Jab 1 inescapable, full combo not guaranteed
Utilt
0%-24%: can hold down and shield
25%-43%: Utilt inescapeble via any means
0%-73%: Utilt inescapable via jump
44%-45%: can escape via airdodge, can follow-up
46%: can escape via airdodge, but unable to follow-up
47%-73%: utilt inescapable via any means
Nair
90%-128%: Nair works regardless of escape option chosen
Jab
0%-36%: can escape via jump
0%-2%: Nair trades with Jab. Robin is able to shield in time though.
37%-40: Jab inescapable, full combo possible
41%: can escape via jump
42%-43%: Jab 1 inescapable, full combo not guaranteed
Utilt
0%-31%: can escape via jump or airdodge, but unable to follow-up
0%-7%: Utilt loses to Nair
8%-11%: Utilt trades with Nair
12%+: Nair loses to Utilt
32%-40%: Utilt inescapable via jump
Nair
86%-99%: Nair works regardless of escape option chosen
0%-36%: can escape via jump
0%-2%: Nair trades with Jab. Robin is able to shield in time though.
37%-40: Jab inescapable, full combo possible
41%: can escape via jump
42%-43%: Jab 1 inescapable, full combo not guaranteed
Utilt
0%-31%: can escape via jump or airdodge, but unable to follow-up
0%-7%: Utilt loses to Nair
8%-11%: Utilt trades with Nair
12%+: Nair loses to Utilt
32%-40%: Utilt inescapable via jump
Nair
86%-99%: Nair works regardless of escape option chosen
Jab
0%-29%: can escape via jump
30%: Jab inescapable, full combo possible
31%-34%: can escape via jump
35%-38%: Jab inescapable, full combo possible
39%-40%: can escape via jump
41%-55%: jab inescapable, full combo possible
Utilt
0%-18%: can escape via jump
19%-73%: Utilt inescapable via jump
Nair
88% or 89%, I can't tell wtf I wrote lol-120%: Nair works regardless of option chosen
0%-29%: can escape via jump
30%: Jab inescapable, full combo possible
31%-34%: can escape via jump
35%-38%: Jab inescapable, full combo possible
39%-40%: can escape via jump
41%-55%: jab inescapable, full combo possible
Utilt
0%-18%: can escape via jump
19%-73%: Utilt inescapable via jump
Nair
88% or 89%, I can't tell wtf I wrote lol-120%: Nair works regardless of option chosen
0%-4%: can hold down and shield
0%: can land and jab Robin
1%-4%: can land and clank jabs with Robin
5%-49%: Jab inescapable, full combo possible
50%-61%: Jab 1 inescapable, full combo not guaranteed
Utilt
0%-12%: can hold down and shield
0%-8%: can land and jab Robin
9%-12%: Utilt clanks with Jab
13%-59%: Utilt inescapable via jump
Nair
66%-120%: Nair works regardless of escape option chosen
0%: can land and jab Robin
1%-4%: can land and clank jabs with Robin
5%-49%: Jab inescapable, full combo possible
50%-61%: Jab 1 inescapable, full combo not guaranteed
Utilt
0%-12%: can hold down and shield
0%-8%: can land and jab Robin
9%-12%: Utilt clanks with Jab
13%-59%: Utilt inescapable via jump
Nair
66%-120%: Nair works regardless of escape option chosen
Jab
0%-17%: Nair beats Jab. Robin can shield however, and follow-ups guaranteed
18%-27%: Nair trades with Jab
28%+: Nair loses to Jab
0%-37%: can escape via jump
38%-57%: jab 1 inescapable, full combo not guaranteed
Utilt
0%-22%: Utilt loses to Nair
23%-27%: Utilt trades with Nair
28%+: Utilt beats Nair
0%-32%: can escape via jump
33%-71%: Utilt inescapable via jump
Nair
82%-111%: Nair works regardless of escape option chosen
0%-17%: Nair beats Jab. Robin can shield however, and follow-ups guaranteed
18%-27%: Nair trades with Jab
28%+: Nair loses to Jab
0%-37%: can escape via jump
38%-57%: jab 1 inescapable, full combo not guaranteed
Utilt
0%-22%: Utilt loses to Nair
23%-27%: Utilt trades with Nair
28%+: Utilt beats Nair
0%-32%: can escape via jump
33%-71%: Utilt inescapable via jump
Nair
82%-111%: Nair works regardless of escape option chosen
Jab
0%-16%: can escape via jump
17%-27%: jab inescapable, full comb possible
28%-57%: jab 1 inescapable, full combo not guaranteed
Utilt
0%-11%: can escape via jump
12%-60%: Utilt inescapable via jump
Nair
70%-105%: Nair works regardless of escape option chosen
0%-16%: can escape via jump
17%-27%: jab inescapable, full comb possible
28%-57%: jab 1 inescapable, full combo not guaranteed
Utilt
0%-11%: can escape via jump
12%-60%: Utilt inescapable via jump
Nair
70%-105%: Nair works regardless of escape option chosen
-testing needs to be done for escaping with Dolphin Slash's i-frames
Jab
0%-2%: Nair trades with Jab. However, Robin can shield it, follow-ups guaranteed
0%-26%: can escape via jump
27%-36%: Jab inescapable, full combo possible
37%-51%: Jab 1 inescapable, full combo not guaranteed
Utilt
0%-6%: Nair beats Utilt
7%-11%: Nair trades with Utilt
12%+: unable to use Nair to escape
0%-16%: can escape via jump
17%-59%: Utilt inescapable via jump
Nair
70%-115%: Nair works regardless of escape option chosen
Jab
0%-2%: Nair trades with Jab. However, Robin can shield it, follow-ups guaranteed
0%-26%: can escape via jump
27%-36%: Jab inescapable, full combo possible
37%-51%: Jab 1 inescapable, full combo not guaranteed
Utilt
0%-6%: Nair beats Utilt
7%-11%: Nair trades with Utilt
12%+: unable to use Nair to escape
0%-16%: can escape via jump
17%-59%: Utilt inescapable via jump
Nair
70%-115%: Nair works regardless of escape option chosen
Jab
0%-1%: can hold down and shield
0%-23%: can escape via jump
24%-25%: jab inescapable, full combo possible
26%-28%: can escape via jump
29%-49%: jab inescapable, full combo possible
50%-70%: jab 1 inescapable, full combo not guaranteed
Utilt
0%-23%: can escape via jump
0%-18%: can hold down and shield
0%-22%: Utilt whiffs if he does nothing
24%-75%: Utilt inescapable via jump
Nair
87%-127%: Nair works regardless of escape option chosen
0%-1%: can hold down and shield
0%-23%: can escape via jump
24%-25%: jab inescapable, full combo possible
26%-28%: can escape via jump
29%-49%: jab inescapable, full combo possible
50%-70%: jab 1 inescapable, full combo not guaranteed
Utilt
0%-23%: can escape via jump
0%-18%: can hold down and shield
0%-22%: Utilt whiffs if he does nothing
24%-75%: Utilt inescapable via jump
Nair
87%-127%: Nair works regardless of escape option chosen
Jab
0%-31%: can escape via jump
32%-35%: Jab inescapable, full combo possible
36%: can escape via jump
37%-41%: Jab inescapable, full combo possible
42%-61%: Jab 1 inescapable, full combo not guaranteed
Utilt
0%-7%: can escape via jump
0%-13%: Utilt whiffs if the other Robin does nothing
14%-64%: Utilt inescapable via jump
Nair
82%-115%: Nair works regardless of escape option chosen
0%-31%: can escape via jump
32%-35%: Jab inescapable, full combo possible
36%: can escape via jump
37%-41%: Jab inescapable, full combo possible
42%-61%: Jab 1 inescapable, full combo not guaranteed
Utilt
0%-7%: can escape via jump
0%-13%: Utilt whiffs if the other Robin does nothing
14%-64%: Utilt inescapable via jump
Nair
82%-115%: Nair works regardless of escape option chosen
-usage of Can to escape situations needs to be tested for
Jab
0%-2%: jab trades with Nair. Robin is able to shield it however, follow-ups guaranteed
0%-35%: can escape via jump
36%-40%: Jab inescapable, full combo possible
41%-48%: jab 1 inescapable, full combo not guaranteed
Utilt
0%-16%: can escape via jump
0%: Nair beats Utilt
1%-11%: Nair trades with Utilt
17%-51%: unable to escape via jump or Nair
Nair
75%-114%: Nair works regardless of escape option chosen
Jab
0%-2%: jab trades with Nair. Robin is able to shield it however, follow-ups guaranteed
0%-35%: can escape via jump
36%-40%: Jab inescapable, full combo possible
41%-48%: jab 1 inescapable, full combo not guaranteed
Utilt
0%-16%: can escape via jump
0%: Nair beats Utilt
1%-11%: Nair trades with Utilt
17%-51%: unable to escape via jump or Nair
Nair
75%-114%: Nair works regardless of escape option chosen
Jab
-can escape Jab at any percent
-His Nair always loses to Jab (and Utilt)
Utilt
0%15%: can escape via jump
16%-30%: Utilt inescapable via jump
Nair
61%-102%: Nair works regardless of escape option chosen
-can escape Jab at any percent
-His Nair always loses to Jab (and Utilt)
Utilt
0%15%: can escape via jump
16%-30%: Utilt inescapable via jump
Nair
61%-102%: Nair works regardless of escape option chosen
Jab
0%-31%: can escape via jump
32%-73%: unable to escape via jump
Utilt
0%-6%: can hold down and shield
0%-25%: can escape via jump
26%-84%: Utilt inescapable via jump
Nair
93%-137%: Nair begins to connect regardless of escape option chosen
0%-31%: can escape via jump
32%-73%: unable to escape via jump
Utilt
0%-6%: can hold down and shield
0%-25%: can escape via jump
26%-84%: Utilt inescapable via jump
Nair
93%-137%: Nair begins to connect regardless of escape option chosen
Jab
0%-1% can escape via jump
2%-10%: Jab 1 inescapable, full combo not guaranteed
11%-33%: Jab inescapable, full combo possible
34%-55%: Jab 1 inescapable, full combo not guaranteed
Utilt
0%-12%: Utilt whiffs if he does nothing
-cannot escape Utilt via jump
Nair
66%-108%: Nair works regardless of escape option chosen
0%-1% can escape via jump
2%-10%: Jab 1 inescapable, full combo not guaranteed
11%-33%: Jab inescapable, full combo possible
34%-55%: Jab 1 inescapable, full combo not guaranteed
Utilt
0%-12%: Utilt whiffs if he does nothing
-cannot escape Utilt via jump
Nair
66%-108%: Nair works regardless of escape option chosen
Jab
0%-15%: can hold down and shield
0%-6%: can land and jab Robin, however Robin can shield it in time
7%-10%: jabs clank
11%+: unable to land and jab
16%-56%: jab inescapable, full combo possible
Utilt
0%-36%: Utilt whiffs if he does nothing
0%-15%: jab beats Utilt
16%-19%: Jab clanks with Utilt
20%+: unable to land and jab
37%-56%: Utilt inescapable via jump
Nair
66%-109%: Nair works regardless of escape option chosen
Uair
75%-85%: Checkmate will true combo, but not kill
86%: Checkmate begins to both true combo and kill
0%-15%: can hold down and shield
0%-6%: can land and jab Robin, however Robin can shield it in time
7%-10%: jabs clank
11%+: unable to land and jab
16%-56%: jab inescapable, full combo possible
Utilt
0%-36%: Utilt whiffs if he does nothing
0%-15%: jab beats Utilt
16%-19%: Jab clanks with Utilt
20%+: unable to land and jab
37%-56%: Utilt inescapable via jump
Nair
66%-109%: Nair works regardless of escape option chosen
Uair
75%-85%: Checkmate will true combo, but not kill
86%: Checkmate begins to both true combo and kill
Jab
0%-5%: can hold down and shield
0%-1%: jabs clank
6%-46%: Jab inescapable, full combo possible
47%-57%: Jab 1 inescapable, full combo not guaranteed
Utilt
0%-21%: Utilt whiffs if he does nothing
0%-5%: jab beats Utilt
6%-10%: jab trades with Utilt
22%-57%: Utilt inescapable via jump
Nair
67%-108%: Nair work regardless of escape option chosen
0%-5%: can hold down and shield
0%-1%: jabs clank
6%-46%: Jab inescapable, full combo possible
47%-57%: Jab 1 inescapable, full combo not guaranteed
Utilt
0%-21%: Utilt whiffs if he does nothing
0%-5%: jab beats Utilt
6%-10%: jab trades with Utilt
22%-57%: Utilt inescapable via jump
Nair
67%-108%: Nair work regardless of escape option chosen
Jab
0%-6%: Nair beats Jab.However, Robin can shield the Nair, follow-us guaranteed
7%-10%: Nair trades with Jab
11%+: unable to use Nair to escape
0%-10%: can escape via jump
11%-19%: jab inescapable, full combo possible
20%-52%: jab 1 inescapable, full combo not guaranteed
Utilt
0%-6%: can escape via jump, Nair also beats Utilt
7%-15%: Nair trades with Utilt
16%-18%: Nair beats Utilt
19%: Nair trades with Utilt
20%+: unable to use Nair to escape
20%-52%: Utilt inescapable via jump/Nair
Nair
66%-104%: Nair work regardless of escape option chosen
0%-6%: Nair beats Jab.However, Robin can shield the Nair, follow-us guaranteed
7%-10%: Nair trades with Jab
11%+: unable to use Nair to escape
0%-10%: can escape via jump
11%-19%: jab inescapable, full combo possible
20%-52%: jab 1 inescapable, full combo not guaranteed
Utilt
0%-6%: can escape via jump, Nair also beats Utilt
7%-15%: Nair trades with Utilt
16%-18%: Nair beats Utilt
19%: Nair trades with Utilt
20%+: unable to use Nair to escape
20%-52%: Utilt inescapable via jump/Nair
Nair
66%-104%: Nair work regardless of escape option chosen
Jab
0%-41%: can escape via jump
42%-67%: jab 1 inescapable, full combo not guaranteed
Utilt
0%-5%: Utilt whiffs if it does nothing
0%-19%: can escape via jump
20%-68%: Utilt inescapable via jump
Nair
this is a ***** to do but I swear it can work
0%-41%: can escape via jump
42%-67%: jab 1 inescapable, full combo not guaranteed
Utilt
0%-5%: Utilt whiffs if it does nothing
0%-19%: can escape via jump
20%-68%: Utilt inescapable via jump
Nair
this is a ***** to do but I swear it can work
Jab
0%-27%: can escape via jump
28%-42%: jab inescapable, full combo possible
43%-70%: jab 1 inescapable, full combo not guaranteed
Utilt
0%-4%: Utilt whiffs if he does nothing
0%-17%: can escape via jump
18%-71%: Utilt inescapable via jump
Nair
84%-126%: Nair works regardless of escape option chosen
0%-27%: can escape via jump
28%-42%: jab inescapable, full combo possible
43%-70%: jab 1 inescapable, full combo not guaranteed
Utilt
0%-4%: Utilt whiffs if he does nothing
0%-17%: can escape via jump
18%-71%: Utilt inescapable via jump
Nair
84%-126%: Nair works regardless of escape option chosen
Jab
-can escape Jab at any percent via jump
0-5%: Nair trades with Jab
Utilt
-unable to escape Utilt via jump, Utilt fails to connect after 30%
0%-1%: Utilt trades with Nair
Nair
53%-94%: Nair works regardless of escape option chosen
Uair
53%-72%: Uair appears to true combo, but does not kill
73%: Checkmate true combos and kills at this percent
-can escape Jab at any percent via jump
0-5%: Nair trades with Jab
Utilt
-unable to escape Utilt via jump, Utilt fails to connect after 30%
0%-1%: Utilt trades with Nair
Nair
53%-94%: Nair works regardless of escape option chosen
Uair
53%-72%: Uair appears to true combo, but does not kill
73%: Checkmate true combos and kills at this percent
-unable to escape jab/Utilt via jump
-testing for escape via Shadow Sneak Hitstun Cancel needs to be done
Jab
0%-21%: can hold down and shield
22%-61%: jab inescapable, full combo possible
Utilt
0%-41%: Utilt whiffs if it does nothing
42%-61%: Utilt inescapable via jump
Nair
77%-110%: Nair works regardless of escape option chosen
-testing for escape via Shadow Sneak Hitstun Cancel needs to be done
Jab
0%-21%: can hold down and shield
22%-61%: jab inescapable, full combo possible
Utilt
0%-41%: Utilt whiffs if it does nothing
42%-61%: Utilt inescapable via jump
Nair
77%-110%: Nair works regardless of escape option chosen
Jab
0%-49%: can escape via jump
50%-54%: jab inescapable, full combo possible
55%-57%: jab 1 inescapable, full combo not guaranteed
Utilt
0%-28%: can escape via jump
29%-79%: Utilt inescapable via jump
Nair
87%-119%: Nair works regardless of escape option chosen
0%-49%: can escape via jump
50%-54%: jab inescapable, full combo possible
55%-57%: jab 1 inescapable, full combo not guaranteed
Utilt
0%-28%: can escape via jump
29%-79%: Utilt inescapable via jump
Nair
87%-119%: Nair works regardless of escape option chosen
Jab
0%-2%: Nair beats Jab. Robin can shield it however, follow-ups guaranteed
3%-7%: Nair trades with Jab
8%+: unable to use Nair to escape
0%-15%: unable to escape via jump*
16%-36%: able to escape via jump
37%-41%: jab inescapable, full combo possible
Utilt
0%-12%: Utilt loses to Nair
13%-16%: Utilt trades with Nair
17%+: unable to use Nair to escape
0%-35%: unable to escape via jump*, Utilt fails to connect after this percent
Nair
72%-107%: Nair works regardless of escape option chosen
*DJ-->AD may work here, needs testing
0%-2%: Nair beats Jab. Robin can shield it however, follow-ups guaranteed
3%-7%: Nair trades with Jab
8%+: unable to use Nair to escape
0%-15%: unable to escape via jump*
16%-36%: able to escape via jump
37%-41%: jab inescapable, full combo possible
Utilt
0%-12%: Utilt loses to Nair
13%-16%: Utilt trades with Nair
17%+: unable to use Nair to escape
0%-35%: unable to escape via jump*, Utilt fails to connect after this percent
Nair
72%-107%: Nair works regardless of escape option chosen
*DJ-->AD may work here, needs testing
Jab
0%-7%: can hold down and shield
0%-18%: can escape via jump
19%-59%: jab inescapable, full combo possible
60%-72%: jab 1 inescapable, full combo not guaranteed
Utilt
5%-26%: Utilt whiffs if he does nothing
0%-26%: can hold down and shield
0%-2%: can escape via jump
27%-83%: Utilt inescapable
Nair
81%-134%: Nair works regardless of option chosen
0%-7%: can hold down and shield
0%-18%: can escape via jump
19%-59%: jab inescapable, full combo possible
60%-72%: jab 1 inescapable, full combo not guaranteed
Utilt
5%-26%: Utilt whiffs if he does nothing
0%-26%: can hold down and shield
0%-2%: can escape via jump
27%-83%: Utilt inescapable
Nair
81%-134%: Nair works regardless of option chosen
Jab
0%-1%: Nair beats Jab. However, Robin can shield it, follow-ups guaranteed
2%-9%: Nair trades with Jab
10%+: unable to use Nair to escape
0%-42%: can escape via jump
43%-44%: jab inescapable, full combo possible
Utilt
0%-11%: Utilt trades with Nair
12%+: unable to use Nair to escape
0%-32%: can escape via jump
33%-44%: Utilt inescapable via jump
Nair
78%-103%: Nair works regardless of escape option chosen
0%-1%: Nair beats Jab. However, Robin can shield it, follow-ups guaranteed
2%-9%: Nair trades with Jab
10%+: unable to use Nair to escape
0%-42%: can escape via jump
43%-44%: jab inescapable, full combo possible
Utilt
0%-11%: Utilt trades with Nair
12%+: unable to use Nair to escape
0%-32%: can escape via jump
33%-44%: Utilt inescapable via jump
Nair
78%-103%: Nair works regardless of escape option chosen
Jab
0%-28%: can escape via jump
29%-31%: jab inescapable, full combo possible
32%: can escape via jump
Utilt
0%-1%: Nair trades with Utilt
0%-15%: can escape via jump
16%-45%: Utilt inescapable via jump
Nair
61%-100%: Nair works regardless of escape option chosen
0%-28%: can escape via jump
29%-31%: jab inescapable, full combo possible
32%: can escape via jump
Utilt
0%-1%: Nair trades with Utilt
0%-15%: can escape via jump
16%-45%: Utilt inescapable via jump
Nair
61%-100%: Nair works regardless of escape option chosen
Jab
0%-32%: can escape via jump
33%-47%: jab inescapable, full combo possible
48%-54%: jab 1 inescapable, full combo not guaranteed
Utilt
0%-4%: Utilt whiffs if they do nothing
0%-12%: can escape via jump
13%-61%: utilt inescapable via jump
Nair
82%-108%: Nair works regardless of escape option chosen
0%-32%: can escape via jump
33%-47%: jab inescapable, full combo possible
48%-54%: jab 1 inescapable, full combo not guaranteed
Utilt
0%-4%: Utilt whiffs if they do nothing
0%-12%: can escape via jump
13%-61%: utilt inescapable via jump
Nair
82%-108%: Nair works regardless of escape option chosen
Jab
0%-23%: can escape via jump
24%-44%: jab inescapable, full combo possible
45%-62%: jab 1 inescapable, full combo not guaranteed
Utilt
0%-12%: can escape via jump
13%-61%: unable to escape Utilt via jump
Nair
80%-122%: Nair works regardless of escape option chosen
0%-23%: can escape via jump
24%-44%: jab inescapable, full combo possible
45%-62%: jab 1 inescapable, full combo not guaranteed
Utilt
0%-12%: can escape via jump
13%-61%: unable to escape Utilt via jump
Nair
80%-122%: Nair works regardless of escape option chosen
Jab
0%-17%: can escape via jump
18%-22%: jab inescapable, full combo possible
23%: can escape via jump
24%-43%: jab inescapable, full combo possible
44%-62%: jab 1 inescapable, full combo not guaranteed
Utilt
0%-7%: can escape via jump
8%-68%: Utilt inescapable via jump
145-22%: can escape via airdodge, follow-ups possible for Shulk
23%-33%: can escape via airdodge, follow-ups not guaranteed for Shulk
Nair
80%-122%: Nair works regardless of escape option chosen
0%-17%: can escape via jump
18%-22%: jab inescapable, full combo possible
23%: can escape via jump
24%-43%: jab inescapable, full combo possible
44%-62%: jab 1 inescapable, full combo not guaranteed
Utilt
0%-7%: can escape via jump
8%-68%: Utilt inescapable via jump
145-22%: can escape via airdodge, follow-ups possible for Shulk
23%-33%: can escape via airdodge, follow-ups not guaranteed for Shulk
Nair
80%-122%: Nair works regardless of escape option chosen
Jab
0%-16%: can escape via jump
17%-50%: jab inescapable, full combo possible
51%-75%: Jab 1 inescapable, full combo not guaranteed
Utilt
0%-10%: can escape via jump
11%-75%: Utilt inescapable via jump
0%-31%: Utilt escapable via airdodge, Shulk can follow-up
32%-75%: Utilt escapable via jump or airdodge
Nair
79%-124%: Nair works regardless of escape option chosen
0%-16%: can escape via jump
17%-50%: jab inescapable, full combo possible
51%-75%: Jab 1 inescapable, full combo not guaranteed
Utilt
0%-10%: can escape via jump
11%-75%: Utilt inescapable via jump
0%-31%: Utilt escapable via airdodge, Shulk can follow-up
32%-75%: Utilt escapable via jump or airdodge
Nair
79%-124%: Nair works regardless of escape option chosen
Jab
0%-12%: can hold down and shield
0%-46%: can escape via jump
47%-49%: jab inescapable, full combo possible
50%-53%: can escape via jump
54%-58%: jab inescapable, full combo possible
59%-60%: can escape via jump
61%-92%: jab inescapable, full combo possible
93%-111%: jab 1 inescapable, full combo not guaranteed
Utilt
0%-38%: can hold down and shield or avoid via airdodge, Shulk can follow-up
0%-34%: can escape via jump
39%-47%: Utilt inescapable via any means
48%-72%: Utilt escapable via airdodge, Shulk does not have guaranteed follow-ups
73%-107%: Utilt inescapable via any means
Nair
0%-12%: can hold down and shield
0%-46%: can escape via jump
47%-49%: jab inescapable, full combo possible
50%-53%: can escape via jump
54%-58%: jab inescapable, full combo possible
59%-60%: can escape via jump
61%-92%: jab inescapable, full combo possible
93%-111%: jab 1 inescapable, full combo not guaranteed
Utilt
0%-38%: can hold down and shield or avoid via airdodge, Shulk can follow-up
0%-34%: can escape via jump
39%-47%: Utilt inescapable via any means
48%-72%: Utilt escapable via airdodge, Shulk does not have guaranteed follow-ups
73%-107%: Utilt inescapable via any means
Nair
Jab
0%-17%: can escape via jump
18%-42%: jab inescapable, full combo possible
43%-62%: jab 1 inescapable, full combo not guaranteed
Utilt
0%-11%: can escape via jump
12%-59%: Utilt inescapable via jump
0%-4%: escapable via airdodge, Shulk can follow-up
5%-12%: Utilt inescapable via airdodge
13%-21%: escapable via airdodge, Shulk can follow-up
22%-32%: escapable via airdodge, Shulk does not have guaranteed follow-up
33%-59%: Utilt inescapable via any means
Nair
79%-120%: Nair works regardless of escape option chosen
0%-17%: can escape via jump
18%-42%: jab inescapable, full combo possible
43%-62%: jab 1 inescapable, full combo not guaranteed
Utilt
0%-11%: can escape via jump
12%-59%: Utilt inescapable via jump
0%-4%: escapable via airdodge, Shulk can follow-up
5%-12%: Utilt inescapable via airdodge
13%-21%: escapable via airdodge, Shulk can follow-up
22%-32%: escapable via airdodge, Shulk does not have guaranteed follow-up
33%-59%: Utilt inescapable via any means
Nair
79%-120%: Nair works regardless of escape option chosen
i'm really not feeling it
Jab
0%-32%: can escape via jump
0%-2%: can Nair Robin, Robin unable to shield in time
3%-17%: Jab loses to Nair. However, Robin can shield it, follow-ups guaranteed
18%-32%: Nair trades with Jab
33%+: unable to use Nair to escape
33%-59%: Jab 1 inescapable, full combo not guaranteed
Utilt
0%-17%: can escape via jump
0%-16%: Utilt loses to Nair
17%-32%: Utilt trades with Nair
33%+: unable to use Nair to escape
33%-62%: Utilt inescapable via jump
Nair
78%-114%:Nair works regardless of escape option chosen
0%-32%: can escape via jump
0%-2%: can Nair Robin, Robin unable to shield in time
3%-17%: Jab loses to Nair. However, Robin can shield it, follow-ups guaranteed
18%-32%: Nair trades with Jab
33%+: unable to use Nair to escape
33%-59%: Jab 1 inescapable, full combo not guaranteed
Utilt
0%-17%: can escape via jump
0%-16%: Utilt loses to Nair
17%-32%: Utilt trades with Nair
33%+: unable to use Nair to escape
33%-62%: Utilt inescapable via jump
Nair
78%-114%:Nair works regardless of escape option chosen
Jab
0%-12%: Jab loses to Nair. Robin can shield it in time though, follow-ups guaranteed
13%-17%: jab trades with Nair
18%+: unable to use Nair to escape
0%-41%: can escape via jump
42%-44%: jab inescapable, full combo possible
Utilt
0%-7%: Utilt loses to Nair
8%-31%: Utilt trades with Nair
32%+: unable to use Nair to escape
0%-26%: can escape via jump
27%-50%: Utilt inescapable via jump
Nair
83%-106%: Nair works regardless of escape option chosen
0%-12%: Jab loses to Nair. Robin can shield it in time though, follow-ups guaranteed
13%-17%: jab trades with Nair
18%+: unable to use Nair to escape
0%-41%: can escape via jump
42%-44%: jab inescapable, full combo possible
Utilt
0%-7%: Utilt loses to Nair
8%-31%: Utilt trades with Nair
32%+: unable to use Nair to escape
0%-26%: can escape via jump
27%-50%: Utilt inescapable via jump
Nair
83%-106%: Nair works regardless of escape option chosen
Jab
0%-2%: lemons clank with jab
0%-23%: can escape via jump
24%-38%: jab inescapable, full combo possible
39%-64%: jab 1 inescapable, full combo not guaranteed
Utilt
0%-18%: lemons beat Utilt, although Robin can shield it
19%+: unable to lemon
0%-17%: can escape via jump
18%-73%: Utilt inescapable via jump
Nair
80%-122%: Nair works regardless of escape option chosen
0%-2%: lemons clank with jab
0%-23%: can escape via jump
24%-38%: jab inescapable, full combo possible
39%-64%: jab 1 inescapable, full combo not guaranteed
Utilt
0%-18%: lemons beat Utilt, although Robin can shield it
19%+: unable to lemon
0%-17%: can escape via jump
18%-73%: Utilt inescapable via jump
Nair
80%-122%: Nair works regardless of escape option chosen
Jab
0%-16%: can escape via jump
17%-41%: jab inescapable, full combo possible
42%-49%: jab 1 inescapable, full combo not guaranteed
Utilt
0%-8%: Utilt whiffs if he does nothing
0%-7%: can escape via jump
8%-49%: Utilt inescapable via jump
Nair
77%-107%: Nair works regardless of escape option chosen
0%-16%: can escape via jump
17%-41%: jab inescapable, full combo possible
42%-49%: jab 1 inescapable, full combo not guaranteed
Utilt
0%-8%: Utilt whiffs if he does nothing
0%-7%: can escape via jump
8%-49%: Utilt inescapable via jump
Nair
77%-107%: Nair works regardless of escape option chosen
Jab
0%-28%: jab inescapable, full combo possible
29%-33%: jab 1 inescapable, full combo not guaranteed
34%-39%: jab inescapable, full combo possible
40%-53%: jab 1 inescapable, full combo not guaranteed
Utilt
0%-4%: pressing Nair allows it to avoid Utilt, Nair will not hit Robin though
0%-53%: Utilt inescapable via jump
Note: DJ-->AD needs to be tested for Jab/Utilt
Nair
59%-107%: Nair works regardless of escape option chosen
Uair
69%: uair appear to begin to true combo at the percent, but does not kill
85: Checkmate begins to both true combo and kill
0%-28%: jab inescapable, full combo possible
29%-33%: jab 1 inescapable, full combo not guaranteed
34%-39%: jab inescapable, full combo possible
40%-53%: jab 1 inescapable, full combo not guaranteed
Utilt
0%-4%: pressing Nair allows it to avoid Utilt, Nair will not hit Robin though
0%-53%: Utilt inescapable via jump
Note: DJ-->AD needs to be tested for Jab/Utilt
Nair
59%-107%: Nair works regardless of escape option chosen
Uair
69%: uair appear to begin to true combo at the percent, but does not kill
85: Checkmate begins to both true combo and kill
Jab
0%-1%: can hold down and shield
0%-23%: can escape via jump
24%-47%: jab inescapable, full combo possible
48%-68%: jab 1 inescapable, full combo not guaranteed
Utilt
0%-18%: can hold down and shield
0%-21%: Utilt whiffs if he does nothing
0%-6%: can escape via jump
7%-78%: Utilt inescapable via jump
Nair
80%-121%: Nair works regardless of escape option chosen
0%-1%: can hold down and shield
0%-23%: can escape via jump
24%-47%: jab inescapable, full combo possible
48%-68%: jab 1 inescapable, full combo not guaranteed
Utilt
0%-18%: can hold down and shield
0%-21%: Utilt whiffs if he does nothing
0%-6%: can escape via jump
7%-78%: Utilt inescapable via jump
Nair
80%-121%: Nair works regardless of escape option chosen
Jab
0%: can hold down and shield
0%-27%: can escape via jump
28%-34%: jab inescapable, full combo possible
35%-41%: jab 1 inescapable, full combo not guaranteed
42%-46%: jab inescapable, full combo possible
47%-72%: jab 1 inescapable, full combo not guaranteed
Utilt
0%-18%: can hold down and shield
0%-21%: Utilt whiffs if he does nothing
0%-12%: can escape via jump
13%-71%: Utilt inescapable via jump
Nair
80%-121%: Nair works regardless of escape option chosen
0%: can hold down and shield
0%-27%: can escape via jump
28%-34%: jab inescapable, full combo possible
35%-41%: jab 1 inescapable, full combo not guaranteed
42%-46%: jab inescapable, full combo possible
47%-72%: jab 1 inescapable, full combo not guaranteed
Utilt
0%-18%: can hold down and shield
0%-21%: Utilt whiffs if he does nothing
0%-12%: can escape via jump
13%-71%: Utilt inescapable via jump
Nair
80%-121%: Nair works regardless of escape option chosen
Jab
0%-10%: can hold down and shield
0%-22%: can escape via jump
23%-32%: jab inescapable, full combo possible
33%-38%: jab 1 inescapable, full combo not guaranteed
39%-52%: jab inescapable, full combo possible
53%-73%: jab 1 inescapable, full combo not guaranteed
Utilt
0%-29%: Utilt whiffs if he does nothing
0%-7%: can escape via jump
8%-10%: pressing jump will make him jump into Utilt
11%-12%: can escape via jump
13%-14%: will land before he can jump, landing animation causes Utilt to whiff
15%-74%: Utilt inescapable via jump
13%-29%: mashing airdodge via make him either land and pull up shield, or just plain land, avoids Utilt either way
30%-74%: unable to escape via airdodge
Nair
79%-127%: Nair works regardless of escape option chosen
0%-10%: can hold down and shield
0%-22%: can escape via jump
23%-32%: jab inescapable, full combo possible
33%-38%: jab 1 inescapable, full combo not guaranteed
39%-52%: jab inescapable, full combo possible
53%-73%: jab 1 inescapable, full combo not guaranteed
Utilt
0%-29%: Utilt whiffs if he does nothing
0%-7%: can escape via jump
8%-10%: pressing jump will make him jump into Utilt
11%-12%: can escape via jump
13%-14%: will land before he can jump, landing animation causes Utilt to whiff
15%-74%: Utilt inescapable via jump
13%-29%: mashing airdodge via make him either land and pull up shield, or just plain land, avoids Utilt either way
30%-74%: unable to escape via airdodge
Nair
79%-127%: Nair works regardless of escape option chosen
Jab
0%-27%: can escape via jump
28%-37%: jab inescapable, full combo possible
38%-41%: Jab 1 inescapable, full combo not guaranteed
42%-44%: jab inescapable, full combo possible
45%-64%: jab 1 inescapable, full combo not guaranteed
Utilt
0%-16%: Utilt whiffs if they do nothing
0%-17%: can escape via jump
18%-67%: Utilt inescapable via jump
Nair
78%-122%: Nair works regardless of escape option chosen
0%-27%: can escape via jump
28%-37%: jab inescapable, full combo possible
38%-41%: Jab 1 inescapable, full combo not guaranteed
42%-44%: jab inescapable, full combo possible
45%-64%: jab 1 inescapable, full combo not guaranteed
Utilt
0%-16%: Utilt whiffs if they do nothing
0%-17%: can escape via jump
18%-67%: Utilt inescapable via jump
Nair
78%-122%: Nair works regardless of escape option chosen
just mash airdodge Bat Within will bail you out lol
jk, here's the data:
Jab
0%-14%: can hold down and shield
15%-53%: jab inescapable, full combo possible
54%-67%: jab 1 inescapable, full combo not guaranteed
Utilt
0%-20%: can hold down and shield
21%-60%: Utilt inescapable via jump
Nair
jk, here's the data:
Jab
0%-14%: can hold down and shield
15%-53%: jab inescapable, full combo possible
54%-67%: jab 1 inescapable, full combo not guaranteed
Utilt
0%-20%: can hold down and shield
21%-60%: Utilt inescapable via jump
Nair
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