valakmtnsmash4
Smash Ace
- Joined
- Jul 27, 2015
- Messages
- 708
- NNID
- yathshiv
Can anyone confirm Luma being invincible to rapid jab? I am trying this with Falco and Luma isn't taking damage.
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D3's nair has always had rather low landing lag. When I was testing him out I didn't notice any changes, but I wasn't looking too in depth for lack of tiThe cooldown of Dedede's nair landing feels significantly shorter. Can anyone confirm?
No, he's always had a 3% landing hit that has a significantly different launch angle than the aerial hit.I can second the Marth tipper changes. His first tipped nair hit does 5%...didn't it used to do 3%?
Also did GW always have a landing bair hit that does 3%? I know he didn't at launch.
Smells like a situation where someone tested it fresh in game against the numbers in training mode.Can someone confirm that Bouncing Fish was buffed by 1%?
Not true, it's exactly the same. It always registered as a true combo with no DI vs some charccters.Duck Hunt's Down Throw is a combo throw now. Knockback is very noticeably low @ 0%. Up Air true combos at high percent for another example. Pretty sure there are more setups, but DHD boards probably got that covered.
NoI think Link's running speed is faster.
It barely just matches Falco and is almost equivalent to Bowser Jr.'s dashing speed.
I've tested it on Falco, Jr. and Peach, and Link seems to run faster than he did before.
Anyone want to check his stats?
Aww, they weren't even problematic...This for sent to me by a smasher on facebook
Mario/Luigi/Doc lost invincibly on Usmash.
Proof:
Captain, Falco, Ike, Kirby, Bowser + Jr, Little Mac, Charizard, Lucina, Marth, Dark Pit, Roy, Sheik, ZSS, Toon Link and Zelda have changes.
— Shiny Quagsire (@ShinyQuagsire) February 4, 2016
This for sent to me by a smasher on facebook
Mario/Luigi/Doc lost invincibly on Usmash.
Proof:
Nope, this was certainly in training mode and not in a versus matchSmells like a situation where someone tested it fresh in game against the numbers in training mode.
*points to twitter post linked above*Someone check Link's Jab Attack to see if it's still Frame 7.
And someone please, please, please get some Link datamining? I'd really appreciate if anyone would find changes.
Are you testing with DI? It always registered as a true combo without DI on ZSS/Sheik/Ryu.Jeez, I can definitely confirm the duck hunt dthrow buff
Dthrow upair kills ZSS at 115%, confirmed. Welp, there goes his problem killing.
He never couldYoshi can no longer shield drop through platforms
Welp, of that list, Falco and Little Mac get a "Yea" from me of having changes; Falco's Up Smash's second hit knockback change and Little Mac's Smashes all gaining +1% except for angled down Side Smash gaining +2%. And yes, I tested these on training mode... I rarely ever fight or use CPUs unless I'm going for trophy unlocks for newly released Smash games. There is potentially another Falco change, but I will blame this from having not played in a while: I think Falco's U-throw and maybe B-throw have him fire his laser a bit faster... Problem is I have no idea how to test this or how the sixriver people tested this. Also, I only have one system. So, take this potential change and probable placebo with a grain of salt.This wouldn't include possible end lag or base stat (mobility) changes, but a good basis to believe in at this time!
Captain, Falco, Ike, Kirby, Bowser + Jr, Little Mac, Charizard, Lucina, Marth, Dark Pit, Roy, Sheik, ZSS, Toon Link and Zelda have changes.
— Shiny Quagsire (@ShinyQuagsire) February 4, 2016
Yeah... I don't want to sound rude, but that shows almost nothing. Maybe Falco's animation is faster. Maybe Falco's 0.001 faster. We need a comparison like him running next to Ike, Ryu, or something. I swear to god, developers! If you up his running speed from 1.472 to 1.473, I'm going rip down a wall!